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Chilled Pill
Pro Hic Immortalis RISE of LEGION
34
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Posted - 2013.05.05 17:10:00 -
[1] - Quote
Amidst all the crying over the Heavy Suit, and HAVs, I think now we need to give us Scout users our share of the spotlight. This already marginalized suit just got more difficult (if not impossible) to 'Fit' well.
Let's talk about CPU. The scout suit in the current build, already has the smallest of CPU pools in the game. The only reason us Scouts are able to put together a decent fit is the intensive amount of SP sank into CPU bonus, and CPU reduction skills namely:
Circuitry: +5% CPU per level. Currently, this is a (1x) skill. In Uprising, according to the skill tree attached to the DevBlog, it will become a (5x) skill requiring more SP to max out.
Shield Enhancements: -3% CPU requirement for shield extender/recharger modules per level. Max: -15% CPU per module. Potentially, your 3 Complex Shield Extender Module needing 54 CPU each, with max Shield Enhancement will only eat up 46 CPU each saving you 24 CPU (8 CPU per module) This skill is gone in Uprising replaced with: **SHIELD EXTENSION Advanced understanding of dropsuit shield enhancement. Unlocks access to shield extender dropsuit modules. +2% to shield extender module efficacy per level.
Light/Heavy/Sidearm Weapon Upgrade: -5% CPU requirement for Light/Heavy/Sidearm Weapon per level. Max: -25% Light/Heavy/Sidearm Weapon Upgrade Proficiency: -3% CPU requirement for Light/Heavy/Sidearm Weapon per level. Max -15% Potentially, your proto AR needing 90 CPU, with max Upgrades and Proficiency will only eat up 54 CPU. Saving you 36 CPU These two skills are now gone, removing a potential -40% CPU requirement for Handheld weapons. instead we get: **(Specific weapon type) Weapon Fitting Optimization which reduces PG not CPU.
In the current build, a Scout Suit user can max out these skills to free up (given the example) 24 CPU from shield extenders, and 36 CPU from a Proto AR totaling to 60 CPU of savings that can go toward Equipment of which we can have 3.
To kind of narrow the gap between the CPU we are currently able to save, in Uprising we will have: **DROPSUIT CORE UPGRADES Basic understanding of dropsuit core systems. +1% to dropsuit maximum PG and CPU per level. Which is a (1x) skill, that when maxed out will give (only) an extra 5% CPU&PG
So in total, in Uprising we are able to get a maximum of 30% more CPU for the scout suit, but we are going to be using a **** ton of SP to get that: Dropsuit Core Upgrades (1x) & Circuitry (5x)
25% more CPU from Circuitry as before, but to patch this CPU bleed in Uprising for the removal of those CPU economy skills, only 5% more CPU from Dropsuit Core Upgrades.
And what is 5% of something already tiny (referring to the Scout CPU pool)?? Why some negligible number.
So unless most of the info coming out to us are wrong. A Scout NEEDS to sacrifice more SP and a low slot to fit a CPU Upgrade module (probably a prototype level one) in order to be able to put together a stellar fit.
YEY! Just what Scouts need, 1 less slot to a suit that has already but few slots for mods. On top of which, the tiniest EHP potential in all of Dust-dom!
So Heavies and HAVs, next time you're feeling down, just look at us Scout users and realize one thing: "At least I'm not THAT guy." |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
43
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Posted - 2013.05.06 00:26:00 -
[2] - Quote
I'll wait to see the skills and suits in Uprising, just to make sure. But I'm not very hopeful about the Scout suit. Currently, it requires the same, if not more SP, investment than the Heavy to be fit well. Not to mention it takes a skillful player to be able to use properly and maintain a good KDR.
I tried but couldn't find the thread that spoke about the Scout Suit only being a liability in PC. I wanted to write a long post on how I disagree with that and how in the hands of a good player the Scout can shine. However given the changes in Uprising, I concede to believe this will most likely be the case. I think the Scout will be relegated to 'for the lulz' Pub matches if even that.
Re: Cloaking and other future events. Don't hold your breath. Also, why would I rely my impending skill progression on a future mechanic when I have no clue as to its mechanics and how it will be implemented. And what if I DON'T WANT to use cloaking? And I think it's very limiting for Scouts to HAVE to use Cloaking to be viable. Not to mention this Cloaking Module will likely cost an arm and a leg CPU/PG and where are you getting your spare CPU/PG? Magic.
Bigger maps? Guess who's sitting on a perch somewhere ready to OSK you as you're running across the battlefield. A head-glitched sniper with a Charged/Thales that's who. Thanks for playing, try again.
Scouts are hamstrung from the beginning, but still viable in the current build given enough SP investment in the right skills. Uprising just cut our legs right from under us. I'm sticking with it because I'm stubborn, a glutton for punishment, and because I like the challenge. But when I start being a liability to my team come PC. I'm dumping the Scout. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
45
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Posted - 2013.05.06 01:21:00 -
[3] - Quote
I remember them saying they're dialing back everyone's Scan Radius to necessitate the use of their precious Active Scanner. But look who has the same base Scan Radius as a Scout -- the Logi.
Oh Scouts, you so silly. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
46
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Posted - 2013.05.06 04:35:00 -
[4] - Quote
Marston VC wrote:I want to argue that everything got a mega nerf in the game so it all balances out...... but im too tired to care.
Yeah everyone will feel the hit, but Scouts more than the rest. Coupled with the SP inflation, after spending millions of SP a Scout can ascend the lofty heights of mediocrity.
IF I find a way to salvage this suit class in Uprising and actually do average-ish (hopefully I'm a good enough player to excel, but I'm not holding my breath) I might just start a thread singing its praises -- might.
Here's to hoping!
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Chilled Pill
Pro Hic Immortalis RISE of LEGION
47
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Posted - 2013.05.06 06:40:00 -
[5] - Quote
The Robot Devil wrote:What do you want a scout to do? They are scouts and they should fill that role. Espionage, intelligence, sabotage and stealthy behind enemy lines stuff. Putting a proto AR in your suit should eat most of your resources, it's like putting medium weapons on a frigate, yeah it might work but what was sacrificed? If the answer is little to nothing then the suit is broken.
I love how this guy is EVE this EVE that like your paradigms apply. Dust is a different animal. I think you might have been podded once too many.
Ooh espionage, intelligence, sabotage, stealth, speed. Tell me more of these things that are exclusive to scout suits. They aren't. The only thing a Scout ever really has that is a Scout's exclusively is the smaller hit boxes that's it, if that's even still the case in Uprising (also the laggy frames resulting in wacky hit detection helps with that, but supposedly that's fixed now too.) Everything else can be copied (and even surpassed) by both Assaults and Logis.
Have you seen the Minmatar Assault suit? See how potentially it can be better at SMGs than the Scout who will look to it as an AR alternative because of the less CPU requirement? Guess what, it can fit a Kin Cat, and Dampener too on it's two lows. So there it's already equalled a Scout's Speed and Stealth. Oh but look you can probably fit in a Proto Weapon sacrifice some Shields and still get a higher total EHP than the Scout but pack a much stronger punch. To top it off, an Active Scanner on the equipment slot. Wait there's more, what's it's passive Assault Class bonus? 25% better shield regen! Perfect!
YEY! Step aside Scouts, I got this.
Explain to me again what the Scout's role is as you most obviously know more than I do. You do run the scout suit right? |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
47
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Posted - 2013.05.06 06:49:00 -
[6] - Quote
I think I just talked myself into speccing into the Minmatar Assault....faaaaaack. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
49
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Posted - 2013.05.06 07:25:00 -
[7] - Quote
Did I ask to be equal to Assaults? Did you even read? My point isn't to turn Scouts into Assaults, but to make Scouts VIABLE heck even USEABLE for a role they were 'supposedly' designed to play.
Look at the suit most snipers gravitate to -- the Logi, was it designed to be a better sniper than the Scout? Was it given the LVL 1 Sniper Rifle Operation as a default skill? Are you going to argue: 'Well Logi's role is to be a great sniper suit.' By your 'role' argument, a drawback should be a Logi should suck at killing things. Because well, it was designed as support -- revive, repair, resupply.
Did your eyes just glaze over my Minmatar Assault example? Seriously. I'm done with you. God that's why I rarely post on here. I can throw a rock in here with my eyes closed and hit 3 idiots.
Let's talk possible solutions: Let's reclaim what the Scout was built for.
Speed: 1. Lower movement and sprint speeds on Assaults or Logis. Like, I dunno, the fastest Assault (minmatar) sprint at 6.9m/s, or their none of their base sprint should not reach the 7.0m/s mark 2. OR Speed up the Scouts. With the Minmatar getting 8.0m/s flat and the others 7.8m/s
Scan Precision/Profile Dampening/Scan Radius 1. Give scouts suits a bigger %gain for leveling up these skills (I dunno how you're going implement that) Precision and Dampening: 2% -> 5% per level Radius: 5% -> 10% per level.
Damage: 1. Ability to go into a weapon's Proficiency w/o getting LVL5 Operation. Before you burn me at the stake listen: Why would I spend the SP to unlock Proto level weapon I will probably never be able to fit without sacrificing too much hp/speed/etc just so I can get my 'Exile' (for example) to hit a bit harder?
Just some thoughts. Fire away. I'll be over here. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
49
|
Posted - 2013.05.06 07:53:00 -
[8] - Quote
I'll try to get back to this thread when I'm able to see Uprising for myself.
Right now, everything is just too up-in-the-air. |
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