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ladwar
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Posted - 2013.05.06 01:27:00 -
[1] - Quote
im hoping CCP forgot how to code excel the second time and all the numbers are wrong. |
ladwar
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Posted - 2013.05.06 01:28:00 -
[2] - Quote
Logi Bro wrote:I think they are trying to encourage use of the active scanner. Seems like a really crappy form of encouragement though. most scouts have a base of 30 shields now so they barely have a base of a 100hp. |
ladwar
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Posted - 2013.05.06 01:35:00 -
[3] - Quote
Buster Friently wrote:The patch notes specifically mention reduced scan range. I'm not sure why you are surprised.
This is to make the EW role viable. Seems like it will be. at that rate they might as well just remove for everyone but scouts and scouts that's just maybe should have it. come on 2m what the hell is going to get that close, its basically made that area useless.and why do logis have 5m when they had the same range of assaults.. I think CCP just said this needs to be removed and randomly threw numbers out. guess this is even more range not to play a scout or even assault with the reduced equipment slots. |
ladwar
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Posted - 2013.05.06 02:05:00 -
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Higgs flagrantfool wrote:ladwar wrote:Buster Friently wrote:The patch notes specifically mention reduced scan range. I'm not sure why you are surprised.
This is to make the EW role viable. Seems like it will be. at that rate they might as well just remove for everyone but scouts and scouts that's just maybe should have it. come on 2m what the hell is going to get that close, its basically made that area useless.and why do logis have 5m when they had the same range of assaults.. I think CCP just said this needs to be removed and randomly threw numbers out. guess this is even more range not to play a scout or even assault with the reduced equipment slots.thanks CCP for nerfing just about everything and things you can't find to nerf you make them cost more a ton more. Yah the equipment slot thing is going to absolutely destroy scouts as a viable role. Right now I am a fully dedicated scout (proto) with my main character (Ignoble Son) and I will not be respecing into scout this build. I could see getting rid of one of the three equipment scouts are currently able to use, but limiting them to only one, and the unbelievable hard nerf to SR, as well as, a reduction in the number of high/low mod slots from six to five, and an even further nerf to base total HP, scout is looking pretty ridiculous this build. As a scout I will have to carry a scanner? And because I have to carry a scanner I can no longer carry ammo and a way to heal myself while I am off on my own SCOUTING! Ridiculous! [edit>>> not to mention the overall CPU nerf that is coming, when scouts were already CPU starved? I will test scout out with my alt just so I can complain about it on the forums. bye bye all scouts, it'll no longer be playable. |
ladwar
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Posted - 2013.05.06 02:15:00 -
[5] - Quote
Greasepalms wrote:start using your eyes on the field rather than on the mini map you know.. I don't even care now. it just going to be a CoD copy now and that's where I leave and pick up my CoD and never come back. |
ladwar
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Posted - 2013.05.06 08:02:00 -
[6] - Quote
Hunter Junko wrote:Vyzion Eyri wrote:You will still be able to 'light up' targets if they're visible. Scan radius simply notifies you of people that you walk by who are not doing anything. Actions which cause their profile to spike will probably still be detected on the minimap, not to mention that CRUs and all installations (I think) have their scanners fixed so they detect enemies too, plus the fact that CCP probably wants to encourage the usage of both handheld active scanners and they now fixed vehicle scanners (which have ranges around 50-100m and precisions down to 45dB) would probably mean that this decrease to scan radius is a good thing. and another reason to make a dropship a flying scanner? im already thinking of ways to add this to an Assault DS you know most of you scanners range is going to be lost by your height |
ladwar
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Posted - 2013.05.06 08:04:00 -
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Aythadis Smith wrote:McFurious wrote:Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. One part sad to see kit go, but on a side, agree. Kinda felt like wall hacking. So being a stealthy roll will be viable again. Plus being able to sneak close range. Having a head set listening to footsteps is viable. but it is not viable in this game. |
ladwar
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Posted - 2013.05.06 08:09:00 -
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McFurious wrote:Good. The current scan radius feels too much like wall-hacking to me anyways. Use your eyes and your wits. Or an active scanner. if I can see them then they can see me, that's bad. wit.. lol. active scanner as the sole piece of equipment that everyone can have. face it, its a huge nerf to scouts and how scout can be played limiting their role to running slightly faster then everyone else which let face it isn't that great to actually pick this class because there are better ways to go faster. |
ladwar
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Posted - 2013.05.06 08:14:00 -
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Radioship wrote:lol, you are forgetting that in propper games (WCG capable, like CS) theres no ability to display enemies on minimap. Thank CCP for atleast giving you 2/5m display range (even as base), instead of just removing it. This looks like proper implimentation of signature radius/scan range. Also, you are forgetting that SR is not only based on range, but on Signature Radius, which is quite big on shield-tanked dropsuits. So this change is more: buff of snipers, buff of EW, buff of Armor. Thanks CCP, realy nice move. P.S.: Seeing people on minimap that 30m away from me (my optimal +/-) is ridiculous. P.S.2: People that played EVE are familiar with Signature mechanics and its vital characteristic in EVE, so get used :) wait, what? this is in way a buff to snipers, pointing at something and having it show up has nothing to do with signature radius. you sir do not know what you are talking about. |
ladwar
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Posted - 2013.05.06 08:30:00 -
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Radioship wrote:ladwar wrote: wait, what? this is in way a buff to snipers, pointing at something and having it show up has nothing to do with signature radius. you sir do not know what you are talking about.
Lol, so you are pointing your shotgun at guy that 250m away, and it shows his name? Are you seriously thinking it will work that way in Uprising? What purpose of signature radius in your opinion than? What disadvantages of using a shield rather than armor? What advantages using scout suit but extra movement speed? Do you think that CCP, that already implemented such mechanics in other game, wont do it in this game, when all attributes and stuff already in it? I love how your changing the words(classy)... btw what sniper have a shotgun, would love to know. if your weapon doesn't have range it won't show but that have nothing to with sig radius. I love how you still don't even know what your talking about still and try to use tricks to make it seem like you do. |
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ladwar
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Posted - 2013.05.06 09:23:00 -
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pseudosnipre wrote:From dust_market_items.csv:
A-45 Quantum Active Scanner (meta 5) Scan Duration: 2.0s Target Visibility Duration: 16.0s Scan Precision: 36 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Active Scanner (meta 7) Scan Duration: 2.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
CreoDron Flux Active Scanner (meta 8) Scan Duration: 1.0s Target Visibility Duration: 8.0s Scan Precision: 28 dB Scan Angle: 90.0 degrees Scan Distance: 200 meters
CreoDron Proximity Active Scanner (meta 8) Scan Duration: 4.0s Target Visibility Duration: 5.0s Scan Precision: 28 dB Scan Angle: 45.0 degrees Scan Distance: 65.0 meters
Duvolle Focused Active Scanner (meta 9) Scan Duration: 5.0s Target Visibility Duration: 5.0s Scan Precision: 15 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
Duvolle Quantum Active Scanner (meta 8) Scan Duration: 2.0s Target Visibility Duration: 25.0s Scan Precision: 28 dB Scan Angle: 60.0 degrees Scan Distance: 100 meters
For anyone with logistics experience, tending to your field mates is a full-time job. Routine 360* sweeps requires half your time will be spent on scanning duty (1s/90*scan, lasts 8s) to catch anyone w/ signature exceeding 28dB at up to 200m. This forces two different logistics paths: EW and RRR. Also note that the best scanner has a 15dB scan precision (blips all scouts with less than +67%) has a 5s time-to-scan paired with a 60* FOV and 5s target visibility duration...better scan behind you fairly frequently.
With one equipment slot, is it realistic for a behind-enemy-lines scout to favor the scanner over the cloaking module? you got the cooldowns? that's the only thing missing. |
ladwar
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Posted - 2013.05.06 09:35:00 -
[12] - Quote
pseudosnipre wrote:ladwar wrote: you got the cooldowns? that's the only thing missing.
Those columns were blank, sry. AKA, no cooldown for active scanners? they actually say they have cooldowns... guess they forgot that part then or left it out on purpose. |
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