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Thread Statistics | Show CCP posts - 2 post(s) |
ladwar
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Posted - 2013.05.13 03:36:00 -
[1] - Quote
CCP must be confused... shield HAVs are meant to be slower the armor HAVs yet adding armor =slower. so this is some sortof insult to shield HAVs, thanks. i knew it was weird that armor was faster then shield and there it is. i guess now it goes to who will do the test as the last people who did it couldn't figure out there was a aim bug which is kindof important in a fps. so im waiting for the next set of major bugs to come. |
ladwar
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Posted - 2013.05.13 03:47:00 -
[2] - Quote
BL4CKST4R wrote:Cy Clone1 wrote:Getting straight to the point. Caldari tanks have been heavily nerfed. With uprising came the speed swap between armor and shield, the removal of the 5% increase in powergrid / level, and no longer being able to aim up. Armor tanks have a higher powergrid, but lower cpu, except they can still increase the cpu by 5% per level. This along with the speed they now have creates a huge imbalence between the two races,. By removeing the pg expansion skill, Caldari vehicles are limited in their options
Bring back 5% increase to maximum vehicle powergrid, and return speeds to original state, please and thank you, p.s the graphics look awesome. I think Gallente Armor tanks should keep their speed so they can effectively use Armor plates as effectively as Shield Tanks can use Shield Extenders. yea no. they have higher eHP and much greater repair on theirs then shield, the fast attack role was shield and it made sense. armor was the brawler tank which still holds true. so where does that put shield HAVs when armor now beats in both roles. |
ladwar
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Posted - 2013.05.13 04:01:00 -
[3] - Quote
Cosgar wrote:ladwar wrote:CCP must be confused... shield HAVs are meant to be slower the armor HAVs yet adding armor =slower. so this is some sortof insult to shield HAVs, thanks. i knew it was weird that armor was faster then shield and there it is. i guess now it goes to who will do the test as the last people who did it couldn't figure out there was a aim bug which is kindof important in a fps. so im waiting for the next set of major bugs to come. There seems to be quite a bit of disconnect between the devs' intended use by design and our practical use in real time. Look at any recent Mass Driver thread and you'll see what I'm talking about. General Tiberius1 wrote:anything vehicle related and NOT lav needs fixing
(coming from a FGing heavy, that says a LOT) As a LAV enthusiast, I agree that armor/shields are right where they need to be, but the Logi ones still need their repair tool programmed properly and the scouts need more torque and a built in passive scanner. i know MD were fine last build, now its just LOL. and the LLAV tool is clumsy. but if gallente was meant to be the fastest then they messed up the scout speeds because it does not follow their master plan there. |
ladwar
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Posted - 2013.05.13 04:38:00 -
[4] - Quote
these speed changes, the pg lies are stuff I wanted to see in the patch notes that were left out.. wonder why. |
ladwar
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Posted - 2013.07.11 16:33:00 -
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Vethosis wrote:CCP Blam! wrote::)
Just a little extension on this - we are looking at re-balancing AV as well, which does include the damage output of AV grenades. YOU GUYS STILL LOOKING? you guys still looking, or we can we look at the damage(base) sometime soon? |
ladwar
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Posted - 2013.07.11 16:56:00 -
[6] - Quote
Cy Clone1 wrote:Aizen Intiki wrote:And they have done jack **** yet I suppose that was the point in reviving it. yup... hey CCP whats the numbers on armor vs shield tank usage, im sure you have some numbers on it by now. |
ladwar
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Posted - 2013.07.11 17:20:00 -
[7] - Quote
Mobius Wyvern wrote:General Tiberius1 wrote:CCP Blam! wrote:Hi guys,
Thanks for all your input. Here are some quick points: - I'm looking at adjusting PG and CPU values, however this is a bit of a big effort so keep that in mind since this will also include re-evaluating PG/CPU costs of all vehicle modules as well and this of course will require an extensive amount of testing. - we are aware of the issues with turrets. this is going to require some code support and some further feature development to get that out there for you. We're looking at what would be a reasonable deployment plan for you on our end since streaming content (meshes, value changes) is a completely different thing than uploading code changes. - The Gallente HAVs are intentionally quicker and nimbler than the Caldari HAVs as this is a racial characteristic between the two races. Initially, this was the wrong way around because of an optimization to the physics wheel configuration on these HAVs. Don't forget, at the end of the day that armor tanking is going to reduce the propulsion of an HAV, something which the Gallente HAV is more aligned to. except they can't fit the bloody modules like they could in eve......so it kinda defeats the purpose. overall, when properly tanked, shield is SUPPOSED to be faster than armor due to plates slowing the tank down.....well, unless syou want a fast splat tank However, Caldari assets are usually slower than Gallente assets because they prioritize hitting targets at range rather than getting up close, which the Gallente HAVE to do because their weapons have such short range. armor rail> all other HAVs so what was your point again? |
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