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Lordbraveheart1
Bragian Order Amarr Empire
4
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Posted - 2013.05.07 06:20:00 -
[1] - Quote
So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.) |
Lordbraveheart1
Bragian Order Amarr Empire
4
|
Posted - 2013.05.07 06:36:00 -
[2] - Quote
I agree that 9M was pretty far out there. 50% seems pretty far out there too, however. If mass drivers had such a big problem with shield tankers and protos in Chromo, then does that mean they are doomed in uprising? (5 high slot shield tanked Caldari Logi, proto heavy's with more health than brains)
Direct hits helps, but still, the blast radius is just so small to me. 4-4.5 meters would have been a nice happy middle ground to me.
I dabbled with the advanced assault MD, it was okay. Might try proto-assault MD next.
I'm excited for scrambler rifles....but I just don't know haha. Would you recommend to stick with it or ditch MD and hop boat to another weapon? |
Lordbraveheart1
Bragian Order Amarr Empire
4
|
Posted - 2013.05.07 06:42:00 -
[3] - Quote
Buster Friently wrote:Lordbraveheart1 wrote:So, Mass drivers got a nerf. I'm at Mass Drivers L5, I can kill people, but it's really irritating when you think for sure that that round should hit/finish off the red dot, and doesn't. Why such a huge (Near 50%) nerf to the blast radius?
I'm reaching out to you, fellow Mass Driver users, particularly those who have put a lot of points into the tree. Are they still worth using? Do they become a lot better after those point?
(I will commend uprising on it's hit detection for direct hits with Mass Drivers, tons better now than before.) There is a new problem though where the rounds appear to explode but don't actually apply their damage. This seems to be happening mostly on structure surfaces. I think the 50% radius nerf may have gone too far, but this will just mean my aim improves. There is another problem that I've noticed, the blast of a mass driver at it's base only travels in a flat, straight plane. Meaning that although the round exploded an inch above your head, you take no damage from it. This is most evident on hilly terrain. |
Lordbraveheart1
Bragian Order Amarr Empire
4
|
Posted - 2013.05.07 06:54:00 -
[4] - Quote
Leovarian L Lavitz wrote:lowratehitman wrote:Fiddlestaxp wrote:the vast majority of the advantages the gun had are now gone. all the advatages of all wepons are gone now No, duvolle tactical still has it Why the Duvolle Tac? Haven't looked at that one yet either. |
Lordbraveheart1
Bragian Order Amarr Empire
20
|
Posted - 2013.05.08 17:08:00 -
[5] - Quote
I would like a 25% increase in MD blast radius from where it is now. Meaning instead of a 50% reduction, it would only be a 25% reduction from Chromosone. I think that would be reasonable. Be ye yay or nay to the subject? Could drive this thread right up to CCP and see if they pay attention! |
Lordbraveheart1
Bragian Order Amarr Empire
22
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Posted - 2013.05.08 17:46:00 -
[6] - Quote
Her Nibs wrote:DJINN Marauder wrote:The boundless had like 9 m radius after skills. That was kinda ridiculous if you ask me... However I agree... A 50% nerf is too far. Is it just me or are all my weapons less effective. I die more too. Almost like my dropsuit and upgrades are NOT protecting me anymore.
Weapons do seem less effective, due to range nerfs (Removal of Sharpshooter range increase) and the fact that everyone has a lot more EHP now. What suit and mods are you running?
I do die in some stupid ways sometimes because it also seems like basic suit scanning has been nerfed as well. Meaning no one can see eachother on the radar unless you fire your weapon or are in range to punch them in the face. (Haven't tested this with skills or modules, but I hear it still isn't good.) |
Lordbraveheart1
Bragian Order Amarr Empire
22
|
Posted - 2013.05.08 19:35:00 -
[7] - Quote
total masshole wrote:i just can't give up the MD since it's never ending nastalgia from my star wars battlefront 1 days of playing the imperial pilot/mortar cannon, definately less effective but it's making the kill more rewarding to have to land the shot, i kinda admit the old MD was getting too easy, still they went too far with the nerf, it should be half of what it is..
Half nerf indeed! |
Lordbraveheart1
Bragian Order Amarr Empire
22
|
Posted - 2013.05.08 21:31:00 -
[8] - Quote
Waruiko DUST wrote:As it was before each MD served a purpose.
The normal was a general face to face weapon best at halting charges. You did better if you had high ground or from behind, but its general use was stop people rushing a position and keep them in cover.
The assault did the opposite. The assault drove people from cover and let your men cross ground with minimum hassle. Its blastradius also gave Iit the longest effective range of the three letting you use it as a mortar.
The breach was the bastard child of the three. It looks like it was meant to fight lav but it doesn't work like that. What it could do was ambush. It was good if you got the drop on your target, but it had the worst splash of three. If you were gifted it could be used to dual directly, but this was both rare and difficult.
Now the normal md can't hit well enough to suppress, the assault can't drive people out or put hurt down range very far, and the breach doesn't hit hard enough to do much even if it was nerfed the least.
I believe skilling all the way through the tree should make your weapon 'good'. You should be proud to bring it out, scare people, be deadly with it. As it stands, all the skills only make the MD lacking, a less than 'ok' weapon. |
Lordbraveheart1
Bragian Order Amarr Empire
24
|
Posted - 2013.05.08 23:44:00 -
[9] - Quote
Thor Odinson42 wrote:Deluxe Edition wrote:Maybe you didn't notice the 760 dmg in 1 shot. and it wasn't a head or even a body shot... I think they give total damage. Maybe you were hit by his flux simultaneously. Sometimes when I die it shows that I took more damage than I have HP. This is indeed the case. I enjoyed being killed by an HMG and taking over 1,439 damage, when I only have 500 EHP. Talk about overkill. Obviously the total damage taken screen is a little wonky. |
Lordbraveheart1
Bragian Order Amarr Empire
29
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Posted - 2013.05.09 19:24:00 -
[10] - Quote
Zahle Undt wrote:On another of the MD threads someone posted that they noticed the actual round travels higher than the smoke trail a shot leaves behind. After spending a couple days trying to learn to play at all with the my beloved MD (that I foolishly went to level 5 op and level 1 proficiancy without even trying first because I was unaware of a nerf) I think I noticed it too.
In general I think the round travels about a foot higher than one thinks it is. For example, if you are aiming directly at a medium frame enemy, a round aimed at and showing the smoke trail hitting him in the pelvic area would in actuallity hit the target straight in the middle of their chest.
Anyone else notice this or am I and the other guy who originally posted such completely off base? I did the exact same thing you did. I haven't noticed the difference in smoke to round distance. Although, I was a very good shot in Chromosone with the MD and shots that I would have expected to hit, don't.
I swear, some shots where the blast radius should splash the target, don't. Not sure if it's just me though. |
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