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Ric Barlom
On The Brink CRONOS.
69
|
Posted - 2013.05.08 14:01:00 -
[1] - Quote
Hello everyone! Let me just start of by saying that I've been a Gallente scout now for a long time and if you guys don't know it yet, the Gallente scout gets a big bonus to scan radius and scan profile reduction. We also have 4 slots to increase those advantages further if we choose to. Now I have a scan radius of 20 meters without any modules, combined with an advanced precision enhancer in my high slot and here's the point I'd like to make, guys:
-I don't think passive scanning mechanics work at the moment
I doubt most people have profile dampeners fitted, and my radar doesn't pick anyone's signal unless I can actually see them on my screen. Is this intended? Now I can see all the enemy equipment very easily, I don't know if everyone can see them or if it's just cause of my scan radius and precision. Now I do understand that this issue might sound like a minor issue for most people as passive scanning doesn't really concern them but for all of us Gallente scouts it's a critical thing, guys. It's our competitive advantage. And I don't think that competitive advantage works at all.
On top of that I still don't know all the factors that affect whether my radar picks up signals of enemies or not. I also can't see my scanning and profile related stats of my specific fittings with the modules attached to them. What I'm trying to say here, guys, is that we scouts don't make a lot of noise here in the forums and we aren't that many but I really hope you guys at CCP know this and take scanning as seriously as you take all the other aspects of the game. Here's what I'd like to see:
-I would like to know exactly how the passive scanning mechanics work: Does sprinting/moving/jumping affect scan profile? How about shooting? Do walls dampen the profile? I want to be 100% sure of all the different factors without a shadow of a doubt. At the moment there's nowhere in game where I could read about this. I don't think there are anything about it even on the forums from a reliable source (please let me know if you've got info on these things).
-I would like to be able to see my fittings scan profile, scan precision and scan radius on the fitting stats.
-Please fix it. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
166
|
Posted - 2013.05.08 14:06:00 -
[2] - Quote
Remember that to be able to "see" someone on your radar, your scan precision must be lower than their signature profile while they are within range of your scan radius.
If anyone of these should be no with tolerance, then the littel scout sneaks up on you and knifes you in the back. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
274
|
Posted - 2013.05.08 14:10:00 -
[3] - Quote
CCP Wolfman talked about scanning mechanics a bit someplace, unfortunately I can't find the link ATM. The gist of it was that movement & shooting did nothing to raise your profile. But that was for last build, and I don't know if that's changed since then.
+1 for seeing scan stats affected in fitting, always seemed weird that you can see the effect of other mods or passive skills there but not the scan-related ones. |
Ric Barlom
On The Brink CRONOS.
70
|
Posted - 2013.05.08 14:10:00 -
[4] - Quote
Kazeno Rannaa wrote:Remember that to be able to "see" someone on your radar, your scan precision must be lower than their signature profile while they are within range of your scan radius.
If anyone of these should be no with tolerance, then the littel scout sneaks up on you and knifes you in the back. Exactly, right man! Now I've got my scout suits already boosted scan precision combined with my advanced precision enhancer and I still cannot pick up anyone in my radar unless I have a direct visual on them. I think there's a problem. |
Kazio De Vihura
Rave Technologies Inc. C0VEN
16
|
Posted - 2013.05.08 14:52:00 -
[5] - Quote
Ric Barlom wrote:Kazeno Rannaa wrote:Remember that to be able to "see" someone on your radar, your scan precision must be lower than their signature profile while they are within range of your scan radius.
If anyone of these should be no with tolerance, then the littel scout sneaks up on you and knifes you in the back. Exactly, right man! Now I've got my scout suits already boosted scan precision combined with my advanced precision enhancer and I still cannot pick up anyone in my radar unless I have a direct visual on them. I think there's a problem. They nerf scan range to 5m .... |
Sylwester Dziewiecki
BetaMax. CRONOS.
57
|
Posted - 2013.05.08 15:07:00 -
[6] - Quote
Ric Barlom wrote: -I would like to know exactly how the passive scanning mechanics work: Does sprinting/moving/jumping affect scan profile? How about shooting?
No, crouching also not affect your signature. Weapons doesn't have signatur at all.
Ric Barlom wrote: Do walls dampen the profile? Yes, and structures from this build lower your signature as well, but If you are standing at corner of the building someone may "pick you up" on his radar if he doesn't see you.
I don't know do deployed equipment have some signature in this build. But it can be picked be active scanner, so probably yes.
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Ric Barlom
On The Brink CRONOS.
70
|
Posted - 2013.05.08 15:18:00 -
[7] - Quote
Kazio De Vihura wrote:Ric Barlom wrote:Kazeno Rannaa wrote:Remember that to be able to "see" someone on your radar, your scan precision must be lower than their signature profile while they are within range of your scan radius.
If anyone of these should be no with tolerance, then the littel scout sneaks up on you and knifes you in the back. Exactly, right man! Now I've got my scout suits already boosted scan precision combined with my advanced precision enhancer and I still cannot pick up anyone in my radar unless I have a direct visual on them. I think there's a problem. They nerf scan range to 5m .... In fact, bro, it's 10 meters. With a gallente scout and proper skills maxed you can get it up to 20 meters without any modules used, like I have. |
Ric Barlom
On The Brink CRONOS.
70
|
Posted - 2013.05.08 17:01:00 -
[8] - Quote
Sylwester Dziewiecki wrote:Ric Barlom wrote: -I would like to know exactly how the passive scanning mechanics work: Does sprinting/moving/jumping affect scan profile? How about shooting?
No, crouching also not affect your signature. Weapons doesn't have signatur at all. Ric Barlom wrote: Do walls dampen the profile? Yes, and structures from this build lower your signature as well, but If you are standing at corner of the building someone may "pick you up" on his radar if he doesn't see you. I don't know do deployed equipment have some signature in this build. But it can be picked be active scanner, so probably yes. PS what Spacetits CDXX said Can I ask you where you got this information? I mean, yeah, if I have a visual on the enemy they light up like a christmas tree on my radar (you don't need to have high scanning precision for that) but if I can't actually see them on my screen, then my radar doesn't even pick up a militia assault and as I said I'm a scout with precision skills and advanced precision enhancer. |
Marc Rime
Zumari Force Projection Caldari State
64
|
Posted - 2013.05.08 17:28:00 -
[9] - Quote
Maxed skills, complex range module on a light suit.
Nothing on the scanner and then someone kills me at point blank range. Seems broken. |
Ric Barlom
On The Brink CRONOS.
70
|
Posted - 2013.05.08 18:17:00 -
[10] - Quote
Marc Rime wrote:Maxed skills, complex range module on a light suit.
Nothing on the scanner and then someone kills me at point blank range. Seems broken. Thanks for the feedback, bro. And, guys, if you're out there playing a scout with some scanning skills/modules please share your experiences. We're not that many out there but I hope someone's looking at this issue because, either things are not working as intended or it's just a very weak style of playing the game at the moment. |
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Emerald Bellerophon
Nenikekamen
2
|
Posted - 2013.05.08 20:45:00 -
[11] - Quote
I tried out the 'Hunter Scout' featured fit, and really enjoyed it, so I made scanning scouts a cornerstone of what I did in Chromosome, then specced into scout suits first for Uprising.
This definitely doesn't work as well as it used to. The first thing is that the scan radius has been leveled across all dropsuits; it used to be higher for scouts than any other, but now all the suits I look at have their radius set to 10m. If I remember, for the old scouts, it was 25m, before adding modules, and even militia modules/fits showed a noticeable improvement in sensor strength. The role bonus now does not make up for the difference, and unlike before, I pretty much only sight my targets visually rather than following them on radar.
Once upon a time, I used to be able to stalk people with this setup... using radar to see which way enemies were facing and going and staying out of sight until I attack, at the risk of having my wimpy scout suit knocked over once I did. Now I pretty much can't do that at all and the fun has been sucked out of this style of gameplay, indo which I'd sunk lots of SP. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
65
|
Posted - 2013.05.08 20:56:00 -
[12] - Quote
yep, i spent some SP in scanning and profile dampening and it seem it's broken. |
Ric Barlom
On The Brink CRONOS.
72
|
Posted - 2013.05.08 21:41:00 -
[13] - Quote
Emerald Bellerophon wrote:I tried out the 'Hunter Scout' featured fit, and really enjoyed it, so I made scanning scouts a cornerstone of what I did in Chromosome, then specced into scout suits first for Uprising.
This definitely doesn't work as well as it used to. The first thing is that the scan radius has been leveled across all dropsuits; it used to be higher for scouts than any other, but now all the suits I look at have their radius set to 10m. If I remember, for the old scouts, it was 25m before adding modules, and even militia modules/fits caused a noticeable improvement in sensor strength. The role bonus now does not make up for the difference, and unlike before, I pretty much only sight my targets visually rather than following them on radar.
Once upon a time, I used to be able to stalk people with this setup... using radar to see which way enemies were facing and going and staying out of sight until I attack, at the risk of having my wimpy scout suit knocked over once I tried. I'd also be able to hang back from a group of teammates and highlight groups of enemies for them to attack. Now I pretty much can't do that at all and the fun has been sucked out of this style of gameplay, into which I'd sunk lots of SP. And this is exactly why it's such a big deal for us scouts, man. I mean our biggest advantages are the scanning stuff and the speed. Being a gallente scout without working passive scanning is like a Caldari assault who's shields don't work properly. I mean we can't go toe to toe with assaults but now we are forced to roll the dice cause we can't rely on the radar like we used to.
And let me add that if you spend a lot of skills, and use some modules you can get the scan radius of well over 20 meters which isn't too bad. The problem is that it doesn't seem to work properly. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
65
|
Posted - 2013.05.08 23:46:00 -
[14] - Quote
unfortunately the list of things that does not work in uprising is very huge. But now you can use nova knives properly |
ladwar
Dead Six Initiative Lokun Listamenn
354
|
Posted - 2013.05.09 00:03:00 -
[15] - Quote
Ric Barlom wrote:Kazio De Vihura wrote:Ric Barlom wrote:Kazeno Rannaa wrote:Remember that to be able to "see" someone on your radar, your scan precision must be lower than their signature profile while they are within range of your scan radius.
If anyone of these should be no with tolerance, then the littel scout sneaks up on you and knifes you in the back. Exactly, right man! Now I've got my scout suits already boosted scan precision combined with my advanced precision enhancer and I still cannot pick up anyone in my radar unless I have a direct visual on them. I think there's a problem. They nerf scan range to 5m .... In fact, bro, it's 10 meters. With a gallente scout and proper skills maxed you can get it up to 20 meters without any modules used, like I have. the scouts base before skills was 25m, hell every other suits ranges was 15m... so its been nerf pretty hard. best to go pick up a active scanner if you want to have any kindof radar. |
Delirium Inferno
Edoras Corporation
160
|
Posted - 2013.05.09 00:07:00 -
[16] - Quote
I played scout in Chromosome and I believe it only scans what is in the "cone" directly in front of you, as portrayed on your radar. And the scanner appeared to work in pulses. So it sends out a pulse and if you pick someone up they lightly appear as a blimp for a split second, then fade away until the next pulse.
Now I may have been seeing things or whatever, but that is at least how it appeared to work for me last build. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
275
|
Posted - 2013.05.09 00:58:00 -
[17] - Quote
Sorry for forum spam but let me plug my other feedback thread here, I'd like to see more input from dedicated scouts, even if you think it's a bad idea/needs tweaked/whatever. |
Ric Barlom
On The Brink CRONOS.
77
|
Posted - 2013.05.09 11:37:00 -
[18] - Quote
Delirium Inferno wrote:I played scout in Chromosome and I believe it only scans what is in the "cone" directly in front of you, as portrayed on your radar. And the scanner appeared to work in pulses. So it sends out a pulse and if you pick someone up they lightly appear as a blimp for a split second, then fade away until the next pulse.
Now I may have been seeing things or whatever, but that is at least how it appeared to work for me last build. Yeah man I know exactly what you're saying that in the last build it seemed like the radar only picked up guys on the "cone" area. This build however, I don't think my radar picks up anyone, anywhere, unless I have a direct visual on them. |
Guinevere Bravo
SVER True Blood Unclaimed.
182
|
Posted - 2013.05.09 13:05:00 -
[19] - Quote
Well my logi proto suit seems to pick people up in buildings and such.
So either you need to upgrade your suit or skills.
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Marc Rime
Zumari Force Projection Caldari State
65
|
Posted - 2013.05.09 14:20:00 -
[20] - Quote
Delirium Inferno wrote:I played scout in Chromosome and I believe it only scans what is in the "cone" directly in front of you, as portrayed on your radar. And the scanner appeared to work in pulses. True, it seemed to be more effective in that direction, but with maxed skills I used to pick up people beside and even behind me if they got close enough -- even scouts if they hadn't skilled for stealth. Now I get no warning even when there are 3+ mediums breathing down my neck and I doubt *everybody* are wearing profile dampeners (also dropsuit command no longer lowers scan profile so they should be easier to detect now). |
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Appia Vibbia
Opus Arcana Orion Empire
21
|
Posted - 2013.05.09 15:44:00 -
[21] - Quote
Appia's Skills: Profile Dampening 5, Precision Enhancement 5, Range Amplification 5, Gallente Scout 5. . . on a 10m base scan range becomes a scan radius of 20m. 2 complex range amplifiers increase that to 29m (50%+50%+45%+45%) or more if calculating points works differently. 45 dB Sig Radius. Scout and Dampening get it down to 30 (rounding up). 2 Complex Profile Dampeners get it to 7 (rounding up). (-10%-25%-25%-25%) Scan Precision of 45 dB. 10% from skill. so 41, 20% from 1 complex precision enhancer becomes 32.
So by this, The only people can can pick up my suits would be someone invested in precision with 4 precision enhancers... or Line of Sight.
The new Active Scanners are cool. they straight-out tell you the 3 most important things: Range, Precision, and Angle. We can calculate our range and precision, but they have never released the passive scanner's angle. it should be 360-¦ and less than 120-¦ means it isn't helping.
So the basic Active scanner can't find Light frames. much like heavies, logis and Assaults. the ADV scanners have a precision of 36... still can't see me. The prototypes have a 28, with the most expensive at 15... none of those can find me.
Yet somehow, I was playing a skirmish and a heavy found me. I was watching him, making sure I was always to his backside or at the very least behind cover. He hunted me down like he knew exactly where I was, no dumb luck involved, he knew exactly where to go.
The new "enhanced graphics" took away my ability to snipe. It took away my ability to find targets, light them up with the SR and give tactical advice to my team. The messed up controls and input-lag have made it impossible for me to use my scrambler pistols effectively... So I'm out in the game reduced to 2 Toxin SMGs (because I spec'd into Scanning, Scout, SR, and Scrambler Pistol), with the goal of running around and hacking things in OMS/Skirmish, and taking out any campers as I cause hit-detection problems by jumping around or circling people faster than they can track (which, to be fair, I can't keep up with 100/100 sensitivity either) |
Ric Barlom
On The Brink CRONOS.
78
|
Posted - 2013.05.09 16:12:00 -
[22] - Quote
Appia Vibbia wrote:Appia's Skills: Profile Dampening 5, Precision Enhancement 5, Range Amplification 5, Gallente Scout 5. . . on a 10m base scan range becomes a scan radius of 20m. 2 complex range amplifiers increase that to 29m (50%+50%+45%+45%) or more if calculating points works differently. 45 dB Sig Radius. Scout and Dampening get it down to 30 (rounding up). 2 Complex Profile Dampeners get it to 7 (rounding up). (-10%-25%-25%-25%) Scan Precision of 45 dB. 10% from skill. so 41, 20% from 1 complex precision enhancer becomes 32.
So by this, The only people can can pick up my suits would be someone invested in precision with 4 precision enhancers... or Line of Sight.
The new Active Scanners are cool. they straight-out tell you the 3 most important things: Range, Precision, and Angle. We can calculate our range and precision, but they have never released the passive scanner's angle. it should be 360-¦ and less than 120-¦ means it isn't helping.
So the basic Active scanner can't find Light frames. much like heavies, logis and Assaults. the ADV scanners have a precision of 36... still can't see me. The prototypes have a 28, with the most expensive at 15... none of those can find me.
Yet somehow, I was playing a skirmish and a heavy found me. I was watching him, making sure I was always to his backside or at the very least behind cover. He hunted me down like he knew exactly where I was, no dumb luck involved, he knew exactly where to go.
The new "enhanced graphics" took away my ability to snipe. It took away my ability to find targets, light them up with the SR and give tactical advice to my team. The messed up controls and input-lag have made it impossible for me to use my scrambler pistols effectively... So I'm out in the game reduced to 2 Toxin SMGs (because I spec'd into Scanning, Scout, SR, and Scrambler Pistol), with the goal of running around and hacking things in OMS/Skirmish, and taking out any campers as I cause hit-detection problems by jumping around or circling people faster than they can track (which, to be fair, I can't keep up with 100/100 sensitivity either) Thanks for the feedback, bro, and let me be the first one to tell you that I feel your pain. I've also invested into pretty much all of those scanning related skills and that's a lot of skill points right there and it seems like there's a lot of problems with this mechanic. Now let me ask you a question: Can you detect people with your radar, inside your radius, behind walls or hills if you, or someone else, don't have a direct visual on them? Because I can't, and I know my precision is lower than their profile. |
Ric Barlom
On The Brink CRONOS.
78
|
Posted - 2013.05.09 16:15:00 -
[23] - Quote
Guinevere Bravo wrote:Well my logi proto suit seems to pick people up in buildings and such.
So either you need to upgrade your suit or skills.
Thanks for the feedback, man, and let me ask you a few questions just to clarify things out. First of all you're talking about passive scanning, right? Not active. Also are you sure that when you have detected those people through walls that no one else is looking at them? I'd also like to know what kind of skills/modules you have that are related to scanning. Thanks man. |
Ric Barlom
On The Brink CRONOS.
78
|
Posted - 2013.05.09 16:18:00 -
[24] - Quote
Marc Rime wrote:Delirium Inferno wrote:I played scout in Chromosome and I believe it only scans what is in the "cone" directly in front of you, as portrayed on your radar. And the scanner appeared to work in pulses. True, it seemed to be more effective in that direction, but with maxed skills I used to pick up people beside and even behind me if they got close enough -- even scouts if they hadn't skilled for stealth. Now I get no warning even when there are 3+ mediums breathing down my neck and I doubt *everybody* are wearing profile dampeners (also dropsuit command no longer lowers scan profile so they should be easier to detect now). Hey, Marc, I know how you feel. I have no clue if someone's behind me, but I also have no clue if someone's behind a wall just a few meters away from me and directly in front of me. You mentioned that you cannot detect anyone that's outside of the "cone", well let me ask you this: Can you detect people who are inside of the cone but hidden behind something? |
Marc Rime
Zumari Force Projection Caldari State
65
|
Posted - 2013.05.09 21:49:00 -
[25] - Quote
Ric Barlom wrote:Hey, Marc, I know how you feel. I have no clue if someone's behind me, but I also have no clue if someone's behind a wall just a few meters away from me and directly in front of me. You mentioned that you cannot detect anyone that's outside of the "cone", well let me ask you this: Can you detect people who are inside of the cone but hidden behind something? Couldn't really say with the gimped range we have now. I know it has failed to pick up enemies until I turned a corner and found myself face to face with them (again, not other scouts). They *should* have been within my scanner range before I saw them, and unless the scanner angle is extremely narrow they should have been within the scanner field too.
Also, it's not like I know for certain that the scanner really was more efficient in the direction you were facing back in Chromosome, or how wide the angle was if that was the case... or what, other than the range, was changed in Uprising :P.
Sometimes enemies have (briefly) remained visible on the scanner even after they've moved behind cover. No idea if it was because someone else on my team had them in their LoS for a second or two longer, the scanner was just laggy or if it was actually tracking them until they got out of its very limited range... |
Ric Barlom
On The Brink CRONOS.
80
|
Posted - 2013.05.10 10:54:00 -
[26] - Quote
Marc Rime wrote:Ric Barlom wrote:Hey, Marc, I know how you feel. I have no clue if someone's behind me, but I also have no clue if someone's behind a wall just a few meters away from me and directly in front of me. You mentioned that you cannot detect anyone that's outside of the "cone", well let me ask you this: Can you detect people who are inside of the cone but hidden behind something? Couldn't really say with the gimped range we have now. I know it has failed to pick up enemies until I turned a corner and found myself face to face with them (again, not other scouts). They *should* have been within my scanner range before I saw them, and unless the scanner angle is extremely narrow they should have been within the scanner field too. Also, it's not like I know for certain that the scanner really was more efficient in the direction you were facing back in Chromosome, or how wide the angle was if that was the case... or what, other than the range, was changed in Uprising :P. Sometimes enemies have (briefly) remained visible on the scanner even after they've moved behind cover. No idea if it was because someone else on my team had them in their LoS for a second or two longer, the scanner was just laggy or if it was actually tracking them until they got out of its very limited range... So seems like it's not working for you either. I can tell you that I've got 20+ meter radius and I still can't pick anything in my radar. Often times I turn a corner and I see 3 guys right in front of me well inside that 20 meter radius, none of them wearing scout suits or even high level suits so I should be able to detect them.
Then again most of us don't really know exactly how the scanning mechanics should work so that's another problem. I'd appreciate someone from CCP comment on this whole scanning thing. Is this an issue you guys are aware of? Or are we just doing it wrong? |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
|
Posted - 2013.05.10 11:09:00 -
[27] - Quote
Passive scans seems broken.
I've skilled it to no apparent effect. Same thing happened here, No matter if i have precision mods and distance mods just for the hell of testing the mechanic it just doesn't pick people up how it's supposed to.
CCP should look into it.
It's no about precision or scan radius it just ain't working till you get shot. |
Cyzad4
Blackfish Corp.
1
|
Posted - 2013.05.10 12:45:00 -
[28] - Quote
I use advanced dampeners and enhancers, and yeah scanning is a mess. Been a few times when I've seen guys at maybe 200 yds and still no marker on them. I put up the "scan range" or whatever it's called and that seemed to help but... |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
280
|
Posted - 2013.05.10 17:47:00 -
[29] - Quote
Experimented some more with the active scanners today. My conclusion was that active scanners are also broken. Even though they will light all reds up temporarily, the markers usually go away within a second if no blues are looking directly at them. Certainly you do not get the 5-8 seconds of target spotting time claimed in the item description. I assume this is probably the same issue or a closely related one. |
Ric Barlom
On The Brink CRONOS.
82
|
Posted - 2013.05.11 17:05:00 -
[30] - Quote
So I've been running some more testing, trying out crazy scan fittings and stuff and I still can't see to pick up ANYONE in my radar with my passive scanners. The problem is that it's kind of hard thing to test, guys, but at this point I definitely think there's some kind of bug involved here. Again, CCP, some reply would be appreciated.
As a side note, I've been talking with some people and some of them tell me that their passive scanners work just fine so I don't know what's going on. They were both minmataar scouts. Anyone else who has some positive or negative experiences with the passive scanners? |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
71
|
Posted - 2013.05.11 17:46:00 -
[31] - Quote
idk, i'm not a scout, but i spent some points on passive scanning, i can see drop uplinks from miles but it seems that everybody can see them, surely the passive scanning is not working on the mini map, does it work on the screen ? I can't believe everybody have spent points on damping.... |
Appia Vibbia
Opus Arcana Orion Empire
28
|
Posted - 2013.05.11 17:53:00 -
[32] - Quote
Ric Barlom wrote:Appia Vibbia wrote: blah blah blah, Appia talks a lot. Thanks for the feedback, and let me be the first one to tell you that I feel your pain. I've also invested into pretty much all of those scanning related skills and that's a lot of skill points right there and it seems like there's a lot of problems with this mechanic. Now let me ask you a question: Can you detect people with your radar, inside your radius, behind walls or hills if you, or someone else, don't have a direct visual on them? Because I can't, and I know my precision is lower than their profile.
Interesting effects: On Skim Junction, where you get that giant planetary defense gun with the 3 rings, I was walking along the outside of "B." Without line of Sight, I did pick up a Heavy Frame suit that was coming towards me. He too was circling the wall so I was indeed able to see his marker on my tacnet through the wall. At the same time there were enemies near "B" n the otherside of the wall. They were lit up because they were engaged in combat, but then my bluebies messed up royally and lost a 6 on 3 battle so the chevrons disappeared as their names showed up on top in the kill list.
Ric, are you sure of your scan radius? That is that first circle on the radar is only 10m, then each score after is 5m.
my low slots in my Gallente are 1 mlt kincat (such a huge SP tax on that now) 1 STD armor repairer, 1 complex profile Dampener, and 1 Complex Range Enhancer. so my scanner picks up things within 24.5m
I have also picked up someone that was within the 24m radius who was up above me on a platform. The helipad looking structure. I was on the backside of the structure while they were on the front side... that was actually the heavy who hunted me down. |
Ric Barlom
On The Brink CRONOS.
82
|
Posted - 2013.05.11 20:13:00 -
[33] - Quote
shaman oga wrote:idk, i'm not a scout, but i spent some points on passive scanning, i can see drop uplinks from miles but it seems that everybody can see them, surely the passive scanning is not working on the mini map, does it work on the screen ? I can't believe everybody have spent points on damping.... It definitely doesn't work on the screen either. I mean, one of the reason I noticed this to begin with is, because I have a habit, perhaps a dumb one, to sprint around the corners and what happened is that, I used to get heads up with my scanning if there was enemies around that corner but nowadays I sometimes ran into a handful of guys, including a heavy lurking around just a few meters around the corner. |
Ric Barlom
On The Brink CRONOS.
82
|
Posted - 2013.05.11 20:32:00 -
[34] - Quote
Appia Vibbia wrote:Ric Barlom wrote:Appia Vibbia wrote: blah blah blah, Appia talks a lot. Thanks for the feedback, and let me be the first one to tell you that I feel your pain. I've also invested into pretty much all of those scanning related skills and that's a lot of skill points right there and it seems like there's a lot of problems with this mechanic. Now let me ask you a question: Can you detect people with your radar, inside your radius, behind walls or hills if you, or someone else, don't have a direct visual on them? Because I can't, and I know my precision is lower than their profile. Interesting effects: On Skim Junction, where you get that giant planetary defense gun with the 3 rings, I was walking along the outside of "B." Without line of Sight, I did pick up a Heavy Frame suit that was coming towards me. He too was circling the wall so I was indeed able to see his marker on my tacnet through the wall. At the same time there were enemies near "B" n the otherside of the wall. They were lit up because they were engaged in combat, but then my bluebies messed up royally and lost a 6 on 3 battle so the chevrons disappeared as their names showed up on top in the kill list. Ric, are you sure of your scan radius? That is that first circle on the radar is only 10m, then each score after is 5m. my low slots in my Gallente are 1 mlt kincat (such a huge SP tax on that now) 1 STD armor repairer, 1 complex profile Dampener, and 1 Complex Range Enhancer. so my scanner picks up things within 24.5m I have also picked up someone that was within the 24m radius who was up above me on a platform. The helipad looking structure. I was on the backside of the structure while they were on the front side... that was actually the heavy who hunted me down. That's very interesting and thanks for the info on the scan radius ranges. So if I understood correctly the second ring on the radar would be at 25 meter distance, right?
Now that brings me to another question I've been wondering as we can't see our total scan radius on our fittings. How are the totals calculated? Are all the different percentages added to the base number of 10? Or is there some other way of adding up all these percentage bonuses coming from different sources? |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
83
|
Posted - 2013.05.12 03:11:00 -
[35] - Quote
Yep, i have notice this. I was going to make a post about it XD..
I am a gellente scout, (that should make me hard to find), i have spent skill points to profile dampeners (that should make me even harder to find), and i have fitted several profile dampeners to my proto suit (i should be freaking invisible at this point).
But somehow it seems i still have the profile of a heavy with a siren on his head.. so wtf?
(reserved for actual stats) |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
58
|
Posted - 2013.05.12 12:42:00 -
[36] - Quote
Gallente Scout here as well. I opted to forgo the Profile Dampening skill and Range Amplification for now. Aside for it not consistent -- if it works at all; the skills are just too expensive for the bonus you're getting.
My thinking was, why spend all this SP to get 2% dampening and 10% range separately, when I could spend that SP in the Racial Suit and get them both up.
But yeah, passive scanning is f'd. Also, we have the same base scan radius as Logies. wth right? |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
|
Posted - 2013.05.12 15:14:00 -
[37] - Quote
Hello,
I have made a small picture clarifying how distances in the minimap are shown so people with this issue can verify if the game is actually not showing the enemies within the distance that it is supposed to be showing them
Mini map explained |
Xubber II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.12 20:41:00 -
[38] - Quote
Agreed I run Assailt with maxed out skill scan skill (forgot its name) seems a waste of a skill doesnt seem to do anything even when I run complex high slot scan module. |
Cruxio
Zumari Force Projection Caldari State
3
|
Posted - 2013.05.12 20:47:00 -
[39] - Quote
My passive scans work its just a lot shorter, probably extends to about the distance of 200% of a shotgun round. I picked up guys around corners and lone snipers on a higher platform than me without visual contact and the sniper was far enough from the action to where someone else spotted him.
Still a Gallante scout until other variants come around |
lDocHollidayl
Imperfects Negative-Feedback
179
|
Posted - 2013.05.12 21:08:00 -
[40] - Quote
I wish I read this thread before testing. I just wasted millions of SP. I agree it seems not to be working...several people... heavies snuck up on me. It seems elevation makes all passive skills mute. It seems it does not work but range is so tiny... it is hard to tell. Look at the distance numbers when you are looking at the letter objectives with the distances. The meters are so tiny. Seeing enemies is the only consistent way I saw red chevrons.
I plan on testing with a friendly red dot to see more. |
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lDocHollidayl
Imperfects Negative-Feedback
179
|
Posted - 2013.05.12 21:14:00 -
[41] - Quote
Sounds like only Line of Sight effects radar...or team mates line of sight. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
48
|
Posted - 2013.05.12 21:38:00 -
[42] - Quote
Passive scanning seems to point out equipment (drop uplinks from miles away) while suits of all frame size stay almost never show up on my radar. Line of sight is shared with in the squad I think as I get radar dots when squad member sees someone.
Btw guys, keep up the good conversation you have going here, devs have to check this sooner or later! |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
62
|
Posted - 2013.05.12 23:52:00 -
[43] - Quote
I think CCP is completely lost now with regard to Suit Design and what it's supposed to be capable of or even excel at. What screws the Scouts over is the fact that it was designed to be a Marksman and/or a swift and stealthy Recon. That was a role I think CCP was trying to place it in. What they failed to do was make it specific to only the Scout.
And remember, if we're talking 'roles', the CCP wanted the scout to be the marksman of the group (also a 'scout': scanning while being stealthy: Scouts are complaining passive scanning is f'd) -- a glass cannon, having Sniper OP 1 as default in Chromosome. (The Tac AR is a marksman rifle) If they limited the use of Sniper Rifles to Scouts, then you won't be seeing Logies hanging back Sniping like its their job. You can't blame them because they're simply set-up to be better at it, but they fail in fulfilling the role of a Logi.
If I remember correctly, the Logies have a default SMG Op 1. What does that tell you about the role CCP thought up for the Logi? Just below med - short range, so it sticks to it's longer ranged teammates while providing reps, resupply.
I think either they give specific suits huge bonuses to what their intended role is to play on the field and reward them for doing that, OR give them module/equipment/weapons specificity barring any other suit class from equiping those module/equipment/weapons or give them penalties if they do.
Scouts are out in the cold. As I've always said, all we really have is a smaller hit box, everything else can be copied and surpassed by the Assault and especially the Logi.
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
186
|
Posted - 2013.05.13 15:55:00 -
[44] - Quote
The STD Active scanner works up to 100m in a 60 degree arc. Now regardless of the precision it has, that's 5x farther than a max Gallente scout will get passively (no extra skill or mods) or 20m.
25m to put that in perspective, is approximately the max range for most of the Shotgun variants. 10m is the range most shotgunners OHK you.
Laser Rifles max range is ~80m, optimal is greater than ~60m. Tac Assault Rifles max range is ~120m, optimal is less than ~70m. Pistol max range is ~70m, optimal is less than ~20m. SMG max range is ~40m, optimal is less than ~15m. Blaster Turret max range is ~100m, optimal is less than ~60m.
So for the vast majority of guns in the game, even maximum scanning is far FAR inside to the optimal range for your weapons. Most people are going to engage at at least 50m out, regardless of whether or not they can see you on minimap.
Scouts may be hidden from radar, but that bonus only really applies once they have sneaked their way into CQC anyway. Most Assaults or Heavy's don't need to spec Precision, since they will want to engage way outside the range of their scanning abilities anyway. And since most Scouts are naturally dampened to be invisible already, there is no reason to spec Dampening either. You are only going to combat that very small percentage of intel voyeurs, who want to engage you outside of radar range anyway.
* Passive Range needs the first boost, allowing people who spec in it to have a natural radar up to ~80 or ~100m, and ~120 for a Scout. This will be great for Assaults / Logis to know where to shoot. The minimap would be a resource for everyone, not just noise in CQC. Given how expensive it is SP wise, and given how it doesn't inform your teammates' radars, this skill would still not oust the Active Scanner.
* Active Scanning needs WP scoring. Either 5WP for anyone you ping, or 10-15WP if your ping leads to a kill (like a Kill Assist bonus). This will further entice specialization into Active Scanning over Passive Scanning. |
xAckie
Ahrendee Mercenaries
145
|
Posted - 2013.05.13 17:19:00 -
[45] - Quote
I was going to skill into scanning modules. But whats the point. A 50% module gives me 15m instead of 10m - pointless |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
84
|
Posted - 2013.05.14 19:08:00 -
[46] - Quote
So we all agree, they are not working. |
Marc Rime
Zumari Force Projection Caldari State
74
|
Posted - 2013.05.17 18:48:00 -
[47] - Quote
I have to admit that sometimes (very rarely though) a red dot lights up on my scanner without any blues around to spot it (could have been a sniper or something ofc). This is not to say they aren't broken, they are, but in a staged test under perfect conditions they may appear to work.
Also the few times the scanner may have worked whoever it picked up wasn't really a threat. It's never given a warning when needed -- i.e. I'm about to get killed by someone right next to me (but out of LOS). Since I'm still in the habit of always keeping an eye on the scanner I've started reading the kill reports whenever that happens, far too often they are well within scanner range and wearing medium suits.
I wear lights and maxed my scanner skills, I doubt anyone is currently wasting slots on dampeners so I should have picked them up.
This is not limited to reds not in the field of view btw. I've had the dot vanish when something temporarily blocked LOS even though my gun still trained on them to be ready when they re-appeared. This has been well within range.
Maybe the suit scanner sends out pulses every n seconds? If so, maybe they forgot to adjust the pulse rate when they gimped the range?
Honestly they should just increase ranges to what they were before uprising. Active scanners still have their use (far more range, more likely to give an adequate estimate of the number of reds, useful for picking up flanking scouts), especially for anyone in a medium suit. |
Ric Barlom
Seraphim Auxiliaries CRONOS.
163
|
Posted - 2013.05.27 17:03:00 -
[48] - Quote
So I made this thread quite some time ago now and I must admit, it's getting frustrating to get killed by heavies who were sitting right behind the corner just a few meters away while my radar never picked them up. I think I'm not the only one who thinks that scouts are pretty damn useless at the moment because of this whole scanning issue. I mean both of the role bonuses on Gallente scout are scanning things and so far it has no effect whatsoever on the outcome of the matches as it works rarely if at all.
I think it's safe to say that Minmataar assault does everything, that matters, better than the scout at this moment. |
Pent'noir
Algintal Core Gallente Federation
91
|
Posted - 2013.05.27 17:40:00 -
[49] - Quote
From my experience and a large amount of sp invested into this, that it is broken. The only test that I need is to try and hack something while a heavy comes up behind me and shoots. No blip unless I'm looking at them or someone else sees them. All of that sp is going into something else for the respec. |
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