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Lordbraveheart1
Bragian Order Amarr Empire
4
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Posted - 2013.05.07 06:20:00 -
[1] - Quote
So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.) |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
221
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Posted - 2013.05.07 06:23:00 -
[2] - Quote
Lordbraveheart1 wrote:So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.)
Mass drivers werent that great in Chromosome once you began to encounter proto suits and shield tankers. They are needlessly nerfed and i gather much of the MD data comes from how they performed against all the ppl running militia gear in pubs during beta.
Perhaps with proficiency all these weapons become their ultiamate form. |
DJINN Marauder
Hellstorm Inc League of Infamy
532
|
Posted - 2013.05.07 06:24:00 -
[3] - Quote
The boundless had like 9 m radius after skills. That was kinda ridiculous if you ask me... However I agree... A 50% nerf is too far. |
DeeJay One
BetaMax. CRONOS.
25
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Posted - 2013.05.07 06:25:00 -
[4] - Quote
Lordbraveheart1 wrote:So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.)
Most deaths to MD's I had in Chromosome were to mass spamming them around waiting for the blast radius to kill people instead of actual skill aiming those things. So I consider them fixed in this build ;) |
lowratehitman
Zumari Force Projection Caldari State
533
|
Posted - 2013.05.07 06:25:00 -
[5] - Quote
I am doing ok with the MD on a starter build. Waiting till the 14th before i go all out with my 11 million sp (by than) to see what the new toys are all about. If they seem broke, I will go MD all the way. |
Sontie
Ill Omens EoN.
264
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Posted - 2013.05.07 06:27:00 -
[6] - Quote
I was a dedicated MD user in the last build, although it was only moderately useful. Got it up to prof 4. AR's were better, but I could compete. Now...Even if you get a direct hit you don't do that much damage since everyone skilled into shield tanks again. Maybe if the round traveled faster and fired a little faster it would be worth using but right now.... |
Fiddlestaxp
TeamPlayers EoN.
42
|
Posted - 2013.05.07 06:33:00 -
[7] - Quote
Absolutely useless without flux. Absolutely useless against proto suits. Great at killing heavies (I'm sure a lot of things are great at killing heavies at this point).
Freedom is not good anymore. It is hard to hit things even from a superior postion. Im not good at aiming the thing, but 3.3? Three point three? What is the splash on a forge gun at this point? Boundless assault is better, it feels like the old freedom except with less damage and more cpu and PG cost.
Old freedom ate A series suits alive. Old freedom was situationally useful against proto suits/shield tankers. Looks like its exile assault time :/ |
Levi McDaniel
The Phoenix Federation
8
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Posted - 2013.05.07 06:36:00 -
[8] - Quote
DJINN Marauder wrote:The boundless had like 9 m radius after skills. That was kinda ridiculous if you ask me... However I agree... A 50% nerf is too far.
Funny that a 40 mike mike HEDP round from a mk 32 has a 15m kill radius and a 5 km kill radius. Though I guess futuristic weapons should suck more than actual weapons. :/
Personally I think the MD took a huge, unessecary nerf, when you factor in:
1. I am a logistics player with only one weapon slot 2. I can not engage an enemy that is close to me without getting killed by the splash (oddly enough it doesn't kill him but it does kill me)
The problem is all the cry babies complained about all the weapons (that they had the option to use) and so everything got nerfed....everything but the assault rifle which is now the only thing in the game worth using. Which kills the variety in the game. |
Lordbraveheart1
Bragian Order Amarr Empire
4
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Posted - 2013.05.07 06:36:00 -
[9] - Quote
I agree that 9M was pretty far out there. 50% seems pretty far out there too, however. If mass drivers had such a big problem with shield tankers and protos in Chromo, then does that mean they are doomed in uprising? (5 high slot shield tanked Caldari Logi, proto heavy's with more health than brains)
Direct hits helps, but still, the blast radius is just so small to me. 4-4.5 meters would have been a nice happy middle ground to me.
I dabbled with the advanced assault MD, it was okay. Might try proto-assault MD next.
I'm excited for scrambler rifles....but I just don't know haha. Would you recommend to stick with it or ditch MD and hop boat to another weapon? |
Buster Friently
Rosen Association
370
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Posted - 2013.05.07 06:36:00 -
[10] - Quote
Lordbraveheart1 wrote:So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.)
There is a new problem though where the rounds appear to explode but don't actually apply their damage. This seems to be happening mostly on structure surfaces. I think the 50% radius nerf may have gone too far, but this will just mean my aim improves.
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Buster Friently
Rosen Association
370
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Posted - 2013.05.07 06:38:00 -
[11] - Quote
Levi McDaniel wrote:DJINN Marauder wrote:The boundless had like 9 m radius after skills. That was kinda ridiculous if you ask me... However I agree... A 50% nerf is too far. 2. I can not engage an enemy that is close to me without getting killed by the splash (oddly enough it doesn't kill him but it does kill me)
In my limited tests today, this seems to be fixed, or less common. |
Leovarian L Lavitz
Murder Taxi Inc.
287
|
Posted - 2013.05.07 06:38:00 -
[12] - Quote
DeeJay One wrote:Lordbraveheart1 wrote:So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.) Most deaths to MD's I had in Chromosome were to mass spamming them around waiting for the blast radius to kill people instead of actual skill aiming those things. So I consider them fixed in this build ;)
That was the purpose of the weapon, and the blast radius didn't do much damage anyway. Now, you must be absolutely precise with the weapon and you don't get the same damage as being precise with the duvolle tactical.
" instead of actual skill aiming those things." So they were easy mode last build? I bet they were completely OP and everyone and his dog were going 36-0 with them, pulling orbitals all by themselves! Wait, that's the duvolle. Most mass driver guys rejoice if they can push 10 kills with the thing on an enemy team full of newberrys.
"Skill" with the mass driver was using it to effectively route the enemy and flush them from cover. Sure, you could use it as a head on weapon, but the AR totally stomps the md for ease of use and power. But, when it came to getting those guys hiding behind cover, you could poke them with the splash.
Not anymore.
It is now a straight forward weapon that the enemy can't even be behind cover to take damage. if they are behind cover, the splash radius is so small that you can't touch them (Thus negating the mass-drivers purpose).
I run people over with lavs, but that isn't their purpose.
Head on assault with the mass driver isn't it's purpose. |
Lordbraveheart1
Bragian Order Amarr Empire
4
|
Posted - 2013.05.07 06:42:00 -
[13] - Quote
Buster Friently wrote:Lordbraveheart1 wrote:So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.) There is a new problem though where the rounds appear to explode but don't actually apply their damage. This seems to be happening mostly on structure surfaces. I think the 50% radius nerf may have gone too far, but this will just mean my aim improves. There is another problem that I've noticed, the blast of a mass driver at it's base only travels in a flat, straight plane. Meaning that although the round exploded an inch above your head, you take no damage from it. This is most evident on hilly terrain. |
lowratehitman
Zumari Force Projection Caldari State
534
|
Posted - 2013.05.07 06:43:00 -
[14] - Quote
I am just tired of the AR. It is the bread and butter of the game. I have used it for way too long, and truly do not care if it is the best wepon at this juncture. I do know that the MD does in fact hold positions still, and is very usefull for that ability alone. |
Fiddlestaxp
TeamPlayers EoN.
42
|
Posted - 2013.05.07 06:44:00 -
[15] - Quote
the vast majority of the advantages the gun had are now gone. |
lowratehitman
Zumari Force Projection Caldari State
534
|
Posted - 2013.05.07 06:48:00 -
[16] - Quote
Fiddlestaxp wrote:the vast majority of the advantages the gun had are now gone.
all the advatages of all wepons are gone now |
Leovarian L Lavitz
Murder Taxi Inc.
287
|
Posted - 2013.05.07 06:49:00 -
[17] - Quote
lowratehitman wrote:Fiddlestaxp wrote:the vast majority of the advantages the gun had are now gone. all the advatages of all wepons are gone now No, duvolle tactical still has it |
lowratehitman
Zumari Force Projection Caldari State
534
|
Posted - 2013.05.07 06:51:00 -
[18] - Quote
Leovarian L Lavitz wrote:lowratehitman wrote:Fiddlestaxp wrote:the vast majority of the advantages the gun had are now gone. all the advatages of all wepons are gone now No, duvolle tactical still has it
have not tried it, perhaps that will be the flavor of the week, and by next week, they will nerf it lol |
Lordbraveheart1
Bragian Order Amarr Empire
4
|
Posted - 2013.05.07 06:54:00 -
[19] - Quote
Leovarian L Lavitz wrote:lowratehitman wrote:Fiddlestaxp wrote:the vast majority of the advantages the gun had are now gone. all the advatages of all wepons are gone now No, duvolle tactical still has it Why the Duvolle Tac? Haven't looked at that one yet either. |
Leovarian L Lavitz
Murder Taxi Inc.
287
|
Posted - 2013.05.07 06:56:00 -
[20] - Quote
Lordbraveheart1 wrote:Leovarian L Lavitz wrote:lowratehitman wrote:Fiddlestaxp wrote:the vast majority of the advantages the gun had are now gone. all the advatages of all wepons are gone now No, duvolle tactical still has it Why the Duvolle Tac? Haven't looked at that one yet either. 74 base damage |
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Fiddlestaxp
TeamPlayers EoN.
42
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Posted - 2013.05.07 06:58:00 -
[21] - Quote
lowratehitman wrote:Fiddlestaxp wrote:the vast majority of the advantages the gun had are now gone. all the advatages of all wepons are gone now Agree somewhat. I think the amount of nerf is just a little bit less than what LR got, but LR was pretty broken before. The other weapons just had range nerfs for the most part... Which the MD seems to have had as well (Im still not entirely sure about if the smoke trail is just lying or that the flight time before explosion has been decreased.) But it also received an accuracy nerf and a meta game 700 shield medium suit nerf. |
The Loathing
The Southern Legion RISE of LEGION
42
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Posted - 2013.05.07 06:58:00 -
[22] - Quote
Keyser Soze VerbalKint wrote:Lordbraveheart1 wrote:So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.) Mass drivers werent that great in Chromosome once you began to encounter proto suits and shield tankers. They are needlessly nerfed and i gather much of the MD data comes from how they performed against all the ppl running militia gear in pubs during beta. Perhaps with proficiency all these weapons become their ultiamate form.
Actually, Proficiency has not helped that much. The splash was the main reason to use the MD, and if you were shooting uphill you could use terrain or structures behind the enemy to drive them out with splash.
But since there is no splash, the damage Proficiency provides is only useful in a direct hit. And if I want a direct hit weapon, I'll go GEK, not MD.
Please fix the splash CCP, I've wasted a LOT of SP on this weapon otherwise.......could I get that back? |
Fiddlestaxp
TeamPlayers EoN.
42
|
Posted - 2013.05.07 07:02:00 -
[23] - Quote
The Loathing wrote:
Please fix the splash CCP, I've wasted a LOT of SP on this weapon otherwise.......could I get that back?
No, we get punished for failing to read stats.
An across the board mass driver nerf was big enough for patch notes. This is something that you should have made note of in the patch listing. I would understand if it was just one varient that you(CCCP) were changing, but from top to bottom the gun is worse. Could have at least given us a heads up. |
Fiddlestaxp
TeamPlayers EoN.
42
|
Posted - 2013.05.07 07:11:00 -
[24] - Quote
All that being said, the MD nerf is small beans compared to how screwy the terrain is right now. And how you have to stay still on the needle animation for a good second after you rez the person for them to actually rez. And the "NEW AND IMPROVED" downed ally display. Like what? How am I supposed to see that someone is dead through all the other blue indicators on my hud... can you at least put something up on the minimap like you had before? |
McFurious
BetaMax. CRONOS.
73
|
Posted - 2013.05.07 07:29:00 -
[25] - Quote
The smoke trail also doesn't appear to be accurate. With less splash you need to be more accurate and that's making it even more difficult. (On top of the weird mouse movement) |
Jack McReady
DUST University Ivy League
141
|
Posted - 2013.05.07 08:00:00 -
[26] - Quote
I tried several weapons and most are actually weaker, especially because weaponry doesnt increase damage anymore. It feels that I am overall more durable while the truth is that EVERYONE does less damage. I can run around with scrambler pistol and jump/dance around during reload and survive to continue fire 2 seconds later, which was not possible before.
also be honest, I used the MD before and the splash was huge and I could hit a whole squad sitting on an objective and all I had to do is aim their general direction. imho the nerf is justified although a bit too harsh. |
fred orpaul
The Tritan Industries RISE of LEGION
257
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Posted - 2013.05.07 08:20:00 -
[27] - Quote
lowratehitman wrote:Leovarian L Lavitz wrote:lowratehitman wrote:Fiddlestaxp wrote:the vast majority of the advantages the gun had are now gone. all the advatages of all wepons are gone now No, duvolle tactical still has it have not tried it, perhaps that will be the flavor of the week, and by next week, they will nerf it lol
the last nerf the AR got was Iron sights, the most impotent nerf ever. ARs historically have not been touch meanwhile every thing else gets nerfed to uselessness around them, until no one uses them and then ccp brings them back to where they can almost compete with ARs and they get beat down to uselessness again. Frankly I wanna see ARs get the nerf hammer and hard, maybe then we can start getting the other weapons balanced properly. |
rebecca watson
OSG Planetary Operations Covert Intervention
55
|
Posted - 2013.05.07 09:16:00 -
[28] - Quote
after the open beta, I specced into MD and went to proficiency 3. I run logi 95% of the time, but honestly 25-50% of the time I run my Exile. With 0 sp invested in AR.
The biggest reason I stuck with MD, instead of skilling into AR, is because I needed to focus my SP on logi equipment. However, most of the times i used my Exile assault rifle fit, I was likely to get a higher KDR than my MD fit, and I have had 0 - I repeat 0 SP invested into assault rifles, ever, in the chromosome build.
It was always a huge relief, to have a weapon (the AR), that just killed things, when i wanted, where it needed to be done.
The Mass Driver was already a circus weapon, TOTALLY situational (meaning you need to have knowledge beforehand of the terrain, where the enemy is, and an ability to predict their plans/movement) in order to make it effective. That's fine, variety is what will make this game fun and unique. However, I have been on the fence about this weapon for like 4 months now....
I was already on the fence about spending my 8m sp in this new build, regarding the Mass Driver, but the question to me was how good the new weapons would be in comparison. Hearing the MD got a radius nerf right off the bat........
Well, I'm still waiting to hear how the new hit detection and terrain detection works out- honestly.
In the mean time, I'm glad I started up another PSN account with passive skill points, and after running my assault AR character (awesome and fun of course) Im trying laser rifle on another right now.
We'll see. |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
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Posted - 2013.05.07 09:24:00 -
[29] - Quote
Sontie wrote:I was a dedicated MD user in the last build, although it was only moderately useful. Got it up to prof 4. AR's were better, but I could compete. Now...Even if you get a direct hit you don't do that much damage since everyone skilled into shield tanks again. Maybe if the round traveled faster and fired a little faster it would be worth using but right now....
uhhhh flux grenades duhhh....... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
514
|
Posted - 2013.05.07 09:41:00 -
[30] - Quote
Like others said, the absence of weaponry is very noticable, but it's not the end. With the terrain glitch fixed, all those would be splash hits from a flux or the MD itself are hits which scores some huge points in reliability. It kind of sucks that the standard assault is gone and the breach is still a POS, but Rome wasn't built in a day. If anything, I miss when killing someone produced some entertaining ragdoll acrobatics. |
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