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Thread Statistics | Show CCP posts - 2 post(s) |
ladwar
Dead Six Initiative Lokun Listamenn
382
|
Posted - 2013.05.13 03:47:00 -
[31] - Quote
BL4CKST4R wrote:Cy Clone1 wrote:Getting straight to the point. Caldari tanks have been heavily nerfed. With uprising came the speed swap between armor and shield, the removal of the 5% increase in powergrid / level, and no longer being able to aim up. Armor tanks have a higher powergrid, but lower cpu, except they can still increase the cpu by 5% per level. This along with the speed they now have creates a huge imbalence between the two races,. By removeing the pg expansion skill, Caldari vehicles are limited in their options
Bring back 5% increase to maximum vehicle powergrid, and return speeds to original state, please and thank you, p.s the graphics look awesome. I think Gallente Armor tanks should keep their speed so they can effectively use Armor plates as effectively as Shield Tanks can use Shield Extenders. yea no. they have higher eHP and much greater repair on theirs then shield, the fast attack role was shield and it made sense. armor was the brawler tank which still holds true. so where does that put shield HAVs when armor now beats in both roles. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
|
Posted - 2013.05.13 03:51:00 -
[32] - Quote
ladwar wrote:CCP must be confused... shield HAVs are meant to be slower the armor HAVs yet adding armor =slower. so this is some sortof insult to shield HAVs, thanks. i knew it was weird that armor was faster then shield and there it is. i guess now it goes to who will do the test as the last people who did it couldn't figure out there was a aim bug which is kindof important in a fps. so im waiting for the next set of major bugs to come. There seems to be quite a bit of disconnect between the devs' intended use by design and our practical use in real time. Look at any recent Mass Driver thread and you'll see what I'm talking about.
General Tiberius1 wrote:anything vehicle related and NOT lav needs fixing
(coming from a FGing heavy, that says a LOT) As a LAV enthusiast, I agree that armor/shields are right where they need to be, but the Logi ones still need their repair tool programmed properly and the scouts need more torque and a built in passive scanner. |
The dark cloud
Seraphim Initiative. CRONOS.
1407
|
Posted - 2013.05.13 03:53:00 -
[33] - Quote
The fudge? Armor tanks faster then shield tanks? Hell no this needs to be adressed ASAP. It should be the other way around. And the large turrets need aswell fast fixing BEFORE PC comes out and not afterwards when all the land has beeing grabbed. Another thing is that you have to fix the PG problem aswell as soon as possible. Tanks wherent OP last build. The only reason that people make believe that is that manus peak ambush was way to small (which has beeing fixed by now) and you got spawnkilled over and over infront of a tank. On chromosome you could keep a fully proto tank at bay with a proto forgegunner sitting on a tall building or hill. So why on earth does somebody thought that they needed less PG? Armor tanks got screwed over by any guy with a swarm launcher and AV grenades and shield tanks could be taken out with AV grenades and a couple of forgegun hits. |
ladwar
Dead Six Initiative Lokun Listamenn
382
|
Posted - 2013.05.13 04:01:00 -
[34] - Quote
Cosgar wrote:ladwar wrote:CCP must be confused... shield HAVs are meant to be slower the armor HAVs yet adding armor =slower. so this is some sortof insult to shield HAVs, thanks. i knew it was weird that armor was faster then shield and there it is. i guess now it goes to who will do the test as the last people who did it couldn't figure out there was a aim bug which is kindof important in a fps. so im waiting for the next set of major bugs to come. There seems to be quite a bit of disconnect between the devs' intended use by design and our practical use in real time. Look at any recent Mass Driver thread and you'll see what I'm talking about. General Tiberius1 wrote:anything vehicle related and NOT lav needs fixing
(coming from a FGing heavy, that says a LOT) As a LAV enthusiast, I agree that armor/shields are right where they need to be, but the Logi ones still need their repair tool programmed properly and the scouts need more torque and a built in passive scanner. i know MD were fine last build, now its just LOL. and the LLAV tool is clumsy. but if gallente was meant to be the fastest then they messed up the scout speeds because it does not follow their master plan there. |
Breakin Stuff
Goonfeet
870
|
Posted - 2013.05.13 04:08:00 -
[35] - Quote
CCP Blam! wrote:Hi guys,
Thanks for all your input. Here are some quick points: - I'm looking at adjusting PG and CPU values, however this is a bit of a big effort so keep that in mind since this will also include re-evaluating PG/CPU costs of all vehicle modules as well and this of course will require an extensive amount of testing. - we are aware of the issues with turrets. this is going to require some code support and some further feature development to get that out there for you. We're looking at what would be a reasonable deployment plan for you on our end since streaming content (meshes, value changes) is a completely different thing than uploading code changes. - The Gallente HAVs are intentionally quicker and nimbler than the Caldari HAVs as this is a racial characteristic between the two races. Initially, this was the wrong way around because of an optimization to the physics wheel configuration on these HAVs. Don't forget, at the end of the day that armor tanking is going to reduce the propulsion of an HAV, something which the Gallente HAV is more aligned to.
So ah... Serious Question:
If I'm reading this right, the spreadsheet Cmdr. Wang linked, is the first table supposed to be unfitted and the second fitted?
Because if that second table for HAVs is unfitted, then HAVs are about to become the most disgusting thing anyone who came in after chromosome has any comprehension of.
but I'm trying to also figure out what max possible damage on a forge gun is too, to determine how many direct hits, non weakspot it will take to kill these things. Ishukone assault is the barometer I'm looking at. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
791
|
Posted - 2013.05.13 04:33:00 -
[36] - Quote
ladwar wrote:Cosgar wrote:ladwar wrote:CCP must be confused... shield HAVs are meant to be slower the armor HAVs yet adding armor =slower. so this is some sortof insult to shield HAVs, thanks. i knew it was weird that armor was faster then shield and there it is. i guess now it goes to who will do the test as the last people who did it couldn't figure out there was a aim bug which is kindof important in a fps. so im waiting for the next set of major bugs to come. There seems to be quite a bit of disconnect between the devs' intended use by design and our practical use in real time. Look at any recent Mass Driver thread and you'll see what I'm talking about. General Tiberius1 wrote:anything vehicle related and NOT lav needs fixing
(coming from a FGing heavy, that says a LOT) As a LAV enthusiast, I agree that armor/shields are right where they need to be, but the Logi ones still need their repair tool programmed properly and the scouts need more torque and a built in passive scanner. i know MD were fine last build, now its just LOL. and the LLAV tool is clumsy. but if gallente was meant to be the fastest then they messed up the scout speeds because it does not follow their master plan there. as well with all dropsuits and all other vehicles so the bias here, its seems just totally stupid wrong. Scout LAV is actually pretty decent. If LAVs hugged the ground just a little more than they do now, that acceleration could really come in handy. They're almost a better slayer than the Methana/Saga, especially with stabilized blasters and a few damage mods. But they really need a bit more oomph in the torque and that active scanner to fill the scout role. I've been playing around with the scanner with some sniper friends and it seems to leave an enemy's signature on the map for an extended period of time. Working with a tank it'd make the perfect tandem to go with the glass cannons enforcer tanks. |
ladwar
Dead Six Initiative Lokun Listamenn
382
|
Posted - 2013.05.13 04:38:00 -
[37] - Quote
these speed changes, the pg lies are stuff I wanted to see in the patch notes that were left out.. wonder why. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
|
Posted - 2013.05.13 04:48:00 -
[38] - Quote
ladwar wrote:these speed changes, the pg lies are stuff I wanted to see in the patch notes that were left out.. wonder why. Because even more people would have switched to Caldari Logi and abusing the TAR like they are now. |
CharCharOdell
Ametat Security Amarr Empire
29
|
Posted - 2013.05.13 04:58:00 -
[39] - Quote
CCP Blam! wrote:Hi guys,
Thanks for all your input. Here are some quick points: - I'm looking at adjusting PG and CPU values, however this is a bit of a big effort so keep that in mind since this will also include re-evaluating PG/CPU costs of all vehicle modules as well and this of course will require an extensive amount of testing. - we are aware of the issues with turrets. this is going to require some code support and some further feature development to get that out there for you. We're looking at what would be a reasonable deployment plan for you on our end since streaming content (meshes, value changes) is a completely different thing than uploading code changes. - The Gallente HAVs are intentionally quicker and nimbler than the Caldari HAVs as this is a racial characteristic between the two races. Initially, this was the wrong way around because of an optimization to the physics wheel configuration on these HAVs. Don't forget, at the end of the day that armor tanking is going to reduce the propulsion of an HAV, something which the Gallente HAV is more aligned to.
CCP Blam!,
You are our only hope. Please save us from the OP AV nades. Don't forget about us. We need some love. HAV a heart, CCP Blam!(!) Seriously, try buffing PG on all Vehicles 80%. Try it at different levels every week until everyone complains the least about it. Like, week 1: PG buffed 100%. Week 2: 80%. Week 3: 60%. Week 4: 40%. I'd love you forever. |
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CCP Blam!
C C P C C P Alliance
38
|
Posted - 2013.05.13 06:52:00 -
[40] - Quote
:)
Just a little extension on this - we are looking at re-balancing AV as well, which does include the damage output of AV grenades. |
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Joseph Ridgeson
WarRavens Orion Empire
119
|
Posted - 2013.05.13 07:00:00 -
[41] - Quote
CCP Blam! wrote:Hi guys,
(Snip)
- The Gallente HAVs are intentionally quicker and nimbler than the Caldari HAVs as this is a racial characteristic between the two races. Initially, this was the wrong way around because of an optimization to the physics wheel configuration on these HAVs. Don't forget, at the end of the day that armor tanking is going to reduce the propulsion of an HAV, something which the Gallente HAV is more aligned to.
So the Tank that has stronger HP and stronger resistances... is the Tank that is also meant to be faster?
I know the Caldari, my people, are a Race of "HIT ME IN THE FACE; SEE IF I CARE!" The Drake is pretty much pound for pound the toughest ship in EVE, the Raven is oh-so beautiful with its shield boosts, and the Leviathan is sexier and prettier than most movie stars. That being said, I would think we would be wanting to make stronger resistance modules if we were really going to be the Rocky Balboas of the Tank world. Right now, it seems that those damned Gallente with their "freedoms" are beating us at our game.
Be well. |
The dark cloud
Seraphim Initiative. CRONOS.
1410
|
Posted - 2013.05.13 07:45:00 -
[42] - Quote
CCP Blam! wrote::)
Just a little extension on this - we are looking at re-balancing AV as well, which does include the damage output of AV grenades. i take it that they get nerfed not buffed. Cause they are over the top at the moment. Espacially the haced EXO advanced grenades for lvl 0 which are obtainable for ISK. |
Harpyja
DUST University Ivy League
245
|
Posted - 2013.07.11 14:27:00 -
[43] - Quote
CCP Blam! wrote::)
Just a little extension on this - we are looking at re-balancing AV as well, which does include the damage output of AV grenades. Has this happened yet? |
Vethosis
BurgezzE.T.F
500
|
Posted - 2013.07.11 14:30:00 -
[44] - Quote
CCP Blam! wrote::)
Just a little extension on this - we are looking at re-balancing AV as well, which does include the damage output of AV grenades.
YOU GUYS STILL LOOKING? |
Soldiersaint
Reaper Galactic
97
|
Posted - 2013.07.11 16:16:00 -
[45] - Quote
Cy Clone1 wrote:Caldari tanks now have around 76km/hr, while gallente now have around 96km/hr. I think it was an accidental swaping of the speeds, but regaurdless should be fixed. They did this because the shield tank does not get a speed reduction from its extenders but......the armor tanks get a speed reduction from there extenders. |
ladwar
Dead Six Initiative Lokun Listamenn
841
|
Posted - 2013.07.11 16:33:00 -
[46] - Quote
Vethosis wrote:CCP Blam! wrote::)
Just a little extension on this - we are looking at re-balancing AV as well, which does include the damage output of AV grenades. YOU GUYS STILL LOOKING? you guys still looking, or we can we look at the damage(base) sometime soon? |
Cy Clone1
Kinsho Swords Caldari State
102
|
Posted - 2013.07.11 16:34:00 -
[47] - Quote
Soldiersaint wrote:Cy Clone1 wrote:Caldari tanks now have around 76km/hr, while gallente now have around 96km/hr. I think it was an accidental swaping of the speeds, but regaurdless should be fixed. They did this because the shield tank does not get a speed reduction from its extenders but......the armor tanks get a speed reduction from there extenders.
This was a thread from the day uprising was released. I am well aware of it now. Also a dev explained it in this post. I have no idea why someone resurrected this post. |
Iron Wolf Saber
Den of Swords
5997
|
Posted - 2013.07.11 16:37:00 -
[48] - Quote
Necroed thread >< |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
152
|
Posted - 2013.07.11 16:39:00 -
[49] - Quote
And they have done jack **** yet |
Cy Clone1
Kinsho Swords Caldari State
102
|
Posted - 2013.07.11 16:40:00 -
[50] - Quote
Aizen Intiki wrote:And they have done jack **** yet
I suppose that was the point in reviving it. |
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ladwar
Dead Six Initiative Lokun Listamenn
841
|
Posted - 2013.07.11 16:56:00 -
[51] - Quote
Cy Clone1 wrote:Aizen Intiki wrote:And they have done jack **** yet I suppose that was the point in reviving it. yup... hey CCP whats the numbers on armor vs shield tank usage, im sure you have some numbers on it by now. |
Mobius Wyvern
BetaMax. CRONOS.
2422
|
Posted - 2013.07.11 17:13:00 -
[52] - Quote
General Tiberius1 wrote:CCP Blam! wrote:Hi guys,
Thanks for all your input. Here are some quick points: - I'm looking at adjusting PG and CPU values, however this is a bit of a big effort so keep that in mind since this will also include re-evaluating PG/CPU costs of all vehicle modules as well and this of course will require an extensive amount of testing. - we are aware of the issues with turrets. this is going to require some code support and some further feature development to get that out there for you. We're looking at what would be a reasonable deployment plan for you on our end since streaming content (meshes, value changes) is a completely different thing than uploading code changes. - The Gallente HAVs are intentionally quicker and nimbler than the Caldari HAVs as this is a racial characteristic between the two races. Initially, this was the wrong way around because of an optimization to the physics wheel configuration on these HAVs. Don't forget, at the end of the day that armor tanking is going to reduce the propulsion of an HAV, something which the Gallente HAV is more aligned to. except they can't fit the bloody modules like they could in eve......so it kinda defeats the purpose. overall, when properly tanked, shield is SUPPOSED to be faster than armor due to plates slowing the tank down.....well, unless syou want a fast splat tank However, Caldari assets are usually slower than Gallente assets because they prioritize hitting targets at range rather than getting up close, which the Gallente HAVE to do because their weapons have such short range. |
ladwar
Dead Six Initiative Lokun Listamenn
841
|
Posted - 2013.07.11 17:20:00 -
[53] - Quote
Mobius Wyvern wrote:General Tiberius1 wrote:CCP Blam! wrote:Hi guys,
Thanks for all your input. Here are some quick points: - I'm looking at adjusting PG and CPU values, however this is a bit of a big effort so keep that in mind since this will also include re-evaluating PG/CPU costs of all vehicle modules as well and this of course will require an extensive amount of testing. - we are aware of the issues with turrets. this is going to require some code support and some further feature development to get that out there for you. We're looking at what would be a reasonable deployment plan for you on our end since streaming content (meshes, value changes) is a completely different thing than uploading code changes. - The Gallente HAVs are intentionally quicker and nimbler than the Caldari HAVs as this is a racial characteristic between the two races. Initially, this was the wrong way around because of an optimization to the physics wheel configuration on these HAVs. Don't forget, at the end of the day that armor tanking is going to reduce the propulsion of an HAV, something which the Gallente HAV is more aligned to. except they can't fit the bloody modules like they could in eve......so it kinda defeats the purpose. overall, when properly tanked, shield is SUPPOSED to be faster than armor due to plates slowing the tank down.....well, unless syou want a fast splat tank However, Caldari assets are usually slower than Gallente assets because they prioritize hitting targets at range rather than getting up close, which the Gallente HAVE to do because their weapons have such short range. armor rail> all other HAVs so what was your point again? |
Sgt Buttscratch
Algintal Core Gallente Federation
439
|
Posted - 2013.07.11 17:26:00 -
[54] - Quote
armor rail with a nice mound to rock on/or duck behind is nasty. reps and resistance out the ass |
Knight SoIaire
Rent-A-Murder Taxi
1163
|
Posted - 2013.07.11 17:26:00 -
[55] - Quote
CCP Blam! wrote:Hi guys,
Thanks for all your input. Here are some quick points: - I'm looking at adjusting PG and CPU values, however this is a bit of a big effort so keep that in mind since this will also include re-evaluating PG/CPU costs of all vehicle modules as well and this of course will require an extensive amount of testing. - we are aware of the issues with turrets. this is going to require some code support and some further feature development to get that out there for you. We're looking at what would be a reasonable deployment plan for you on our end since streaming content (meshes, value changes) is a completely different thing than uploading code changes. - The Gallente HAVs are intentionally quicker and nimbler than the Caldari HAVs as this is a racial characteristic between the two races. Initially, this was the wrong way around because of an optimization to the physics wheel configuration on these HAVs. Don't forget, at the end of the day that armor tanking is going to reduce the propulsion of an HAV, something which the Gallente HAV is more aligned to.
HOLY **** WHERE'D YOU COME FROM?!
Never mind...... old post.
The search for Blam continues! |
CharCharOdell
Shining Flame Amarr Empire
453
|
Posted - 2013.07.11 23:09:00 -
[56] - Quote
CCP blam...he answered us :D |
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