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Skittles McDuckett
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.09 20:02:00 -
[31] - Quote
Summer-Wolf wrote:I would suggest sending a ticket in.
I agree with you that its not right, but because im expecting not a lot of people bought those packs, it might be dealt on a personal basis.
But I do agree it should be on the forums so others are aware of what is going on.
Thats the problem with micro-transaction games, we are at the mercy of the devs for item stats.
Sent one in... We will see if I get a response. |
Garrett Blacknova
Codex Troopers
2882
|
Posted - 2013.05.09 20:04:00 -
[32] - Quote
eKona vinDar wrote:Garrett Blacknova wrote:1. Did the terms of sale include the stats on the tanks? No. Your "false advertising" claim is invalid.
2. Did the terms of sale specify that the tanks are "Militia" vehicles? Yes. You should have been expecting Militia stats.
3. Is DUST advertised as specifically NOT being pay-to-win and has it had multiple weapons and modules with better-than-ISK-variant stats rebalanced to function identically to the ISK version? Yes. You should have, at worst, been expecting the same statlines as the Gunnlogi and Madrugar, but without the prerequisites. The armor pack is priced much higher than the cost of the AUR for militia grade equipment, and equipment comparable to items requiring skills but without the prereqs. Who in the right mind would spend real money for militia tanks? I can see how people would purchase it once to see if it was worth it.... but if you then go and spend a bunch more money you are doing so because of the stats the item has. To have that item nerfed later is bait and switch, bottom line. There is no way around that. Who in their right mind would pay money for items in a closed beta without a promise of those items being refunded on release?
Oh yeah, WE DIDN'T. Merc Pack came with exactly that promise when many people bought it. I haven't seen many voices supporting our rights, and unlike your complaint, the stats you're complaining about weren't included in the terms of the purchase agreement you made. The Merc Pack's conditions on purchase specifically included mention of a full credit on release, which is now, after the fact, being made conditional on a case-by-case reset rather than being applied as agreed.
I don't see many people supporting that argument in these forums, but you seem perfectly content to complain about a less-valid desire to keep pay-to-win items that you really should have seen the nerf-hammer coming for. |
eKona vinDar
WarRavens Orion Empire
16
|
Posted - 2013.05.09 20:31:00 -
[33] - Quote
Garrett Blacknova wrote: Who in their right mind would pay money for items in a closed beta without a promise of those items being refunded on release?
Oh yeah, WE DIDN'T. Merc Pack came with exactly that promise when many people bought it. I haven't seen many voices supporting our rights, and unlike your complaint, the stats you're complaining about weren't included in the terms of the purchase agreement you made. The Merc Pack's conditions on purchase specifically included mention of a full credit on release, which is now, after the fact, being made conditional on a case-by-case reset rather than being applied as agreed.
I don't see many people supporting that argument in these forums, but you seem perfectly content to complain about a less-valid desire to keep pay-to-win items that you really should have seen the nerf-hammer coming for.
This thread is about the armor pack, not the merc pack. The fact that I have not complained about the merc pack in this thread is a ridiculous argument.
I did not purchase the armor pack in closed beta. As far as I know, nobody could purchase anything in closed beta. This was OPEN beta. Open beta is completely different. It is rare that a game will have any kind of full reset, full redo of skills, of everything, going from open beta to full release. RARE.
Open beta is a general term almost all free to play/micro transaction system games use. Only a limited amount of select people participate in closed beta. EVERYONE can participate in open beta. In effect, open beta IS the full release, with an excuse for remaining bugs.
Open beta is also when the pay to play items open up... and so it is natural that one would expect that if the developer is selling those items for real money, they are complete and in their final form. It is sloppy, unprofessional, and bad for business to begin selling items via MTS without considering those items. In this case it is a face plant fail on CCP's part that they did not consider that people with higher SP can and will purchase the armor pack and fit NON militia modules.
What kind of company doesn't consider that? Why would anyone NOT put better modules on the Creodron if they could? Why did CCP put that much PG on it in the first place? The tanks does not come with modules that use all that power grid, so for CCP to say "it was not our intention" is a lie or they are just plain dumb.
At this point, I am considering the possibility that CCP released the armor pack knowing how it would be used, because they are the developers and should know that someone with the right skills can fit that tank well.... so they knew that.... which means they knew that it would be a selling point, and that most tankers who bought that pack would buy more after trying it out.... and with this knowledge, knowing that they are selling people an item because of that one specific attribute, after people have purchased several of these packs they decide to reduce that one specific attribute making the whole package worthless.
BAIT AND SWITCH! |
Mobius Wyvern
BetaMax. CRONOS.
1460
|
Posted - 2013.05.09 20:33:00 -
[34] - Quote
Skittles McDuckett wrote:I have found something quite disturbing on the forums. They(CCP) are planning on completely nerfing the stats of the tanks that were bought with the armor pack. The only reason any of us bought that pack was because of the insane amount of PG the creodron HAVs had(more than proto). Yes, they had a limited slot layout, but the PG made up for it. I bought at least 5 of the armor packs. What I am getting at, I spent $9.99*5packs=$49.95 for 200 tanks(100 which are kinda kitteny, sorry the Kaalakiota is a little weak), that are now going to be worse than the AUR tanks. I could have gotten 66 AUR tanks for the same amount of money. They have reduced the base PG by at least 33%. Does anyone else see a problem here? There are some of us out there that spend actual money to have an edge in this game(and to support CCP), I am not afraid to admit it. We are the people that fund this game, so, you're welcome. They are making these changes ex post facto, this is completely unacceptable and I feel that a refund is in order here. Now, they are changing the stats of the Creodron HAV to make it useless. The issue is not that tanks have been nerfed, the issue is false advertising, bait and switch, etc. I don't mind giving you money, but please keep your end of the bargain. I feel that the best option here would be to keep the stats the same for the existing Creodron HAVs and make a new version for the armor pack moving forward(they are gonna have to make them either cheaper or better to encourage sales over the AUR tanks). Tanking has been a mess since the Uprising release. First, they had the wrong description for vehicle engineering, which has caused major issues and pretty much made all tanks glass. Then, they had the skill requirements for shields incorrect, I had to spec into the dropsuit skills to be able to use the shield extenders.... Now I have lost SP and I cannot use my tanks. There is a major issue either with hit detection or the large turrets randomly not doing any damage with a direct hit. The elevation and depression of the large turret is COMPLETELY kittened, making it impossible to shoot people on small hills. With all of this going on, why would anyone want to spec into HAVs anymore? Please post in this thread if you bought an armor pack and you are interested in keeping the stats the same. Post to keep this on the first page, hopefully the DEVs will read this and respond. Quote:CCP Blam! wrote: Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam! So you're bitching because the payed assets are being balanced with the new stats of the free assets?
I mean, are you effectively arguing for P2W? That's what it seems like to me.
Besides, if you want to whine about payed content being nerfed, go talk to SOE. |
eKona vinDar
WarRavens Orion Empire
16
|
Posted - 2013.05.09 20:41:00 -
[35] - Quote
They are not being balanced evenly acording to the change. They are being nerfed below balance. Balance would mean if an ISK tank got nerfed 10% PG, and AUR tank would get nerfed 10% PG.
Either way it doesn't matter because in the end that's not what I paid for.
Just be happy people like us are willing to pay for things so people like you don't have to. |
Mobius Wyvern
BetaMax. CRONOS.
1461
|
Posted - 2013.05.09 20:42:00 -
[36] - Quote
eKona vinDar wrote:They are not being balanced evenly acording to the change. They are being nerfed below balance. Balance would mean if an ISK tank got nerfed 10% PG, and AUR tank would get nerfed 10% PG.
Either way it doesn't matter because in the end that's not what I paid for.
Just be happy people like us are willing to pay for things so people like you don't have to. I have 90,000 AURUM, most of which came from a Merc Pack I bought even after I got into the Closed Beta for free.
Try again. |
Skittles McDuckett
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.09 20:45:00 -
[37] - Quote
Mobius Wyvern wrote:Skittles McDuckett wrote:I have found something quite disturbing on the forums. They(CCP) are planning on completely nerfing the stats of the tanks that were bought with the armor pack. The only reason any of us bought that pack was because of the insane amount of PG the creodron HAVs had(more than proto). Yes, they had a limited slot layout, but the PG made up for it. I bought at least 5 of the armor packs. What I am getting at, I spent $9.99*5packs=$49.95 for 200 tanks(100 which are kinda kitteny, sorry the Kaalakiota is a little weak), that are now going to be worse than the AUR tanks. I could have gotten 66 AUR tanks for the same amount of money. They have reduced the base PG by at least 33%. Does anyone else see a problem here? There are some of us out there that spend actual money to have an edge in this game(and to support CCP), I am not afraid to admit it. We are the people that fund this game, so, you're welcome. They are making these changes ex post facto, this is completely unacceptable and I feel that a refund is in order here. Now, they are changing the stats of the Creodron HAV to make it useless. The issue is not that tanks have been nerfed, the issue is false advertising, bait and switch, etc. I don't mind giving you money, but please keep your end of the bargain. I feel that the best option here would be to keep the stats the same for the existing Creodron HAVs and make a new version for the armor pack moving forward(they are gonna have to make them either cheaper or better to encourage sales over the AUR tanks). Tanking has been a mess since the Uprising release. First, they had the wrong description for vehicle engineering, which has caused major issues and pretty much made all tanks glass. Then, they had the skill requirements for shields incorrect, I had to spec into the dropsuit skills to be able to use the shield extenders.... Now I have lost SP and I cannot use my tanks. There is a major issue either with hit detection or the large turrets randomly not doing any damage with a direct hit. The elevation and depression of the large turret is COMPLETELY kittened, making it impossible to shoot people on small hills. With all of this going on, why would anyone want to spec into HAVs anymore? Please post in this thread if you bought an armor pack and you are interested in keeping the stats the same. Post to keep this on the first page, hopefully the DEVs will read this and respond. Quote:CCP Blam! wrote: Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV PG: 1905 -> 1800 CPU: 320 -> 320
Creodron Breach HAV PG: 3880 -> 2584 CPU: 222 -> 214 Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV) PG: 1805 CPU: 330
Madrugar (Caldari Standard HAV) PG:2905 CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards, -CCP Blam! So you're bitching because the payed assets are being balanced with the new stats of the free assets? I mean, are you effectively arguing for P2W? That's what it seems like to me. Besides, if you want to whine about payed content being nerfed, go talk to SOE.
I am bitching because I bought a product that was about on par with the proto tanks, more PG but less slots. It was more expensive than the AUR tanks, but that was because they were superior to the AUR tanks(yes, it has less slots, but the PG more than made up for it). Now, they are making the tanks essentially worthless. That is my issue.
|
Skittles McDuckett
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.09 20:46:00 -
[38] - Quote
Mobius Wyvern wrote:eKona vinDar wrote:They are not being balanced evenly acording to the change. They are being nerfed below balance. Balance would mean if an ISK tank got nerfed 10% PG, and AUR tank would get nerfed 10% PG.
Either way it doesn't matter because in the end that's not what I paid for.
Just be happy people like us are willing to pay for things so people like you don't have to. I have 90,000 AURUM, most of which came from a Merc Pack I bought even after I got into the Closed Beta for free. Try again.
Your math is flawed, try again. |
Skittles McDuckett
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.09 21:37:00 -
[39] - Quote
eKona vinDar wrote:They are not being balanced evenly acording to the change. They are being nerfed below balance. Balance would mean if an ISK tank got nerfed 10% PG, and AUR tank would get nerfed 10% PG.
Either way it doesn't matter because in the end that's not what I paid for.
Just be happy people like us are willing to pay for things so people like you don't have to.
^^This. |
Garrett Blacknova
Codex Troopers
2888
|
Posted - 2013.05.09 21:54:00 -
[40] - Quote
eKona vinDar wrote:This thread is about the armor pack, not the merc pack. The fact that I have not complained about the merc pack in this thread is a ridiculous argument. Way to miss the point. That part of my comment wasn't specifically directed at you or at this thread. It was directed at the fact that most people on the forum have posted AGAINST giving Merc Pack customers the release-day credit as advertised. You're demanding that others support your argument which is far less solid than ours, so I'm saying there's no way it should be getting support from anyone.
Quote:I did not purchase the armor pack in closed beta. As far as I know, nobody could purchase anything in closed beta. This was OPEN beta. Open beta is completely different. It is rare that a game will have any kind of full reset, full redo of skills, of everything, going from open beta to full release. RARE.
Open beta is a general term almost all free to play/micro transaction system games use. Only a limited amount of select people participate in closed beta. EVERYONE can participate in open beta. In effect, open beta IS the full release, with an excuse for remaining bugs. You don't know much about CCP, do you? Maybe you should have done your research before buying an obvious pay-to-win item in a game that's specifically promoting itself as NOT being pay-to-win and expecting it to stay broken?
Quote:Open beta is also when the pay to play items open up... and so it is natural that one would expect that if the developer is selling those items for real money, they are complete and in their final form. It is sloppy, unprofessional, and bad for business to begin selling items via MTS without considering those items. In this case it is a face plant fail on CCP's part that they did not consider that people with higher SP can and will purchase the armor pack and fit NON militia modules.
What kind of company doesn't consider that? Why would anyone NOT put better modules on the Creodron if they could? Why did CCP put that much PG on it in the first place? The tanks does not come with modules that use all that power grid, so for CCP to say "it was not our intention" is a lie or they are just plain dumb. I'll admit - as CCP already have - that this was a pretty major oversight on their part. But that doesn't negate the fact that the terms of the sale DON'T set out that you have any right to expect pay-to-win stats from your items after purchase. It may suck for you that you're losing your advantage, but that doesn't make it CCP's fault. You were exploiting an oversight by the devs to get an unfair advantage over other players. It's no different from any other exploit. They've patched it, and now you have to work for your kills on the same rules as everyone else.
Quote:At this point, I am considering the possibility that CCP released the armor pack knowing how it would be used, because they are the developers and should know that someone with the right skills can fit that tank well.... so they knew that.... which means they knew that it would be a selling point, and that most tankers who bought that pack would buy more after trying it out.... and with this knowledge, knowing that they are selling people an item because of that one specific attribute, after people have purchased several of these packs they decide to reduce that one specific attribute making the whole package worthless.
BAIT AND SWITCH! That's a nice hat you've got there. |
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Skittles McDuckett
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.09 22:04:00 -
[41] - Quote
Quote:I'll admit - as CCP already have - that this was a pretty major oversight on their part. But that doesn't negate the fact that the terms of the sale DON'T set out that you have any right to expect pay-to-win stats from your items after purchase. It may suck for you that you're losing your advantage, but that doesn't make it CCP's fault. You were exploiting an oversight by the devs to get an unfair advantage over other players. It's no different from any other exploit. They've patched it, and now you have to work for your kills on the same rules as everyone else.
They refunded AUR items. Nerfs have been class wide. They are heavily nerfing one specific item that was only available with actual cash. It wasn't a simple oversite. If it was, they should have pulled the pack immediately. there is no validity to your argument of "well we feel we were wronged more, so you cannot possibly be right." I fall into the same category as you as far as the merc pack release day credit. I feel we should get that to. This thread is specifically about the armor pack, it is even in the title.
k thx, bai. |
Garrett Blacknova
Codex Troopers
2888
|
Posted - 2013.05.09 22:12:00 -
[42] - Quote
Skittles McDuckett wrote:Quote:I'll admit - as CCP already have - that this was a pretty major oversight on their part. But that doesn't negate the fact that the terms of the sale DON'T set out that you have any right to expect pay-to-win stats from your items after purchase. It may suck for you that you're losing your advantage, but that doesn't make it CCP's fault. You were exploiting an oversight by the devs to get an unfair advantage over other players. It's no different from any other exploit. They've patched it, and now you have to work for your kills on the same rules as everyone else. They refunded AUR items. Nerfs have been class wide. They are heavily nerfing one specific item that was only available with actual cash. It wasn't a simple oversite. If it was, they should have pulled the pack immediately. there is no validity to your argument of "well we feel we were wronged more, so you cannot possibly be right." I fall into the same category as you as far as the merc pack release day credit. I feel we should get that to. This thread is specifically about the armor pack, it is even in the title. k thx, bai. So because they're changing the stats on the armour pack, and announced publicly that they're going to, admitting that they didn't think the original stats through in terms of how they'd be affected by skills, you're assuming instead that they knew all along, and planned to try and get away with it until somene called them out?
I feel compelled to repeat my appreciation for your splendiferous hat. |
Skittles McDuckett
SVER True Blood Unclaimed.
22
|
Posted - 2013.05.09 22:49:00 -
[43] - Quote
Garrett Blacknova wrote:Skittles McDuckett wrote:Quote:I'll admit - as CCP already have - that this was a pretty major oversight on their part. But that doesn't negate the fact that the terms of the sale DON'T set out that you have any right to expect pay-to-win stats from your items after purchase. It may suck for you that you're losing your advantage, but that doesn't make it CCP's fault. You were exploiting an oversight by the devs to get an unfair advantage over other players. It's no different from any other exploit. They've patched it, and now you have to work for your kills on the same rules as everyone else. They refunded AUR items. Nerfs have been class wide. They are heavily nerfing one specific item that was only available with actual cash. It wasn't a simple oversite. If it was, they should have pulled the pack immediately. there is no validity to your argument of "well we feel we were wronged more, so you cannot possibly be right." I fall into the same category as you as far as the merc pack release day credit. I feel we should get that to. This thread is specifically about the armor pack, it is even in the title. k thx, bai. So because they're changing the stats on the armour pack, and announced publicly that they're going to, admitting that they didn't think the original stats through in terms of how they'd be affected by skills, you're assuming instead that they knew all along, and planned to try and get away with it until somene called them out? I feel compelled to repeat my appreciation for your splendiferous hat.
It is not a matter of how it will be affected by skills. It is the base PG that is the issue at hand. The skill issue is something completely different. It was only mentioned at the end of the OP to convey my dissatisfaction with what they have done to tanking as a whole. |
Skittles McDuckett
SVER True Blood Unclaimed.
25
|
Posted - 2013.05.10 12:59:00 -
[44] - Quote
Has anyone checked to see if the stats are still the same today? |
EnglishSnake
Zumari Force Projection Caldari State
1040
|
Posted - 2013.05.10 13:06:00 -
[45] - Quote
They are changed, Creadon has lost at least 1k PG it seems |
Skittles McDuckett
SVER True Blood Unclaimed.
25
|
Posted - 2013.05.10 13:07:00 -
[46] - Quote
EnglishSnake wrote:They are changed, Creadon has lost at least 1k PG it seems
NNNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Worthless now. |
EnglishSnake
Zumari Force Projection Caldari State
1041
|
Posted - 2013.05.10 13:16:00 -
[47] - Quote
Skittles McDuckett wrote:EnglishSnake wrote:They are changed, Creadon has lost at least 1k PG it seems NNNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Worthless now. I am thinking I shouldn't buy any of the new merc packs... What if they just decide to nerf all those tanks into oblivion too? Way to go CCP, you have started to make reevaluate how much I and many others want to fund the development of this game.
Imma blow em up and never buy the pack again tbh |
Skittles McDuckett
SVER True Blood Unclaimed.
25
|
Posted - 2013.05.10 13:41:00 -
[48] - Quote
Got a reply back... They said that the petition system was not the proper route for this complaint.... They said to post on the forums, that the game devs occasionally read the forums.... So, CCP, I'm waiting. |
Skittles McDuckett
SVER True Blood Unclaimed.
26
|
Posted - 2013.05.10 14:02:00 -
[49] - Quote
Taps watch... Is this thing working |
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