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Stormy Geddon
Imperfects Negative-Feedback
43
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Posted - 2013.05.09 17:11:00 -
[31] - Quote
Tiel Syysch wrote:I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot.
The mass driver before had so much damage output it could kill any suit in the game in a single clip, and its radius made sure you never missed. If it still has the explosive impact knocking people's aim around, then the radius deserved a nerf as well, because that's what allowed you to 1v1 people so easily.
Out of curiosity, what proto primary weapon can't kill some with a single clip? The tactical sniper is the least damage a clip light weapon I know of due to having 3 rounds a clip, but if you're using a proto fit with 2 damage mods you'll put out 750 damage in less than 2 seconds and have a fast reload. A proto MD fit the same way will put out 900 damage a clip, but it will take at least 12 seconds and have the longest reload other than a HMG.
Assaults should run in terror from HMGs and have to take shots from outside the heavies range. Groups should panic to get away from each other when they encounter a MD. Everyone should focus fire if they see a shotgun scout. Logis should support Vehicles should be scary
None of this is the case right now. It's just blobs of ARs melting anything they see for more than .25 seconds. |
Tiel Syysch
Imperfects Negative-Feedback
764
|
Posted - 2013.05.09 17:50:00 -
[32] - Quote
Stormy Geddon wrote:Tiel Syysch wrote:I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot.
The mass driver before had so much damage output it could kill any suit in the game in a single clip, and its radius made sure you never missed. If it still has the explosive impact knocking people's aim around, then the radius deserved a nerf as well, because that's what allowed you to 1v1 people so easily. Out of curiosity, what proto primary weapon can't kill some with a single clip? The tactical sniper is the least damage a clip light weapon I know of due to having 3 rounds a clip, but if you're using a proto fit with 2 damage mods you'll put out 750 damage in less than 2 seconds and have a fast reload. A proto MD fit the same way will put out 900 damage a clip, but it will take at least 12 seconds and have the longest reload other than a HMG. Assaults should run in terror from HMGs and have to take shots from outside the heavies range. Groups should panic to get away from each other when they encounter a MD. Everyone should focus fire if they see a shotgun scout. Logis should support Vehicles should be scary None of this is the case right now. It's just blobs of ARs melting anything they see for more than .25 seconds.
Well, with everyone claiming it was a "support" weapon, it was way too good in a slayer role. You could get over 1300 splash damage per clip (it's down to about 1000 now), but the problem with that damage output was that it also was hard if not impossible to fight against on the receiving end, because of the smoke effect and explosion impact effect that'd both block your view and throw your aim all over the place. The direct damage on the normal variant was also high enough that you could essentially 2-shot almost anybody that wasn't a hp-tanked proto suit, I'm not sure if that was changed much, been a while since I looked at the old stats.
I ran over a 12 KDR with the mass driver last build (and only "that low" because of the frequent being spawned in a group of reds nonsense). The thing was simply too good. I don't know if the nerfs went too far, but it did need to be brought down, and I had been calling for it since before it was buffed in clip size last build. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.05.09 18:35:00 -
[33] - Quote
Smoky The Bear wrote:and furthermore.. Im starting to think that half these trolls are probly CCP employees.. Because if you are using a MD and used it before.. there can be NO doubt the gun is broken.. So All those who are on these threads saying it works just fine..
I say... YOU ARE A LIAR.. and probly have alternative motives..
Way to kill the community.. Ignore / delete post/ use fake trolls all in a desperate attempt to cover the truth of the epic fail this patch was..
http://www.youtube.com/watch?v=RucZsGn0W_o
Nope, I'm real. The weapon works fine. I went 11/0 in this video using Freedom as primary. I think I got 2 kills with smg and 1 melee, and that was cuz I ran out of MD rounds and hives. The real problem is lack of supply depots but that's another thread. I'm glad the MD got the nerfs it got. Now I can tell people to STFU when they say the MD takes no skill to use. Plus with friendly fire coming, I don't want to have to pick my shots trying to not hit teammates instead of trying to hit enemy. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
597
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Posted - 2013.05.09 19:13:00 -
[34] - Quote
MASS DR1V3R wrote:Smoky The Bear wrote:and furthermore.. Im starting to think that half these trolls are probly CCP employees.. Because if you are using a MD and used it before.. there can be NO doubt the gun is broken.. So All those who are on these threads saying it works just fine..
I say... YOU ARE A LIAR.. and probly have alternative motives..
Way to kill the community.. Ignore / delete post/ use fake trolls all in a desperate attempt to cover the truth of the epic fail this patch was.. http://www.youtube.com/watch?v=RucZsGn0W_oNope, I'm real. The weapon works fine. I went 11/0 in this video using Freedom as primary. I think I got 2 kills with smg and 1 melee, and that was cuz I ran out of MD rounds and hives. The real problem is lack of supply depots but that's another thread. I'm glad the MD got the nerfs it got. Now I can tell people to STFU when they say the MD takes no skill to use. Plus with friendly fire coming, I don't want to have to pick my shots trying to not hit teammates instead of trying to hit enemy. It's not just about getting kills with it, the MD's purpose got nerfed. I was the guy in my squad that would herd the enemy or contain them at choke points long enough for scouts to flank and heavies to get close enough to unload. Or in most cases run the enemy away so I can get to a downed teammate. I wouldn't get more than 4-5 kills a game on average but I was the squad MVP for my contributions. Now, people shrug off the damage and gun for you. I get more kills since the terrain bug is gone but I'd trade those extra kills any day of the week for the tactical and utility uses the MD once had. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.05.09 19:16:00 -
[35] - Quote
Cosgar wrote:MASS DR1V3R wrote:Smoky The Bear wrote:and furthermore.. Im starting to think that half these trolls are probly CCP employees.. Because if you are using a MD and used it before.. there can be NO doubt the gun is broken.. So All those who are on these threads saying it works just fine..
I say... YOU ARE A LIAR.. and probly have alternative motives..
Way to kill the community.. Ignore / delete post/ use fake trolls all in a desperate attempt to cover the truth of the epic fail this patch was.. http://www.youtube.com/watch?v=RucZsGn0W_oNope, I'm real. The weapon works fine. I went 11/0 in this video using Freedom as primary. I think I got 2 kills with smg and 1 melee, and that was cuz I ran out of MD rounds and hives. The real problem is lack of supply depots but that's another thread. I'm glad the MD got the nerfs it got. Now I can tell people to STFU when they say the MD takes no skill to use. Plus with friendly fire coming, I don't want to have to pick my shots trying to not hit teammates instead of trying to hit enemy. It's not just about getting kills with it, the MD's purpose got nerfed. I was the guy in my squad that would herd the enemy or contain them at choke points long enough for scouts to flank and heavies to get close enough to unload. Or in most cases run the enemy away so I can get to a downed teammate. I wouldn't get more than 4-5 kills a game on average but I was the squad MVP for my contributions. Now, people shrug off the damage and gun for you. I get more kills since the terrain bug is gone but I'd trade those extra kills any day of the week for the tactical and utility uses the MD once had.
Okay, I'll give you that. It doesn't work as well for area denial. However, most of you are stating the MD is unusable. That's just not the case. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
598
|
Posted - 2013.05.09 19:26:00 -
[36] - Quote
I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.05.09 19:56:00 -
[37] - Quote
Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war.
Well I'm sure they nerfed the blast radius of the MD because of a few things:
1. All the AR cryhards were getting killed by it too much.
2. Everyone was saying that it takes no skill to use. Now, that is no longer the case.
3. PC is going to have friendly fire on. Smaller blast radius means that the rounds hit the enemy and not your team (if you're good). |
KA24DERT
Not Guilty EoN.
29
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Posted - 2013.05.09 20:15:00 -
[38] - Quote
Tiel Syysch wrote: Well, with everyone claiming it was a "support" weapon, it was way too good in a slayer role. You could get over 1300 splash damage per clip (it's down to about 1000 now)...
If you're talking numbers, let's talk context.
Damage Per Clip Freedom: 1452 Direct, 693 Splash Duvolle: 2046
DPS Freedom: 242 Direct, 115.5 Splash Duvolle: 426
Even if you only look at Direct damage, the weapon is inferior to the Duvolle. But taking a more realistic view that most hits are splash, yes, the Mass Driver is a support weapon. Giving it back the splash radius it had won't change that. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
599
|
Posted - 2013.05.09 20:20:00 -
[39] - Quote
MASS DR1V3R wrote:Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war. Well I'm sure they nerfed the blast radius of the MD because of a few things: 1. All the AR cryhards were getting killed by it too much. 2. Everyone was saying that it takes no skill to use. Now, that is no longer the case. 3. PC is going to have friendly fire on. Smaller blast radius means that the rounds hit the enemy and not your team (if you're good). 1. AR cryhards are going to cry no matter what. They're QQing for a logi nerf now.
2. Refer to point 1. Or convince them to try it themselves. Not as easy as it looks and has enough weaknesses to make it balanced.
3. They should have found a way to compensate if that was an issue. Like nerf the standard's radius and the assaults's damage. Or, better yet, change the breach so we'd want to use that instead. |
The Loathing
The Southern Legion RISE of LEGION
53
|
Posted - 2013.05.10 12:22:00 -
[40] - Quote
Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war.
Yep.
It's the developers' prerogative to nerf whatever they want. But it's their responsibility to inform the users as to why they nerfed it.
Can we PLEASE get a comment on this CCP? |
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Thor Odinson42
Planetary Response Organization
195
|
Posted - 2013.05.10 14:17:00 -
[41] - Quote
I haven't played since they gave a buff to all weapons or whatever they did. I'd much rather buff the splash a bit. Anybody tried it yet? |
Still blazn
BLaQ Heavy CORP
11
|
Posted - 2013.05.10 15:15:00 -
[42] - Quote
MASS DR1V3R wrote:Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war. Well I'm sure they nerfed the blast radius of the MD because of a few things: 1. All the AR cryhards were getting killed by it too much. 2. Everyone was saying that it takes no skill to use. Now, that is no longer the case. 3. PC is going to have friendly fire on. Smaller blast radius means that the rounds hit the enemy and not your team (if you're good).
Wow you think because you named yourself Mass DRiver we should listen to you? Ive played against you MANY times in Pub matches and I ALWAYS PWND you BY FAR.. You are such a sellout.. NOw the gun actually takes skill? are freakin kidding me? IT HAS 6 rounds in the clip with a total of only 20 shots.. and you have to be fully maxed out if you think your gonna reload faster ..
You cant even tell where your damn grenades are landing and NEITHER can the enemy.. THERE IS NO PUSHBACK Or AREA DENIAL.. and telling 1 stupid story about how people got scared and you protected your heavy is just nonsense..
YOu only have to look at the server numbers and the overall kiddie version of AR514 that is now running , to see that PEOPLE HAVE VOTED WITH THEIR FEEET.. If you actually play the game its not a rumor.. there are NOTHING left cept AR's on the field..
ANd yet here you are, degrading and making stupid comments about the gun you supposedly use, in a desperat attempt to make people think you were actually good with that weapon.. and Im just bitchin cuz I cant AIM right? lol..
Basicly YOU SUCK WITH A MD.. and YOUR lies about how it works just fine are annoying.. I have no idea why you would be posting against a MD thread, and I dont really care what you motivations are.. (probly attention?) LIKE EVERYBODY LISTEN TO ME IM NAMED MASS DRIVER.. And IM REALLY GOOD :) .. lols
Ur a TOOOL.. and people should know that your full of it.. |
Buster Friently
Rosen Association
383
|
Posted - 2013.05.10 15:22:00 -
[43] - Quote
The MD has only 18 rounds total not counting skills or the assault variants. |
Still blazn
BLaQ Heavy CORP
11
|
Posted - 2013.05.10 15:23:00 -
[44] - Quote
obviously you werent fully speccd.. 6/20 is the loadoat when you reach top of the line ... |
semperfi1999
Internal Error. Negative-Feedback
429
|
Posted - 2013.05.10 18:13:00 -
[45] - Quote
TBH the mass driver needed some kind of change as it was crazy last build if you knew how to build it correctly. Tiel (one of our imperfects) went with mass driver and he could 2 shot with splash dmg any standard and adv A type suit. He could even 1 shot adv heavies if he got a direct hit. I would watch him go to the bowl and if the enemies are all on the bown fighting he could empty the entire bowl by himself in 1 clip. Yea.......it was too crazy before. They nerfed the explosive radius. I think this is a good compromise rather than limiting your rounds in a mag back to 4 (I think thats what it was previously). |
Deluxe Edition
TeamPlayers EoN.
158
|
Posted - 2013.05.10 18:21:00 -
[46] - Quote
you guys must be talking damage to shield players because against armor mass drivers even with splash hit for around 300-600 dmg a shot. Hitting almost as hard as grenades with the basic mass driver. Give a mass driver radius and they will easly be able to erase squads at a time. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
|
Posted - 2013.05.10 18:25:00 -
[47] - Quote
Still blazn wrote:MASS DR1V3R wrote:Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war. Well I'm sure they nerfed the blast radius of the MD because of a few things: 1. All the AR cryhards were getting killed by it too much. 2. Everyone was saying that it takes no skill to use. Now, that is no longer the case. 3. PC is going to have friendly fire on. Smaller blast radius means that the rounds hit the enemy and not your team (if you're good). Wow you think because you named yourself Mass DRiver we should listen to you? Ive played against you MANY times in Pub matches and I PWND you each and every time.. You do NOT represent MY GUN.. You are a sellout.. NOw the gun actually takes skill? are your freakin kidding me? IT HAS 6 rounds in the clip with a total of only 20 shots.. and you have to be fully maxed out if you think your gonna reload faster .. You cant even tell where your damn grenades are landing and NEITHER can the enemy.. THERE IS NO PUSHBACK Or AREA DENIAL.. if you do manage to hit them, the damage is laughable.. and telling 1 stupid story about how people got scared and you protected your heavy is just nonsense.. YOu only have to look at the server numbers and the overall kiddie version of AR514 that is now running , to see that PEOPLE HAVE VOTED WITH THEIR FEEET.. If you actually play the game its not a rumor.. there are NOTHING left cept AR's on the field.. ANd yet here you are, degrading and making stupid comments about the gun you supposedly use, in a desperat attempt to make people think you were actually good with that weapon.. and Im just bitchin cuz I cant AIM right? lol.. Basicly YOU SUCK WITH A MD.. and YOUR lies about how it works just fine are annoying.. I have no idea why you would be posting against a MD thread, and I dont really care what you motivations are.. (probly attention?) LIKE EVERYBODY LISTEN TO ME IM NAMED MASS DRIVER.. And IM REALLY GOOD :) .. lols Ur a TOOOL.. and people should know that your full of it..
Way to have an actual argument there. If all you know how to do in order to argue is spout off ad hominems, then you should know that you're doing it wrong. I mean I could sit here and call you a stupid kid or lament the fact that your douchebag mother ever pooped you out, but I'm not.
People were running mainly ARs the last build as well. I haven't seen a change in the number of ARs running besides the fact that a lot of the heavies went to ARs instead.
Maybe you played against me and maybe you didn't. I don't recognize your name. Last build I got tired of playing MD all the time so for the last month I ran ARs on a Dragonfly or an HMG Heavy almost exclusively just to get the feel for them. Now that the MD takes skill to use, I use it again. I don't hear anyone calling it a "noob tube" anymore.
I don't have to prove anything to you. I don't even know who you are. The only people I care about impressing are my corp and alliance mates. They know how good I am with the weapon. I went 26/9 last night with the Freedom against some alliance mates, and I'm sure they are happy I'm on their side. And besides, I emailed CCP and asked to change my name. They said no because my character was over a month old. Oh well. |
Deluxe Edition
TeamPlayers EoN.
158
|
Posted - 2013.05.10 18:32:00 -
[48] - Quote
I just want to point out that in the last build the only reason the mass driver was area denial was because it was OP. A single mass driver in a high spot with a nanohive could wipe out entire squads easily as they tried to take points. I'm talking 4 or 5 shots kille 4-5 people as they try to hack a point or make a push. In objective based games a large aoe weapon that does large amounts of damage is OP. Furthermore the weapon you choose is one that does large amounts of damage to armor but very little to shields, so either team your MD up with flux grenades or partner up with a laser rifle player and watch what you can do!
A MD team with a LR with good communication skills is an extremely deadly combination. |
KA24DERT
Not Guilty EoN.
29
|
Posted - 2013.05.10 18:45:00 -
[49] - Quote
semperfi1999 wrote:TBH the mass driver needed some kind of change as it was crazy last build if you knew how to build it correctly. Tiel (one of our imperfects) went with mass driver and he could 2 shot with splash dmg any standard and adv A type suit. He could even 1 shot adv heavies if he got a direct hit. I would watch him go to the bowl and if the enemies are all on the bown fighting he could empty the entire bowl by himself in 1 clip. Yea.......it was too crazy before. They nerfed the explosive radius. I think this is a good compromise rather than limiting your rounds in a mag back to 4 (I think thats what it was previously).
There's alot of missing information in your post, but if I strip away some of the variables, here is how your scenario plays out:
"he could 2 shot with splash dmg any standard and adv A type suit."
A series total hp: 300 Freedom Splash Damage: 138.0 HP
This would require 3 shots if the A series had no armor or shield enhancements, about 3 seconds total.
If we do the exercise with the Duvolle, the A series melts in less than 1 second. Duvolle FPS = 426.25, Freedom FPS = 138
If the Duvolle user "can't aim" like us n00b t00b users, and misses half of his shots, then it's 1.5 seconds.
" He could even 1 shot adv heavies if he got a direct hit."
A series heavy total hp: 750 Freedom Direct Damage: 270 HP
Only variables I can think of is he he had a rack full of damage mods, and if and MD can cause headshot damage. Otherwise It probably wasn't an advanced heavy.
"I would watch him go to the bowl and if the enemies are all on the bown fighting he could empty the entire bowl by himself in 1 clip"
This is likely if he started out with a Flux. And it is how the scenario SHOULD play out if a great player (an imperfect, no less), approaches a clustered group of enemies. Working As Designed.
It's easy to rage at the MD until you compare it with other weapons. The weapon was fine. |
Tiel Syysch
Imperfects Negative-Feedback
766
|
Posted - 2013.05.10 18:54:00 -
[50] - Quote
KA24DERT wrote: Only variables I can think of is he he had a rack full of damage mods, and if and MD can cause headshot damage.
I did, and it can. The fit I had with the skills I had did roughly 430/220 direct/splash per shot, before vs armor bonus and headshot bonus. |
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Kwik Draw
Traitors Function
9
|
Posted - 2013.05.15 21:24:00 -
[51] - Quote
Tiel Syysch wrote:KA24DERT wrote: Only variables I can think of is he he had a rack full of damage mods, and if and MD can cause headshot damage.
I did, and it can. The fit I had with the skills I had did roughly 430/220 direct/splash per shot, before vs armor bonus and headshot bonus. i think they should deff upgrade the damage and blast radius, but only let like 4 fit in a clip. |
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