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Chilled Pill
Pro Hic Immortalis RISE of LEGION
34
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Posted - 2013.05.05 17:10:00 -
[1] - Quote
Amidst all the crying over the Heavy Suit, and HAVs, I think now we need to give us Scout users our share of the spotlight. This already marginalized suit just got more difficult (if not impossible) to 'Fit' well.
Let's talk about CPU. The scout suit in the current build, already has the smallest of CPU pools in the game. The only reason us Scouts are able to put together a decent fit is the intensive amount of SP sank into CPU bonus, and CPU reduction skills namely:
Circuitry: +5% CPU per level. Currently, this is a (1x) skill. In Uprising, according to the skill tree attached to the DevBlog, it will become a (5x) skill requiring more SP to max out.
Shield Enhancements: -3% CPU requirement for shield extender/recharger modules per level. Max: -15% CPU per module. Potentially, your 3 Complex Shield Extender Module needing 54 CPU each, with max Shield Enhancement will only eat up 46 CPU each saving you 24 CPU (8 CPU per module) This skill is gone in Uprising replaced with: **SHIELD EXTENSION Advanced understanding of dropsuit shield enhancement. Unlocks access to shield extender dropsuit modules. +2% to shield extender module efficacy per level.
Light/Heavy/Sidearm Weapon Upgrade: -5% CPU requirement for Light/Heavy/Sidearm Weapon per level. Max: -25% Light/Heavy/Sidearm Weapon Upgrade Proficiency: -3% CPU requirement for Light/Heavy/Sidearm Weapon per level. Max -15% Potentially, your proto AR needing 90 CPU, with max Upgrades and Proficiency will only eat up 54 CPU. Saving you 36 CPU These two skills are now gone, removing a potential -40% CPU requirement for Handheld weapons. instead we get: **(Specific weapon type) Weapon Fitting Optimization which reduces PG not CPU.
In the current build, a Scout Suit user can max out these skills to free up (given the example) 24 CPU from shield extenders, and 36 CPU from a Proto AR totaling to 60 CPU of savings that can go toward Equipment of which we can have 3.
To kind of narrow the gap between the CPU we are currently able to save, in Uprising we will have: **DROPSUIT CORE UPGRADES Basic understanding of dropsuit core systems. +1% to dropsuit maximum PG and CPU per level. Which is a (1x) skill, that when maxed out will give (only) an extra 5% CPU&PG
So in total, in Uprising we are able to get a maximum of 30% more CPU for the scout suit, but we are going to be using a **** ton of SP to get that: Dropsuit Core Upgrades (1x) & Circuitry (5x)
25% more CPU from Circuitry as before, but to patch this CPU bleed in Uprising for the removal of those CPU economy skills, only 5% more CPU from Dropsuit Core Upgrades.
And what is 5% of something already tiny (referring to the Scout CPU pool)?? Why some negligible number.
So unless most of the info coming out to us are wrong. A Scout NEEDS to sacrifice more SP and a low slot to fit a CPU Upgrade module (probably a prototype level one) in order to be able to put together a stellar fit.
YEY! Just what Scouts need, 1 less slot to a suit that has already but few slots for mods. On top of which, the tiniest EHP potential in all of Dust-dom!
So Heavies and HAVs, next time you're feeling down, just look at us Scout users and realize one thing: "At least I'm not THAT guy." |
InsidiousN
KILL-EM-QUICK RISE of LEGION
16
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Posted - 2013.05.05 17:18:00 -
[2] - Quote
Not only do we have the lowest total health, and lowest PG and CPU, but the Gallente PROTO Scout suit only has 1 HIGH SLOT! What use is having fast shield recharge when your suit only has 100 Shield? You're dead after getting hit by 3 damn bullets, quick shield recharge is meaningless and is not an advantage. It would be fair and balanced to have Scouts start with lower base health, but not also to have far lower CPU and PG, Scouts should have at least the same CPU and PG as an Assault. |
Shutter Fly
Planetary Response Organization
60
|
Posted - 2013.05.05 18:27:00 -
[3] - Quote
Glad someone else noticed this. The scout got a major nerf in Uprising, and it wasn't all that powerful in the current build.
I can't see many people going Gallente Scout. Not because it is useless, the single high slot isn't much of an issue considering it is more of a passive scanning based suit, a utility class. It can sacrifice some speed to fit an armor plate or two, because it will likely be sticking close to a squad for scanning purposes. Even though that is useful to a team, it isn't worth any WP, and thus no SP.
The Minmatar seems a bit more useful, but it is still a major step down from our current Scout. With only two low slots, that realistically only allows for one CPU upgrade, which is half of your low slots. The three high slots will be allocated almost exclusively to Shield Extenders, as they are now. With only one equipment slot, that doesn't leave the Scout with much to work with in terms of utility.
Personally, I'll be using the Minmatar Scout as a dampened recon suit. Up the speed, carry a Shotgun, Nova Knives, and Explosives. It will probably be a bit squishy, but the speed and addition of sprint strafing should remedy that. |
Re-FLeX
Internal Error. Negative-Feedback
203
|
Posted - 2013.05.05 18:33:00 -
[4] - Quote
All i can say as a scout user is.... don't specialize into it on uprising, Use it more as a side grade away from your main specialisation because scout suits are the laughing stock and almost noone is whining about this because noone is dumb enough to specialize in them. except for me and a few others.
Scout suits have been going down hill ever since the 1st patch/update, and with this new update scouts get yet another nerf... aside form the points you described it is possible that with the graphical updates the hit detection might have gotten better.
The only real buff too the scout suit i see is the sprint on strafe option wich gives scout more versatility on their .3 higher move speed.
But yea im officially done with it, you won't see mee in a lolscoutsuit anymore.
EDIT: INB4 LOL YOU HAVE SCAN PROFILE =/= ACTIVE CAMO |
ZiwZih
The Tritan Industries RISE of LEGION
109
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Posted - 2013.05.05 18:43:00 -
[5] - Quote
I hope there is something, somewhere, left hidden from us so far.
Eh, I am in love with the idea what Scout is and could be and no matter how crippled it might be from tomorrow, call me fool, but I'll stick to it. We can only hope if they indeed turn out to be such a horror, CCP will have to fix the things. Probably too late, but...
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Z3R0 GR4VITY
HavoK Core RISE of LEGION
176
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Posted - 2013.05.05 18:45:00 -
[6] - Quote
I was hoping for a buff to CPU on scouts, but these changes are making it nearly impossible to run a decent scout suit. The Minmatar assault is looking much more viable as it has decent movement speed and sprint speed with additional slots. I was really hoping the scout would shine in the uprising build, but CCP seems to be hating on scouts and heavies and favor the medium frame suits. Maybe I'm wrong, but things are definitely looking grim for the scouts and I will avoid them this build. |
ZiwZih
The Tritan Industries RISE of LEGION
109
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Posted - 2013.05.05 18:48:00 -
[7] - Quote
But if you look how they cripple almost all suits (at least how majority interprets the available data), CCP want's to move us all from cookie-cutter-slayer fits we all tended to build as of late... Maybe the overall balance of the game turns up okay-ish... Just saying. |
Crash Monster
Snipers Anonymous
160
|
Posted - 2013.05.05 18:49:00 -
[8] - Quote
I'm planning on sticking with the scout... nerf me all you want but it has to serve some purpose on the field. I'll just have to figure out what that is. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
99
|
Posted - 2013.05.05 18:52:00 -
[9] - Quote
Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy. |
Shutter Fly
Planetary Response Organization
60
|
Posted - 2013.05.05 18:57:00 -
[10] - Quote
ZiwZih wrote:But if you look how they cripple almost all suits (at least how majority interprets the available data), CCP maybe wants to move us all from cookie-cutter-slayer fits we all tended to build as of late... Maybe the overall balance of the game turns up okay-ish... Just saying. With the changes in Uprising, they seem to be crossing the line between just differentiating the classes, and overly narrowing their options.
The scout already had a decent niche in the current build while still remaining versatile. In Uprising, the Scout's options are narrowed considerably, limiting it almost exclusively to a few situational roles. Scouts will be useful, they will just be so difficult to use consistently that the few who spec into them will have little progression. |
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Kaze Eyrou
ROGUE SPADES EoN.
154
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Posted - 2013.05.05 19:02:00 -
[11] - Quote
Ah, you guys fell into the same trap as I did.
I'll give you a hint.
CPU and PG as well as armor and shields is no longer called Circuitry, Combat Engineering, Shield Control or Field Mechanics.
Those apply only to vehicles.
But the dropsuit ones are there. Just under different names. |
mollerz
s1ck3r Corp
186
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Posted - 2013.05.05 19:04:00 -
[12] - Quote
I think the gallente scout will be better off with mobility/armor reaping at it's core- and the high slot will most likely go to a cloaking device. It will be very much a true scout with it's racial scanning buff.
I fight with scouts as if they were assults all the time, I kind of like it and do pretty well rgardless. I do die a lot, but most often if I am getting over run I have the ability to outrun and dash for cover. Conversely, I like goading people into wasting their ammo trying to hit me while I strafe- and bam now it's my turn and charge and fire while they are reloading. When it works it is glorious! I did this to a heavy and finally ran out fo bullets... only to finish him off with a melee :D.
So scouts are fun if you are into it. Given the above scenario was awesome.. I am really looking hard at the proto minmatar scout. They seem like brawlers, and I am def into that. And there are some strafing buffs coming in uprising so, I am thinking scouts are going to be underestimated. |
Tidaen
Nova Corps Marines Ishuk-Raata Enforcement Directive
59
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Posted - 2013.05.05 19:14:00 -
[13] - Quote
Zyrus Amalomyn wrote:Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy.
So the purpose of a scout is to run around a little faster than everyone else and not kill anything? I would have no problem with scouts if they had a USEFUL and PRODUCTIVE role to play on the battlefield. But right now? They really don't serve any useful purpose that a different suit can't meet or exceed in effectiveness.
I am really disappointed that CCP is going this route with scouts. I think having a variant with 2 equipment slots would be just the thing to make them into sneaky, high speed commandos. But instead we get bonuses towards scanning range (7.5m vs. 5.0m yay) or melee/knife damage. Being a dedicated knifer can be amusing and fun for some people, but it doesn't win you corp matches.
Is it too much to ask that the scout should be able to do something that actually helps win matches? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
439
|
Posted - 2013.05.05 19:30:00 -
[14] - Quote
Tidaen wrote:Zyrus Amalomyn wrote:Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy. So the purpose of a scout is to run around a little faster than everyone else and not kill anything? I would have no problem with scouts if they had a USEFUL and PRODUCTIVE role to play on the battlefield. But right now? They really don't serve any useful purpose that a different suit can't meet or exceed in effectiveness. I am really disappointed that CCP is going this route with scouts. I think having a variant with 2 equipment slots would be just the thing to make them into sneaky, high speed commandos. But instead we get bonuses towards scanning range (7.5m vs. 5.0m yay) or melee/knife damage. Being a dedicated knifer can be amusing and fun for some people, but it doesn't win you corp matches. Is it too much to ask that the scout should be able to do something that actually helps win matches?
I'm speccing shotgun scout again in Uprising. It remains to be seen whether scouts will have any role in corp matches. Scanning bonus is great, but that's only on perk.
Hopefully cloaking devices will come soon, which should give us more utility. |
Tidaen
Nova Corps Marines Ishuk-Raata Enforcement Directive
59
|
Posted - 2013.05.05 19:41:00 -
[15] - Quote
Arramakaian Eka wrote:
I'm speccing shotgun scout again in Uprising. It remains to be seen whether scouts will have any role in corp matches. Scanning bonus is great, but that's only on perk.
Hopefully cloaking devices will come soon, which should give us more utility.
I also hope that cloaks will breathe a little life into the scout, but I am afraid that it will become the only way to play one effectively. Which really just makes the class stale and predictable. Don't get me wrong, cloaks sound awesome and fun. But cloaking really isn't a role unto itself, its a special ability that should enable the user to do something productive.
It seems to me that the role of 'scouting' has really been given to logi's with the new active scanner. I might be wrong though, we will see how things look by the end of the week. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
298
|
Posted - 2013.05.05 19:48:00 -
[16] - Quote
With the 4 high slots putting one CPU module isnt going to kill the suit.
I know i'm sticking with Scout suit no matter what. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
99
|
Posted - 2013.05.05 21:48:00 -
[17] - Quote
Tidaen wrote:Zyrus Amalomyn wrote:Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy. So the purpose of a scout is to run around a little faster than everyone else and not kill anything? I would have no problem with scouts if they had a USEFUL and PRODUCTIVE role to play on the battlefield. But right now? They really don't serve any useful purpose that a different suit can't meet or exceed in effectiveness. I am really disappointed that CCP is going this route with scouts. I think having a variant with 2 equipment slots would be just the thing to make them into sneaky, high speed commandos. But instead we get bonuses towards scanning range (7.5m vs. 5.0m yay) or melee/knife damage. Being a dedicated knifer can be amusing and fun for some people, but it doesn't win you corp matches. Is it too much to ask that the scout should be able to do something that actually helps win matches?
Mobility is HUGE when your frontliners are bogged down defending against an assault at an objective and can't go anywhere. Stick a cloak on a scout and suddenly that assault needs to divert resources to hit another location... which the scout is surely away from by now.
The maps aren't going to be this small forever people. When big maps hit, that 'light bit faster' scout is going to dominate objective based gameplay without good planning. |
IRuby Heart
DIOS EX.
658
|
Posted - 2013.05.05 22:45:00 -
[18] - Quote
Yes, I've done math as well and I've been gloomy ever since. This isn't something that just affects the scouts, while it does have the biggest impact on scouts it effects everybody, the Logi will be the only suit capable of saving face come uprising.
This is complete crap and CCP admist reading upon all these threads is grimacing now and their realizing they kittened up big time!
I don't want to hear the old and ignorant excuse "If you haven't played it yet, you don't know, so HTFU"- BS, these are cold hard mathematics the only thing in this world that can't be refuted or denied and it's dynamics and laws are always fact. This is reality and this will affect you unless CCP changes something.
You better put another low slot on every single suit in the game CCP in order for us to actually be able to Fit our gear or you can do the smart thing and lower those 2 critical core skills back to 1x, 2x even.
Edit: Didn't notice Shield Enhancements. Continues to be more disappointed. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
43
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Posted - 2013.05.06 00:26:00 -
[19] - Quote
I'll wait to see the skills and suits in Uprising, just to make sure. But I'm not very hopeful about the Scout suit. Currently, it requires the same, if not more SP, investment than the Heavy to be fit well. Not to mention it takes a skillful player to be able to use properly and maintain a good KDR.
I tried but couldn't find the thread that spoke about the Scout Suit only being a liability in PC. I wanted to write a long post on how I disagree with that and how in the hands of a good player the Scout can shine. However given the changes in Uprising, I concede to believe this will most likely be the case. I think the Scout will be relegated to 'for the lulz' Pub matches if even that.
Re: Cloaking and other future events. Don't hold your breath. Also, why would I rely my impending skill progression on a future mechanic when I have no clue as to its mechanics and how it will be implemented. And what if I DON'T WANT to use cloaking? And I think it's very limiting for Scouts to HAVE to use Cloaking to be viable. Not to mention this Cloaking Module will likely cost an arm and a leg CPU/PG and where are you getting your spare CPU/PG? Magic.
Bigger maps? Guess who's sitting on a perch somewhere ready to OSK you as you're running across the battlefield. A head-glitched sniper with a Charged/Thales that's who. Thanks for playing, try again.
Scouts are hamstrung from the beginning, but still viable in the current build given enough SP investment in the right skills. Uprising just cut our legs right from under us. I'm sticking with it because I'm stubborn, a glutton for punishment, and because I like the challenge. But when I start being a liability to my team come PC. I'm dumping the Scout. |
Exmaple Core
SyNergy Gaming EoN.
271
|
Posted - 2013.05.06 00:32:00 -
[20] - Quote
Chilled Pill wrote:I'll wait to see the skills and suits in Uprising, just to make sure. But I'm not very hopeful about the Scout suit. Currently, it requires the same, if not more SP, investment than the Heavy to be fit well. Not to mention it takes a skillful player to be able to use properly and maintain a good KDR.
I tried but couldn't find the thread that spoke about the Scout Suit only being a liability in PC. I wanted to write a long post on how I disagree with that and how in the hands of a good player the Scout can shine. However given the changes in Uprising, I concede to believe this will most likely be the case. I think the Scout will be relegated to 'for the lulz' Pub matches if even that.
Re: Cloaking and other future events. Don't hold your breath. Also, why would I rely my impending skill progression on a future mechanic when I have no clue as to its mechanics and how it will be implemented. And what if I DON'T WANT to use cloaking? And I think it's very limiting for Scouts to HAVE to use Cloaking to be viable. Not to mention this Cloaking Module will likely cost an arm and a leg CPU/PG and where are you getting your spare CPU/PG? Magic.
Bigger maps? Guess who's sitting on a perch somewhere ready to OSK you as you're running across the battlefield. A head-glitched sniper with a Charged/Thales that's who. Thanks for playing, try again.
Scouts are hamstrung from the beginning, but still viable in the current build given enough SP investment in the right skills. Uprising just cut our legs right from under us. I'm sticking with it because I'm stubborn, a glutton for punishment, and because I like the challenge. But when I start being a liability to my team come PC. I'm dumping the Scout. I also planed on going scout. Its ******** how everything is being nerfed theres no variety anymore. Only a matter of time before dust is dead |
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PHI DEEBO
Pro Hic Immortalis RISE of LEGION
6
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Posted - 2013.05.06 00:55:00 -
[21] - Quote
Chill you have convinced me to ditch the scout come Uprising. With the Minmatar assault getting the extra speed I may go that route. |
Aeon Amadi
WarRavens Orion Empire
1252
|
Posted - 2013.05.06 00:59:00 -
[22] - Quote
Comparing to my old notes, the Gallente Scouts are getting a very -SLIGHT- bonus to their base CPU and Stamina. Everything else stays the same.
Check it:
Old Notes: https://docs.google.com/spreadsheet/ccc?key=0AijMolZU5dtXdG00VFhiOEVHWTZVNXdnS21sblFReEE#gid=0 New Notes: https://docs.google.com/spreadsheet/pub?key=0AijMolZU5dtXdHNqQm5nSkhPYldXeVFvNnRDcjJ0Z0E&single=true&gid=0&output=html
Now, what's really interesting is how badly their Scan Radius got nerfed.... 25m to 5m? Wtf? |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
45
|
Posted - 2013.05.06 01:21:00 -
[23] - Quote
I remember them saying they're dialing back everyone's Scan Radius to necessitate the use of their precious Active Scanner. But look who has the same base Scan Radius as a Scout -- the Logi.
Oh Scouts, you so silly. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.05.06 02:37:00 -
[24] - Quote
Tidaen wrote:Zyrus Amalomyn wrote:Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy. So the purpose of a scout is to run around a little faster than everyone else and not kill anything? I would have no problem with scouts if they had a USEFUL and PRODUCTIVE role to play on the battlefield. But right now? They really don't serve any useful purpose that a different suit can't meet or exceed in effectiveness. I am really disappointed that CCP is going this route with scouts. I think having a variant with 2 equipment slots would be just the thing to make them into sneaky, high speed commandos. But instead we get bonuses towards scanning range (7.5m vs. 5.0m yay) or melee/knife damage. Being a dedicated knifer can be amusing and fun for some people, but it doesn't win you corp matches. Is it too much to ask that the scout should be able to do something that actually helps win matches?
Obviously your corp has yet top figure out the role of scouts in their battle plan for planetary conquest. This is of course no fault of your own.
As for the racial bonuses and equipment, I have to agree. The current iterations of scout coming in this next build have been nerfed to all ****!!!! I have been contemplating spec'ing into the scout, and I think it can work, just that the minnie scout would be better off if they had their minnie assault rifle variant rather than wait for it to show up "SOONtm".
The thing is, is this; the assault class has received a small nerf with the proto-racial specific gear loosing the additional equipment slot. Thank god for small favors in one regard, while in another, it doesn't make sense why a proto scout or assault wouldn't be able to carry an additional equipment (at least on one or two of the racial variants) slot.
So what about this are we going to do???
QQ'ing about it sometimes gets people some where; they say the squeaky wheel gets the grease. SHALL WE BE SQUEAKY?!?!?!?
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Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
72
|
Posted - 2013.05.06 02:50:00 -
[25] - Quote
inb4 people abused signature radius and stealth when it comes out |
Marston VC
SVER True Blood Unclaimed.
215
|
Posted - 2013.05.06 04:01:00 -
[26] - Quote
I want to argue that everything got a mega nerf in the game so it all balances out...... but im too tired to care. |
Aeon Amadi
WarRavens Orion Empire
1254
|
Posted - 2013.05.06 04:11:00 -
[27] - Quote
Syther Shadows wrote:inb4 people abused signature radius and stealth when it comes out
Cloaking will only alleviate the problem if - and only if - it's Scout specific. Heavy's have Heavy Weapons but there's nothing a Scout can do that another suit can't do better and with the new Assault/Logistics suits now available that holds even more true.
If you want speed and killing potential for CQC, use the Minmatar Assault Suit. It even has a passive 1HP Armor Repair rate built into the suit.
If you want scanning potential, use the Minmatar Logistics Suit. Very similar profile/precision rate with a hell of a lot more survivability and now an equal scan radius - but with much more equipment slots, not to mention CPU/PG potential.
Another issue with Cloaking is that, now that our scan radiuses have been reduced, EVERYONE will be using the Active Scanner and with that your Cloaking is essentially useless as you will still be revealed on scan regardless of whether or not your cloaked.
Even then, you could theoretically get more out of your Minmatar Assault Suit if Cloaking is not role-specific. |
DDDerfinatoRRR
Pro Hic Immortalis RISE of LEGION
7
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Posted - 2013.05.06 04:26:00 -
[28] - Quote
Yeah agree that scout now is now more than ever very situational. Will still have it as a "sideline" suit as i am using right now.
Uprising hits in a few hours boys... I can't wait. (i am at work lol) |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
46
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Posted - 2013.05.06 04:35:00 -
[29] - Quote
Marston VC wrote:I want to argue that everything got a mega nerf in the game so it all balances out...... but im too tired to care.
Yeah everyone will feel the hit, but Scouts more than the rest. Coupled with the SP inflation, after spending millions of SP a Scout can ascend the lofty heights of mediocrity.
IF I find a way to salvage this suit class in Uprising and actually do average-ish (hopefully I'm a good enough player to excel, but I'm not holding my breath) I might just start a thread singing its praises -- might.
Here's to hoping!
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DJINN Marauder
Hellstorm Inc League of Infamy
520
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Posted - 2013.05.06 05:20:00 -
[30] - Quote
I liked how scouts were now.. I have a 5.6? Kdr with it on my alt and i love the suit's mod layout. I use the b series because it has more CPU/pg. even with that I had to fit a CPU upgrade to keep a duvolle on it with 2 complex extenders and a repper.
But with the nerf.. I'm starting to waver whether or not to actually go scout come uprising. I really really want to, but I feel like ill just be a liability for PC :( |
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