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Thor Odinson42
Planetary Response Organization
181
|
Posted - 2013.05.08 17:39:00 -
[1] - Quote
There have been many posts that are much more eloquent than mine will end up in regards to this weapon. Perhaps some of the MD users can bring some of them into this thread.
I personally use the Freedom Mass Driver. It received a direct damage and splash damage nerf. The splash radius was nearly cut in half.
I'm still able to kill with it, but the play style of the weapon has diminished. I can still win one on one battles with guys, but the beauty of the weapon was area denial. Players don't fear it any more because it simply can't put out the damage necessary to cause fear. You could hold off an advancing attack in CQ while your teammates flanked.
I had as much fun doing that as I did getting 15-20 kills with it. It was much more effective to my team in the area denial role as well.
I didn't see a lot of talk on the forums about it needing a nerf. It's obvious limitations were enough for most level headed players to deal with the huge damage output.
The way things stand right now it's just not effective. I'm okay with the damage nerf, but it needs to have a bigger splash radius. |
Thor Odinson42
Planetary Response Organization
182
|
Posted - 2013.05.08 17:52:00 -
[2] - Quote
I guess all the MD users already quit. |
Leovarian L Lavitz
Murder Taxi Inc.
290
|
Posted - 2013.05.08 18:10:00 -
[3] - Quote
Knives are better now, they just went knifing |
ugg reset
ZionTCD Unclaimed.
269
|
Posted - 2013.05.08 18:18:00 -
[4] - Quote
Ya, I'm still enjoying the freedom dispite the nerf. It works wonders in urban settings with tight allies and lots of cover. Just avoid open fields at all cost. |
First Prophet
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
69
|
Posted - 2013.05.08 19:02:00 -
[5] - Quote
Yeah the double damage/Splash nerf was too much. 1V1 I still do okay, but the MD is not a 1v1 weapon.
The damage nerf can stay if they want it, but the splash is what defines the MD's niche and playstyle. Without it, we might as well all use ARs. :( |
Sir Meode
Seraphim Initiative. CRONOS.
484
|
Posted - 2013.05.08 19:08:00 -
[6] - Quote
Mass Driver was perfect in the last build, not to much damage and quite tricky to use but great fun. Now its just ineffective at crowd control and you need to direct hit to do any good with it, its almost useless and not very fun to use.
/disapointed with this decision CCP |
Stormy Geddon
Imperfects Negative-Feedback
41
|
Posted - 2013.05.08 19:37:00 -
[7] - Quote
Sir Meode wrote:Mass Driver was perfect in the last build, not to much damage and quite tricky to use but great fun. Now its just ineffective at crowd control and you need to direct hit to do any good with it, its almost useless and not very fun to use.
/disapointed with this decision CCP
+1
Now it's just an AR with a tiny clip, big slow moving rounds, a fire arc, and terrible sights. Well played, CCP. |
Ten-Sidhe
Osmon Surveillance Caldari State
475
|
Posted - 2013.05.08 20:04:00 -
[8] - Quote
I don't use mass driver much, but agree with people here.
Lower damage can stay, give the radius back.
This gives it a nice aim at group for low damage niche.
I said this about small missile back when it had it's double nerf, patch notes make it look like the radius is back. Please do the same to mass driver and give them back their radius in next patch.
I have tested all light weapons at lv1 operation in both this and last build, I mainly use AR. I think this qualifies me to say it needs the radius to define it from other weapons. i understand the niche of each light weapon and Mass driver is not my chosen weapon, so I have no interest in it being op as I will be using Ar and Scrambler rifle 90% of time. I would like to see all light weapons be viable choice, and I believe the mass driver needs it's splash radius back to be balanced to other options.
Splash damage should be adjusted to balance the larger radius if needed, but the radius should be larger. Breach variant can be left with small radius as that is the try for direct hit type mass driver, standard and assault need the old radius.
Alternative would be to raise the operation skill's bonus to radius, so lv5 matches old level 5 radius with small radius at low level. This would make mass driver a good weapon for people that what to specialize in it, but hard to use at low level. |
J Falcs
Bojo's School of the Trades
30
|
Posted - 2013.05.08 20:07:00 -
[9] - Quote
FWIW, I posted my thoughts in the link below:
https://forums.dust514.com/default.aspx?g=posts&m=771239#post771239 |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
124
|
Posted - 2013.05.08 20:15:00 -
[10] - Quote
I was getting crushed by a really good MD user yesterday, same with the knives a well as a Viziam. I know I suck, but I find it surprising that people are crying about stuff being nerfed when I seem to be evenly killed by every weapon system this time around. Before it was all lasers.
Well, I don't think I've been killed as much by HMG, but that's either from a lack of people rocking them or they actually did get a heavy-handed nerf. |
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
267
|
Posted - 2013.05.08 20:22:00 -
[11] - Quote
I'm still using my beloved MD. Splash range got nerfed a bit but flux 'nades are working again. Today i killed 3 people in a row while i had armor 30hp left with my standard MD and flux 'nades
If people really want a area denial MD maybe a "Specialist" variant could be introduced, same aoe as the old assault md but less direct and splash damage. |
First Prophet
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
69
|
Posted - 2013.05.08 20:34:00 -
[12] - Quote
BursegSardaukar wrote:I find it surprising that people are crying about stuff being nerfed when I seem to be evenly killed by every weapon system this time around. Fun thing about this build, without the range bonus from sharpshooter everyone's closer together and moving in blobs instead of being as separated. 1v1s are a lot less common. Getting killed by a weapon has less to do with how effective his fittings counter yours or how skilled he is versus you, and more to do with when his blob starts firing at you. Kills instead of assists are a little more luck based, so you see more diversity in the deathscreen because of the bit of randomness blobs create. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
70
|
Posted - 2013.05.08 21:22:00 -
[13] - Quote
CCP Remnant, I'm pretty sure I saw you say you're a LogiBro/LogiBee in one of the weapons/item vids. You must know that we love the MD as a unique and fun support weapon on the field. It is the perfect weapon for a Logi now that the ranges have been nerfed. If I want to offer offensive support to my team while they are all in good health, AR is my only real option now. We are not frontline so SMG, pistols, shottys, are out of the question. As the others have said here, MD was just right last build, that splash damage is really important. C'mon man... |
nicholas73
Starfox Merc Corp
0
|
Posted - 2013.05.08 21:56:00 -
[14] - Quote
Same here, I request CCP to increase the blast radius. Well not to like in the last build but something better than now. Standard MD has a blast radius of 3.0m and the EXO-5 has a blast radius of 3.1m, wtf? An increase of just 0.1 m, hell its better to use to standard MD. Please do something about it. |
Thor Odinson42
Planetary Response Organization
187
|
Posted - 2013.05.08 22:59:00 -
[15] - Quote
ugg reset wrote:Ya, I'm still enjoying the freedom dispite the nerf. It works wonders in urban settings with tight allies and lots of cover. Just avoid open fields at all cost. I'm actually doing well with it too. It's just not the same without the splash damage.
I worry that my doing so well has to do with the aiming issues of the other players.
|
Rachoi
HavoK Core RISE of LEGION
44
|
Posted - 2013.05.08 23:04:00 -
[16] - Quote
The MD was my choice in chasing people out of cover, and i only could do that thanks to the Splash. that is what did make the weapon what it was, as stated by many posts above mine.
its great for holding off a position, keeping a few shells out to keep someone from pushing forward. was also great if you could land one on a wall around cover, drive the enemy into the arms of my allies.
now, its not got the oomph to do it, since there is no splash, and the only thing i count on a direct hit is against Tanks/LAVs. we need that splash back, doesnt have to be the 4m blasts for standard, it could start at 3.5m, and go up maybe 0.3 - 0.5 per teir of gun.
losing that 25%- 35% of blast through the teirs has made it impossible to be effective with it.
on a side note.. i thought maps were going to be bigger.... |
KA24DERT
Not Guilty EoN.
27
|
Posted - 2013.05.08 23:42:00 -
[17] - Quote
Yeah, the weapon changes have changed its role. After much struggling, I'm finding success using the Freedom as a CQC weapon. I just run up on groups of people and hope my buffer holds out till the smoke clears.
I don't think this is the role that was intended, and I seriously doubt the QA that went into validating this new mass driver.
If they want to keep the weapon damage in line with the other nerfs, blah, whatever, fine, but give me back my splash so I can actually suppress people while my squaddies mop up.
The nanohive nerf is just salt in the wound too. Now that I have to spam rounds to even have a chance at killing people, I'm finding myself going through 12 rounds just to get 1-2 kills. I'm getting way too many SMG kills lately. |
Rachoi
HavoK Core RISE of LEGION
44
|
Posted - 2013.05.08 23:47:00 -
[18] - Quote
Agreed, there needs to be more than that in a Hive... i know why they did that, but at the same time, i hate the damage the Hives have taken. they have become useless for supporting a team, since you'll see three guys sit there for only about 3 clusters each, and it'll burn out, leaving them all with still low ammo.
We need the Splash, jsut to chase people away, damage can stay where it is..... and we need Hives so we dont end up out of ammo after a few seconds |
The Loathing
The Southern Legion RISE of LEGION
49
|
Posted - 2013.05.09 00:17:00 -
[19] - Quote
KA24DERT wrote:Yeah, the weapon changes have changed its role. After much struggling, I'm finding success using the Freedom as a CQC weapon. I just run up on groups of people and hope my buffer holds out till the smoke clears.
I don't think this is the role that was intended, and I seriously doubt the QA that went into validating this new mass driver.
If they want to keep the weapon damage in line with the other nerfs, blah, whatever, fine, but give me back my splash so I can actually suppress people while my squaddies mop up.
The nanohive nerf is just salt in the wound too. Now that I have to spam rounds to even have a chance at killing people, I'm finding myself going through 12 rounds just to get 1-2 kills. I'm getting way too many SMG kills lately.
This!
I am using WAY more rounds against single enemies due to the splash nerf, yet I don't have access to ammo due to the Hive nerf. If I am on empty a Hive BPO won't even give me one complete refill. Yet the high CPU usage of my weapon prevents me from using half decent hives. We are screwed either way we turn to overcome this harsh nerf. I actually find myself committing bullrush suicide just so I can refill my clip. This SHOULD NOT be a viable option! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
581
|
Posted - 2013.05.09 06:58:00 -
[20] - Quote
What happened to weapon balance? I could deal more damage with my Freedom if I hit someone over the head with it. |
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Tiel Syysch
Imperfects Negative-Feedback
761
|
Posted - 2013.05.09 07:09:00 -
[21] - Quote
I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot.
The mass driver before had so much damage output it could kill any suit in the game in a single clip, and its radius made sure you never missed. If it still has the explosive impact knocking people's aim around, then the radius deserved a nerf as well, because that's what allowed you to 1v1 people so easily. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
583
|
Posted - 2013.05.09 07:34:00 -
[22] - Quote
Surprised the AR nerds haven't started trolling. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3759
|
Posted - 2013.05.09 07:40:00 -
[23] - Quote
Mass drivers were pretty balanced last build, this nerf was unnecessary. Mass drivers have substantially less DPS than ARs even with direct hits (do the math), their only strength was their radius, the radius is too small for crowd control AoE right now. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
587
|
Posted - 2013.05.09 08:13:00 -
[24] - Quote
Tiel Syysch wrote:I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot.
The mass driver before had so much damage output it could kill any suit in the game in a single clip, and its radius made sure you never missed. If it still has the explosive impact knocking people's aim around, then the radius deserved a nerf as well, because that's what allowed you to 1v1 people so easily. Assault Rifle can kill someone with 1/4 of a clip, so what's the problem? |
THE GREY CARDINAL
PSU GHOST SYNDICATE
71
|
Posted - 2013.05.09 11:57:00 -
[25] - Quote
Tiel Syysch wrote:I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot. .
Yet funnily enough I have successfully repelled the enemy from entering a room that my squad is hacking, letting not one merc through that doorway via my MD. Sounds like area denial to me. :) |
Smoky The Bear
Intergalactic Cannibus Cartel
37
|
Posted - 2013.05.09 12:33:00 -
[26] - Quote
Thor Odinson42 wrote:I guess all the MD users already quit.
YES ..i did.. |
Smoky The Bear
Intergalactic Cannibus Cartel
37
|
Posted - 2013.05.09 12:37:00 -
[27] - Quote
and furthermore.. Im starting to think that half these trolls are probly CCP employees.. Because if you are using a MD and used it before.. there can be NO doubt the gun is broken.. So All those who are on these threads saying it works just fine..
I say... YOU ARE A LIAR.. and probly have alternative motives..
Way to kill the community.. Ignore / delete post/ use fake trolls all in a desperate attempt to cover the truth of the epic fail this patch was.. |
XXfootnoteXX
DUST University Ivy League
246
|
Posted - 2013.05.09 12:42:00 -
[28] - Quote
Last build I used the MD probably 90+% of the time I played. To me it was balanced perfectly, it was a nitch weapon that was not over powered or underpowered. You did not see everyone running around with them because they were not "I Win" weapons. They were specialty weapons. This build I dropped it and went AR. I can still play with the MD and get kills, but its just not worth it any more. The MD really needs the splash back. Honestly, do we need more AR users? |
Lynn Beck
Tank Bros. DARKSTAR ARMY
55
|
Posted - 2013.05.09 13:18:00 -
[29] - Quote
I found a new way to murder AR's: minmatar Militia light frame with Adv SMG/Adv Scrambler, basic locus, kincat, armor rep. Does WONDERS against proto AR users. |
Still blazn
BLaQ Heavy CORP
6
|
Posted - 2013.05.09 14:15:00 -
[30] - Quote
Lynn Beck wrote:I found a new way to murder AR's: minmatar Militia light frame with Adv SMG/Adv Scrambler, basic locus, kincat, armor rep. Does WONDERS against proto AR users.
Ya there are "other" lame ways to get kills.. Since none of my weapons seem to get kills .. I found a new way
I now get around 15 kills per match by running people over with my jeep.. And its catching on.. So we have Huge mobs of AR's running around.. and all the weapons broke.. You leave me no choice..
this is the direction of the game.. sorry.. but I guess I had to "adapt or die" LOL.. |
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Stormy Geddon
Imperfects Negative-Feedback
43
|
Posted - 2013.05.09 17:11:00 -
[31] - Quote
Tiel Syysch wrote:I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot.
The mass driver before had so much damage output it could kill any suit in the game in a single clip, and its radius made sure you never missed. If it still has the explosive impact knocking people's aim around, then the radius deserved a nerf as well, because that's what allowed you to 1v1 people so easily.
Out of curiosity, what proto primary weapon can't kill some with a single clip? The tactical sniper is the least damage a clip light weapon I know of due to having 3 rounds a clip, but if you're using a proto fit with 2 damage mods you'll put out 750 damage in less than 2 seconds and have a fast reload. A proto MD fit the same way will put out 900 damage a clip, but it will take at least 12 seconds and have the longest reload other than a HMG.
Assaults should run in terror from HMGs and have to take shots from outside the heavies range. Groups should panic to get away from each other when they encounter a MD. Everyone should focus fire if they see a shotgun scout. Logis should support Vehicles should be scary
None of this is the case right now. It's just blobs of ARs melting anything they see for more than .25 seconds. |
Tiel Syysch
Imperfects Negative-Feedback
764
|
Posted - 2013.05.09 17:50:00 -
[32] - Quote
Stormy Geddon wrote:Tiel Syysch wrote:I used it pretty much exclusively last build, and it needed the nerfs it got. The claim that it was "area denial" is total BS. There is no area denial in this game outside of a tank forcing players to avoid the region it's sitting in or nade spamming from a supply depot.
The mass driver before had so much damage output it could kill any suit in the game in a single clip, and its radius made sure you never missed. If it still has the explosive impact knocking people's aim around, then the radius deserved a nerf as well, because that's what allowed you to 1v1 people so easily. Out of curiosity, what proto primary weapon can't kill some with a single clip? The tactical sniper is the least damage a clip light weapon I know of due to having 3 rounds a clip, but if you're using a proto fit with 2 damage mods you'll put out 750 damage in less than 2 seconds and have a fast reload. A proto MD fit the same way will put out 900 damage a clip, but it will take at least 12 seconds and have the longest reload other than a HMG. Assaults should run in terror from HMGs and have to take shots from outside the heavies range. Groups should panic to get away from each other when they encounter a MD. Everyone should focus fire if they see a shotgun scout. Logis should support Vehicles should be scary None of this is the case right now. It's just blobs of ARs melting anything they see for more than .25 seconds.
Well, with everyone claiming it was a "support" weapon, it was way too good in a slayer role. You could get over 1300 splash damage per clip (it's down to about 1000 now), but the problem with that damage output was that it also was hard if not impossible to fight against on the receiving end, because of the smoke effect and explosion impact effect that'd both block your view and throw your aim all over the place. The direct damage on the normal variant was also high enough that you could essentially 2-shot almost anybody that wasn't a hp-tanked proto suit, I'm not sure if that was changed much, been a while since I looked at the old stats.
I ran over a 12 KDR with the mass driver last build (and only "that low" because of the frequent being spawned in a group of reds nonsense). The thing was simply too good. I don't know if the nerfs went too far, but it did need to be brought down, and I had been calling for it since before it was buffed in clip size last build. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.09 18:35:00 -
[33] - Quote
Smoky The Bear wrote:and furthermore.. Im starting to think that half these trolls are probly CCP employees.. Because if you are using a MD and used it before.. there can be NO doubt the gun is broken.. So All those who are on these threads saying it works just fine..
I say... YOU ARE A LIAR.. and probly have alternative motives..
Way to kill the community.. Ignore / delete post/ use fake trolls all in a desperate attempt to cover the truth of the epic fail this patch was..
http://www.youtube.com/watch?v=RucZsGn0W_o
Nope, I'm real. The weapon works fine. I went 11/0 in this video using Freedom as primary. I think I got 2 kills with smg and 1 melee, and that was cuz I ran out of MD rounds and hives. The real problem is lack of supply depots but that's another thread. I'm glad the MD got the nerfs it got. Now I can tell people to STFU when they say the MD takes no skill to use. Plus with friendly fire coming, I don't want to have to pick my shots trying to not hit teammates instead of trying to hit enemy. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
597
|
Posted - 2013.05.09 19:13:00 -
[34] - Quote
MASS DR1V3R wrote:Smoky The Bear wrote:and furthermore.. Im starting to think that half these trolls are probly CCP employees.. Because if you are using a MD and used it before.. there can be NO doubt the gun is broken.. So All those who are on these threads saying it works just fine..
I say... YOU ARE A LIAR.. and probly have alternative motives..
Way to kill the community.. Ignore / delete post/ use fake trolls all in a desperate attempt to cover the truth of the epic fail this patch was.. http://www.youtube.com/watch?v=RucZsGn0W_oNope, I'm real. The weapon works fine. I went 11/0 in this video using Freedom as primary. I think I got 2 kills with smg and 1 melee, and that was cuz I ran out of MD rounds and hives. The real problem is lack of supply depots but that's another thread. I'm glad the MD got the nerfs it got. Now I can tell people to STFU when they say the MD takes no skill to use. Plus with friendly fire coming, I don't want to have to pick my shots trying to not hit teammates instead of trying to hit enemy. It's not just about getting kills with it, the MD's purpose got nerfed. I was the guy in my squad that would herd the enemy or contain them at choke points long enough for scouts to flank and heavies to get close enough to unload. Or in most cases run the enemy away so I can get to a downed teammate. I wouldn't get more than 4-5 kills a game on average but I was the squad MVP for my contributions. Now, people shrug off the damage and gun for you. I get more kills since the terrain bug is gone but I'd trade those extra kills any day of the week for the tactical and utility uses the MD once had. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.09 19:16:00 -
[35] - Quote
Cosgar wrote:MASS DR1V3R wrote:Smoky The Bear wrote:and furthermore.. Im starting to think that half these trolls are probly CCP employees.. Because if you are using a MD and used it before.. there can be NO doubt the gun is broken.. So All those who are on these threads saying it works just fine..
I say... YOU ARE A LIAR.. and probly have alternative motives..
Way to kill the community.. Ignore / delete post/ use fake trolls all in a desperate attempt to cover the truth of the epic fail this patch was.. http://www.youtube.com/watch?v=RucZsGn0W_oNope, I'm real. The weapon works fine. I went 11/0 in this video using Freedom as primary. I think I got 2 kills with smg and 1 melee, and that was cuz I ran out of MD rounds and hives. The real problem is lack of supply depots but that's another thread. I'm glad the MD got the nerfs it got. Now I can tell people to STFU when they say the MD takes no skill to use. Plus with friendly fire coming, I don't want to have to pick my shots trying to not hit teammates instead of trying to hit enemy. It's not just about getting kills with it, the MD's purpose got nerfed. I was the guy in my squad that would herd the enemy or contain them at choke points long enough for scouts to flank and heavies to get close enough to unload. Or in most cases run the enemy away so I can get to a downed teammate. I wouldn't get more than 4-5 kills a game on average but I was the squad MVP for my contributions. Now, people shrug off the damage and gun for you. I get more kills since the terrain bug is gone but I'd trade those extra kills any day of the week for the tactical and utility uses the MD once had.
Okay, I'll give you that. It doesn't work as well for area denial. However, most of you are stating the MD is unusable. That's just not the case. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
598
|
Posted - 2013.05.09 19:26:00 -
[36] - Quote
I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.09 19:56:00 -
[37] - Quote
Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war.
Well I'm sure they nerfed the blast radius of the MD because of a few things:
1. All the AR cryhards were getting killed by it too much.
2. Everyone was saying that it takes no skill to use. Now, that is no longer the case.
3. PC is going to have friendly fire on. Smaller blast radius means that the rounds hit the enemy and not your team (if you're good). |
KA24DERT
Not Guilty EoN.
29
|
Posted - 2013.05.09 20:15:00 -
[38] - Quote
Tiel Syysch wrote: Well, with everyone claiming it was a "support" weapon, it was way too good in a slayer role. You could get over 1300 splash damage per clip (it's down to about 1000 now)...
If you're talking numbers, let's talk context.
Damage Per Clip Freedom: 1452 Direct, 693 Splash Duvolle: 2046
DPS Freedom: 242 Direct, 115.5 Splash Duvolle: 426
Even if you only look at Direct damage, the weapon is inferior to the Duvolle. But taking a more realistic view that most hits are splash, yes, the Mass Driver is a support weapon. Giving it back the splash radius it had won't change that. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
599
|
Posted - 2013.05.09 20:20:00 -
[39] - Quote
MASS DR1V3R wrote:Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war. Well I'm sure they nerfed the blast radius of the MD because of a few things: 1. All the AR cryhards were getting killed by it too much. 2. Everyone was saying that it takes no skill to use. Now, that is no longer the case. 3. PC is going to have friendly fire on. Smaller blast radius means that the rounds hit the enemy and not your team (if you're good). 1. AR cryhards are going to cry no matter what. They're QQing for a logi nerf now.
2. Refer to point 1. Or convince them to try it themselves. Not as easy as it looks and has enough weaknesses to make it balanced.
3. They should have found a way to compensate if that was an issue. Like nerf the standard's radius and the assaults's damage. Or, better yet, change the breach so we'd want to use that instead. |
The Loathing
The Southern Legion RISE of LEGION
53
|
Posted - 2013.05.10 12:22:00 -
[40] - Quote
Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war.
Yep.
It's the developers' prerogative to nerf whatever they want. But it's their responsibility to inform the users as to why they nerfed it.
Can we PLEASE get a comment on this CCP? |
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Thor Odinson42
Planetary Response Organization
195
|
Posted - 2013.05.10 14:17:00 -
[41] - Quote
I haven't played since they gave a buff to all weapons or whatever they did. I'd much rather buff the splash a bit. Anybody tried it yet? |
Still blazn
BLaQ Heavy CORP
11
|
Posted - 2013.05.10 15:15:00 -
[42] - Quote
MASS DR1V3R wrote:Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war. Well I'm sure they nerfed the blast radius of the MD because of a few things: 1. All the AR cryhards were getting killed by it too much. 2. Everyone was saying that it takes no skill to use. Now, that is no longer the case. 3. PC is going to have friendly fire on. Smaller blast radius means that the rounds hit the enemy and not your team (if you're good).
Wow you think because you named yourself Mass DRiver we should listen to you? Ive played against you MANY times in Pub matches and I ALWAYS PWND you BY FAR.. You are such a sellout.. NOw the gun actually takes skill? are freakin kidding me? IT HAS 6 rounds in the clip with a total of only 20 shots.. and you have to be fully maxed out if you think your gonna reload faster ..
You cant even tell where your damn grenades are landing and NEITHER can the enemy.. THERE IS NO PUSHBACK Or AREA DENIAL.. and telling 1 stupid story about how people got scared and you protected your heavy is just nonsense..
YOu only have to look at the server numbers and the overall kiddie version of AR514 that is now running , to see that PEOPLE HAVE VOTED WITH THEIR FEEET.. If you actually play the game its not a rumor.. there are NOTHING left cept AR's on the field..
ANd yet here you are, degrading and making stupid comments about the gun you supposedly use, in a desperat attempt to make people think you were actually good with that weapon.. and Im just bitchin cuz I cant AIM right? lol..
Basicly YOU SUCK WITH A MD.. and YOUR lies about how it works just fine are annoying.. I have no idea why you would be posting against a MD thread, and I dont really care what you motivations are.. (probly attention?) LIKE EVERYBODY LISTEN TO ME IM NAMED MASS DRIVER.. And IM REALLY GOOD :) .. lols
Ur a TOOOL.. and people should know that your full of it.. |
Buster Friently
Rosen Association
383
|
Posted - 2013.05.10 15:22:00 -
[43] - Quote
The MD has only 18 rounds total not counting skills or the assault variants. |
Still blazn
BLaQ Heavy CORP
11
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Posted - 2013.05.10 15:23:00 -
[44] - Quote
obviously you werent fully speccd.. 6/20 is the loadoat when you reach top of the line ... |
semperfi1999
Internal Error. Negative-Feedback
429
|
Posted - 2013.05.10 18:13:00 -
[45] - Quote
TBH the mass driver needed some kind of change as it was crazy last build if you knew how to build it correctly. Tiel (one of our imperfects) went with mass driver and he could 2 shot with splash dmg any standard and adv A type suit. He could even 1 shot adv heavies if he got a direct hit. I would watch him go to the bowl and if the enemies are all on the bown fighting he could empty the entire bowl by himself in 1 clip. Yea.......it was too crazy before. They nerfed the explosive radius. I think this is a good compromise rather than limiting your rounds in a mag back to 4 (I think thats what it was previously). |
Deluxe Edition
TeamPlayers EoN.
158
|
Posted - 2013.05.10 18:21:00 -
[46] - Quote
you guys must be talking damage to shield players because against armor mass drivers even with splash hit for around 300-600 dmg a shot. Hitting almost as hard as grenades with the basic mass driver. Give a mass driver radius and they will easly be able to erase squads at a time. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
16
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Posted - 2013.05.10 18:25:00 -
[47] - Quote
Still blazn wrote:MASS DR1V3R wrote:Cosgar wrote:I just wish we can get some info from Remnant or Wolfman on why such a drastic change or their perspective on how the weapon should be used. Not just the MD, but every weapon that suffered a nerf. Weapon variety created healthy counter play while giving both people on opposing ends of a weapon those meaningful choices to make and forced everyone to use their heads. Now after everything got nerfed, it's just another AR orgy with the TAR a cut above the rest. We need an arms race instead of a nerf war. Well I'm sure they nerfed the blast radius of the MD because of a few things: 1. All the AR cryhards were getting killed by it too much. 2. Everyone was saying that it takes no skill to use. Now, that is no longer the case. 3. PC is going to have friendly fire on. Smaller blast radius means that the rounds hit the enemy and not your team (if you're good). Wow you think because you named yourself Mass DRiver we should listen to you? Ive played against you MANY times in Pub matches and I PWND you each and every time.. You do NOT represent MY GUN.. You are a sellout.. NOw the gun actually takes skill? are your freakin kidding me? IT HAS 6 rounds in the clip with a total of only 20 shots.. and you have to be fully maxed out if you think your gonna reload faster .. You cant even tell where your damn grenades are landing and NEITHER can the enemy.. THERE IS NO PUSHBACK Or AREA DENIAL.. if you do manage to hit them, the damage is laughable.. and telling 1 stupid story about how people got scared and you protected your heavy is just nonsense.. YOu only have to look at the server numbers and the overall kiddie version of AR514 that is now running , to see that PEOPLE HAVE VOTED WITH THEIR FEEET.. If you actually play the game its not a rumor.. there are NOTHING left cept AR's on the field.. ANd yet here you are, degrading and making stupid comments about the gun you supposedly use, in a desperat attempt to make people think you were actually good with that weapon.. and Im just bitchin cuz I cant AIM right? lol.. Basicly YOU SUCK WITH A MD.. and YOUR lies about how it works just fine are annoying.. I have no idea why you would be posting against a MD thread, and I dont really care what you motivations are.. (probly attention?) LIKE EVERYBODY LISTEN TO ME IM NAMED MASS DRIVER.. And IM REALLY GOOD :) .. lols Ur a TOOOL.. and people should know that your full of it..
Way to have an actual argument there. If all you know how to do in order to argue is spout off ad hominems, then you should know that you're doing it wrong. I mean I could sit here and call you a stupid kid or lament the fact that your douchebag mother ever pooped you out, but I'm not.
People were running mainly ARs the last build as well. I haven't seen a change in the number of ARs running besides the fact that a lot of the heavies went to ARs instead.
Maybe you played against me and maybe you didn't. I don't recognize your name. Last build I got tired of playing MD all the time so for the last month I ran ARs on a Dragonfly or an HMG Heavy almost exclusively just to get the feel for them. Now that the MD takes skill to use, I use it again. I don't hear anyone calling it a "noob tube" anymore.
I don't have to prove anything to you. I don't even know who you are. The only people I care about impressing are my corp and alliance mates. They know how good I am with the weapon. I went 26/9 last night with the Freedom against some alliance mates, and I'm sure they are happy I'm on their side. And besides, I emailed CCP and asked to change my name. They said no because my character was over a month old. Oh well. |
Deluxe Edition
TeamPlayers EoN.
158
|
Posted - 2013.05.10 18:32:00 -
[48] - Quote
I just want to point out that in the last build the only reason the mass driver was area denial was because it was OP. A single mass driver in a high spot with a nanohive could wipe out entire squads easily as they tried to take points. I'm talking 4 or 5 shots kille 4-5 people as they try to hack a point or make a push. In objective based games a large aoe weapon that does large amounts of damage is OP. Furthermore the weapon you choose is one that does large amounts of damage to armor but very little to shields, so either team your MD up with flux grenades or partner up with a laser rifle player and watch what you can do!
A MD team with a LR with good communication skills is an extremely deadly combination. |
KA24DERT
Not Guilty EoN.
29
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Posted - 2013.05.10 18:45:00 -
[49] - Quote
semperfi1999 wrote:TBH the mass driver needed some kind of change as it was crazy last build if you knew how to build it correctly. Tiel (one of our imperfects) went with mass driver and he could 2 shot with splash dmg any standard and adv A type suit. He could even 1 shot adv heavies if he got a direct hit. I would watch him go to the bowl and if the enemies are all on the bown fighting he could empty the entire bowl by himself in 1 clip. Yea.......it was too crazy before. They nerfed the explosive radius. I think this is a good compromise rather than limiting your rounds in a mag back to 4 (I think thats what it was previously).
There's alot of missing information in your post, but if I strip away some of the variables, here is how your scenario plays out:
"he could 2 shot with splash dmg any standard and adv A type suit."
A series total hp: 300 Freedom Splash Damage: 138.0 HP
This would require 3 shots if the A series had no armor or shield enhancements, about 3 seconds total.
If we do the exercise with the Duvolle, the A series melts in less than 1 second. Duvolle FPS = 426.25, Freedom FPS = 138
If the Duvolle user "can't aim" like us n00b t00b users, and misses half of his shots, then it's 1.5 seconds.
" He could even 1 shot adv heavies if he got a direct hit."
A series heavy total hp: 750 Freedom Direct Damage: 270 HP
Only variables I can think of is he he had a rack full of damage mods, and if and MD can cause headshot damage. Otherwise It probably wasn't an advanced heavy.
"I would watch him go to the bowl and if the enemies are all on the bown fighting he could empty the entire bowl by himself in 1 clip"
This is likely if he started out with a Flux. And it is how the scenario SHOULD play out if a great player (an imperfect, no less), approaches a clustered group of enemies. Working As Designed.
It's easy to rage at the MD until you compare it with other weapons. The weapon was fine. |
Tiel Syysch
Imperfects Negative-Feedback
766
|
Posted - 2013.05.10 18:54:00 -
[50] - Quote
KA24DERT wrote: Only variables I can think of is he he had a rack full of damage mods, and if and MD can cause headshot damage.
I did, and it can. The fit I had with the skills I had did roughly 430/220 direct/splash per shot, before vs armor bonus and headshot bonus. |
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Kwik Draw
Traitors Function
9
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Posted - 2013.05.15 21:24:00 -
[51] - Quote
Tiel Syysch wrote:KA24DERT wrote: Only variables I can think of is he he had a rack full of damage mods, and if and MD can cause headshot damage.
I did, and it can. The fit I had with the skills I had did roughly 430/220 direct/splash per shot, before vs armor bonus and headshot bonus. i think they should deff upgrade the damage and blast radius, but only let like 4 fit in a clip. |
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