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DeadlyAztec11
One-Armed Bandits Atrocitas
166
|
Posted - 2013.05.04 23:26:00 -
[1] - Quote
From my point of view...
- All Vehicles should get a huge Armor and Shield buff!
Multiple their shields and Armor by 225% (2.25x).
- Also make all vehicles have a damage multiplier, that increases damage by 300% (3x)
Though
- Reduce the damage of their weapons by 50%
Boom!
-
Practically make Vehicles very hard to destroy, though, they themselves deal low damage.
Thoughts
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3682
|
Posted - 2013.05.04 23:32:00 -
[2] - Quote
I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense. |
WyrmHero1945
Greatness Achieved Through Training EoN.
184
|
Posted - 2013.05.04 23:36:00 -
[3] - Quote
Marauders will maybe be something like this, opposite of enforcer tanks. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
284
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Posted - 2013.05.04 23:45:00 -
[4] - Quote
Or... |
Jonny Moreau
Militaires-Sans-Frontieres
17
|
Posted - 2013.05.04 23:55:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense.
1) If you are a tanker you know that there isn't an ++ber significant fitting difference between the current tiers, I could only fit a sagaris a little better than a gunnlogi with full circuitry/engineering. I get 1 extra low power module and maybe a little more pg/cpu/shield, won't help vs proto weapons
2) scrambler rifles do more vs shields, you'd want armor not shields
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DeadlyAztec11
One-Armed Bandits Atrocitas
167
|
Posted - 2013.05.04 23:57:00 -
[6] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote: +1
Though, I believe my idea is just as viable.
It would make for different game styles.
-With my Idea, You make your HAV a moving wall (Taking a lot of damage but not dealing it) LAV's would be able to pass across the land without insta-dying Dropships would actually be able to fly without having to stay in their red line 90% pf the time.
-With yours you keep the about the same game play that we have now.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3685
|
Posted - 2013.05.05 00:18:00 -
[7] - Quote
Jonny Moreau wrote:KAGEHOSHI Horned Wolf wrote:I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense. 1) If you are a tanker you know that there isn't an ++ber significant fitting difference between the current tiers, I could only fit a sagaris a little better than a gunnlogi with full circuitry/engineering. I get 1 extra low power module and maybe a little more pg/cpu/shield, won't help vs proto weapons 2) scrambler rifles do more vs shields, you'd want armor not shields
I used shields as an example because its weak against scramblers, just like vehicles are weak against AV. In both cases the offense is specifically designed to destroy the defense. |
Jotun Hiem
The Tritan Industries RISE of LEGION
581
|
Posted - 2013.05.05 00:28:00 -
[8] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote: I think that's something there looking at doing. I saw it mentioned somewhere in the 'Advancing the Core' bit they did at fanfest.
Lemme see if I can find it on Youtube. |
Jotun Hiem
The Tritan Industries RISE of LEGION
581
|
Posted - 2013.05.05 01:05:00 -
[9] - Quote
Ah! I found it. Skip to ~20 minutes.
http://www.youtube.com/watch?v=MmNdZ46v1UU |
DeadlyAztec11
One-Armed Bandits Atrocitas
167
|
Posted - 2013.05.05 02:59:00 -
[10] - Quote
Even though CCP plans on using capacitors. I still believe that Vehicles should be harder to destroy but do less damage. I think it would better allow vehicles to fairly support their team without being OP. Yet not just flipping the entire other team over, either. |
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DigiOps
DUST University Ivy League
179
|
Posted - 2013.05.05 03:03:00 -
[11] - Quote
That's... Actually a pretty good idea. |
low genius
The Sound Of Freedom Renegade Alliance
54
|
Posted - 2013.05.05 03:04:00 -
[12] - Quote
DeadlyAztec11 wrote:From my point of view...
- All Vehicles should get a huge Armor and Shield buff!
Multiple their shields and Armor by 225% (2.25x).
- Also make all vehicles have a damage multiplier, that increases damage by 300% (3x)
Though
- Reduce the damage of their weapons by 65%
Boom!- Practically make Vehicles very hard to destroy, though, they themselves deal low damage. Thoughts
my thoughts go as follows: none of the guys running tank are well skilled to do so. asking for a buff or a nerf is silly. |
Justin Tymes
Condotta Rouvenor Gallente Federation
69
|
Posted - 2013.05.05 03:19:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense.
Tankers go 20/0 in an average Ambush match, and 25+/0-1 in an average Skirmish match, the fact is, tanks do too much damage in a short amount of time to be asking for a buff alone. |
low genius
The Sound Of Freedom Renegade Alliance
54
|
Posted - 2013.05.05 03:20:00 -
[14] - Quote
Justin Tymes wrote:KAGEHOSHI Horned Wolf wrote:I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense. Tankers go 20/0 in an average Ambush match, and 25+/0-1 in an average Skirmish match, the fact is, tanks do too much damage in a short amount of time to be asking for a buff alone.
any tank that only dies once in a match was playing against a bunch of casuals. |
Justin Tymes
Condotta Rouvenor Gallente Federation
69
|
Posted - 2013.05.05 03:30:00 -
[15] - Quote
So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
454
|
Posted - 2013.05.05 03:31:00 -
[16] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote: Needs to happen along with nosferatu infantry weapons/equipment as the effective counter. But of course infantry will ignore speccing into them and QQ until a militia variant can drain a vehicle's capacitor in 1/8 of a second. Face it, the developers are so afraid of power creep, that counter play gets ignored. |
DeadlyAztec11
One-Armed Bandits Atrocitas
167
|
Posted - 2013.05.05 03:31:00 -
[17] - Quote
Justin Tymes wrote:KAGEHOSHI Horned Wolf wrote:I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense. Tankers go 20/0 in an average Ambush match, and 25+/0-1 in an average Skirmish match, the fact is, tanks do too much damage in a short amount of time to be asking for a buff alone. My man. Exactly, yoy can't only buff them. There has got to be some give as well as some take. Some SOB's don't get that.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3687
|
Posted - 2013.05.05 03:49:00 -
[18] - Quote
Justin Tymes wrote:KAGEHOSHI Horned Wolf wrote:I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense. Tankers go 20/0 in an average Ambush match, and 25+/0-1 in an average Skirmish match, the fact is, tanks do too much damage in a short amount of time to be asking for a buff alone. Only if people are newbs, or too stupid to use AV weapons. Forge guns, swarm launchers, AV grenades can quickly take out a tank; especially in advanced and prototype levels. Hopefully highly skilled-up tank users should not be put in the same match as newbs and the stupid when matchmaking improves. |
low genius
The Sound Of Freedom Renegade Alliance
56
|
Posted - 2013.05.05 03:51:00 -
[19] - Quote
Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear).
or the noobs could learn to carry av grenades like they need to be.
why the hell would ccp balance this game for people playing instant battles? how does that make any sense? |
Justin Tymes
Condotta Rouvenor Gallente Federation
69
|
Posted - 2013.05.05 04:14:00 -
[20] - Quote
low genius wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). or the noobs could learn to carry av grenades like they need to be. why the hell would ccp balance this game for people playing instant battles? how does that make any sense?
Obviously because instant battles are where new players and casuals will be the most.
New players and casuals make up a significant amount of Dust's playerbase.
New players and causal get stomped on repeatedly will make them leave.
Dust is hurt. Especially when the reviews of Dust aren't exactly stellar to begin with.
The simple solution would be to ban them from instant battles, since they provide one team with too much advantage against another team who doesn't in such a small map. Then you can have your buffs. Although it's debatable as to if they even need them, considering swarms users are next to useless against infantry, and Forge gunners are sitting ducks, while tankers can kill the opposition whether they're in an AV fit or not.
And don't bring up that "use AVs" bullshit, standard packed AVs are doing next to nothing to a well-fit tank with hardeners activated. |
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Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
259
|
Posted - 2013.05.05 04:33:00 -
[21] - Quote
Every tanker and AV guy agrees with you. I gaurentee it. I'm not saying remove enforcers because the zoom function can be nice sometimes, but we really do need real tanks. Let me make a WWII anology of what tanks should be:
Sica/soma (mlt) = stuart light tanks
gunlogi/madrugar (std) = shermans/pazer IV
marauders (adv) = panthers
enforcers (adv) = Hellcats/m10's
proto tanks of AR crushing slaughter houses = king tigers
proto tank destroyers of murderous intent = jadgpanthers
just an idea from a tanker. I do think enforcers have their place, tho. but we need something that is the polar opposite of them.
and having proto av against std tanks is unbalanced...probably more than anything else. the fact that we have tankers who still manage to own when they're present is a testament to their skill. Just wait till we get proto tanks |
Jonny Moreau
Militaires-Sans-Frontieres
17
|
Posted - 2013.05.05 04:35:00 -
[22] - Quote
Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear).
Bro, do you even TANK? The only successful tank drivers are those who get put in against noob/mlt players or those who use their tanks as mobile turrets. A well fit gunnlogi has 7k shields (no shield control) and about a 2k shield booster. A damage mod stacked DCMA-5 breach forge gun does 2800 ish damage. With about a 4.5 second charge time. Put him on a roof where he can see a majority of the battlefield and he can easily repulse almost any tank singlehandedly. An ishukone assault forge gun damage modded does around 2300 ish damage with a 1.4 second charge time. 6 seconds and my tank is running to the hills if not gone in a cloud of majestic atomization. And with a corp coordinating against you? Dont even bother with the tank. If they have two dedicated av guys and one or two more with av nades, the tank stands 0 chance. |
DeadlyAztec11
One-Armed Bandits Atrocitas
168
|
Posted - 2013.05.05 04:42:00 -
[23] - Quote
Justin Tymes wrote:low genius wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). or the noobs could learn to carry av grenades like they need to be. why the hell would ccp balance this game for people playing instant battles? how does that make any sense? Obviously because instant battles are where new players and casuals will be the most. New players and casuals make up a significant amount of Dust's playerbase. New players and causal get stomped on repeatedly will make them leave. Dust is hurt. Especially when the reviews of Dust aren't exactly stellar to begin with. The simple solution would be to ban them from instant battles, since they provide one team with too much advantage against another team who doesn't in such a small map. Then you can have your buffs. Although it's debatable as to if they even need them, considering swarms users are next to useless against infantry, and Forge gunners are sitting ducks, while tankers can kill the opposition whether they're in an AV fit or not. And don't bring up that "use AVs" bullshit, standard packed AVs are doing next to nothing to a well-fit tank with hardeners activated. By that logic, all proto gear should be banned from pubs too. Sorry but no. my Idea anticipated this by reducing the damage of weapons by a ton. That way Vehicles can not just roll over the other team. I feel that Vehicles should be moving gun platforms, not the glass cannons they are now. This would lead to epic battles between AV & vehicles. I feel that it would be balanced, because even the lowliest of militia scouts will have the opportunity to out run an HAV before taking enough damage to die (at least from militia and standard HAV). They won't be able to insta kill the entire team in 5 seconds but they will at least make them run and will still be able to keep an area clear with their mere presence. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
455
|
Posted - 2013.05.05 04:49:00 -
[24] - Quote
Justin Tymes wrote:low genius wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). or the noobs could learn to carry av grenades like they need to be. why the hell would ccp balance this game for people playing instant battles? how does that make any sense? Obviously because instant battles are where new players and casuals will be the most. New players and casuals make up a significant amount of Dust's playerbase. New players and causal get stomped on repeatedly will make them leave. Dust is hurt. Especially when the reviews of Dust aren't exactly stellar to begin with. The simple solution would be to ban them from instant battles, since they provide one team with too much advantage against another team who doesn't in such a small map. Then you can have your buffs. Although it's debatable as to if they even need them, considering swarms users are next to useless against infantry, and Forge gunners are sitting ducks, while tankers can kill the opposition whether they're in an AV fit or not. And don't bring up that "use AVs" bullshit, standard packed AVs are doing next to nothing to a well-fit tank with hardeners activated. It's a tank, it's supposed to be hard to kill. The problem boils down to laziness. Back in early open beta AV was ignored, I know because I was guilty of it for a while until I learned better. Tankers got better and better because their specified role was a more narrow path compared to infantry options for customization. Tankers got better and better over time but AV never caught up until recently. Is something truly OP when there's an effective counter readily available to spec into? It was a learning experience for all infantry and eventually most of us learned to adapt. No one person should be allowed to solo a tank, it should require coordination and focusing your fire at the precise moment to pop one. This also goes back to my video link earlier on counter play mechanics. Tanks are fun to use, they give their users more options on the field to change the course of the battle and even the battlefield by destroying instillations. Destroying installations probably wasn't part of a HAV's intended purpose, but it's good strategy nonetheless. On the infantry side, this mechanic being used on them was intended to be equally fun because new options became available to them in the form of various AV. Infantry AV could try to solo the tank, pushing it back and denying its advances, or they could team together with infantry and lay one calculated strike to eliminate the threat. This promotes diversity in each battle.
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DeadlyAztec11
One-Armed Bandits Atrocitas
169
|
Posted - 2013.05.05 05:02:00 -
[25] - Quote
Charlotte O'Dell wrote:Every tanker and AV guy agrees with you. I gaurentee it. I'm not saying remove enforcers because the zoom function can be nice sometimes, but we really do need real tanks. Let me make a WWII anology of what tanks should be:
Sica/soma (mlt) = stuart light tanks
gunlogi/madrugar (std) = shermans/pazer IV
marauders (adv) = panthers
enforcers (adv) = Hellcats/m10's
proto tanks of AR crushing slaughter houses = king tigers
proto tank destroyers of murderous intent = jadgpanthers
just an idea from a tanker. I do think enforcers have their place, tho. but we need something that is the polar opposite of them.
and having proto av against std tanks is unbalanced...probably more than anything else. the fact that we have tankers who still manage to own when they're present is a testament to their skill. Just wait till we get proto tanks Let the record show that O'Dell actually supported one of my ideas instead of throwing it out the window +1 |
Justin Tymes
Condotta Rouvenor Gallente Federation
71
|
Posted - 2013.05.05 05:03:00 -
[26] - Quote
Jonny Moreau wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). Bro, do you even TANK? The only successful tank drivers are those who get put in against noob/mlt players or those who use their tanks as mobile turrets. A well fit gunnlogi has 7k shields (no shield control) and about a 2k shield booster. A damage mod stacked DCMA-5 breach forge gun does 2800 ish damage. With about a 4.5 second charge time. Put him on a roof where he can see a majority of the battlefield and he can easily repulse almost any tank singlehandedly. An ishukone assault forge gun damage modded does around 2300 ish damage with a 1.4 second charge time. 6 seconds and my tank is running to the hills if not gone in a cloud of majestic atomization. And with a corp coordinating against you? Dont even bother with the tank. If they have two dedicated av guys and one or two more with av nades, the tank stands 0 chance.
Don't make it like Infantry aren't a part of this equation. What roof in Ambush and OMS are you going to be where every infantry unit isn't seeing you? You'll be forced to retreat or sniped before you get the second shot in. There is literally no where you can go in Ambush where Lasers can't hit you, hell most places ARs can hit you. Forget about Snipers they're hitting your from almost anywhere. Have you even played an Ambush match, especially in Magus Peak?
And it's clear you haven't read my post at all. What causal is going to be rolling with a Ishukone that cost 110,000+ ISK? Just the weapon alone is costing more than some entire advanced suits, and with Damage Modes you have a high chance of dying to even Militia ARs. No one is going to bring that out in pubs, you'll be hard pressed to find someone to bring a DCMA out in pubs. You can't scream for a buff to tanks, without fixing the pub problem first. IDGAF about casuals is not an answer, as this game success will hinge heavily on them. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
260
|
Posted - 2013.05.05 05:06:00 -
[27] - Quote
Justin Tymes wrote:Jonny Moreau wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). Bro, do you even TANK? The only successful tank drivers are those who get put in against noob/mlt players or those who use their tanks as mobile turrets. A well fit gunnlogi has 7k shields (no shield control) and about a 2k shield booster. A damage mod stacked DCMA-5 breach forge gun does 2800 ish damage. With about a 4.5 second charge time. Put him on a roof where he can see a majority of the battlefield and he can easily repulse almost any tank singlehandedly. An ishukone assault forge gun damage modded does around 2300 ish damage with a 1.4 second charge time. 6 seconds and my tank is running to the hills if not gone in a cloud of majestic atomization. And with a corp coordinating against you? Dont even bother with the tank. If they have two dedicated av guys and one or two more with av nades, the tank stands 0 chance. Don't make it like Infantry aren't a part of this equation. What roof in Ambush and OMS are you going to be where every infantry unit isn't seeing you? You'll be forced to retreat or sniped before you get the second shot in. There is literally no where you can go in Ambush where Lasers can't hit you, hell most places ARs can hit you. Forget about Snipers they're hitting your from almost anywhere. Have you even played an Ambush match, especially in Magus Peak? And it's clear you haven't read my post at all. What causal is going to be rolling with a Ishukone that cost 110,000+ ISK? Just the weapon alone is costing more than some entire advanced suits, and with Damage Modes you have a high chance of dying to even Militia ARs. No one is going to bring that out in pubs, you'll be hard pressed to find someone to bring a DCMA out in pubs. You can't scream for a buff to tanks, without fixing the pub problem first. IDGAF about casuals is not an answer, as this game success will hinge heavily on them.
Ok, bro, I'm that guy who will go 41/0 in a skirmish without ever losing half my shields and I am telling you that after may 14th, you probably will never see me pulling tanks in pubs because I've got PC to deal with. Most of the other serious tankers are the same way.
Also: omg 110,000 ISK!? That's sooooo much!
try 2.5 mil/suit and then come crying to me. |
DeadlyAztec11
One-Armed Bandits Atrocitas
169
|
Posted - 2013.05.05 05:22:00 -
[28] - Quote
Justin Tymes wrote:Jonny Moreau wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). Bro, do you even TANK? The only successful tank drivers are those who get put in against noob/mlt players or those who use their tanks as mobile turrets. A well fit gunnlogi has 7k shields (no shield control) and about a 2k shield booster. A damage mod stacked DCMA-5 breach forge gun does 2800 ish damage. With about a 4.5 second charge time. Put him on a roof where he can see a majority of the battlefield and he can easily repulse almost any tank singlehandedly. An ishukone assault forge gun damage modded does around 2300 ish damage with a 1.4 second charge time. 6 seconds and my tank is running to the hills if not gone in a cloud of majestic atomization. And with a corp coordinating against you? Dont even bother with the tank. If they have two dedicated av guys and one or two more with av nades, the tank stands 0 chance. Don't make it like Infantry aren't a part of this equation. What roof in Ambush and OMS are you going to be where every infantry unit isn't seeing you? You'll be forced to retreat or sniped before you get the second shot in. There is literally no where you can go in Ambush where Lasers can't hit you, hell most places ARs can hit you. Forget about Snipers they're hitting your from almost anywhere. Have you even played an Ambush match, especially in Magus Peak? And it's clear you haven't read my post at all. What causal is going to be rolling with a Ishukone that cost 110,000+ ISK? Just the weapon alone is costing more than some entire advanced suits, and with Damage Modes you have a high chance of dying to even Militia ARs. No one is going to bring that out in pubs, you'll be hard pressed to find someone to bring a DCMA out in pubs. You can't scream for a buff to tanks, without fixing the pub problem first. IDGAF about casuals is not an answer, as this game success will hinge heavily on them. You make it seem like AV is underpowered against vehicles. Definitely not the case. My proposal, if implemented, would still allow us AV homies to solo tanks; it would just take longer.
The TTK a vehicle matters. The more time it takes the more AV guts will complain. The less it takes, the more tankers, pilot and drivers will complain. By proposing that vehicles do less damage, AV would still be viable and the only thing that would happen would be that it would take longer. |
Justin Tymes
Condotta Rouvenor Gallente Federation
71
|
Posted - 2013.05.05 05:34:00 -
[29] - Quote
Cosgar wrote:Justin Tymes wrote:low genius wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). or the noobs could learn to carry av grenades like they need to be. why the hell would ccp balance this game for people playing instant battles? how does that make any sense? Obviously because instant battles are where new players and casuals will be the most. New players and casuals make up a significant amount of Dust's playerbase. New players and causal get stomped on repeatedly will make them leave. Dust is hurt. Especially when the reviews of Dust aren't exactly stellar to begin with. The simple solution would be to ban them from instant battles, since they provide one team with too much advantage against another team who doesn't in such a small map. Then you can have your buffs. Although it's debatable as to if they even need them, considering swarms users are next to useless against infantry, and Forge gunners are sitting ducks, while tankers can kill the opposition whether they're in an AV fit or not. And don't bring up that "use AVs" bullshit, standard packed AVs are doing next to nothing to a well-fit tank with hardeners activated. It's a tank, it's supposed to be hard to kill. The problem boils down to laziness. Back in early open beta AV was ignored, I know because I was guilty of it for a while until I learned better. Tankers got better and better because their specified role was a more narrow path compared to infantry options for customization. Tankers got better and better over time but AV never caught up until recently. Is something truly OP when there's an effective counter readily available to spec into? It was a learning experience for all infantry and eventually most of us learned to adapt. No one person should be allowed to solo a tank, it should require coordination and focusing your fire at the precise moment to pop one. This also goes back to my video link earlier on counter play mechanics. Tanks are fun to use, they give their users more options on the field to change the course of the battle and even the battlefield by destroying instillations. Destroying installations probably wasn't part of a HAV's intended purpose, but it's good strategy nonetheless. On the infantry side, this mechanic being used on them was intended to be equally fun because new options became available to them in the form of various AV. Infantry AV could try to solo the tank, pushing it back and denying its advances, or they could team together with infantry and lay one calculated strike to eliminate the threat. This promotes diversity in each battle.
It's not laziness at all, you have to use high-end Gear specifically designed to harm them and are less effective or almost useless against infantry with damage modes to beat any non-militia tanker with a brain, which means you're not only have a high chance of dying in pubs, you're going to go negative ISK when you do. Vets can afford to do this, they cant. That's not what casual and especially new players need.
I never said tankers were bad for the game, but they are bad for pubs since they are designed for infantry only. You can't sit here and tell me that the tank doesn't provide an absurd amount of advantage to one team in pubs as of now. Yes there are many blues being stupid like shooting ARs at you, but there are quite a few who would be countering you, but there is almost no where to go because of the map size without being raped by infantry coming at you from all size as soon as you shoot that first swarm. I'm sure you played pubs to know what I'm talking about. Magus Peak, for example, is a nightmare for people trying to counter tanks. |
Justin Tymes
Condotta Rouvenor Gallente Federation
71
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Posted - 2013.05.05 05:39:00 -
[30] - Quote
Charlotte O'Dell wrote:Justin Tymes wrote:Jonny Moreau wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). Bro, do you even TANK? The only successful tank drivers are those who get put in against noob/mlt players or those who use their tanks as mobile turrets. A well fit gunnlogi has 7k shields (no shield control) and about a 2k shield booster. A damage mod stacked DCMA-5 breach forge gun does 2800 ish damage. With about a 4.5 second charge time. Put him on a roof where he can see a majority of the battlefield and he can easily repulse almost any tank singlehandedly. An ishukone assault forge gun damage modded does around 2300 ish damage with a 1.4 second charge time. 6 seconds and my tank is running to the hills if not gone in a cloud of majestic atomization. And with a corp coordinating against you? Dont even bother with the tank. If they have two dedicated av guys and one or two more with av nades, the tank stands 0 chance. Don't make it like Infantry aren't a part of this equation. What roof in Ambush and OMS are you going to be where every infantry unit isn't seeing you? You'll be forced to retreat or sniped before you get the second shot in. There is literally no where you can go in Ambush where Lasers can't hit you, hell most places ARs can hit you. Forget about Snipers they're hitting your from almost anywhere. Have you even played an Ambush match, especially in Magus Peak? And it's clear you haven't read my post at all. What causal is going to be rolling with a Ishukone that cost 110,000+ ISK? Just the weapon alone is costing more than some entire advanced suits, and with Damage Modes you have a high chance of dying to even Militia ARs. No one is going to bring that out in pubs, you'll be hard pressed to find someone to bring a DCMA out in pubs. You can't scream for a buff to tanks, without fixing the pub problem first. IDGAF about casuals is not an answer, as this game success will hinge heavily on them. Ok, bro, I'm that guy who will go 41/0 in a skirmish without ever losing half my shields and I am telling you that after may 14th, you probably will never see me pulling tanks in pubs because I've got PC to deal with. Most of the other serious tankers are the same way. Also: omg 110,000 ISK!? That's sooooo much! try 2.5 mil/suit and then come crying to me.
That's yet to be seen, and even so, PC will still only put a bandage on the problem. And yes it is alot, no new player or causal is going to be rocking a 110k weapon in pubs, especially come Uprising.
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