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Thor Odinson42
Planetary Response Organization
181
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Posted - 2013.05.08 17:39:00 -
[1] - Quote
There have been many posts that are much more eloquent than mine will end up in regards to this weapon. Perhaps some of the MD users can bring some of them into this thread.
I personally use the Freedom Mass Driver. It received a direct damage and splash damage nerf. The splash radius was nearly cut in half.
I'm still able to kill with it, but the play style of the weapon has diminished. I can still win one on one battles with guys, but the beauty of the weapon was area denial. Players don't fear it any more because it simply can't put out the damage necessary to cause fear. You could hold off an advancing attack in CQ while your teammates flanked.
I had as much fun doing that as I did getting 15-20 kills with it. It was much more effective to my team in the area denial role as well.
I didn't see a lot of talk on the forums about it needing a nerf. It's obvious limitations were enough for most level headed players to deal with the huge damage output.
The way things stand right now it's just not effective. I'm okay with the damage nerf, but it needs to have a bigger splash radius. |
Thor Odinson42
Planetary Response Organization
182
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Posted - 2013.05.08 17:52:00 -
[2] - Quote
I guess all the MD users already quit. |
Leovarian L Lavitz
Murder Taxi Inc.
290
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Posted - 2013.05.08 18:10:00 -
[3] - Quote
Knives are better now, they just went knifing |
ugg reset
ZionTCD Unclaimed.
269
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Posted - 2013.05.08 18:18:00 -
[4] - Quote
Ya, I'm still enjoying the freedom dispite the nerf. It works wonders in urban settings with tight allies and lots of cover. Just avoid open fields at all cost. |
First Prophet
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
69
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Posted - 2013.05.08 19:02:00 -
[5] - Quote
Yeah the double damage/Splash nerf was too much. 1V1 I still do okay, but the MD is not a 1v1 weapon.
The damage nerf can stay if they want it, but the splash is what defines the MD's niche and playstyle. Without it, we might as well all use ARs. :( |
Sir Meode
Seraphim Initiative. CRONOS.
484
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Posted - 2013.05.08 19:08:00 -
[6] - Quote
Mass Driver was perfect in the last build, not to much damage and quite tricky to use but great fun. Now its just ineffective at crowd control and you need to direct hit to do any good with it, its almost useless and not very fun to use.
/disapointed with this decision CCP |
Stormy Geddon
Imperfects Negative-Feedback
41
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Posted - 2013.05.08 19:37:00 -
[7] - Quote
Sir Meode wrote:Mass Driver was perfect in the last build, not to much damage and quite tricky to use but great fun. Now its just ineffective at crowd control and you need to direct hit to do any good with it, its almost useless and not very fun to use.
/disapointed with this decision CCP
+1
Now it's just an AR with a tiny clip, big slow moving rounds, a fire arc, and terrible sights. Well played, CCP. |
Ten-Sidhe
Osmon Surveillance Caldari State
475
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Posted - 2013.05.08 20:04:00 -
[8] - Quote
I don't use mass driver much, but agree with people here.
Lower damage can stay, give the radius back.
This gives it a nice aim at group for low damage niche.
I said this about small missile back when it had it's double nerf, patch notes make it look like the radius is back. Please do the same to mass driver and give them back their radius in next patch.
I have tested all light weapons at lv1 operation in both this and last build, I mainly use AR. I think this qualifies me to say it needs the radius to define it from other weapons. i understand the niche of each light weapon and Mass driver is not my chosen weapon, so I have no interest in it being op as I will be using Ar and Scrambler rifle 90% of time. I would like to see all light weapons be viable choice, and I believe the mass driver needs it's splash radius back to be balanced to other options.
Splash damage should be adjusted to balance the larger radius if needed, but the radius should be larger. Breach variant can be left with small radius as that is the try for direct hit type mass driver, standard and assault need the old radius.
Alternative would be to raise the operation skill's bonus to radius, so lv5 matches old level 5 radius with small radius at low level. This would make mass driver a good weapon for people that what to specialize in it, but hard to use at low level. |
J Falcs
Bojo's School of the Trades
30
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Posted - 2013.05.08 20:07:00 -
[9] - Quote
FWIW, I posted my thoughts in the link below:
https://forums.dust514.com/default.aspx?g=posts&m=771239#post771239 |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
124
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Posted - 2013.05.08 20:15:00 -
[10] - Quote
I was getting crushed by a really good MD user yesterday, same with the knives a well as a Viziam. I know I suck, but I find it surprising that people are crying about stuff being nerfed when I seem to be evenly killed by every weapon system this time around. Before it was all lasers.
Well, I don't think I've been killed as much by HMG, but that's either from a lack of people rocking them or they actually did get a heavy-handed nerf. |
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
267
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Posted - 2013.05.08 20:22:00 -
[11] - Quote
I'm still using my beloved MD. Splash range got nerfed a bit but flux 'nades are working again. Today i killed 3 people in a row while i had armor 30hp left with my standard MD and flux 'nades
If people really want a area denial MD maybe a "Specialist" variant could be introduced, same aoe as the old assault md but less direct and splash damage. |
First Prophet
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
69
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Posted - 2013.05.08 20:34:00 -
[12] - Quote
BursegSardaukar wrote:I find it surprising that people are crying about stuff being nerfed when I seem to be evenly killed by every weapon system this time around. Fun thing about this build, without the range bonus from sharpshooter everyone's closer together and moving in blobs instead of being as separated. 1v1s are a lot less common. Getting killed by a weapon has less to do with how effective his fittings counter yours or how skilled he is versus you, and more to do with when his blob starts firing at you. Kills instead of assists are a little more luck based, so you see more diversity in the deathscreen because of the bit of randomness blobs create. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
70
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Posted - 2013.05.08 21:22:00 -
[13] - Quote
CCP Remnant, I'm pretty sure I saw you say you're a LogiBro/LogiBee in one of the weapons/item vids. You must know that we love the MD as a unique and fun support weapon on the field. It is the perfect weapon for a Logi now that the ranges have been nerfed. If I want to offer offensive support to my team while they are all in good health, AR is my only real option now. We are not frontline so SMG, pistols, shottys, are out of the question. As the others have said here, MD was just right last build, that splash damage is really important. C'mon man... |
nicholas73
Starfox Merc Corp
0
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Posted - 2013.05.08 21:56:00 -
[14] - Quote
Same here, I request CCP to increase the blast radius. Well not to like in the last build but something better than now. Standard MD has a blast radius of 3.0m and the EXO-5 has a blast radius of 3.1m, wtf? An increase of just 0.1 m, hell its better to use to standard MD. Please do something about it. |
Thor Odinson42
Planetary Response Organization
187
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Posted - 2013.05.08 22:59:00 -
[15] - Quote
ugg reset wrote:Ya, I'm still enjoying the freedom dispite the nerf. It works wonders in urban settings with tight allies and lots of cover. Just avoid open fields at all cost. I'm actually doing well with it too. It's just not the same without the splash damage.
I worry that my doing so well has to do with the aiming issues of the other players.
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Rachoi
HavoK Core RISE of LEGION
44
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Posted - 2013.05.08 23:04:00 -
[16] - Quote
The MD was my choice in chasing people out of cover, and i only could do that thanks to the Splash. that is what did make the weapon what it was, as stated by many posts above mine.
its great for holding off a position, keeping a few shells out to keep someone from pushing forward. was also great if you could land one on a wall around cover, drive the enemy into the arms of my allies.
now, its not got the oomph to do it, since there is no splash, and the only thing i count on a direct hit is against Tanks/LAVs. we need that splash back, doesnt have to be the 4m blasts for standard, it could start at 3.5m, and go up maybe 0.3 - 0.5 per teir of gun.
losing that 25%- 35% of blast through the teirs has made it impossible to be effective with it.
on a side note.. i thought maps were going to be bigger.... |
KA24DERT
Not Guilty EoN.
27
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Posted - 2013.05.08 23:42:00 -
[17] - Quote
Yeah, the weapon changes have changed its role. After much struggling, I'm finding success using the Freedom as a CQC weapon. I just run up on groups of people and hope my buffer holds out till the smoke clears.
I don't think this is the role that was intended, and I seriously doubt the QA that went into validating this new mass driver.
If they want to keep the weapon damage in line with the other nerfs, blah, whatever, fine, but give me back my splash so I can actually suppress people while my squaddies mop up.
The nanohive nerf is just salt in the wound too. Now that I have to spam rounds to even have a chance at killing people, I'm finding myself going through 12 rounds just to get 1-2 kills. I'm getting way too many SMG kills lately. |
Rachoi
HavoK Core RISE of LEGION
44
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Posted - 2013.05.08 23:47:00 -
[18] - Quote
Agreed, there needs to be more than that in a Hive... i know why they did that, but at the same time, i hate the damage the Hives have taken. they have become useless for supporting a team, since you'll see three guys sit there for only about 3 clusters each, and it'll burn out, leaving them all with still low ammo.
We need the Splash, jsut to chase people away, damage can stay where it is..... and we need Hives so we dont end up out of ammo after a few seconds |
The Loathing
The Southern Legion RISE of LEGION
49
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Posted - 2013.05.09 00:17:00 -
[19] - Quote
KA24DERT wrote:Yeah, the weapon changes have changed its role. After much struggling, I'm finding success using the Freedom as a CQC weapon. I just run up on groups of people and hope my buffer holds out till the smoke clears.
I don't think this is the role that was intended, and I seriously doubt the QA that went into validating this new mass driver.
If they want to keep the weapon damage in line with the other nerfs, blah, whatever, fine, but give me back my splash so I can actually suppress people while my squaddies mop up.
The nanohive nerf is just salt in the wound too. Now that I have to spam rounds to even have a chance at killing people, I'm finding myself going through 12 rounds just to get 1-2 kills. I'm getting way too many SMG kills lately.
This!
I am using WAY more rounds against single enemies due to the splash nerf, yet I don't have access to ammo due to the Hive nerf. If I am on empty a Hive BPO won't even give me one complete refill. Yet the high CPU usage of my weapon prevents me from using half decent hives. We are screwed either way we turn to overcome this harsh nerf. I actually find myself committing bullrush suicide just so I can refill my clip. This SHOULD NOT be a viable option! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
581
|
Posted - 2013.05.09 06:58:00 -
[20] - Quote
What happened to weapon balance? I could deal more damage with my Freedom if I hit someone over the head with it. |
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Tiel Syysch
Imperfects Negative-Feedback
761
|
Posted - 2013.05.09 07:09:00 -
[21] - Quote
I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot.
The mass driver before had so much damage output it could kill any suit in the game in a single clip, and its radius made sure you never missed. If it still has the explosive impact knocking people's aim around, then the radius deserved a nerf as well, because that's what allowed you to 1v1 people so easily. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
583
|
Posted - 2013.05.09 07:34:00 -
[22] - Quote
Surprised the AR nerds haven't started trolling. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3759
|
Posted - 2013.05.09 07:40:00 -
[23] - Quote
Mass drivers were pretty balanced last build, this nerf was unnecessary. Mass drivers have substantially less DPS than ARs even with direct hits (do the math), their only strength was their radius, the radius is too small for crowd control AoE right now. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
587
|
Posted - 2013.05.09 08:13:00 -
[24] - Quote
Tiel Syysch wrote:I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot.
The mass driver before had so much damage output it could kill any suit in the game in a single clip, and its radius made sure you never missed. If it still has the explosive impact knocking people's aim around, then the radius deserved a nerf as well, because that's what allowed you to 1v1 people so easily. Assault Rifle can kill someone with 1/4 of a clip, so what's the problem? |
THE GREY CARDINAL
PSU GHOST SYNDICATE
71
|
Posted - 2013.05.09 11:57:00 -
[25] - Quote
Tiel Syysch wrote:I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot. .
Yet funnily enough I have successfully repelled the enemy from entering a room that my squad is hacking, letting not one merc through that doorway via my MD. Sounds like area denial to me. :) |
Smoky The Bear
Intergalactic Cannibus Cartel
37
|
Posted - 2013.05.09 12:33:00 -
[26] - Quote
Thor Odinson42 wrote:I guess all the MD users already quit.
YES ..i did.. |
Smoky The Bear
Intergalactic Cannibus Cartel
37
|
Posted - 2013.05.09 12:37:00 -
[27] - Quote
and furthermore.. Im starting to think that half these trolls are probly CCP employees.. Because if you are using a MD and used it before.. there can be NO doubt the gun is broken.. So All those who are on these threads saying it works just fine..
I say... YOU ARE A LIAR.. and probly have alternative motives..
Way to kill the community.. Ignore / delete post/ use fake trolls all in a desperate attempt to cover the truth of the epic fail this patch was.. |
XXfootnoteXX
DUST University Ivy League
246
|
Posted - 2013.05.09 12:42:00 -
[28] - Quote
Last build I used the MD probably 90+% of the time I played. To me it was balanced perfectly, it was a nitch weapon that was not over powered or underpowered. You did not see everyone running around with them because they were not "I Win" weapons. They were specialty weapons. This build I dropped it and went AR. I can still play with the MD and get kills, but its just not worth it any more. The MD really needs the splash back. Honestly, do we need more AR users? |
Lynn Beck
Tank Bros. DARKSTAR ARMY
55
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Posted - 2013.05.09 13:18:00 -
[29] - Quote
I found a new way to murder AR's: minmatar Militia light frame with Adv SMG/Adv Scrambler, basic locus, kincat, armor rep. Does WONDERS against proto AR users. |
Still blazn
BLaQ Heavy CORP
6
|
Posted - 2013.05.09 14:15:00 -
[30] - Quote
Lynn Beck wrote:I found a new way to murder AR's: minmatar Militia light frame with Adv SMG/Adv Scrambler, basic locus, kincat, armor rep. Does WONDERS against proto AR users.
Ya there are "other" lame ways to get kills.. Since none of my weapons seem to get kills .. I found a new way
I now get around 15 kills per match by running people over with my jeep.. And its catching on.. So we have Huge mobs of AR's running around.. and all the weapons broke.. You leave me no choice..
this is the direction of the game.. sorry.. but I guess I had to "adapt or die" LOL.. |
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