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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
771
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Posted - 2013.05.12 23:37:00 -
[1] - Quote
Tanks need to be buffed to the point that we start seeing "ZOMG! Nerf Tanks! My MILITIA Swarms can't KIll them Solo!" threads again. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
790
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Posted - 2013.05.13 03:51:00 -
[2] - Quote
ladwar wrote:CCP must be confused... shield HAVs are meant to be slower the armor HAVs yet adding armor =slower. so this is some sortof insult to shield HAVs, thanks. i knew it was weird that armor was faster then shield and there it is. i guess now it goes to who will do the test as the last people who did it couldn't figure out there was a aim bug which is kindof important in a fps. so im waiting for the next set of major bugs to come. There seems to be quite a bit of disconnect between the devs' intended use by design and our practical use in real time. Look at any recent Mass Driver thread and you'll see what I'm talking about.
General Tiberius1 wrote:anything vehicle related and NOT lav needs fixing
(coming from a FGing heavy, that says a LOT) As a LAV enthusiast, I agree that armor/shields are right where they need to be, but the Logi ones still need their repair tool programmed properly and the scouts need more torque and a built in passive scanner. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
791
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Posted - 2013.05.13 04:33:00 -
[3] - Quote
ladwar wrote:Cosgar wrote:ladwar wrote:CCP must be confused... shield HAVs are meant to be slower the armor HAVs yet adding armor =slower. so this is some sortof insult to shield HAVs, thanks. i knew it was weird that armor was faster then shield and there it is. i guess now it goes to who will do the test as the last people who did it couldn't figure out there was a aim bug which is kindof important in a fps. so im waiting for the next set of major bugs to come. There seems to be quite a bit of disconnect between the devs' intended use by design and our practical use in real time. Look at any recent Mass Driver thread and you'll see what I'm talking about. General Tiberius1 wrote:anything vehicle related and NOT lav needs fixing
(coming from a FGing heavy, that says a LOT) As a LAV enthusiast, I agree that armor/shields are right where they need to be, but the Logi ones still need their repair tool programmed properly and the scouts need more torque and a built in passive scanner. i know MD were fine last build, now its just LOL. and the LLAV tool is clumsy. but if gallente was meant to be the fastest then they messed up the scout speeds because it does not follow their master plan there. as well with all dropsuits and all other vehicles so the bias here, its seems just totally stupid wrong. Scout LAV is actually pretty decent. If LAVs hugged the ground just a little more than they do now, that acceleration could really come in handy. They're almost a better slayer than the Methana/Saga, especially with stabilized blasters and a few damage mods. But they really need a bit more oomph in the torque and that active scanner to fill the scout role. I've been playing around with the scanner with some sniper friends and it seems to leave an enemy's signature on the map for an extended period of time. Working with a tank it'd make the perfect tandem to go with the glass cannons enforcer tanks. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
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Posted - 2013.05.13 04:48:00 -
[4] - Quote
ladwar wrote:these speed changes, the pg lies are stuff I wanted to see in the patch notes that were left out.. wonder why. Because even more people would have switched to Caldari Logi and abusing the TAR like they are now. |
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