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Marc Rime
Zumari Force Projection Caldari State
64
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Posted - 2013.05.08 17:28:00 -
[1] - Quote
Maxed skills, complex range module on a light suit.
Nothing on the scanner and then someone kills me at point blank range. Seems broken. |
Marc Rime
Zumari Force Projection Caldari State
65
|
Posted - 2013.05.09 14:20:00 -
[2] - Quote
Delirium Inferno wrote:I played scout in Chromosome and I believe it only scans what is in the "cone" directly in front of you, as portrayed on your radar. And the scanner appeared to work in pulses. True, it seemed to be more effective in that direction, but with maxed skills I used to pick up people beside and even behind me if they got close enough -- even scouts if they hadn't skilled for stealth. Now I get no warning even when there are 3+ mediums breathing down my neck and I doubt *everybody* are wearing profile dampeners (also dropsuit command no longer lowers scan profile so they should be easier to detect now). |
Marc Rime
Zumari Force Projection Caldari State
65
|
Posted - 2013.05.09 21:49:00 -
[3] - Quote
Ric Barlom wrote:Hey, Marc, I know how you feel. I have no clue if someone's behind me, but I also have no clue if someone's behind a wall just a few meters away from me and directly in front of me. You mentioned that you cannot detect anyone that's outside of the "cone", well let me ask you this: Can you detect people who are inside of the cone but hidden behind something? Couldn't really say with the gimped range we have now. I know it has failed to pick up enemies until I turned a corner and found myself face to face with them (again, not other scouts). They *should* have been within my scanner range before I saw them, and unless the scanner angle is extremely narrow they should have been within the scanner field too.
Also, it's not like I know for certain that the scanner really was more efficient in the direction you were facing back in Chromosome, or how wide the angle was if that was the case... or what, other than the range, was changed in Uprising :P.
Sometimes enemies have (briefly) remained visible on the scanner even after they've moved behind cover. No idea if it was because someone else on my team had them in their LoS for a second or two longer, the scanner was just laggy or if it was actually tracking them until they got out of its very limited range... |
Marc Rime
Zumari Force Projection Caldari State
74
|
Posted - 2013.05.17 18:48:00 -
[4] - Quote
I have to admit that sometimes (very rarely though) a red dot lights up on my scanner without any blues around to spot it (could have been a sniper or something ofc). This is not to say they aren't broken, they are, but in a staged test under perfect conditions they may appear to work.
Also the few times the scanner may have worked whoever it picked up wasn't really a threat. It's never given a warning when needed -- i.e. I'm about to get killed by someone right next to me (but out of LOS). Since I'm still in the habit of always keeping an eye on the scanner I've started reading the kill reports whenever that happens, far too often they are well within scanner range and wearing medium suits.
I wear lights and maxed my scanner skills, I doubt anyone is currently wasting slots on dampeners so I should have picked them up.
This is not limited to reds not in the field of view btw. I've had the dot vanish when something temporarily blocked LOS even though my gun still trained on them to be ready when they re-appeared. This has been well within range.
Maybe the suit scanner sends out pulses every n seconds? If so, maybe they forgot to adjust the pulse rate when they gimped the range?
Honestly they should just increase ranges to what they were before uprising. Active scanners still have their use (far more range, more likely to give an adequate estimate of the number of reds, useful for picking up flanking scouts), especially for anyone in a medium suit. |
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