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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3682
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Posted - 2013.05.04 23:32:00 -
[1] - Quote
I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3685
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Posted - 2013.05.05 00:18:00 -
[2] - Quote
Jonny Moreau wrote:KAGEHOSHI Horned Wolf wrote:I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense. 1) If you are a tanker you know that there isn't an ++ber significant fitting difference between the current tiers, I could only fit a sagaris a little better than a gunnlogi with full circuitry/engineering. I get 1 extra low power module and maybe a little more pg/cpu/shield, won't help vs proto weapons 2) scrambler rifles do more vs shields, you'd want armor not shields
I used shields as an example because its weak against scramblers, just like vehicles are weak against AV. In both cases the offense is specifically designed to destroy the defense. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3687
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Posted - 2013.05.05 03:49:00 -
[3] - Quote
Justin Tymes wrote:KAGEHOSHI Horned Wolf wrote:I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense. Tankers go 20/0 in an average Ambush match, and 25+/0-1 in an average Skirmish match, the fact is, tanks do too much damage in a short amount of time to be asking for a buff alone. Only if people are newbs, or too stupid to use AV weapons. Forge guns, swarm launchers, AV grenades can quickly take out a tank; especially in advanced and prototype levels. Hopefully highly skilled-up tank users should not be put in the same match as newbs and the stupid when matchmaking improves. |
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