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Mobius Wyvern
BetaMax. CRONOS.
1392
|
Posted - 2013.05.07 20:00:00 -
[1] - Quote
I think the biggest thing for me is how all these QQ threads claim a particular specialization has been destroyed, and that these others just lay waste to them, but then others who actually use that specialization are posting the same kind of threads.
Everything has been nerfed and is useless against everything else, all at the same time.
So...what does that actually add up to? |
Mobius Wyvern
BetaMax. CRONOS.
1392
|
Posted - 2013.05.07 20:05:00 -
[2] - Quote
I'm kind of miffed at how rapidly this thread is falling off the front page. REALLY hard to keep a positive thread alive around here. |
Mobius Wyvern
BetaMax. CRONOS.
1395
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Posted - 2013.05.07 20:14:00 -
[3] - Quote
Cat Merc wrote:DUST Fiend wrote:As a fairly vocal fanboy
I'm pretty disappointed with the overall delivery and lack of communication when it comes to all the little things they went about changing.
Here's hoping they impress on the 14th. Not to say the game hasn't improved, but at what cost?
Release is always a stressed out time at office. They have to monitor our complaints, watch for game killing bugs, and hope it just plain works in the first place. It also means a whole cycle of development over, and they get a little rest before starting a new cycle (next expansion). Well they also intend to stream in new content from this point forward, so they're going to be keeping pretty busy I expect. |
Mobius Wyvern
BetaMax. CRONOS.
1398
|
Posted - 2013.05.07 20:21:00 -
[4] - Quote
Cat Merc wrote:Less than few seconds to get to the next page. I'm a sad kitten. I will try to bump this over and over until it catches on. I will not let this thread die just yet, I feel like I owe it to CCP to have a bit of good feedback in the sea of bad feedback I gave them. Yeah, we can at least hold up a life preserver in this endless ocean of ****. |
Mobius Wyvern
BetaMax. CRONOS.
1400
|
Posted - 2013.05.07 20:31:00 -
[5] - Quote
steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment I'm still wishing I could get my hands on another PS3. Being broke sucks. :( At least I still have EVE for the moment. |
Mobius Wyvern
BetaMax. CRONOS.
1400
|
Posted - 2013.05.07 20:39:00 -
[6] - Quote
Cat Merc wrote:steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment They're pissed off that their class changed role from defender/attacker to just defender. I don't see the problem, I expect things to change heavily over the years. A class that does one thing today might do a complete 180 tomorrow. The only two problems I have with the suits are: 1. Logis are too good at doing the assault job 2. The difference between basic and assault suits are some passives, nothing else, at all. The issue is that Logi suits can only be good at their job by having a lot of fitting and slots, but then they become good at everything. It's easier to balance in EVE because the RR modules take up the High slots you would have for weapons, and they don't have bonuses for weapons either. Not really sure how you'd balance that here. |
Mobius Wyvern
BetaMax. CRONOS.
1400
|
Posted - 2013.05.07 20:45:00 -
[7] - Quote
Cat Merc wrote:Mobius Wyvern wrote:Cat Merc wrote:steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment They're pissed off that their class changed role from defender/attacker to just defender. I don't see the problem, I expect things to change heavily over the years. A class that does one thing today might do a complete 180 tomorrow. The only two problems I have with the suits are: 1. Logis are too good at doing the assault job 2. The difference between basic and assault suits are some passives, nothing else, at all. The issue is that Logi suits can only be good at their job by having a lot of fitting and slots, but then they become good at everything. It's easier to balance in EVE because the RR modules take up the High slots you would have for weapons, and they don't have bonuses for weapons either. Not really sure how you'd balance that here. Take away light weapon slot, introduce new slot, tackle slot. Contains webs, energy drains, etc'. Can be fit in heavy and light weapon slots, but not in secondary slots. So in size it goes: Heavy>Light>Tackle>Sidearm Put the tackle slot on the logi instead of the light weapon, give it a sidearm, done. Honestly, I used to only use an SMG on my Logi, anyway. Reducing the suit to a sidearm slot just gives you more fitting for tank and support modules and equipment.
One of the best Logi players in BetaMax. in Chromosome used only a Scrambler Pistol on his Proto Logi fit, and he could rez me at almost full armor and rep up a heavy really damn fast.
Actually, now that I think about it, he had a pretty bitchin tank too. |
Mobius Wyvern
BetaMax. CRONOS.
1403
|
Posted - 2013.05.07 20:54:00 -
[8] - Quote
I just thought of something.
http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36
One of the variants of this weapon is the G36C
http://upload.wikimedia.org/wikipedia/en/b/bd/Jordanian_Special_Forces_with_the_G36C.jpg
Introduce compact-carbine weapons that can fit into a sidearm slot, and operate like up-scaled SMGs. You'll notice from the FanFest CCP Presents! presentation that a "Magsec SMG" is already planned as a Caldari weapon, and if you take this idea further - into the realm of modular weapons - and allow the current SMGs to be upgraded to fill this type of role, you don't even have to make a new asset.
Logi suits get a workable weapon with low fitting requirements, and are better fit into their intended role. |
Mobius Wyvern
BetaMax. CRONOS.
1403
|
Posted - 2013.05.07 21:08:00 -
[9] - Quote
N1ck Comeau wrote:Cat Merc wrote:N1ck Comeau wrote:Mobius Wyvern wrote:I just thought of something. http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36One of the variants of this weapon is the G36C http://upload.wikimedia.org/wikipedia/en/b/bd/Jordanian_Special_Forces_with_the_G36C.jpgIntroduce compact-carbine weapons that can fit into a sidearm slot, and operate like up-scaled SMGs. You'll notice from the FanFest CCP Presents! presentation that a "Magsec SMG" is already planned as a Caldari weapon, and if you take this idea further - into the realm of modular weapons - and allow the current SMGs to be upgraded to fill this type of role, you don't even have to make a new asset. Logi suits get a workable weapon with low fitting requirements, and are better fit into their intended role. Cool idea but i believe that we should get Carbines, a light weapon meant for high fire rate lets say 900 with Not great but not bad damage and Close- Medium range but high recoil after shooting 30 bullets Smells too much like a glorified AR. Nah it will have a lot of recoil sense of the high Fire rate Yeah, the idea is that it would have less damage and range. It would be useful, but you wouldn't want to go one on one with an AR with one. Also, the PG and CPU saved would be a boon for a Logi player, but it would still use more PG and CPU than a standard SMG on account of the mods, and thus would take up too much PG and CPU to realistically allow an Assault player to, say, carry both a Laser Rifle and a Carbine. |
Mobius Wyvern
BetaMax. CRONOS.
1405
|
Posted - 2013.05.07 22:34:00 -
[10] - Quote
Ydubbs81 RND wrote:Mobius Wyvern wrote:Cat Merc wrote:steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment They're pissed off that their class changed role from defender/attacker to just defender. I don't see the problem, I expect things to change heavily over the years. A class that does one thing today might do a complete 180 tomorrow. The only two problems I have with the suits are: 1. Logis are too good at doing the assault job 2. The difference between basic and assault suits are some passives, nothing else, at all. The issue is that Logi suits can only be good at their job by having a lot of fitting and slots, but then they become good at everything. It's easier to balance in EVE because the RR modules take up the High slots you would have for weapons, and they don't have bonuses for weapons either. Not really sure how you'd balance that here. Nothing wrong with the logis having slots....but there is no need for logis to have a lot of low power slots to do their job. All they need are multiple equipment slots. Not a big deal though but having 5 high and 4 low is not necessary for a logi to do their job. Again...it isn't a big deal to me. They should've kept logis fatter than assault suits. The only issue is ensuring that the Logi player can keep up with the players he's supporting. |
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Mobius Wyvern
BetaMax. CRONOS.
1405
|
Posted - 2013.05.07 22:58:00 -
[11] - Quote
Ydubbs81 RND wrote: By giving them 4 low power slots?? The only thing that they fit in there are armor plates...which will slow them down. Sure, they can equip kinetic catalyzers but do they need 4 low power slots to do that?
I'm talking about the suit's base speed. |
Mobius Wyvern
BetaMax. CRONOS.
1407
|
Posted - 2013.05.08 00:24:00 -
[12] - Quote
Garrett Blacknova wrote:Mobius Wyvern wrote:The issue is that Logi suits can only be good at their job by having a lot of fitting and slots, but then they become good at everything. It's easier to balance in EVE because the RR modules take up the High slots you would have for weapons, and they don't have bonuses for weapons either. Not really sure how you'd balance that here. Reading this just gave me an idea. Not sure how good an idea it is though... -Drop basic Logis down to 1 Equipment slot, and Advanced/Proto get 2. -Give Logi suits 2 Sidearm Weapon slots instead of the single Light Weapon slot. Amarr can still have Light/Sidearm -Repair Tool now fills a Sidearm Weapon slot. -Injector now fills a Sidearm Weapon slot. Good? Bad? Problems? I think that's a bit more radical a change than is actually needed. Reducing them back to a single Sidearm slot would solve most of the issues around Logi being able to act as super-Assaults. |
Mobius Wyvern
BetaMax. CRONOS.
1409
|
Posted - 2013.05.08 00:43:00 -
[13] - Quote
S0LlD SNAKE wrote:Adapt or Die Wait, how does that apply in this thread? |
Mobius Wyvern
BetaMax. CRONOS.
1409
|
Posted - 2013.05.08 01:04:00 -
[14] - Quote
Wow, this keeps dropping off the front page fast as hell. |
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