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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
9
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Posted - 2013.05.10 04:35:00 -
[1] - Quote
To the developers, I appreciate all the great graphical improvements you have done on the uprising build, I can't say enough about how impressed I am at how polished it looks.
Just to add a little more immersion in the future, I think it would be cool to have location accurate suns and moons.
During night maps (and possibly day) if the moon count and size was accurate with the planet being fought on it could really help change up the look and feel of every map. This also includes the same nebula seen in EVE in that particular system.
Also if suns for each planet was the same color as the star within the system, it could add even more immersion and map variety. A blue, red, or green star would leave a very extraterrestrial feel for the daytime maps. During planetary conquest it could make the districts fought over fell more like "home" if the suns were unique colors in the system, and the same moons were seen on each planet.
Like I was saying before about the graphical improvements, I can't count how many times I've been shot because I was staring up at the sky and been shot. It's one of the things I love about EVE and I think it would take this game to a whole new level of immersion with accurate celestial. |
Val'herik Dorn
SyNergy Gaming EoN.
520
|
Posted - 2013.05.10 04:47:00 -
[2] - Quote
Hmmm make dust prettier by making environments more bizarre and unnerving by our standards of normal...
I like it! plus 1 to you sir! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
10
|
Posted - 2013.05.10 21:20:00 -
[3] - Quote
I don't think this would be a hard fix, just change the sky and solar lighting. This would make each planet unique as well. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3793
|
Posted - 2013.05.10 21:43:00 -
[4] - Quote
I very much like this idea. |
Solaire Randash
One-Armed Bandits
17
|
Posted - 2013.05.10 22:05:00 -
[5] - Quote
Good god yes!!! The sci-if fan inside me is squealing like a little girl in the hope this would happen yes yes yes.
+1 from me :) |
Terry Webber
Gothic Wars Consortium
71
|
Posted - 2013.05.10 22:09:00 -
[6] - Quote
You have my support! +1 |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
128
|
Posted - 2013.05.10 22:10:00 -
[7] - Quote
+1 from me. Also, this would tie in nicely with these visual enhancements on the warbarge:
Warbarge Enhancements |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
17
|
Posted - 2013.05.10 23:47:00 -
[8] - Quote
Bump |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3822
|
Posted - 2013.05.13 03:48:00 -
[9] - Quote
Do it |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
62
|
Posted - 2013.05.13 04:02:00 -
[10] - Quote
as long as it doesnt produce the frame rate glitch like the dusk map |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4082
|
Posted - 2013.05.30 06:15:00 -
[11] - Quote
This is too awesome not to be implemented. |
|
CCP Frame
C C P C C P Alliance
936
|
Posted - 2013.05.30 06:37:00 -
[12] - Quote
A-ha! I have something for you!
DUST 514 - Reflecting the Universe: http://www.youtube.com/watch?v=nt_PLSh8qEY
Hope you enjoy the presentation, and I hope it covers some of your questions/concerns. |
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Jathniel
G I A N T EoN.
392
|
Posted - 2013.05.30 08:55:00 -
[13] - Quote
Very very insightful.
Anders and the art team have some incredible challenges to overcome with making Dust look good, and giving us terrain and skybox variety.
These people are artists, but they are terribly terribly limited by the PS3's capability. Also noteworthy is that they can't just release loads of new maps.
Maps consume a lot of hard drive space, and are the bulk of download packs.
Considering most players have tiny PS3 stock hard drives... they need to be sure that Dust doesn't occupy too much hard disk space.
It's going to become clear, that over time, if Dust isn't announced for the PS4 soon, players are going to have to learn how to upgrade their PS3 hard drives.
Dust is going to continue to expand... if we want unique planet terrains beyond a retexture, we are simply going to have to pay the price both in hard drive upgrades and drive space.
I may just have to make a thread explaining how to replace one's PS3 hard drive. (Sure hope mod-able consoles are the way of the future. The line between PC and console will blur over time.) |
D legendary hero
One-Armed Bandits Unclaimed.
44
|
Posted - 2013.05.31 07:50:00 -
[14] - Quote
Tallen Ellecon wrote:To the developers, I appreciate all the great graphical improvements you have done on the uprising build, I can't say enough about how impressed I am at how polished it looks.
Just to add a little more immersion in the future, I think it would be cool to have location accurate suns and moons.
During night maps (and possibly day) if the moon count and size was accurate with the planet being fought on it could really help change up the look and feel of every map. This also includes the same nebula seen in EVE in that particular system.
Also if suns for each planet was the same color as the star within the system, it could add even more immersion and map variety. A blue, red, or green star would leave a very extraterrestrial feel for the daytime maps. During planetary conquest it could make the districts fought over fell more like "home" if the suns were unique colors in the system, and the same moons were seen on each planet.
Like I was saying before about the graphical improvements, I can't count how many times I've been shot because I was staring up at the sky and been shot. It's one of the things I love about EVE and I think it would take this game to a whole new level of immersion with accurate celestial.
^^this. make it happen |
D legendary hero
One-Armed Bandits Unclaimed.
44
|
Posted - 2013.05.31 07:52:00 -
[15] - Quote
Jathniel wrote:Very very insightful. Anders and the art team have some incredible challenges to overcome with making Dust look good, and giving us terrain and skybox variety. These people are artists, but they are terribly terribly limited by the PS3's capability. Also noteworthy is that they can't just release loads of new maps. Maps consume a lot of hard drive space, and are the bulk of download packs. Considering most players have tiny PS3 stock hard drives... they need to be sure that Dust doesn't occupy too much hard disk space. It's going to become clear, that over time, if Dust isn't announced for the PS4 soon, players are going to have to learn how to upgrade their PS3 hard drives. Dust is going to continue to expand... if we want unique planet terrains beyond a retexture, we are simply going to have to pay the price both in hard drive upgrades and drive space. I may just have to make a thread explaining how to replace one's PS3 hard drive. (Sure hope mod-able consoles are the way of the future. The line between PC and console will blur over time.)
^^CCP make dust availible for the PS4. i want the next generation of gamaes to have his game, and know what fun is.
|
crazy space 1
Unkn0wn Killers
1311
|
Posted - 2013.06.06 10:18:00 -
[16] - Quote
I don't see why they wouldn't just run the unreal 3 client on the ps4...
Same textures, same models, but 1080p, and larger harddrive space. I don't know just seems to make sense. |
Still blazn
Intergalactic Cannibus Cartel
22
|
Posted - 2013.06.06 10:25:00 -
[17] - Quote
Terry Webber wrote:You have my support! +1
while your making new color planets think you could toss in a rollback of the MD nerfs? |
Arkena Wyrnspire
Turalyon Plus
812
|
Posted - 2013.06.06 11:23:00 -
[18] - Quote
Still blazn wrote:Terry Webber wrote:You have my support! +1 while your making new color planets think you could toss in a rollback of the MD nerfs? Please refrain from joining random topics and trying to go "LOL NO FIX THIS INSTED".
On topic: I agree. It might be a problem with technical limitations, but it would be fantastic for making the world more 'alive'. |
Niuvo
The Phoenix Federation
1
|
Posted - 2013.06.06 11:36:00 -
[19] - Quote
One good reason as to why get a PS4. I would be happy if I see two suns or moons. |
Dalmont Legrand
Nemesis Ad Astra RUST415
26
|
Posted - 2013.06.06 11:46:00 -
[20] - Quote
The thing is that blue star gives different luminosity effect in air, as our sun makes us see everything in yellow more or less, the blue makes it in blue and green obviously, green. Red giants could be awesome, imagine everything has a red tone. Just some work RGB on lightning will do things
Not sure if CCP chats with astrophysics. |
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
65
|
Posted - 2013.06.06 13:12:00 -
[21] - Quote
Dalmont Legrand wrote:The thing is that blue star gives different luminosity effect in air, as our sun makes us see everything in yellow more or less, the blue makes it in blue and green obviously, green. Red giants could be awesome, imagine everything has a red tone. Just some work RGB on lightning will do things Not sure if CCP chats with astrophysics.
Having astrophysical accurate colors based on the stars would be really neato. Though my ship kind of forgets astrophysics all the time. |
Spkr4theDead
Namtar Elite Gallente Federation
169
|
Posted - 2013.06.07 04:59:00 -
[22] - Quote
It's a problem to me when in the future, space suits don't have face shields that reduce the glare of the sun.
We have them on our space suits now. |
|
CCP Android
C C P C C P Alliance
21
|
Posted - 2013.06.07 11:24:00 -
[23] - Quote
Tallen Ellecon wrote: During night maps (and possibly day) if the moon count and size was accurate with the planet being fought on it could really help change up the look and feel of every map. This also includes the same nebula seen in EVE in that particular system..
This is something that I am very interested in doing and we've talked about this internally. I haven't actually made a prototype of this yet, but it should work ... in theory All the information is there, we just have to find a way to make it work together
I've also been toying with the idea of finding events that happen in EVE that could somehow have an effect on the environment. For example, if a Titan would explode in orbit around the planet, it make the atmosphere thinner and show more of a nebula, Similar to what happened on Caldari Prime where the Titan went down. Even making it rain ash and fire after a large battle for a few hours. Even some sort of an energy pollution
This would make planets that have more activity look more dramatic with a view into space and a more dynamic environment
These are just ideas in my head though |
|
Aran Abbas
Goonfeet
53
|
Posted - 2013.06.07 11:37:00 -
[24] - Quote
How about some icy mountain peaks and later volcanoes in the distance? |
Halador Osiris
Dead Six Initiative Lokun Listamenn
393
|
Posted - 2013.06.07 12:24:00 -
[25] - Quote
I know you guys are discussing the skybox, but way up high in my Python I've seen this city far off in the distance that looks really cool. Will we ever have an opportunity to fight in that? XL socket? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
154
|
Posted - 2013.06.07 14:16:00 -
[26] - Quote
CCP Android wrote:Tallen Ellecon wrote: During night maps (and possibly day) if the moon count and size was accurate with the planet being fought on it could really help change up the look and feel of every map. This also includes the same nebula seen in EVE in that particular system..
This is something that I am very interested in doing and we've talked about this internally. I haven't actually made a prototype of this yet, but it should work ... in theory All the information is there, we just have to find a way to make it work together I've also been toying with the idea of finding events that happen in EVE that could somehow have an effect on the environment. For example, if a Titan would explode in orbit around the planet, it make the atmosphere thinner and show more of a nebula, Similar to what happened on Caldari Prime where the Titan went down. Even making it rain ash and fire after a large battle for a few hours. Even some sort of an energy pollution This would make planets that have more activity look more dramatic with a view into space and a more dynamic environment These are just ideas in my head though
Yes, please. All of this. |
|
CCP Android
C C P C C P Alliance
38
|
Posted - 2013.06.08 04:36:00 -
[27] - Quote
Aran Abbas wrote:How about some icy mountain peaks and later volcanoes in the distance?
That is something we want to do and have made prototypes of but we are focused on making the terrestrial planets perfect now, so its unlikely that you'll see terrestrial environment with a dramatic geological feature in the distance.
When we do a volcano, it'll be a proper volcano probably on a lava planet.
That being said, we want to get to a point where a player feels like home in a district that he has fought on before (for example if you are defending your home district). So even if its maybe not going to be a full blown volcano we still want to put effort into making them look memorable.
Halador Osiris wrote:I know you guys are discussing the skybox, but way up high in my Python I've seen this city far off in the distance that looks really cool. Will we ever have an opportunity to fight in that? XL socket?
I agree that they do look very cool.
That area is not really made for game-play so you wouldn't have much fun playing there . We can do environments like these pretty easily, the problems with them is that they are a little bit boring in terms of what they are. Its just an urban area and although they look good they don't have much of a purpose in planetary conquest. So I don't think we'll be seeing a full blown urban city like area in the near future, but I'm that you'll see many of the SI's have more of an urban support network in the future. |
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1105
|
Posted - 2013.06.08 05:36:00 -
[28] - Quote
CCP Android you have now expanded my list of things to look forward too in the future of Dust and I thank you.
Cheers, Cross |
Jin no kami
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.06.08 06:43:00 -
[29] - Quote
How about A underground Bunker map a place with Trees a skyland map. Maybe a map that looks like people were ther @some point dilapidated buildings. Or built in destruction like with the destroyed Titan make a map with. Broken bridges ladders steps. Like a orbital hit and did damage dead abandoned clones lifeless about in different areas |
Iron Wolf Saber
Den of Swords
4977
|
Posted - 2013.06.08 07:04:00 -
[30] - Quote
At least the planets are now matching in the war barge. |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
69
|
Posted - 2013.06.08 08:10:00 -
[31] - Quote
Cross Atu wrote:CCP Android you have now expanded my list of things to look forward too in the future of Dust and I thank you. Cheers, Cross My thoughts exactly, I never really thought of all the cool links they could make visually with EVE and Dust. |
Liner ReXiandra
Zumari Force Projection Caldari State
41
|
Posted - 2013.06.08 11:12:00 -
[32] - Quote
Iron Wolf Saber wrote:At least the planets are now matching in the war barge.
Yeah, now for loading the correct nebula as well please. |
G Torq
ALTA B2O
151
|
Posted - 2013.06.08 11:58:00 -
[33] - Quote
CCP Android wrote:Aran Abbas wrote:How about some icy mountain peaks and later volcanoes in the distance? That is something we want to do and have made prototypes of but we are focused on making the terrestrial planets perfect now, so its unlikely that you'll see terrestrial environment with a dramatic geological feature in the distance. When we do a volcano, it'll be a proper volcano probably on a lava planet. You should travel more - there are, like, whole nations on this here temperate planet called earth, that are basically a large volcano...
..I hear there is one place in the North Atlantic Ocean, that is particularly nice.. |
Jean afer Salpun
Amarr Templars Amarr Empire
8
|
Posted - 2013.06.08 13:23:00 -
[34] - Quote
Does that mean that the flags will be correct soon also? |
crazy space 1
Unkn0wn Killers
1311
|
Posted - 2013.06.08 18:19:00 -
[35] - Quote
CCP Android wrote:Aran Abbas wrote:How about some icy mountain peaks and later volcanoes in the distance? That is something we want to do and have made prototypes of but we are focused on making the terrestrial planets perfect now, so its unlikely that you'll see terrestrial environment with a dramatic geological feature in the distance. When we do a volcano, it'll be a proper volcano probably on a lava planet. That being said, we want to get to a point where a player feels like home in a district that he has fought on before (for example if you are defending your home district). So even if its maybe not going to be a full blown volcano we still want to put effort into making them look memorable. Halador Osiris wrote:I know you guys are discussing the skybox, but way up high in my Python I've seen this city far off in the distance that looks really cool. Will we ever have an opportunity to fight in that? XL socket? I agree that they do look very cool. That area is not really made for game-play so you wouldn't have much fun playing there . We can do environments like these pretty easily, the problems with them is that they are a little bit boring in terms of what they are. Its just an urban area and although they look good they don't have much of a purpose in planetary conquest. So I don't think we'll be seeing a full blown urban city like area in the near future, but I'm that you'll see many of the SI's have more of an urban support network in the future. Hey where's the water :/ BF3 has water ....
And I can see a lot of water from outer space on the planet I'm about to fight on...
And there was water in dust 5 years ago
water
?
edit*or is that why it's called dust? :P Are mercs unable to go near water? do our suits melt into cheese? |
crazy space 1
Unkn0wn Killers
1311
|
Posted - 2013.06.08 18:20:00 -
[36] - Quote
G Torq wrote:CCP Android wrote:Aran Abbas wrote:How about some icy mountain peaks and later volcanoes in the distance? That is something we want to do and have made prototypes of but we are focused on making the terrestrial planets perfect now, so its unlikely that you'll see terrestrial environment with a dramatic geological feature in the distance. When we do a volcano, it'll be a proper volcano probably on a lava planet. You should travel more - there are, like, whole nations on this here temperate planet called earth, that are basically a large volcano... ..I hear there is one place in the North Atlantic Ocean, that is particularly nice.. GREENLAND!
no wait....
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
323
|
Posted - 2013.06.08 18:43:00 -
[37] - Quote
water would be nice. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
105
|
Posted - 2013.06.08 19:22:00 -
[38] - Quote
crazy space 1 wrote:CCP Android wrote:Aran Abbas wrote:How about some icy mountain peaks and later volcanoes in the distance? That is something we want to do and have made prototypes of but we are focused on making the terrestrial planets perfect now, so its unlikely that you'll see terrestrial environment with a dramatic geological feature in the distance. When we do a volcano, it'll be a proper volcano probably on a lava planet. That being said, we want to get to a point where a player feels like home in a district that he has fought on before (for example if you are defending your home district). So even if its maybe not going to be a full blown volcano we still want to put effort into making them look memorable. Halador Osiris wrote:I know you guys are discussing the skybox, but way up high in my Python I've seen this city far off in the distance that looks really cool. Will we ever have an opportunity to fight in that? XL socket? I agree that they do look very cool. That area is not really made for game-play so you wouldn't have much fun playing there . We can do environments like these pretty easily, the problems with them is that they are a little bit boring in terms of what they are. Its just an urban area and although they look good they don't have much of a purpose in planetary conquest. So I don't think we'll be seeing a full blown urban city like area in the near future, but I'm that you'll see many of the SI's have more of an urban support network in the future. Hey where's the water :/ BF3 has water .... And I can see a lot of water from outer space on the planet I'm about to fight on... And there was water in dust 5 years ago water ? edit*or is that why it's called dust? :P Are mercs unable to go near water? do our suits melt into cheese? It's in that youtube link in this thread to the Fan Fest presentation. They aren't sure what they want to happen when say vehicles enter the water, nor do they have any swimming animations or anything in place. Lots of stuff you need to add if you put in water and their focuses are elsewhere right now. |
Andrew Sheaffer
ZionTCD Unclaimed.
37
|
Posted - 2013.06.08 19:25:00 -
[39] - Quote
i would like to fight on a jungle planet . maybe one where we have to fright the other clones but there is also live animals on the planet that are hunting use . or a ice planet where it is snowing all the time and it is hard to see . |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
326
|
Posted - 2013.06.08 19:31:00 -
[40] - Quote
Andrew Sheaffer wrote:i would like to fight on a jungle planet . maybe one where we have to fright the other clones but there is also live animals on the planet that are hunting use . or a ice planet where it is snowing all the time and it is hard to see .
This is something I've wanted since I got into the beta.
I even posted it last year.
I was told I was a scrub for wanting fauna that I had to worry about during Instant Battles.
At least now I know that I am not alone in my desire for crazy jungle planet with crazier wildlife just looking to survive. |
|
crazy space 1
Unkn0wn Killers
1314
|
Posted - 2013.06.08 19:54:00 -
[41] - Quote
Aero Yassavi wrote:crazy space 1 wrote:CCP Android wrote:Aran Abbas wrote:How about some icy mountain peaks and later volcanoes in the distance? That is something we want to do and have made prototypes of but we are focused on making the terrestrial planets perfect now, so its unlikely that you'll see terrestrial environment with a dramatic geological feature in the distance. When we do a volcano, it'll be a proper volcano probably on a lava planet. That being said, we want to get to a point where a player feels like home in a district that he has fought on before (for example if you are defending your home district). So even if its maybe not going to be a full blown volcano we still want to put effort into making them look memorable. Halador Osiris wrote:I know you guys are discussing the skybox, but way up high in my Python I've seen this city far off in the distance that looks really cool. Will we ever have an opportunity to fight in that? XL socket? I agree that they do look very cool. That area is not really made for game-play so you wouldn't have much fun playing there . We can do environments like these pretty easily, the problems with them is that they are a little bit boring in terms of what they are. Its just an urban area and although they look good they don't have much of a purpose in planetary conquest. So I don't think we'll be seeing a full blown urban city like area in the near future, but I'm that you'll see many of the SI's have more of an urban support network in the future. Hey where's the water :/ BF3 has water .... And I can see a lot of water from outer space on the planet I'm about to fight on... And there was water in dust 5 years ago water ? edit*or is that why it's called dust? :P Are mercs unable to go near water? do our suits melt into cheese? It's in that youtube link in this thread to the Fan Fest presentation. They aren't sure what they want to happen when say vehicles enter the water, nor do they have any swimming animations or anything in place. Lots of stuff you need to add if you put in water and their focuses are elsewhere right now.
Considering dropsuits weight in at 5tons each just for the medium frame, we should just sink. Treat it like land but with a 50% movement speed. Then have LAVs and tanks break if they go too deep.
Simple, clean. Makes dropships more useful so you don't have to go underwater. Remember our suits work in space too, they have their own oxygen already. I understand the isue but it's another large thing making this feel very unpolished.
I'm also ok with removal all water from all planets in new eden, that's a fix too. |
crazy space 1
Unkn0wn Killers
1314
|
Posted - 2013.06.08 19:54:00 -
[42] - Quote
CCP Android wrote:Tallen Ellecon wrote: During night maps (and possibly day) if the moon count and size was accurate with the planet being fought on it could really help change up the look and feel of every map. This also includes the same nebula seen in EVE in that particular system..
This is something that I am very interested in doing and we've talked about this internally. I haven't actually made a prototype of this yet, but it should work ... in theory All the information is there, we just have to find a way to make it work together I've also been toying with the idea of finding events that happen in EVE that could somehow have an effect on the environment. For example, if a Titan would explode in orbit around the planet, it make the atmosphere thinner and show more of a nebula, Similar to what happened on Caldari Prime where the Titan went down. Even making it rain ash and fire after a large battle for a few hours. Even some sort of an energy pollution This would make planets that have more activity look more dramatic with a view into space and a more dynamic environment These are just ideas in my head though you are the best art dev ever |
Niuvo
The Phoenix Federation
2
|
Posted - 2013.06.09 05:16:00 -
[43] - Quote
The possibilities are endless, they are planets after all. Should be dynamic visual effects. |
Zat Earthshatter
Ghosts Of Ourselves
311
|
Posted - 2013.06.09 08:43:00 -
[44] - Quote
crazy space 1 wrote:edit*or is that why it's called dust? :P Are mercs unable to go near water? do our suits melt into cheese? That would make Oceanic planets a real pain in the implants... |
Jathniel
G I A N T EoN.
449
|
Posted - 2013.06.09 14:12:00 -
[45] - Quote
lol water is a very difficult thing to program... we've all heard that many times before.
You don't realize just how much you appreciate those little things (like water) in video games, until they aren't there. During the Caldari Prime event I was a sniper primarily, and I was sitting away from the battle, just gazing up at the skybox... because it was the FIRST time I had ever seen STARS in Dust. I was amazed with the artwork...
Seriously, until that event... we had never seen the night sky.
Things as simple as water and being able to see the night sky... make a real difference in video games. |
scottish Steele
Red Eagle Industries
0
|
Posted - 2013.06.10 01:34:00 -
[46] - Quote
Andrew Sheaffer wrote:i would like to fight on a jungle planet . maybe one where we have to fright the other clones but there is also live animals on the planet that are hunting use . or a ice planet where it is snowing all the time and it is hard to see .
i was thinking the same but not for pvp this could be something they add in to pve when they add it and i whould like to know when ccp are thinking of adding pve i know it will be a long time but
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
89
|
Posted - 2013.06.10 15:16:00 -
[47] - Quote
scottish Steele wrote:Andrew Sheaffer wrote:i would like to fight on a jungle planet . maybe one where we have to fright the other clones but there is also live animals on the planet that are hunting use . or a ice planet where it is snowing all the time and it is hard to see . i was thinking the same but not for pvp this could be something they add in to pve when they add it and i whould like to know when ccp are thinking of adding pve i know it will be a long time but
I am a huge proponent of PVE. I love New Eden and I joined Dust to explore more of it. Everything the map designers do is a breath of fresh air from an aesthetics standpoint, and I will hope they go this route soon. I don't think animals should be a priority but that would be cool. |
Mobius Wyvern
BetaMax. CRONOS.
1867
|
Posted - 2013.06.10 22:34:00 -
[48] - Quote
Tallen Ellecon wrote:scottish Steele wrote:Andrew Sheaffer wrote:i would like to fight on a jungle planet . maybe one where we have to fright the other clones but there is also live animals on the planet that are hunting use . or a ice planet where it is snowing all the time and it is hard to see . i was thinking the same but not for pvp this could be something they add in to pve when they add it and i whould like to know when ccp are thinking of adding pve i know it will be a long time but I am a huge proponent of PVE. I love New Eden and I joined Dust to explore more of it. Everything the map designers do is a breath of fresh air from an aesthetics standpoint, and I will hope they go this route soon. I don't think animals should be a priority but that would be cool. Two words:
Gas planets.
Just try thinking about that level of art design put into platforms hovering thousands of feet up in the atmosphere of a ******* gas giant. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
399
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Posted - 2013.06.11 18:38:00 -
[49] - Quote
Mobius Wyvern wrote:Tallen Ellecon wrote:scottish Steele wrote:Andrew Sheaffer wrote:i would like to fight on a jungle planet . maybe one where we have to fright the other clones but there is also live animals on the planet that are hunting use . or a ice planet where it is snowing all the time and it is hard to see . i was thinking the same but not for pvp this could be something they add in to pve when they add it and i whould like to know when ccp are thinking of adding pve i know it will be a long time but I am a huge proponent of PVE. I love New Eden and I joined Dust to explore more of it. Everything the map designers do is a breath of fresh air from an aesthetics standpoint, and I will hope they go this route soon. I don't think animals should be a priority but that would be cool. Two words: Gas planets. Just try thinking about that level of art design put into platforms hovering thousands of feet up in the atmosphere of a ******* gas giant. Like this? |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
93
|
Posted - 2013.06.12 01:55:00 -
[50] - Quote
Lando system? |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
175
|
Posted - 2013.07.07 03:25:00 -
[51] - Quote
Adding to the OP request, I think the night skybox should look identical to the surrounding space in EVE if not slightly darker due to the atmosphere. It kind of shows now, but in redder tinted systems, a semi reddish tinted night would be cool. I honestly think by getting lighting and celestial in tune with the EVE universe, you would be breaking grounds in gaming. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
279
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Posted - 2013.07.18 15:12:00 -
[52] - Quote
Bump because I like the snow, It reminds me of home. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
574
|
Posted - 2013.08.21 21:26:00 -
[53] - Quote
Bump because I'm taking astronomy this semester. |
Arkena Wyrnspire
Turalyon 514
2696
|
Posted - 2013.08.21 21:35:00 -
[54] - Quote
Tallen Ellecon wrote:Bump because I'm taking astronomy this semester. Oh, neat! Astronomy is quite an interesting subject for the average sci-fi game player I guess. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
870
|
Posted - 2013.08.21 21:53:00 -
[55] - Quote
@CCP Android
Anything you can mention??
Collectively speculate about things we might see in 1.9 or 2.0+? |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
685
|
Posted - 2013.09.04 22:26:00 -
[56] - Quote
I didn't double check to see if my location was consistent with the skybox, but I have to say great job CCP. The sky is a vast improvement over its already awesome state. The additional detail on the starmap also adds to it. Keep it up. |
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