I have found something quite disturbing on the forums. They(CCP) are planning on completely nerfing the stats of the tanks that were bought with the armor pack. The only reason any of us bought that pack was because of the insane amount of PG the creodron HAVs had(more than proto). Yes, they had a limited slot layout, but the PG made up for it.
I bought at least 5 of the armor packs. What I am getting at, I spent $9.99*5packs=$49.95 for 200 tanks(100 which are kinda kitteny, sorry the Kaalakiota is a little weak), that are now going to be worse than the AUR tanks. I could have gotten 66 AUR tanks for the same amount of money. They have reduced the base PG by at least 33%. Does anyone else see a problem here?
There are some of us out there that spend actual money to have an edge in this game(and to support CCP), I am not afraid to admit it. We are the people that fund this game, so, you're welcome. They are making these changes ex post facto, this is completely unacceptable and I feel that a refund is in order here. Now, they are changing the stats of the Creodron HAV to make it useless. The issue is not that tanks have been nerfed, the issue is false advertising, bait and switch, etc. I don't mind giving you money, but please keep your end of the bargain. I feel that the best option here would be to keep the stats the same for the existing Creodron HAVs and make a new version for the armor pack moving forward(they are gonna have to make them either cheaper or better to encourage sales over the AUR tanks).
Tanking has been a mess since the Uprising release. First, they had the wrong description for vehicle engineering, which has caused major issues and pretty much made all tanks glass. Then, they had the skill requirements for shields incorrect, I had to spec into the dropsuit skills to be able to use the shield extenders.... Now I have lost SP and I cannot use my tanks. There is a major issue either with hit detection or the large turrets randomly not doing any damage with a direct hit. The elevation and depression of the large turret is COMPLETELY kittened, making it impossible to shoot people on small hills. With all of this going on, why would anyone want to spec into HAVs anymore?
Please post in this thread if you bought an armor pack and you are interested in keeping the stats the same. Post to keep this on the first page, hopefully the DEVs will read this and respond.
Quote:CCP Blam! wrote:
Hi all, thanks for your feedback. YouGÇÖre right to point out that the PG and CPU numbers needed some changes there, even after you compare their less robust slot layout and lower HP numbers to the Standard HAVs. On their own base fits, they fair decently against other HAVs but when players with enough skill points start swapping out these modules for more premium modules the fit starts to become a bit more imposing than what we had intended. As a result, IGÇÖve reduced the PG/CPU numbers so that each racial flavour of AUR HAV is a bit lower than their Standard tier equivalents, and swapped out modules in these fits to suit.
The changes are as follows:
Kaalakiota Tactical HAV
PG: 1905 -> 1800
CPU: 320 -> 320
Creodron Breach HAV
PG: 3880 -> 2584
CPU: 222 -> 214
Low slot module change: Militia Heavy Armor Repairer -> Militia Armor Repairer
Gunnlogi (Gallente Standard HAV)
PG: 1805
CPU: 330
Madrugar (Caldari Standard HAV)
PG:2905
CPU: 210
After this passes our local QA, weGÇÖll be sure to pass the update to you very soon.
To tack onto this, IGÇÖd like to assure you that weGÇÖll also be looking at increasing the vehiclesGÇÖ overall sustainability in combat so that you can start seeing longer, more engaging encounters on the battlefield.
Best Regards,
-CCP Blam!