|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thog A Kuma
Planetary Response Organisation
70
|
Posted - 2013.05.08 23:20:00 -
[1] - Quote
I would love to see the stats on the Breach variant's use before. I got the feeling that nobody really used it..Now all the MDs are breach.
And if you look at the weapon's stats none of them can do 700+ damage in one hit. That pic needs to be sent to feedback to see if they can fix that bug..or make my MD do it all the time. |
Thog A Kuma
Planetary Response Organisation
76
|
Posted - 2013.05.09 23:40:00 -
[2] - Quote
NewOldMan wrote:To me Mass Drivers were expecting the nerf, as it made it rather easy to kill 2-3 grouped up people with a freedom last build. This time it takes much more skill (which I like).
They just need to fix the damage application. Because jumping (which isn't 3 meters high) completely negates most of the damage, as well as being on some sort of incline, even though you are well within the blast radius.
You can say it was rather easy to kill 2-3 people grouped up, of course those people could always decide to separate themselves, and then you couldn't. grouping up was their choice and grouping was not smart against a MD..you can still kill 2-3 people that are grouped up with a grenade..grenades do far more damage. Now you cannot kill 2-3 people with a MD Why shouldn't we be able to? Isn't this our wheelhouse? isn't this our function? to disrupt the enemy, make them move disrupt their visibility? when faced with a MD driver, grouping up should be contra-indicated, now nobody cares.
MD shouldn't be a forge gun depending on direct hits to kill. right now we have to aim so close that I'm getting a lot more direct hits (Wee I'm an arcing AR with a 4 second reload, 6 shots a clip) Joy.
|
Thog A Kuma
Planetary Response Organisation
90
|
Posted - 2013.05.11 14:25:00 -
[3] - Quote
Cosgar wrote:Looks like they tried to fix a weapon that wasn't broken to begin with:CCP Remnant wrote: To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
it's too bad you feel the need to break something your office enjoys, I hope you got them back in line and playing the way you intend.
|
Thog A Kuma
Planetary Response Organisation
93
|
Posted - 2013.05.11 16:06:00 -
[4] - Quote
Fiddlestaxp wrote:Cosgar wrote:CCP Remnant wrote: And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Tell me something I don't know. This was an issue LAST PATCH. One player eats up all the splash damage if you miss. And by miss I mean direct impact or don't hit exactly in the center of them all. This isn't so much of an issue this patch because..... THE SPLASH RADIUS IS TOO SMALL TO HIT MORE THAN ONE PERSON. I am still doing OK with the MD. I put that on the strength of flux gernades and not the MD itself. I refuse to give in to flux, I will not carry a grenade to make my grenades work...I will not do well either.
|
Thog A Kuma
Planetary Response Organisation
112
|
Posted - 2013.05.14 14:44:00 -
[5] - Quote
as far as I can tell, nothing changed |
|
|
|