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Keyser Soze VerbalKint
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Posted - 2013.05.10 01:01:00 -
[1] - Quote
Okay since we are sharing common development ideas here are some for EVE PVP
1.No autopilot 2. All weapon systems have to be manually aimed and maintained 3.Flying the ship around in space makes the weapons system fire in random directions until you max out a skill that only does it slightly less 4. All equipment in EVE should be sold by NPC 5. Get rid of mid slots 6. Limit the size of a fleet to 16 to 32 max.
After all this is how its done in Dust. /sarcasm
For those unable to get the point, there are plenty of EVE players that would simply flip out and either a tell me to HTFU or STFU and quit trying to change their game.
Point: We dont go into EVE telling players how to play spaceship MMO and say this is how its done in Dust. Perhaps people can stop telling players who understand FPS how to balance it citing EVE as the basis for it.
Point 3 is the most pervasive, the fact im arguing with people who think RNG in shooters are an acceptable gameplay mechanic is just double facepalm worthy.
Not everything should be up for debate; its like arguing with climate change deniers who say well the jury's out since a few scientists disagree |
Keyser Soze VerbalKint
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Posted - 2013.05.10 01:57:00 -
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Val'herik Dorn wrote:I play both games. I think a certain amountnof similarity is good.
That said I agree that ranges may seem silly but they make sense in game and in lore.
Ballistic weapons should have no hard cap range (outside of you know the distance a bullet can travel before its kinetic energy is spent) but a certain range that does optimal damage.
Plasma weapons depending on type should have a hard range but do more damage at all of its ranges.
Lasers weapons should have no range but again only truly effective at certain ranges.
Missiles are missiles and have to have a range cap in regards to fuel carried but should have no optimal range as well they are missiles and will blow up the same no matter how far they travel (unless you want to account for unspent fuel)
THIS is what I like about dust the options that should exist. Not just one size fits all cod style mechanics.
On a strangely related note playing dust has made me better at cod and bf3...
No disagreement on similarity, oh course it should have similarities to EVE, but EVE is the game, id rather see parralles to New Eden.
I want the game to fucntion like a FPS in a large MMO world with all the bells and whistles that come with it. The rigid ideology that Dust must be like EVE is incredibly wrong and it shouldnt be.
As i said the notion that a Random number generator is an acceptable mechanic in a shooter is the worst mechanic for a shooting game. I mean why even bother with FPS at all, simply get rid of dust swap with the PS Home game and let that decide the outcome of FW and nullsec. |
Keyser Soze VerbalKint
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Posted - 2013.05.10 02:05:00 -
[3] - Quote
hooc order wrote:SoTa of PoP wrote:Are we really judging this game by MMO standards?
I'm pretty sure this is currently an RPGFPS. MMO means Massive Multiplayer - not lobby shooting.
We have all the mechanics of an RPG and FPS combined - none of the MMO. LORE!!!! LORE!!! That and a copy paste skill/level system taken from EvE which has no place in Dust because unlike in EvE where one cannot simulate maintaining a warp core engine aiming a gun at people and taking cover from fire can be simulated.
And CCP has stated enough times in the past.
gameplay>>>lore.
Man its refreshing to see im not the only one who thinks this. Good to know FPS players are still fighting to preserve the dream that is DUST. |
Keyser Soze VerbalKint
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Posted - 2013.05.10 22:10:00 -
[4] - Quote
Breakin Stuff wrote:if you think actual EVE players want an RNG to decide if a shot hits in an FPS you are an idiot.
Dear God this IS an FPS, not point and hope.
Carebears might want it.
But no. Just...no.
the only thing I might like to see are resistances to damage types being fully utilized.
that would make a lot of balance a tactical choice rather than the devs micromanaging numbers.
I think heavy HMGs should have stopping power, that in a nutshell would have an immediate impact on their ability to suppress and reduce a lot of the 1v1 shenanigans where ppl simply outstrafe the heavy and dance around their bullets.
Stopping power on HMG also makes sense given the caliber of the bullets.
Thoughts? |
Keyser Soze VerbalKint
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Posted - 2013.05.10 22:14:00 -
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Mary Sedillo wrote:
EVE's been around for 10 years and is still going strong. If we can pick up some lessons which can help make the game experience better, I am down for them. The games are different, of course, but there are definitely some good ideas which can help us out.
Not in dispute, what was in dispute were some of the core features of EVE that simply didn't translate well into a lobby shooter FPS.
A quick road to specialization is among them, New players need to feel even if they are at a disadvantage in gear they can quickly power through the initial stages of the grind and achieve balance.
A simply analysis of the posts from January to April can see a downward trend in the number of complaints about proto gear in pubs as well as the effectiveness of Heavies(an argument many called right away as player progressed because we knew what happens at the top end)..
Point is those players were able to grind out in a relatively short period of time but even then those were few in number many more were lost. Player retention is best kept in a FPS when players feel they have a chance(not a gaurantee) of getting on level footing with the vets so in the end player skill is the only determining factor.
Player skill MUST be the determining factor in all PVPs, of which FPS is a form of. |
Keyser Soze VerbalKint
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Posted - 2013.05.10 22:25:00 -
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Ulysses Knapse wrote:
Now, I know you were trying to make a point, but you forget here that capsuleers aren't trying to turn Dust 514 into a spaceship game, they just want it to feel closer to the EVE universe. The whole Standard / Advanced/ Prototype thing is noticeably flawed when compared to the EVE system of Tech I /Tech II /Tech III, lore is very important to us, and a lot of the concepts in EVE could work very well in Dust if applied correctly.
I don't deny lore helps drive the game but as CCP has said before
Gameplay>>Lore.
Because you can always change the lore. I know this may drive some people up a wall but making sure the gameplay is accesible and not overly restricting is important.
As for Lore to me the greatest lore in New Eden is the lore we create ourselves. Dust/EVE is real and the actions we take are chronicled in the history of the game. That is the best aspect of the game, im sure many here who wanted to save the Titan during the Caldari prime event know this better than I.
These are the moments i live for in this game, and the more FPS players we can bring to the game the more things like this we can see become reality.
https://docs.google.com/document/d/1UdOM8s8C_vHIHuLIPYzNlEp3WyUOjjiWey9R9FgJfS0/edit |
Keyser Soze VerbalKint
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Posted - 2013.05.10 22:35:00 -
[7] - Quote
Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Gameplay>>Lore. Good lore is better than bad gameplay.
gameplay matters more after all thats what we are playing, a game. The metaphysical and everything comes after that because if the game isnt fun to play than the lore never gets advanced. |
Keyser Soze VerbalKint
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Posted - 2013.05.10 22:57:00 -
[8] - Quote
Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Gameplay>>Lore. Good lore is better than bad gameplay. gameplay matters more after all thats what we are playing, a game. The metaphysical and everything comes after that because if the game isnt fun to play than the lore never gets advanced. Still doesn't change the facts. Good lore is better than bad gameplay.
agree to disagree, but it really isnt |
Keyser Soze VerbalKint
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Posted - 2013.05.11 00:06:00 -
[9] - Quote
Negris Albedo wrote: I'd rather read a great book about a game than play an awful game. Wouldn't you?
No i wouldnt. Instead id prefer a great game where im the one writing the story. Thats a book(tv show ) Id want to read/watch. |
Keyser Soze VerbalKint
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Posted - 2013.05.11 00:19:00 -
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Some Dev diaries on Dust definitely worth a look
http://www.youtube.com/watch?v=229TTSGeRKI&list=SPFC7B99173F4DC31F
http://www.youtube.com/watch?v=DkestS-CzAs&list=SPFC7B99173F4DC31F |
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Keyser Soze VerbalKint
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Posted - 2013.05.11 02:29:00 -
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Ulysses Knapse wrote:Keyser Soze VerbalKint wrote:Negris Albedo wrote: I'd rather read a great book about a game than play an awful game. Wouldn't you?
No i wouldnt. You just admitted you would want to play an awful game. Therefore, why should I take you seriously? And the dev diaries you linked. I've already watched them. They have nothing to do with this thread. They are differentiating Dust 514 from other FPSs, not Dust 514 from EVE.
Actually it discusses how it contrasts to EVE as well and why they went FPS instead of RTS or some other type of game genre.
And thats some creative editing, i expanded on far more than saying that id play a awful game over reading about a good one. Here let me link it back for you.
https://forums.dust514.com/default.aspx?g=posts&m=784902#post784902
As to their relation to this thread they have plenty to do with it, this is a discussion on gameplay philosophy and the hardline stance many take on EVE gameplay and game philosophies being rigidly adhered to in Dust as many have come into threads proclaiming, especially in regards to core gameplay design and philosophy.
The example given was a sarcastic response on what the situation would look like were the shoe on the other foot.
Hope that clears up any confusion. |
Keyser Soze VerbalKint
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Posted - 2013.05.13 23:28:00 -
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Vaerana Myshtana wrote:MlDDLE MANGEMENT wrote: If things as sacred as accuracy of a shot out of the barrel is something up for debate and something ppl are okay applying dice rolls to then there really is no hope for this game. Its really time for the nonsense to stop.
RL applies "dice rolls" to the accuracy of a shot out of the barrel. Thus, I'm fine with the game doing it. Yes, I agree, it's time for the "FPS games must make me feel like a GOD!" nonsense to stop. Again, COD is that way ->
Fail for using RL as justification
If thats the case a single bullet to your head or a triple tap and you are dead too so lets add that
Funny you fall back on the COD fanboi troll, id toss that out if i were a carebear that cant actually refute any of the OP. Too bad i hate COD and play KZ, Socom, MAG, Counter Strike, and more strafe shooters dating back for nearly 3 decades.
Failharder with your sad posts. |
Keyser Soze VerbalKint
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Posted - 2013.05.14 03:26:00 -
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Keyser Soze VerbalKint wrote:
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