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Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
61
|
Posted - 2013.05.06 01:24:00 -
[1] - Quote
What is the deal with the abslutely atrocious scan radius for all the uprising suits? Scouts have five meters scan radius? Assaults have two? If I went gk. scout (which I'm not, purely hipothetical) and took advantage of the 10% scan radius buff, that would put put me at 7.5 meters, scan radius. 7.5 meters? Down from the current 25 meters? What the hell? Let's say that the scan radius skill is still around (haven't looked yet) and the proto scan radius moduals still give a 45% increase to radius, that still only comes out to 13.59 meters. That's not even as much as an assault has as a base SR right now. So what the hell is with this massive nerf to SR? |
Logi Bro
Greatness Achieved Through Training EoN.
1378
|
Posted - 2013.05.06 01:26:00 -
[2] - Quote
I think they are trying to encourage use of the active scanner. Seems like a really crappy form of encouragement though. |
ladwar
Dead Six Initiative Lokun Listamenn
323
|
Posted - 2013.05.06 01:27:00 -
[3] - Quote
im hoping CCP forgot how to code excel the second time and all the numbers are wrong. |
ladwar
Dead Six Initiative Lokun Listamenn
323
|
Posted - 2013.05.06 01:28:00 -
[4] - Quote
Logi Bro wrote:I think they are trying to encourage use of the active scanner. Seems like a really crappy form of encouragement though. most scouts have a base of 30 shields now so they barely have a base of a 100hp. |
Buster Friently
Rosen Association
364
|
Posted - 2013.05.06 01:32:00 -
[5] - Quote
The patch notes specifically mention reduced scan range. I'm not sure why you are surprised.
This is to make the EW role viable. Seems like it will be. |
ladwar
Dead Six Initiative Lokun Listamenn
323
|
Posted - 2013.05.06 01:35:00 -
[6] - Quote
Buster Friently wrote:The patch notes specifically mention reduced scan range. I'm not sure why you are surprised.
This is to make the EW role viable. Seems like it will be. at that rate they might as well just remove for everyone but scouts and scouts that's just maybe should have it. come on 2m what the hell is going to get that close, its basically made that area useless.and why do logis have 5m when they had the same range of assaults.. I think CCP just said this needs to be removed and randomly threw numbers out. guess this is even more range not to play a scout or even assault with the reduced equipment slots. |
Llan Heindell
One-Armed Bandits Atrocitas
45
|
Posted - 2013.05.06 01:49:00 -
[7] - Quote
I think this is about the CQC gameplay aswell. People wern't able to do stealth CQC. Now it might be possible.
Llan Heindell. |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2013.05.06 01:57:00 -
[8] - Quote
ladwar wrote:Buster Friently wrote:The patch notes specifically mention reduced scan range. I'm not sure why you are surprised.
This is to make the EW role viable. Seems like it will be. at that rate they might as well just remove for everyone but scouts and scouts that's just maybe should have it. come on 2m what the hell is going to get that close, its basically made that area useless.and why do logis have 5m when they had the same range of assaults.. I think CCP just said this needs to be removed and randomly threw numbers out. guess this is even more range not to play a scout or even assault with the reduced equipment slots.thanks CCP for nerfing just about everything and things you can't find to nerf you make them cost more a ton more.
Yah the equipment slot thing is going to absolutely destroy scouts as a viable role. Right now I am a fully dedicated scout (proto) with my main character (Ignoble Son) and I will not be respecing into scout this build. I could see getting rid of one of the three equipment scouts are currently able to use, but limiting them to only one, and the unbelievable hard nerf to SR, as well as, a reduction in the number of high/low mod slots from six to five, and an even further nerf to base total HP, scout is looking pretty ridiculous this build. As a scout I will have to carry a scanner? And because I have to carry a scanner I can no longer carry ammo and a way to heal myself while I am off on my own SCOUTING! Ridiculous!
I will test scout out with my alt just so I can complain about it on the forums. |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
15
|
Posted - 2013.05.06 01:59:00 -
[9] - Quote
scan radius 2m or 5m = lol it's totally useless wtf ccp |
Tiluvo
Digital Mercs
61
|
Posted - 2013.05.06 02:00:00 -
[10] - Quote
I wonder if they forgot a zero, but to make the same typo on every dropsuit seems unlikely. We'll know for sure in 9 hours. |
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5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
15
|
Posted - 2013.05.06 02:04:00 -
[11] - Quote
Tiluvo wrote:I wonder if they forgot a zero, but to make the same typo on every dropsuit seems unlikely. We'll know for sure in 9 hours. thinking the same |
ladwar
Dead Six Initiative Lokun Listamenn
323
|
Posted - 2013.05.06 02:05:00 -
[12] - Quote
Higgs flagrantfool wrote:ladwar wrote:Buster Friently wrote:The patch notes specifically mention reduced scan range. I'm not sure why you are surprised.
This is to make the EW role viable. Seems like it will be. at that rate they might as well just remove for everyone but scouts and scouts that's just maybe should have it. come on 2m what the hell is going to get that close, its basically made that area useless.and why do logis have 5m when they had the same range of assaults.. I think CCP just said this needs to be removed and randomly threw numbers out. guess this is even more range not to play a scout or even assault with the reduced equipment slots.thanks CCP for nerfing just about everything and things you can't find to nerf you make them cost more a ton more. Yah the equipment slot thing is going to absolutely destroy scouts as a viable role. Right now I am a fully dedicated scout (proto) with my main character (Ignoble Son) and I will not be respecing into scout this build. I could see getting rid of one of the three equipment scouts are currently able to use, but limiting them to only one, and the unbelievable hard nerf to SR, as well as, a reduction in the number of high/low mod slots from six to five, and an even further nerf to base total HP, scout is looking pretty ridiculous this build. As a scout I will have to carry a scanner? And because I have to carry a scanner I can no longer carry ammo and a way to heal myself while I am off on my own SCOUTING! Ridiculous! [edit>>> not to mention the overall CPU nerf that is coming, when scouts were already CPU starved? I will test scout out with my alt just so I can complain about it on the forums. bye bye all scouts, it'll no longer be playable. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
53
|
Posted - 2013.05.06 02:07:00 -
[13] - Quote
good now instead of sucking on the tit of game mechanics to locate reds, you actually have to SEE THEM for you to actually SEE THEM |
Greasepalms
Ahrendee Mercenaries
103
|
Posted - 2013.05.06 02:08:00 -
[14] - Quote
start using your eyes on the field rather than on the mini map |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
15
|
Posted - 2013.05.06 02:11:00 -
[15] - Quote
lol narrow FOV + no minimap = ??? |
WyrmHero1945
Greatness Achieved Through Training EoN.
186
|
Posted - 2013.05.06 02:13:00 -
[16] - Quote
Huge buff for scouts. |
ladwar
Dead Six Initiative Lokun Listamenn
323
|
Posted - 2013.05.06 02:15:00 -
[17] - Quote
Greasepalms wrote:start using your eyes on the field rather than on the mini map you know.. I don't even care now. it just going to be a CoD copy now and that's where I leave and pick up my CoD and never come back. |
Buster Friently
Rosen Association
364
|
Posted - 2013.05.06 02:44:00 -
[18] - Quote
ladwar wrote:Greasepalms wrote:start using your eyes on the field rather than on the mini map you know.. I don't even care now. it just going to be a CoD copy now and that's where I leave and pick up my CoD and never come back.
Bye.
Me? I'll actually try it before I judge. |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
15
|
Posted - 2013.05.06 02:47:00 -
[19] - Quote
ladwar wrote:Greasepalms wrote:start using your eyes on the field rather than on the mini map you know.. I don't even care now. it just going to be a CoD copy now and that's where I leave and pick up my CoD and never come back. come back please |
Nstomper
Storm Wind Strikeforce Caldari State
288
|
Posted - 2013.05.06 02:49:00 -
[20] - Quote
Maybe since they are releasing that new equipment hmm what was it called again? I dont know active scanner |
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Nstomper
Storm Wind Strikeforce Caldari State
288
|
Posted - 2013.05.06 02:50:00 -
[21] - Quote
5aEKUXeRJGJ27kCDnDVYak5q wrote:ladwar wrote:Greasepalms wrote:start using your eyes on the field rather than on the mini map you know.. I don't even care now. it just going to be a CoD copy now and that's where I leave and pick up my CoD and never come back. come back please Bye |
Nstomper
Storm Wind Strikeforce Caldari State
288
|
Posted - 2013.05.06 02:53:00 -
[22] - Quote
ladwar wrote:Greasepalms wrote:start using your eyes on the field rather than on the mini map you know.. I don't even care now. it just going to be a CoD copy now and that's where I leave and pick up my CoD and never come back. Give me your stuff ? Thanks good bye |
DigiOps
DUST University Ivy League
182
|
Posted - 2013.05.06 03:07:00 -
[23] - Quote
Nstomper wrote:ladwar wrote:Greasepalms wrote:start using your eyes on the field rather than on the mini map you know.. I don't even care now. it just going to be a CoD copy now and that's where I leave and pick up my CoD and never come back. Give me your stuff ? Thanks good bye I'm okay with this. Maybe we should put it to a vote? |
Nstomper
The Sangheli
288
|
Posted - 2013.05.06 03:11:00 -
[24] - Quote
DigiOps wrote:Nstomper wrote:ladwar wrote:Greasepalms wrote:start using your eyes on the field rather than on the mini map you know.. I don't even care now. it just going to be a CoD copy now and that's where I leave and pick up my CoD and never come back. Give me your stuff ? Thanks good bye I'm okay with this. Maybe we should put it to a vote? Sure For all who wants me to get lad's stuff type N for all who wants digiops to get lad's stuff type D |
Himiko Kuronaga
SyNergy Gaming EoN.
271
|
Posted - 2013.05.06 03:11:00 -
[25] - Quote
Buster Friently wrote:The patch notes specifically mention reduced scan range. I'm not sure why you are surprised.
This is to make the EW role viable. Seems like it will be.
Electronic Warfare isn't viable if your electronics never worked in the first place. |
Bojo The Mighty
Bojo's School of the Trades
1092
|
Posted - 2013.05.06 04:29:00 -
[26] - Quote
Wait, you're complaining that you won't know where everyone is at all times? I think that this change will make the game more fun. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2811
|
Posted - 2013.05.06 04:32:00 -
[27] - Quote
As a stealth scout I've learned not to put too much faith in my radar anyways |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
77
|
Posted - 2013.05.06 04:37:00 -
[28] - Quote
I guess Tacnet (shared radars) and the active scanner will still make things light up. Scanning is supposed to be good for WP. If it's unlimited charges, some guy can just sit on a roof somewhere and spam it for WP? It'll keep the red dots lit up anyway. |
Mavado V Noriega
SyNergy Gaming EoN.
3023
|
Posted - 2013.05.06 04:45:00 -
[29] - Quote
Greasepalms wrote:start using your eyes on the field rather than on the mini map
LOL ppl have **** awareness already on DUST with the easy way ppl already show up.....god forbid ppl rely on their own eyes and awareness now
CCP really making ppl think now about those extra equipment slots logis have lol |
The Robot Devil
BetaMax. CRONOS.
185
|
Posted - 2013.05.06 05:19:00 -
[30] - Quote
I like it. Kind of like in electronics-good, fast, or cheap you can only pick two. |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
2
|
Posted - 2013.05.06 06:08:00 -
[31] - Quote
**** I had considered speccing into a "Snake" suit, Tactical Espionage Action, and all that. Damn.... |
Rei Shepard
Spectre II
182
|
Posted - 2013.05.06 06:13:00 -
[32] - Quote
People who wanna go for EW will actually have a benefit assoiciated with it now, vs everyone having the same radius minus 5 meter. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
73
|
Posted - 2013.05.06 06:15:00 -
[33] - Quote
I actually like this, it was way too easy to know where people were.
@ Ladwar the past couple days you have been laughing at Heavies and giving them grief about them QQing about their nerf now you are going to quit when you are getting nerffed. |
Hunter Junko
Bojo's School of the Trades
82
|
Posted - 2013.05.06 06:19:00 -
[34] - Quote
i might spec into scouts first, the extra challenge might suit us more :D |
Vyzion Eyri
The Southern Legion RISE of LEGION
600
|
Posted - 2013.05.06 06:21:00 -
[35] - Quote
You will still be able to 'light up' targets if they're visible. Scan radius simply notifies you of people that you walk by who are not doing anything. Actions which cause their profile to spike will probably still be detected on the minimap, not to mention that CRUs and all installations (I think) have their scanners fixed so they detect enemies too, plus the fact that CCP probably wants to encourage the usage of both handheld active scanners and they now fixed vehicle scanners (which have ranges around 50-100m and precisions down to 45dB) would probably mean that this decrease to scan radius is a good thing. |
Hunter Junko
Bojo's School of the Trades
82
|
Posted - 2013.05.06 06:23:00 -
[36] - Quote
Vyzion Eyri wrote:You will still be able to 'light up' targets if they're visible. Scan radius simply notifies you of people that you walk by who are not doing anything. Actions which cause their profile to spike will probably still be detected on the minimap, not to mention that CRUs and all installations (I think) have their scanners fixed so they detect enemies too, plus the fact that CCP probably wants to encourage the usage of both handheld active scanners and they now fixed vehicle scanners (which have ranges around 50-100m and precisions down to 45dB) would probably mean that this decrease to scan radius is a good thing.
and another reason to make a dropship a flying scanner? im already thinking of ways to add this to an Assault DS |
THE GREY CARDINAL
PSU GHOST SYNDICATE
56
|
Posted - 2013.05.06 07:11:00 -
[37] - Quote
I knew I was going to be respeccing as a dedicated EW logi when I sat down for the advancing the core presentation at FF. :D Can't wait to get more related skills!
I seem to remember CCP saying something about the red dots being just a beta thing so gamers could find and engage each other easier.
In anycase, the QQing is sweet, the tears sweeter...Guess I'll be 'seeing' some of you soon...But not all, my scanner's range won't reach that shallow boring district called CoDville. :D
Just wait till us EW's start mucking with what info you do have on your minimap...muahaha! |
McFurious
BetaMax. CRONOS.
73
|
Posted - 2013.05.06 07:35:00 -
[38] - Quote
Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. |
Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 07:42:00 -
[39] - Quote
5M?? wwwwWHAT?!?! CCP, your breaking my heart man... |
Aythadis Smith
The Generals EoN.
11
|
Posted - 2013.05.06 07:54:00 -
[40] - Quote
McFurious wrote:Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. One part sad to see kit go, but on a side, agree. Kinda felt like wall hacking. So being a stealthy roll will be viable again. Plus being able to sneak close range. Having a head set listening to footsteps is viable. |
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Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 08:01:00 -
[41] - Quote
no suit can avoid the scan equipment. With my current scout with lvl 4 everything in scanning, running 1 adv module of every type, there are still some people I can't find. I liked the way it is...was |
ladwar
Dead Six Initiative Lokun Listamenn
327
|
Posted - 2013.05.06 08:02:00 -
[42] - Quote
Hunter Junko wrote:Vyzion Eyri wrote:You will still be able to 'light up' targets if they're visible. Scan radius simply notifies you of people that you walk by who are not doing anything. Actions which cause their profile to spike will probably still be detected on the minimap, not to mention that CRUs and all installations (I think) have their scanners fixed so they detect enemies too, plus the fact that CCP probably wants to encourage the usage of both handheld active scanners and they now fixed vehicle scanners (which have ranges around 50-100m and precisions down to 45dB) would probably mean that this decrease to scan radius is a good thing. and another reason to make a dropship a flying scanner? im already thinking of ways to add this to an Assault DS you know most of you scanners range is going to be lost by your height |
Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 08:04:00 -
[43] - Quote
But now it's not a "scout". What role is it supposed to have on the battlefield other than the initial push for the objective?
I am very sad |
ladwar
Dead Six Initiative Lokun Listamenn
327
|
Posted - 2013.05.06 08:04:00 -
[44] - Quote
Aythadis Smith wrote:McFurious wrote:Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. One part sad to see kit go, but on a side, agree. Kinda felt like wall hacking. So being a stealthy roll will be viable again. Plus being able to sneak close range. Having a head set listening to footsteps is viable. but it is not viable in this game. |
Radioship
Algintal Core Gallente Federation
57
|
Posted - 2013.05.06 08:04:00 -
[45] - Quote
lol, you are forgetting that in propper games (WCG capable, like CS) theres no ability to display enemies on minimap. Thank CCP for atleast giving you 2/5m display range (even as base), instead of just removing it. This looks like proper implimentation of signature radius/scan range. Also, you are forgetting that SR is not only based on range, but on Signature Radius, which is quite big on shield-tanked dropsuits. So this change is more: buff of snipers, buff of EW, buff of Armor. Thanks CCP, realy nice move. P.S.: Seeing people on minimap that 30m away from me (my optimal +/-) is ridiculous. P.S.2: People that played EVE are familiar with Signature mechanics and its vital characteristic in EVE, so get used :) |
IRuby Heart
DIOS EX.
661
|
Posted - 2013.05.06 08:07:00 -
[46] - Quote
Vin Vicious wrote:good now instead of sucking on the tit of game mechanics to locate reds, you actually have to SEE THEM for you to actually SEE THEM
Why did it take so long for someone to say this? You sir, deserve a cookie. |
ladwar
Dead Six Initiative Lokun Listamenn
327
|
Posted - 2013.05.06 08:09:00 -
[47] - Quote
McFurious wrote:Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. if I can see them then they can see me, that's bad. wit.. lol. active scanner as the sole piece of equipment that everyone can have. face it, its a huge nerf to scouts and how scout can be played limiting their role to running slightly faster then everyone else which let face it isn't that great to actually pick this class because there are better ways to go faster. |
ladwar
Dead Six Initiative Lokun Listamenn
327
|
Posted - 2013.05.06 08:14:00 -
[48] - Quote
Radioship wrote:lol, you are forgetting that in propper games (WCG capable, like CS) theres no ability to display enemies on minimap. Thank CCP for atleast giving you 2/5m display range (even as base), instead of just removing it. This looks like proper implimentation of signature radius/scan range. Also, you are forgetting that SR is not only based on range, but on Signature Radius, which is quite big on shield-tanked dropsuits. So this change is more: buff of snipers, buff of EW, buff of Armor. Thanks CCP, realy nice move. P.S.: Seeing people on minimap that 30m away from me (my optimal +/-) is ridiculous. P.S.2: People that played EVE are familiar with Signature mechanics and its vital characteristic in EVE, so get used :) wait, what? this is in way a buff to snipers, pointing at something and having it show up has nothing to do with signature radius. you sir do not know what you are talking about. |
Marc Rime
Zumari Force Projection Caldari State
63
|
Posted - 2013.05.06 08:22:00 -
[49] - Quote
Without knowing the game mechanics for the scanner it's kinda hard to tell what effect this will have. Maybe that's the 360-¦ range and there's a hidden multiplier for, say, ~90-¦ in the direction you're facing? Or not, who knows... My experience is that the chromosome scanner wouldn't pick up people behind me unless they got *really* close, and that was with maxed skills.
Can't help but wonder what good the low sig of a scout will do if everyone is undetectable so lets hope that won't be the case :P. |
Radioship
Algintal Core Gallente Federation
57
|
Posted - 2013.05.06 08:23:00 -
[50] - Quote
ladwar wrote: wait, what? this is in way a buff to snipers, pointing at something and having it show up has nothing to do with signature radius. you sir do not know what you are talking about.
Lol, so you are pointing your shotgun at guy that 250m away, and it shows his name? Are you seriously thinking it will work that way in Uprising? What purpose of signature radius in your opinion than? What disadvantages of using a shield rather than armor? What advantages using scout suit but extra movement speed? Do you think that CCP, that already implemented such mechanics in other game, wont do it in this game, when all attributes and stuff already in it? |
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Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 08:25:00 -
[51] - Quote
And I only get 1 equipment slot on my scout suit, and I will need that for nanohives to resupply myself (because I'm often behind enemy lines with a shotty or using the ammo sucking MD). This build looks like it should be renamed The Rise of the Logi, since it can do everything all the other suits thought they were designed for, better. |
Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 08:26:00 -
[52] - Quote
what ladwar is talking about is that sig radius does not effect whether someone will show up when you point in their direction or not, that is a range thing only. From the mouth of a dev. |
Radioship
Algintal Core Gallente Federation
57
|
Posted - 2013.05.06 08:27:00 -
[53] - Quote
zbs |
Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 08:28:00 -
[54] - Quote
Marc Rime wrote:Without knowing the game mechanics for the scanner it's kinda hard to tell what effect this will have. Maybe that's the 360-¦ range and there's a hidden multiplier for, say, ~90-¦ in the direction you're facing? Or not, who knows... My experience is that the chromosome scanner wouldn't pick up people behind me unless they got *really* close, and that was with maxed skills.
Can't help but wonder what good the low sig of a scout will do if everyone is undetectable so lets hope that won't be the case :P. The proto scan equipment has a scan precision of 15... No suit can avoid detection now... |
Ric Barlom
On The Brink CRONOS.
66
|
Posted - 2013.05.06 08:28:00 -
[55] - Quote
You know what guys when they made the new scan radius values public just a short time ago, guys, I was as shocked as many of you guys were. I mean as a scout player I was complaining to the dudes about this whole thing, and the thing is, it doesn't like sound like much of an advantage, guys, when you think about it you know. Scout with a 5 meters vs Assault's 2 meter radius. It does make sense though cause when I started to think about it, guys,I came to the exact same conclusion as the guy who kills me way too much on a weekly basis: Rei Shepard. Now Rei argues that these changes make it actually worthwhile for speccing into an EW role and I've got to agree with that statement and let me explain this from a scouts point of view as I've seen a few disgruntled scouts around the forums lately.
As a Gallente scout I feel pretty good about these changes because first of all I get that 50% increase on the scan radius. Now that combined with that scanning skill that gives me another 50% of scan radius when maxed gives me a scan radius of 10 meters. Not bad. Now compare that to an assault who's gonna have a scan radius of 3 meters with the skill maxed out and it starts sounding like a significant advantage if you ask me. You combine that with the natural advantages we scouts have on the on the scan profile, scan precision and speed and I feel very confident that we scouts can serve a role in the battlefield on any level, I don't care if it's public matches or planetary conquest, guys.
Now some angry scout's gonna say "But Ric, Logi's are just as good at this scanning stuff as scouts and maybe even better! They're faster too!" More power to them I say! I mean if a logi wants to use all those extra modules to be better at something I'm good at, that's all well and good, that's what makes this game beautiful. I mean if they wanna specialise into something hard, which they can with all those extra slots, they're gonna be weaker in some other aspects at the same time. Just because a suit can stack modules and be better at some particular aspect than the other doesn't make it better at a specific role. I mean as a Gallente scout I can probably stack more armor than an Amarr assault: Who gives a ****! |
Radioship
Algintal Core Gallente Federation
57
|
Posted - 2013.05.06 08:28:00 -
[56] - Quote
Sontie wrote:what ladwar is talking about is that sig radius does not effect whether someone will show up when you point in their direction or not, that is a range thing only. From the mouth of a dev. This defo should be fixed (if its not in Uprising), but i am pretty sure it will be, its totaly wrong. |
ladwar
Dead Six Initiative Lokun Listamenn
328
|
Posted - 2013.05.06 08:30:00 -
[57] - Quote
Radioship wrote:ladwar wrote: wait, what? this is in way a buff to snipers, pointing at something and having it show up has nothing to do with signature radius. you sir do not know what you are talking about.
Lol, so you are pointing your shotgun at guy that 250m away, and it shows his name? Are you seriously thinking it will work that way in Uprising? What purpose of signature radius in your opinion than? What disadvantages of using a shield rather than armor? What advantages using scout suit but extra movement speed? Do you think that CCP, that already implemented such mechanics in other game, wont do it in this game, when all attributes and stuff already in it? I love how your changing the words(classy)... btw what sniper have a shotgun, would love to know. if your weapon doesn't have range it won't show but that have nothing to with sig radius. I love how you still don't even know what your talking about still and try to use tricks to make it seem like you do. |
Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 08:34:00 -
[58] - Quote
This is the way they want the scout to run.
Minmatar scout runs nova knives and shotgun/submachine gun. equipment slot is scanner. Low slots speed modules and profile dampeners(maybe not even that). high slots shield extenders and melee damage modules.
He uses his speed to run from cover to cover, scans out his prey, and goes for the knife. shotgun/smg is used only when he fails to kill the guy in a slash or two.
Gallente scout also runs scan equipment, but instead puts range modules on his low slots and (assuming the bonus effects the scanner too), hangs close to the main pack, scanning for threats on the regular, using the gallente AR to engage enemies between scans. He might have a scan range of like 200m.... |
Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 08:38:00 -
[59] - Quote
10 m after ~10+ sp is tiny. you realize the inside ring on your radar is 25? 10 m is like the shotgun sweetspot. 5 m wont do you any good. You wont even see the high profile heavy sneak up on you with a nova knife in time to react. |
Marc Rime
Zumari Force Projection Caldari State
63
|
Posted - 2013.05.06 08:40:00 -
[60] - Quote
Sontie wrote:The proto scan equipment has a scan precision of 15... No suit can avoid detection now... Yeah, I meant undetectable without the active scanner.
I don't see the point of even having sig values if the passive won't pick up anyone not close enough to tap you on the shoulder while the active picks up everyone at range... sure hope that's not how it'll work ;). |
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Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
10
|
Posted - 2013.05.06 08:40:00 -
[61] - Quote
Vin Vicious wrote:good now instead of sucking on the tit of game mechanics to locate reds, you actually have to SEE THEM for you to actually SEE THEM
This makes it better for people like us, this is another way of CCP weeding out the weak and those that rely on easy mini map signals. I think 3m meters is fine, Youl notice them behind you at that range like you would in real life. And Youl see them infront of you at range anyway.
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pseudosnipre
DUST University Ivy League
0
|
Posted - 2013.05.06 09:11:00 -
[62] - Quote
From dust_market_items.csv:
A-45 Quantum Active Scanner (meta 5) Scan Duration: 2.0s Target Visibility Duration: 16.0s Scan Precision: 36 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Active Scanner (meta 7) Scan Duration: 2.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Flux Active Scanner (meta 8) Scan Duration: 1.0s Target Visibility Duration: 8.0s Scan Precision: 28 dB Scan Angle: 90.0 degrees Scan Distance: 200 meters
CreoDron Proximity Active Scanner (meta 8) Scan Duration: 4.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 45.0 degrees Scan Distance: 65.0 meters
Duvolle Focused Active Scanner (meta 9) Scan Duration: 5.0s Target Visibility Duration: 5.0s Scan Precision: 15 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
Duvolle Quantum Active Scanner (meta 8) Scan Duration: 2.0s Target Visibility Duration: 25.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
For anyone with logistics experience, tending to your field mates is a full-time job. Routine 360* sweeps requires half your time will be spent on scanning duty (1s/90*scan, lasts 8s) to catch anyone w/ signature exceeding 28dB at up to 200m. This forces two different logistics paths: EW and RRR. Also note that the best scanner has a 15dB scan precision (blips all scouts with less than +67%) has a 5s time-to-scan paired with a 60* FOV and 5s target visibility duration...better scan behind you fairly frequently.
With one equipment slot, is it realistic for a behind-enemy-lines scout to favor the scanner over the cloaking module? |
pseudosnipre
DUST University Ivy League
0
|
Posted - 2013.05.06 09:16:00 -
[63] - Quote
Straight addition means that a maximally-damped scout reaches 65% w/ militia dampening module and 70% w/ advanced. Thus a fully-damped scout w/ adv dampening module is undetectable by tacnet outside of lingering LOS readings...
unless another scout variant gets a precision enhancement racial bonus to boost their active scan precision... |
Django Quik
R.I.f.t Orion Empire
411
|
Posted - 2013.05.06 09:17:00 -
[64] - Quote
Zeylon Rho wrote:I guess Tacnet (shared radars) and the active scanner will still make things light up. Scanning is supposed to be good for WP. If it's unlimited charges, some guy can just sit on a roof somewhere and spam it for WP? It'll keep the red dots lit up anyway. Are you saying you get WP for scanning enemies? I was not aware of this - that's interesting...
As for the rest of this thread - if I decide to go gallente scout like I'm considering, I'll be pretty much invisible all the time and that'll be awesome! |
ladwar
Dead Six Initiative Lokun Listamenn
328
|
Posted - 2013.05.06 09:23:00 -
[65] - Quote
pseudosnipre wrote:From dust_market_items.csv:
A-45 Quantum Active Scanner (meta 5) Scan Duration: 2.0s Target Visibility Duration: 16.0s Scan Precision: 36 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Active Scanner (meta 7) Scan Duration: 2.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Flux Active Scanner (meta 8) Scan Duration: 1.0s Target Visibility Duration: 8.0s Scan Precision: 28 dB Scan Angle: 90.0 degrees Scan Distance: 200 meters
CreoDron Proximity Active Scanner (meta 8) Scan Duration: 4.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 45.0 degrees Scan Distance: 65.0 meters
Duvolle Focused Active Scanner (meta 9) Scan Duration: 5.0s Target Visibility Duration: 5.0s Scan Precision: 15 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
Duvolle Quantum Active Scanner (meta 8) Scan Duration: 2.0s Target Visibility Duration: 25.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
For anyone with logistics experience, tending to your field mates is a full-time job. Routine 360* sweeps requires half your time will be spent on scanning duty (1s/90*scan, lasts 8s) to catch anyone w/ signature exceeding 28dB at up to 200m. This forces two different logistics paths: EW and RRR. Also note that the best scanner has a 15dB scan precision (blips all scouts with less than +67%) has a 5s time-to-scan paired with a 60* FOV and 5s target visibility duration...better scan behind you fairly frequently.
With one equipment slot, is it realistic for a behind-enemy-lines scout to favor the scanner over the cloaking module? you got the cooldowns? that's the only thing missing. |
Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 09:25:00 -
[66] - Quote
stacking penalties are in place. and you'll need 77% dampening on the gallente... what would that take? Does it have the CPU to do it? |
Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 09:25:00 -
[67] - Quote
And remember that proto suits are going to be much rarer in a few hours |
Sontie
Ill Omens EoN.
261
|
Posted - 2013.05.06 09:26:00 -
[68] - Quote
the passive skill will net you 10%... |
pseudosnipre
DUST University Ivy League
1
|
Posted - 2013.05.06 09:30:00 -
[69] - Quote
ladwar wrote: you got the cooldowns? that's the only thing missing.
Those columns were blank, sry. AKA, no cooldown for active scanners?
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pseudosnipre
DUST University Ivy League
1
|
Posted - 2013.05.06 09:33:00 -
[70] - Quote
Sontie wrote:the passive skill will net you 10%...
sry, not well-versed on the new skills...yet.
Help me with the math, then. What would it take to beat the Duvolle Focused Active Scanner? |
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ladwar
Dead Six Initiative Lokun Listamenn
328
|
Posted - 2013.05.06 09:35:00 -
[71] - Quote
pseudosnipre wrote:ladwar wrote: you got the cooldowns? that's the only thing missing.
Those columns were blank, sry. AKA, no cooldown for active scanners? they actually say they have cooldowns... guess they forgot that part then or left it out on purpose. |
Frodaris Sortana 2100058545
DUST University Ivy League
47
|
Posted - 2013.05.06 09:56:00 -
[72] - Quote
As a logi who loves to revive people, the active scanner seems very appealing to me.
A shame about the scan radius nerf, but I suppose the scanners would not be used as much as CCP would like if the radius was left unchanged. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
443
|
Posted - 2013.05.06 11:43:00 -
[73] - Quote
As a current and future shotgun scout, I welcome this. It will make stealth much more viable.
Scanners will be the bane of my existence, but they have rather narrow scan arcs. This combined with lower scan radius on suits means flanking will become a much more viable tactic for scouts and even packs of scouts. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
214
|
Posted - 2013.05.06 12:10:00 -
[74] - Quote
People do realize that there are passives to skill into that increase scanning range and then there are modules, hmm maybe they nerfed them because noone used them becauase they had no need to since the scan radius was large enough.
Oh and if silencers or some sort of accoustic suppression attachement for weapons comes out. CCP ABSOLUTELY must make firing your weapon a automatic detection on radar (up to x meters perhaps based on the weapon, or simply flat x meters)
Actually forget it acoustic suppression devices come out or not, simply add in firing a weapon puts you on radar if you are x meters within the source |
Beren Hurin
OMNI Endeavors
388
|
Posted - 2013.05.06 12:13:00 -
[75] - Quote
I want to know if the gallente suits scan range bonus applies to the scanner. Also the patch says that there are new vehicle scanning range skills, but none of the vehicles list scan range, and there is no skill listed on the new sheet for vehicle scan range.
Also vehicles apparently have no scan profile...according to the table... |
Garrett Blacknova
Codex Troopers
2712
|
Posted - 2013.05.06 12:28:00 -
[76] - Quote
On the scan radius: Two skills giving 50% bonus means the Gallente Scout can - on passives alone - get over 10m scan radius. Skills multiply with one another, they don't add. One 50% skill means you increase from 5 to 7.5, the other stacks on the 7.5 and takes you up to 11.25m Scan Radius. If they still have passive scanner modules, a range increase would make passive scanning viable.
Also, shields in DUST don't affect scan profile, so you don't make yourself more visible with shield-tanking like you do in EVE.
And this is a huge buff for Scouts taking the stealth route, because with a low Scan Profile (lowered more by skill in Scout suits) and more than double the base scan radius of any suit, you have a good ability to get through enemy lines without being seen.
As for Active Scanners, what I've heard is that the WP bonus is an "Assist" so you only get points if one of your marked targets is killed while you're lighting them up. Scout behind enemy lines uses a Scanner, revealing targets for a Sniper in a good high point who picks off the enemies. THAT gets you WP, but just spamming the Scanner will do nothing without someone taking advantage of your recon.
And I'm expecting that longer-distance visual detection will work similarly to how it works now. According to the devs, this is purely based on range and not on Scan Profile or Precision between the suits involved, but testing has confirmed otherwise. It might be different for Uprising, but after testing in Chromosome, I'm relatively confident that higher Precision means targets light up faster when they're close enough to be lit up without needing to be dead-centre in your crosshairs, and I'm 100% certain that lower Profile means you disappear faser after breaking LoS. Once you're outside visual scanning range, the only way to be lit up is by the player actually lining you up perfectly (and this isn't affected by your weapon's range, but it's easier to ine a target up when you can actually scope in). |
Scheneighnay McBob
Bojo's School of the Trades
1325
|
Posted - 2013.05.06 12:42:00 -
[77] - Quote
The skill and modules to increase scan radius were useless last build- they're encouraging the use of them. |
pseudosnipre
DUST University Ivy League
2
|
Posted - 2013.05.06 15:10:00 -
[78] - Quote
Any data out there on how LOS spotting is affected by dampening/precision? |
xxBIG DIRTYxx
D3LTA FORC3 Orion Empire
6
|
Posted - 2013.05.06 15:20:00 -
[79] - Quote
Llan Heindell wrote:I think this is about the CQC gameplay aswell. People wern't able to do stealth CQC. Now it might be possible.
Llan Heindell. nice point.. |
Whizawk
Omega Risk Control Services
8
|
Posted - 2013.05.06 15:22:00 -
[80] - Quote
Oh no! People will actually have to make an effort. We can't have that now can we? |
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