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Chilled Pill
Pro Hic Immortalis RISE of LEGION
34
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Posted - 2013.05.05 17:10:00 -
[1] - Quote
Amidst all the crying over the Heavy Suit, and HAVs, I think now we need to give us Scout users our share of the spotlight. This already marginalized suit just got more difficult (if not impossible) to 'Fit' well.
Let's talk about CPU. The scout suit in the current build, already has the smallest of CPU pools in the game. The only reason us Scouts are able to put together a decent fit is the intensive amount of SP sank into CPU bonus, and CPU reduction skills namely:
Circuitry: +5% CPU per level. Currently, this is a (1x) skill. In Uprising, according to the skill tree attached to the DevBlog, it will become a (5x) skill requiring more SP to max out.
Shield Enhancements: -3% CPU requirement for shield extender/recharger modules per level. Max: -15% CPU per module. Potentially, your 3 Complex Shield Extender Module needing 54 CPU each, with max Shield Enhancement will only eat up 46 CPU each saving you 24 CPU (8 CPU per module) This skill is gone in Uprising replaced with: **SHIELD EXTENSION Advanced understanding of dropsuit shield enhancement. Unlocks access to shield extender dropsuit modules. +2% to shield extender module efficacy per level.
Light/Heavy/Sidearm Weapon Upgrade: -5% CPU requirement for Light/Heavy/Sidearm Weapon per level. Max: -25% Light/Heavy/Sidearm Weapon Upgrade Proficiency: -3% CPU requirement for Light/Heavy/Sidearm Weapon per level. Max -15% Potentially, your proto AR needing 90 CPU, with max Upgrades and Proficiency will only eat up 54 CPU. Saving you 36 CPU These two skills are now gone, removing a potential -40% CPU requirement for Handheld weapons. instead we get: **(Specific weapon type) Weapon Fitting Optimization which reduces PG not CPU.
In the current build, a Scout Suit user can max out these skills to free up (given the example) 24 CPU from shield extenders, and 36 CPU from a Proto AR totaling to 60 CPU of savings that can go toward Equipment of which we can have 3.
To kind of narrow the gap between the CPU we are currently able to save, in Uprising we will have: **DROPSUIT CORE UPGRADES Basic understanding of dropsuit core systems. +1% to dropsuit maximum PG and CPU per level. Which is a (1x) skill, that when maxed out will give (only) an extra 5% CPU&PG
So in total, in Uprising we are able to get a maximum of 30% more CPU for the scout suit, but we are going to be using a **** ton of SP to get that: Dropsuit Core Upgrades (1x) & Circuitry (5x)
25% more CPU from Circuitry as before, but to patch this CPU bleed in Uprising for the removal of those CPU economy skills, only 5% more CPU from Dropsuit Core Upgrades.
And what is 5% of something already tiny (referring to the Scout CPU pool)?? Why some negligible number.
So unless most of the info coming out to us are wrong. A Scout NEEDS to sacrifice more SP and a low slot to fit a CPU Upgrade module (probably a prototype level one) in order to be able to put together a stellar fit.
YEY! Just what Scouts need, 1 less slot to a suit that has already but few slots for mods. On top of which, the tiniest EHP potential in all of Dust-dom!
So Heavies and HAVs, next time you're feeling down, just look at us Scout users and realize one thing: "At least I'm not THAT guy." |
InsidiousN
KILL-EM-QUICK RISE of LEGION
16
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Posted - 2013.05.05 17:18:00 -
[2] - Quote
Not only do we have the lowest total health, and lowest PG and CPU, but the Gallente PROTO Scout suit only has 1 HIGH SLOT! What use is having fast shield recharge when your suit only has 100 Shield? You're dead after getting hit by 3 damn bullets, quick shield recharge is meaningless and is not an advantage. It would be fair and balanced to have Scouts start with lower base health, but not also to have far lower CPU and PG, Scouts should have at least the same CPU and PG as an Assault. |
Shutter Fly
Planetary Response Organization
60
|
Posted - 2013.05.05 18:27:00 -
[3] - Quote
Glad someone else noticed this. The scout got a major nerf in Uprising, and it wasn't all that powerful in the current build.
I can't see many people going Gallente Scout. Not because it is useless, the single high slot isn't much of an issue considering it is more of a passive scanning based suit, a utility class. It can sacrifice some speed to fit an armor plate or two, because it will likely be sticking close to a squad for scanning purposes. Even though that is useful to a team, it isn't worth any WP, and thus no SP.
The Minmatar seems a bit more useful, but it is still a major step down from our current Scout. With only two low slots, that realistically only allows for one CPU upgrade, which is half of your low slots. The three high slots will be allocated almost exclusively to Shield Extenders, as they are now. With only one equipment slot, that doesn't leave the Scout with much to work with in terms of utility.
Personally, I'll be using the Minmatar Scout as a dampened recon suit. Up the speed, carry a Shotgun, Nova Knives, and Explosives. It will probably be a bit squishy, but the speed and addition of sprint strafing should remedy that. |
Re-FLeX
Internal Error. Negative-Feedback
203
|
Posted - 2013.05.05 18:33:00 -
[4] - Quote
All i can say as a scout user is.... don't specialize into it on uprising, Use it more as a side grade away from your main specialisation because scout suits are the laughing stock and almost noone is whining about this because noone is dumb enough to specialize in them. except for me and a few others.
Scout suits have been going down hill ever since the 1st patch/update, and with this new update scouts get yet another nerf... aside form the points you described it is possible that with the graphical updates the hit detection might have gotten better.
The only real buff too the scout suit i see is the sprint on strafe option wich gives scout more versatility on their .3 higher move speed.
But yea im officially done with it, you won't see mee in a lolscoutsuit anymore.
EDIT: INB4 LOL YOU HAVE SCAN PROFILE =/= ACTIVE CAMO |
ZiwZih
The Tritan Industries RISE of LEGION
109
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Posted - 2013.05.05 18:43:00 -
[5] - Quote
I hope there is something, somewhere, left hidden from us so far.
Eh, I am in love with the idea what Scout is and could be and no matter how crippled it might be from tomorrow, call me fool, but I'll stick to it. We can only hope if they indeed turn out to be such a horror, CCP will have to fix the things. Probably too late, but...
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Z3R0 GR4VITY
HavoK Core RISE of LEGION
176
|
Posted - 2013.05.05 18:45:00 -
[6] - Quote
I was hoping for a buff to CPU on scouts, but these changes are making it nearly impossible to run a decent scout suit. The Minmatar assault is looking much more viable as it has decent movement speed and sprint speed with additional slots. I was really hoping the scout would shine in the uprising build, but CCP seems to be hating on scouts and heavies and favor the medium frame suits. Maybe I'm wrong, but things are definitely looking grim for the scouts and I will avoid them this build. |
ZiwZih
The Tritan Industries RISE of LEGION
109
|
Posted - 2013.05.05 18:48:00 -
[7] - Quote
But if you look how they cripple almost all suits (at least how majority interprets the available data), CCP want's to move us all from cookie-cutter-slayer fits we all tended to build as of late... Maybe the overall balance of the game turns up okay-ish... Just saying. |
Crash Monster
Snipers Anonymous
160
|
Posted - 2013.05.05 18:49:00 -
[8] - Quote
I'm planning on sticking with the scout... nerf me all you want but it has to serve some purpose on the field. I'll just have to figure out what that is. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
99
|
Posted - 2013.05.05 18:52:00 -
[9] - Quote
Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy. |
Shutter Fly
Planetary Response Organization
60
|
Posted - 2013.05.05 18:57:00 -
[10] - Quote
ZiwZih wrote:But if you look how they cripple almost all suits (at least how majority interprets the available data), CCP maybe wants to move us all from cookie-cutter-slayer fits we all tended to build as of late... Maybe the overall balance of the game turns up okay-ish... Just saying. With the changes in Uprising, they seem to be crossing the line between just differentiating the classes, and overly narrowing their options.
The scout already had a decent niche in the current build while still remaining versatile. In Uprising, the Scout's options are narrowed considerably, limiting it almost exclusively to a few situational roles. Scouts will be useful, they will just be so difficult to use consistently that the few who spec into them will have little progression. |
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Kaze Eyrou
ROGUE SPADES EoN.
154
|
Posted - 2013.05.05 19:02:00 -
[11] - Quote
Ah, you guys fell into the same trap as I did.
I'll give you a hint.
CPU and PG as well as armor and shields is no longer called Circuitry, Combat Engineering, Shield Control or Field Mechanics.
Those apply only to vehicles.
But the dropsuit ones are there. Just under different names. |
mollerz
s1ck3r Corp
186
|
Posted - 2013.05.05 19:04:00 -
[12] - Quote
I think the gallente scout will be better off with mobility/armor reaping at it's core- and the high slot will most likely go to a cloaking device. It will be very much a true scout with it's racial scanning buff.
I fight with scouts as if they were assults all the time, I kind of like it and do pretty well rgardless. I do die a lot, but most often if I am getting over run I have the ability to outrun and dash for cover. Conversely, I like goading people into wasting their ammo trying to hit me while I strafe- and bam now it's my turn and charge and fire while they are reloading. When it works it is glorious! I did this to a heavy and finally ran out fo bullets... only to finish him off with a melee :D.
So scouts are fun if you are into it. Given the above scenario was awesome.. I am really looking hard at the proto minmatar scout. They seem like brawlers, and I am def into that. And there are some strafing buffs coming in uprising so, I am thinking scouts are going to be underestimated. |
Tidaen
Nova Corps Marines Ishuk-Raata Enforcement Directive
59
|
Posted - 2013.05.05 19:14:00 -
[13] - Quote
Zyrus Amalomyn wrote:Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy.
So the purpose of a scout is to run around a little faster than everyone else and not kill anything? I would have no problem with scouts if they had a USEFUL and PRODUCTIVE role to play on the battlefield. But right now? They really don't serve any useful purpose that a different suit can't meet or exceed in effectiveness.
I am really disappointed that CCP is going this route with scouts. I think having a variant with 2 equipment slots would be just the thing to make them into sneaky, high speed commandos. But instead we get bonuses towards scanning range (7.5m vs. 5.0m yay) or melee/knife damage. Being a dedicated knifer can be amusing and fun for some people, but it doesn't win you corp matches.
Is it too much to ask that the scout should be able to do something that actually helps win matches? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
439
|
Posted - 2013.05.05 19:30:00 -
[14] - Quote
Tidaen wrote:Zyrus Amalomyn wrote:Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy. So the purpose of a scout is to run around a little faster than everyone else and not kill anything? I would have no problem with scouts if they had a USEFUL and PRODUCTIVE role to play on the battlefield. But right now? They really don't serve any useful purpose that a different suit can't meet or exceed in effectiveness. I am really disappointed that CCP is going this route with scouts. I think having a variant with 2 equipment slots would be just the thing to make them into sneaky, high speed commandos. But instead we get bonuses towards scanning range (7.5m vs. 5.0m yay) or melee/knife damage. Being a dedicated knifer can be amusing and fun for some people, but it doesn't win you corp matches. Is it too much to ask that the scout should be able to do something that actually helps win matches?
I'm speccing shotgun scout again in Uprising. It remains to be seen whether scouts will have any role in corp matches. Scanning bonus is great, but that's only on perk.
Hopefully cloaking devices will come soon, which should give us more utility. |
Tidaen
Nova Corps Marines Ishuk-Raata Enforcement Directive
59
|
Posted - 2013.05.05 19:41:00 -
[15] - Quote
Arramakaian Eka wrote:
I'm speccing shotgun scout again in Uprising. It remains to be seen whether scouts will have any role in corp matches. Scanning bonus is great, but that's only on perk.
Hopefully cloaking devices will come soon, which should give us more utility.
I also hope that cloaks will breathe a little life into the scout, but I am afraid that it will become the only way to play one effectively. Which really just makes the class stale and predictable. Don't get me wrong, cloaks sound awesome and fun. But cloaking really isn't a role unto itself, its a special ability that should enable the user to do something productive.
It seems to me that the role of 'scouting' has really been given to logi's with the new active scanner. I might be wrong though, we will see how things look by the end of the week. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
298
|
Posted - 2013.05.05 19:48:00 -
[16] - Quote
With the 4 high slots putting one CPU module isnt going to kill the suit.
I know i'm sticking with Scout suit no matter what. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
99
|
Posted - 2013.05.05 21:48:00 -
[17] - Quote
Tidaen wrote:Zyrus Amalomyn wrote:Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy. So the purpose of a scout is to run around a little faster than everyone else and not kill anything? I would have no problem with scouts if they had a USEFUL and PRODUCTIVE role to play on the battlefield. But right now? They really don't serve any useful purpose that a different suit can't meet or exceed in effectiveness. I am really disappointed that CCP is going this route with scouts. I think having a variant with 2 equipment slots would be just the thing to make them into sneaky, high speed commandos. But instead we get bonuses towards scanning range (7.5m vs. 5.0m yay) or melee/knife damage. Being a dedicated knifer can be amusing and fun for some people, but it doesn't win you corp matches. Is it too much to ask that the scout should be able to do something that actually helps win matches?
Mobility is HUGE when your frontliners are bogged down defending against an assault at an objective and can't go anywhere. Stick a cloak on a scout and suddenly that assault needs to divert resources to hit another location... which the scout is surely away from by now.
The maps aren't going to be this small forever people. When big maps hit, that 'light bit faster' scout is going to dominate objective based gameplay without good planning. |
IRuby Heart
DIOS EX.
658
|
Posted - 2013.05.05 22:45:00 -
[18] - Quote
Yes, I've done math as well and I've been gloomy ever since. This isn't something that just affects the scouts, while it does have the biggest impact on scouts it effects everybody, the Logi will be the only suit capable of saving face come uprising.
This is complete crap and CCP admist reading upon all these threads is grimacing now and their realizing they kittened up big time!
I don't want to hear the old and ignorant excuse "If you haven't played it yet, you don't know, so HTFU"- BS, these are cold hard mathematics the only thing in this world that can't be refuted or denied and it's dynamics and laws are always fact. This is reality and this will affect you unless CCP changes something.
You better put another low slot on every single suit in the game CCP in order for us to actually be able to Fit our gear or you can do the smart thing and lower those 2 critical core skills back to 1x, 2x even.
Edit: Didn't notice Shield Enhancements. Continues to be more disappointed. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
43
|
Posted - 2013.05.06 00:26:00 -
[19] - Quote
I'll wait to see the skills and suits in Uprising, just to make sure. But I'm not very hopeful about the Scout suit. Currently, it requires the same, if not more SP, investment than the Heavy to be fit well. Not to mention it takes a skillful player to be able to use properly and maintain a good KDR.
I tried but couldn't find the thread that spoke about the Scout Suit only being a liability in PC. I wanted to write a long post on how I disagree with that and how in the hands of a good player the Scout can shine. However given the changes in Uprising, I concede to believe this will most likely be the case. I think the Scout will be relegated to 'for the lulz' Pub matches if even that.
Re: Cloaking and other future events. Don't hold your breath. Also, why would I rely my impending skill progression on a future mechanic when I have no clue as to its mechanics and how it will be implemented. And what if I DON'T WANT to use cloaking? And I think it's very limiting for Scouts to HAVE to use Cloaking to be viable. Not to mention this Cloaking Module will likely cost an arm and a leg CPU/PG and where are you getting your spare CPU/PG? Magic.
Bigger maps? Guess who's sitting on a perch somewhere ready to OSK you as you're running across the battlefield. A head-glitched sniper with a Charged/Thales that's who. Thanks for playing, try again.
Scouts are hamstrung from the beginning, but still viable in the current build given enough SP investment in the right skills. Uprising just cut our legs right from under us. I'm sticking with it because I'm stubborn, a glutton for punishment, and because I like the challenge. But when I start being a liability to my team come PC. I'm dumping the Scout. |
Exmaple Core
SyNergy Gaming EoN.
271
|
Posted - 2013.05.06 00:32:00 -
[20] - Quote
Chilled Pill wrote:I'll wait to see the skills and suits in Uprising, just to make sure. But I'm not very hopeful about the Scout suit. Currently, it requires the same, if not more SP, investment than the Heavy to be fit well. Not to mention it takes a skillful player to be able to use properly and maintain a good KDR.
I tried but couldn't find the thread that spoke about the Scout Suit only being a liability in PC. I wanted to write a long post on how I disagree with that and how in the hands of a good player the Scout can shine. However given the changes in Uprising, I concede to believe this will most likely be the case. I think the Scout will be relegated to 'for the lulz' Pub matches if even that.
Re: Cloaking and other future events. Don't hold your breath. Also, why would I rely my impending skill progression on a future mechanic when I have no clue as to its mechanics and how it will be implemented. And what if I DON'T WANT to use cloaking? And I think it's very limiting for Scouts to HAVE to use Cloaking to be viable. Not to mention this Cloaking Module will likely cost an arm and a leg CPU/PG and where are you getting your spare CPU/PG? Magic.
Bigger maps? Guess who's sitting on a perch somewhere ready to OSK you as you're running across the battlefield. A head-glitched sniper with a Charged/Thales that's who. Thanks for playing, try again.
Scouts are hamstrung from the beginning, but still viable in the current build given enough SP investment in the right skills. Uprising just cut our legs right from under us. I'm sticking with it because I'm stubborn, a glutton for punishment, and because I like the challenge. But when I start being a liability to my team come PC. I'm dumping the Scout. I also planed on going scout. Its ******** how everything is being nerfed theres no variety anymore. Only a matter of time before dust is dead |
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PHI DEEBO
Pro Hic Immortalis RISE of LEGION
6
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Posted - 2013.05.06 00:55:00 -
[21] - Quote
Chill you have convinced me to ditch the scout come Uprising. With the Minmatar assault getting the extra speed I may go that route. |
Aeon Amadi
WarRavens Orion Empire
1252
|
Posted - 2013.05.06 00:59:00 -
[22] - Quote
Comparing to my old notes, the Gallente Scouts are getting a very -SLIGHT- bonus to their base CPU and Stamina. Everything else stays the same.
Check it:
Old Notes: https://docs.google.com/spreadsheet/ccc?key=0AijMolZU5dtXdG00VFhiOEVHWTZVNXdnS21sblFReEE#gid=0 New Notes: https://docs.google.com/spreadsheet/pub?key=0AijMolZU5dtXdHNqQm5nSkhPYldXeVFvNnRDcjJ0Z0E&single=true&gid=0&output=html
Now, what's really interesting is how badly their Scan Radius got nerfed.... 25m to 5m? Wtf? |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
45
|
Posted - 2013.05.06 01:21:00 -
[23] - Quote
I remember them saying they're dialing back everyone's Scan Radius to necessitate the use of their precious Active Scanner. But look who has the same base Scan Radius as a Scout -- the Logi.
Oh Scouts, you so silly. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.05.06 02:37:00 -
[24] - Quote
Tidaen wrote:Zyrus Amalomyn wrote:Scouts are more utility and mobility than combat use. I don't see the issue. If you want to fight, get an assault or heavy. So the purpose of a scout is to run around a little faster than everyone else and not kill anything? I would have no problem with scouts if they had a USEFUL and PRODUCTIVE role to play on the battlefield. But right now? They really don't serve any useful purpose that a different suit can't meet or exceed in effectiveness. I am really disappointed that CCP is going this route with scouts. I think having a variant with 2 equipment slots would be just the thing to make them into sneaky, high speed commandos. But instead we get bonuses towards scanning range (7.5m vs. 5.0m yay) or melee/knife damage. Being a dedicated knifer can be amusing and fun for some people, but it doesn't win you corp matches. Is it too much to ask that the scout should be able to do something that actually helps win matches?
Obviously your corp has yet top figure out the role of scouts in their battle plan for planetary conquest. This is of course no fault of your own.
As for the racial bonuses and equipment, I have to agree. The current iterations of scout coming in this next build have been nerfed to all ****!!!! I have been contemplating spec'ing into the scout, and I think it can work, just that the minnie scout would be better off if they had their minnie assault rifle variant rather than wait for it to show up "SOONtm".
The thing is, is this; the assault class has received a small nerf with the proto-racial specific gear loosing the additional equipment slot. Thank god for small favors in one regard, while in another, it doesn't make sense why a proto scout or assault wouldn't be able to carry an additional equipment (at least on one or two of the racial variants) slot.
So what about this are we going to do???
QQ'ing about it sometimes gets people some where; they say the squeaky wheel gets the grease. SHALL WE BE SQUEAKY?!?!?!?
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Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
72
|
Posted - 2013.05.06 02:50:00 -
[25] - Quote
inb4 people abused signature radius and stealth when it comes out |
Marston VC
SVER True Blood Unclaimed.
215
|
Posted - 2013.05.06 04:01:00 -
[26] - Quote
I want to argue that everything got a mega nerf in the game so it all balances out...... but im too tired to care. |
Aeon Amadi
WarRavens Orion Empire
1254
|
Posted - 2013.05.06 04:11:00 -
[27] - Quote
Syther Shadows wrote:inb4 people abused signature radius and stealth when it comes out
Cloaking will only alleviate the problem if - and only if - it's Scout specific. Heavy's have Heavy Weapons but there's nothing a Scout can do that another suit can't do better and with the new Assault/Logistics suits now available that holds even more true.
If you want speed and killing potential for CQC, use the Minmatar Assault Suit. It even has a passive 1HP Armor Repair rate built into the suit.
If you want scanning potential, use the Minmatar Logistics Suit. Very similar profile/precision rate with a hell of a lot more survivability and now an equal scan radius - but with much more equipment slots, not to mention CPU/PG potential.
Another issue with Cloaking is that, now that our scan radiuses have been reduced, EVERYONE will be using the Active Scanner and with that your Cloaking is essentially useless as you will still be revealed on scan regardless of whether or not your cloaked.
Even then, you could theoretically get more out of your Minmatar Assault Suit if Cloaking is not role-specific. |
DDDerfinatoRRR
Pro Hic Immortalis RISE of LEGION
7
|
Posted - 2013.05.06 04:26:00 -
[28] - Quote
Yeah agree that scout now is now more than ever very situational. Will still have it as a "sideline" suit as i am using right now.
Uprising hits in a few hours boys... I can't wait. (i am at work lol) |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
46
|
Posted - 2013.05.06 04:35:00 -
[29] - Quote
Marston VC wrote:I want to argue that everything got a mega nerf in the game so it all balances out...... but im too tired to care.
Yeah everyone will feel the hit, but Scouts more than the rest. Coupled with the SP inflation, after spending millions of SP a Scout can ascend the lofty heights of mediocrity.
IF I find a way to salvage this suit class in Uprising and actually do average-ish (hopefully I'm a good enough player to excel, but I'm not holding my breath) I might just start a thread singing its praises -- might.
Here's to hoping!
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DJINN Marauder
Hellstorm Inc League of Infamy
520
|
Posted - 2013.05.06 05:20:00 -
[30] - Quote
I liked how scouts were now.. I have a 5.6? Kdr with it on my alt and i love the suit's mod layout. I use the b series because it has more CPU/pg. even with that I had to fit a CPU upgrade to keep a duvolle on it with 2 complex extenders and a repper.
But with the nerf.. I'm starting to waver whether or not to actually go scout come uprising. I really really want to, but I feel like ill just be a liability for PC :( |
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VLIGHT5
Dead Six Initiative Lokun Listamenn
23
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Posted - 2013.05.06 05:33:00 -
[31] - Quote
Suddenly I don't want to play Scout anymore... |
The Robot Devil
BetaMax. CRONOS.
185
|
Posted - 2013.05.06 05:42:00 -
[32] - Quote
Frigates are not destroyers and destroyers are not cruisers, just like scouts are not assaults and assaults are not heavies. If a merc can fit the same gear on a scout suit as an assault suit minus one small thing then there is a big problem. Scouts are like frigates; fast, quick, stealthy by nature and low damage by nature. If you want the biggest gun an assault merc runs then you should have to give something up. |
Orenji Jiji
Seraphim Initiative. CRONOS.
57
|
Posted - 2013.05.06 06:04:00 -
[33] - Quote
The Robot Devil wrote:Frigates are not destroyers and destroyers are not cruisers, just like scouts are not assaults and assaults are not heavies. If a merc can fit the same gear on a scout suit as an assault suit minus one small thing then there is a big problem. Scouts are like frigates; fast, quick, stealthy by nature and low damage by nature. If you want the biggest gun an assault merc runs then you should have to give something up. Ya, thanks, I completely missed that my 300hp B-Series Scout was not identical to 600hp+ B-Series Assault, thanks for clearing this out for me, guy.
The problem now will be that we will be even more paper, we will be blind, but most of all our main enemy & predator -- assault -- remains the beasts of the battlefield. Looks like our only new bonus is that we're able to use handicapped stalls in the war barge. Because we took the nerf bat to the knee. Unfortunately will have to fight fatties for it. :X |
The Robot Devil
BetaMax. CRONOS.
185
|
Posted - 2013.05.06 06:16:00 -
[34] - Quote
What do you want a scout to do? They are scouts and they should fill that role. Espionage, intelligence, sabotage and stealthy behind enemy lines stuff. Putting a proto AR in your suit should eat most of your resources, it's like putting medium weapons on a frigate, yeah it might work but what was sacrificed? If the answer is little to nothing then the suit is broken. |
fred orpaul
The Tritan Industries RISE of LEGION
255
|
Posted - 2013.05.06 06:17:00 -
[35] - Quote
frankly any skilling into any thing other then assault/AR this build or next was/is a complete waste, the only reason people skill into anything else is for the love of the role or curiosity. Granted stupid players feed heavies a lot of easy kills, and in the low end heavies are strongish hence why they are important in pub matches, and with them logis, but in any high end matches heavies are a waste and so are logis, and heavies are going to be even weaker next build.
one thing that woulda been cool for scouts this build is the potential to put on some kincats with out sacrificing every thing else, but with the reduced slot lay out scouts will stay broken as **** from beginning to end game, as they pretty much were this build, I mean a VK1 or hell even a B series could do every thing better. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
47
|
Posted - 2013.05.06 06:40:00 -
[36] - Quote
The Robot Devil wrote:What do you want a scout to do? They are scouts and they should fill that role. Espionage, intelligence, sabotage and stealthy behind enemy lines stuff. Putting a proto AR in your suit should eat most of your resources, it's like putting medium weapons on a frigate, yeah it might work but what was sacrificed? If the answer is little to nothing then the suit is broken.
I love how this guy is EVE this EVE that like your paradigms apply. Dust is a different animal. I think you might have been podded once too many.
Ooh espionage, intelligence, sabotage, stealth, speed. Tell me more of these things that are exclusive to scout suits. They aren't. The only thing a Scout ever really has that is a Scout's exclusively is the smaller hit boxes that's it, if that's even still the case in Uprising (also the laggy frames resulting in wacky hit detection helps with that, but supposedly that's fixed now too.) Everything else can be copied (and even surpassed) by both Assaults and Logis.
Have you seen the Minmatar Assault suit? See how potentially it can be better at SMGs than the Scout who will look to it as an AR alternative because of the less CPU requirement? Guess what, it can fit a Kin Cat, and Dampener too on it's two lows. So there it's already equalled a Scout's Speed and Stealth. Oh but look you can probably fit in a Proto Weapon sacrifice some Shields and still get a higher total EHP than the Scout but pack a much stronger punch. To top it off, an Active Scanner on the equipment slot. Wait there's more, what's it's passive Assault Class bonus? 25% better shield regen! Perfect!
YEY! Step aside Scouts, I got this.
Explain to me again what the Scout's role is as you most obviously know more than I do. You do run the scout suit right? |
fred orpaul
The Tritan Industries RISE of LEGION
255
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Posted - 2013.05.06 06:43:00 -
[37] - Quote
The Robot Devil wrote:Frigates are not destroyers and destroyers are not cruisers, just like scouts are not assaults and assaults are not heavies. If a merc can fit the same gear on a scout suit as an assault suit minus one small thing then there is a big problem. Scouts are like frigates; fast, quick, stealthy by nature and low damage by nature. If you want the biggest gun an assault merc runs then you should have to give something up.
yea frigs also have almost twice as much speed as a cruiser, scouts?? less then a quarter more. Also light/side weapons cannot really be compared to med/small turrets.
but okay lets say you hit the nail on the head, and we will assume that std and adv mods and weapons are the equivelent of smalls in EVE, what makes up for that lack of dps and tank in eve is a hit box that is half the size a 40% speed increase and all sorts of e-warfare. I can live with the hit box of a scout as is, but by your standards its too big, speed is a serious issue wheres my 40% hell I'd settle for 25% increase over assaults, and where the **** is my e-war, sure active scanners will help but with out a tackle and scanner jamming, and tracking disruption(god thats a cool thought. I can hear the cries of OP already.) with out all of this the scout suit you describe is useless. Oh and what about locking time the lack of that should make our hit box even smaller.
Now I would settle for how scouts were last build, with the HP of this build, but please keep using incomplete **** logic to try and explain away why every ******* suit that is not assault keeps getting broken while assaults sit on the top of the god damn world. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
47
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Posted - 2013.05.06 06:49:00 -
[38] - Quote
I think I just talked myself into speccing into the Minmatar Assault....faaaaaack. |
fred orpaul
The Tritan Industries RISE of LEGION
255
|
Posted - 2013.05.06 06:50:00 -
[39] - Quote
Chilled Pill wrote:The Robot Devil wrote:What do you want a scout to do? They are scouts and they should fill that role. Espionage, intelligence, sabotage and stealthy behind enemy lines stuff. Putting a proto AR in your suit should eat most of your resources, it's like putting medium weapons on a frigate, yeah it might work but what was sacrificed? If the answer is little to nothing then the suit is broken. I love how this guy is EVE this EVE that like your paradigms apply. Dust is a different animal. I think you might have been podded once too many. Ooh espionage, intelligence, sabotage, stealth, speed. Tell me more of these things that are exclusive to scout suits. They aren't. The only thing a Scout ever really has that is a Scout's exclusively is the smaller hit boxes that's it, if that's even still the case in Uprising (also the laggy frames resulting in wacky hit detection helps with that, but supposedly that's fixed now too.) Everything else can be copied (and even surpassed) by both Assaults and Logis. Have you seen the Minmatar Assault suit? See how potentially it can be better at SMGs than the Scout who will look to it as an AR alternative because of the less CPU requirement? Guess what, it can fit a Kin Cat, and Dampener too on it's two lows. So there it's already equalled a Scout's Speed and Stealth. Oh but look you can probably fit in a Proto Weapon sacrifice some Shields and still get a higher total EHP than the Scout but pack a much stronger punch. To top it off, an Active Scanner on the equipment slot. Wait there's more, what's it's passive Assault Class bonus? 25% better shield regen! Perfect! YEY! Step aside Scouts, I got this. Explain to me again what the Scout's role is as you most obviously know more than I do. You do run the scout suit right?
+1 tho this really isn't that different a beast from eve as I stated below, its just this guy is either, an ******* using faulty logic to make sure no suit can rival his favorite in any situation, or a idiot who rivals Karl Pilkington in ability to apply logic.
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The Robot Devil
BetaMax. CRONOS.
185
|
Posted - 2013.05.06 06:53:00 -
[40] - Quote
You are correct this is a different animal. Scouts do the things I listed better than other suits, almost all suits can fill any role but some are better at than some others. I don't run scout suits often but I do see where they belong and they are not front line suits that are made for assault. They are for scouting and cqc or any other job where a merc needs to be fast and hard to catch. Hence the all of the signature and speed stats. Again, I will ask, what do you want them to do? Seems like just another COD guy wanting everything to be equal across the board and be able to do anything in game without drawbacks. I reference EvE because it is the name of the game. |
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Chilled Pill
Pro Hic Immortalis RISE of LEGION
49
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Posted - 2013.05.06 07:25:00 -
[41] - Quote
Did I ask to be equal to Assaults? Did you even read? My point isn't to turn Scouts into Assaults, but to make Scouts VIABLE heck even USEABLE for a role they were 'supposedly' designed to play.
Look at the suit most snipers gravitate to -- the Logi, was it designed to be a better sniper than the Scout? Was it given the LVL 1 Sniper Rifle Operation as a default skill? Are you going to argue: 'Well Logi's role is to be a great sniper suit.' By your 'role' argument, a drawback should be a Logi should suck at killing things. Because well, it was designed as support -- revive, repair, resupply.
Did your eyes just glaze over my Minmatar Assault example? Seriously. I'm done with you. God that's why I rarely post on here. I can throw a rock in here with my eyes closed and hit 3 idiots.
Let's talk possible solutions: Let's reclaim what the Scout was built for.
Speed: 1. Lower movement and sprint speeds on Assaults or Logis. Like, I dunno, the fastest Assault (minmatar) sprint at 6.9m/s, or their none of their base sprint should not reach the 7.0m/s mark 2. OR Speed up the Scouts. With the Minmatar getting 8.0m/s flat and the others 7.8m/s
Scan Precision/Profile Dampening/Scan Radius 1. Give scouts suits a bigger %gain for leveling up these skills (I dunno how you're going implement that) Precision and Dampening: 2% -> 5% per level Radius: 5% -> 10% per level.
Damage: 1. Ability to go into a weapon's Proficiency w/o getting LVL5 Operation. Before you burn me at the stake listen: Why would I spend the SP to unlock Proto level weapon I will probably never be able to fit without sacrificing too much hp/speed/etc just so I can get my 'Exile' (for example) to hit a bit harder?
Just some thoughts. Fire away. I'll be over here. |
The Robot Devil
BetaMax. CRONOS.
185
|
Posted - 2013.05.06 07:42:00 -
[42] - Quote
Your solutions should be where the scout is headed. I am talking about CPU/PG, light suits have fewer slots and resources to work with as they should because they are a light frames built to do the fixes you listed. If we begin to raise the CPU/PG it throws the slot layout and theme of the suit out of whack with the other suits.
My only point is that the scout suit should be tight on resources and slot layout.
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Chilled Pill
Pro Hic Immortalis RISE of LEGION
49
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Posted - 2013.05.06 07:53:00 -
[43] - Quote
I'll try to get back to this thread when I'm able to see Uprising for myself.
Right now, everything is just too up-in-the-air. |
Appia Vibbia
Opus Arcana Orion Empire
12
|
Posted - 2013.05.06 16:15:00 -
[44] - Quote
As a die-hard Gallente scout fangirl, I'll tell you this: being a Gallente scout eff'ing sucks. As an EVE pilot, my Gallente is there to scout out the systems. Scanners out the wazoo, top tier cloak, and microwarpdrive and afterburner. It is great for going in, gathering intel on a system, and heading back or giving the all-clear. The problem here is that it is completely specialized to 0.0 space or below. you get 1 chance to bomb someone, then get the heck out of dodge. . . Because they replaced the Cruise Missile Launchers into actual bombs, a skill I didn't need anymore and couldn't use because I was a Gallente Pilot and you can't fit those onto any ships. I used to go solo-hunting with those CMs in Concord Space.
That is like equipping a shotgun and core locus grenade, buzzing around picking people up on my 40m scan range, sac'ing any shield so I can see the broken sig-radius from dropsuit lvl 5's -25% and anyone who spec'd into profile dampening, with 2 kincats and a range amplifier. I get 1 chance to hit a squad with those grenades and maybe a shot off of the shotgun. That is in an upper tier match. This is actually godly on line-harvest ambush as the last time I played this it too 3 heavies focusing on me to take me out, but it was a pub with the only recognizable corps on the other team way on the other side of the map. Or, I can replace the range amplifier with a hacking module and the precision enhancers with shields as I run around a map looking for the unprotected null-canon. The beauty of it all though is that even though I'd like to, none of those are complex mods, because there isn't enough CPU and PG to use.
I also love my Gallente scout to use those beautiful railguns. I used to be able to fit out a Tristan to snipe from Cruiser range and Cruisers I could get my Hybrid Turrets to shoot much further than my max scan range. Then I stopped playing for a bit, came back for rigging (whichever build that was). I skill into drones (finally) and set up a Myrmidon gunship... only my drones have a range of 80km and my Med turrets have a range of eff'ing 35Km now. Not to mention the damage was significantly reduced... to which CCP constantly said they would rebalance Hybrid Turrets, and they did, only every single build they get worse and worse.
Little Appia here came into the world as a Jin-Mei Saan Go, much like her capsuleer older brother and sister. As an Arbiter she was handed a MLT Sniper Rifle and took to it like a fish to water. . . So I take my SP and invest it into SR Operations, find out that the Charged Sniper Rifle is ridiculous and should not be a tier-II SR, then realized that tier 3 SRs have a 93 CPU requirement... So I skill into a Type-II scout suit, find out that without a sidearm I get toasted after 5 kills when people with ARs come to hunt me down. I skill up into the A-Series. I've got the three scanning skills up to at least lvl3 with dampening at lvl5, I do not yet know the joys of kincats and realize that I cannot fit 3 low slots, 2 high slots, a grenade, and a nanohive in my A-series if everything is ADV gear. So I dump all my SP into light weapon upgrades w/ proficiency and reduce the SR CPU cost to 56. I upgrade Scanning Upgrade to 5 for a -25% on those modules, Sidearm weapon upgrades with proficiency to 3, Nanocircuitry to 5 for a 25% reduction on the Gauged, Circuitry at 5, The PG one at 5, the shield one at 5 Annnnd still can't do it. ok, so I'm in a vK.0 now. I still can't fill up all the slots with Proto/Complex mods. Some need to be ADV or left out. Or I could have saved 4 Million SP and used an Assault suit and had the modules and stats I wanted. . . Or used a Logi suit, get some proximity explosives so people can't sneak up on me, negating the need for a sidearm, and have enough EHP to take 1 charged sniper round and live. Oh! And I can do that in a Type-I and bring a nanohive and drop-uplink with me! -_-
The Robot Devil. You are a tool, you have no understanding of how to fit a Scout suit, or the amount of CPU and PG it takes to fit those modules that are made for the Scout's roles. I can't be the best sniper, because I'm paper thin and can't increase my damage like the other suits can nor can I take another SRs body hit without it killing me in 1 shot. I have lost my recon ability by scan radius being reduced to a quarter of what it was and The Minmatar took my shotgun style from me.
But I've been a Gallente scout for going on 8 years now, I expect everything I like and every play-style I use to be nerfed because it is the consistent trend for CCP to do that. |
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