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DeadlyAztec11
One-Armed Bandits Atrocitas
166
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Posted - 2013.05.04 23:26:00 -
[1] - Quote
From my point of view...
- All Vehicles should get a huge Armor and Shield buff!
Multiple their shields and Armor by 225% (2.25x).
- Also make all vehicles have a damage multiplier, that increases damage by 300% (3x)
Though
- Reduce the damage of their weapons by 50%
Boom!
-
Practically make Vehicles very hard to destroy, though, they themselves deal low damage.
Thoughts
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DeadlyAztec11
One-Armed Bandits Atrocitas
167
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Posted - 2013.05.04 23:57:00 -
[2] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote: +1
Though, I believe my idea is just as viable.
It would make for different game styles.
-With my Idea, You make your HAV a moving wall (Taking a lot of damage but not dealing it) LAV's would be able to pass across the land without insta-dying Dropships would actually be able to fly without having to stay in their red line 90% pf the time.
-With yours you keep the about the same game play that we have now.
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DeadlyAztec11
One-Armed Bandits Atrocitas
167
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Posted - 2013.05.05 02:59:00 -
[3] - Quote
Even though CCP plans on using capacitors. I still believe that Vehicles should be harder to destroy but do less damage. I think it would better allow vehicles to fairly support their team without being OP. Yet not just flipping the entire other team over, either. |
DeadlyAztec11
One-Armed Bandits Atrocitas
167
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Posted - 2013.05.05 03:31:00 -
[4] - Quote
Justin Tymes wrote:KAGEHOSHI Horned Wolf wrote:I think the problem is that advanced and prototype AV weapons are present, while advanced (weak enforcers don't count) and prototype tanks aren't. This will be less of a problem when marauders are back, but there will still be a lack of prototype tanks.
Its like having prototype scrambler rifles (high shield damage) available when only standard shield extenders are available. The available offense far exceeds the available defense. Tankers go 20/0 in an average Ambush match, and 25+/0-1 in an average Skirmish match, the fact is, tanks do too much damage in a short amount of time to be asking for a buff alone. My man. Exactly, yoy can't only buff them. There has got to be some give as well as some take. Some SOB's don't get that.
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DeadlyAztec11
One-Armed Bandits Atrocitas
168
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Posted - 2013.05.05 04:42:00 -
[5] - Quote
Justin Tymes wrote:low genius wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). or the noobs could learn to carry av grenades like they need to be. why the hell would ccp balance this game for people playing instant battles? how does that make any sense? Obviously because instant battles are where new players and casuals will be the most. New players and casuals make up a significant amount of Dust's playerbase. New players and causal get stomped on repeatedly will make them leave. Dust is hurt. Especially when the reviews of Dust aren't exactly stellar to begin with. The simple solution would be to ban them from instant battles, since they provide one team with too much advantage against another team who doesn't in such a small map. Then you can have your buffs. Although it's debatable as to if they even need them, considering swarms users are next to useless against infantry, and Forge gunners are sitting ducks, while tankers can kill the opposition whether they're in an AV fit or not. And don't bring up that "use AVs" bullshit, standard packed AVs are doing next to nothing to a well-fit tank with hardeners activated. By that logic, all proto gear should be banned from pubs too. Sorry but no. my Idea anticipated this by reducing the damage of weapons by a ton. That way Vehicles can not just roll over the other team. I feel that Vehicles should be moving gun platforms, not the glass cannons they are now. This would lead to epic battles between AV & vehicles. I feel that it would be balanced, because even the lowliest of militia scouts will have the opportunity to out run an HAV before taking enough damage to die (at least from militia and standard HAV). They won't be able to insta kill the entire team in 5 seconds but they will at least make them run and will still be able to keep an area clear with their mere presence. |
DeadlyAztec11
One-Armed Bandits Atrocitas
169
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Posted - 2013.05.05 05:02:00 -
[6] - Quote
Charlotte O'Dell wrote:Every tanker and AV guy agrees with you. I gaurentee it. I'm not saying remove enforcers because the zoom function can be nice sometimes, but we really do need real tanks. Let me make a WWII anology of what tanks should be:
Sica/soma (mlt) = stuart light tanks
gunlogi/madrugar (std) = shermans/pazer IV
marauders (adv) = panthers
enforcers (adv) = Hellcats/m10's
proto tanks of AR crushing slaughter houses = king tigers
proto tank destroyers of murderous intent = jadgpanthers
just an idea from a tanker. I do think enforcers have their place, tho. but we need something that is the polar opposite of them.
and having proto av against std tanks is unbalanced...probably more than anything else. the fact that we have tankers who still manage to own when they're present is a testament to their skill. Just wait till we get proto tanks Let the record show that O'Dell actually supported one of my ideas instead of throwing it out the window +1 |
DeadlyAztec11
One-Armed Bandits Atrocitas
169
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Posted - 2013.05.05 05:22:00 -
[7] - Quote
Justin Tymes wrote:Jonny Moreau wrote:Justin Tymes wrote:So what your saying is you want tanks to be invincible against casuals and hella hard to defeat against vets. That would be fine, if tanks were banned from pub matches, but they aren't. PC will just be putting a bandage on the problem. Either ban tanks from pubs or make them so causal players can at least give them headaches(Causal as in Advanced AV gear). Bro, do you even TANK? The only successful tank drivers are those who get put in against noob/mlt players or those who use their tanks as mobile turrets. A well fit gunnlogi has 7k shields (no shield control) and about a 2k shield booster. A damage mod stacked DCMA-5 breach forge gun does 2800 ish damage. With about a 4.5 second charge time. Put him on a roof where he can see a majority of the battlefield and he can easily repulse almost any tank singlehandedly. An ishukone assault forge gun damage modded does around 2300 ish damage with a 1.4 second charge time. 6 seconds and my tank is running to the hills if not gone in a cloud of majestic atomization. And with a corp coordinating against you? Dont even bother with the tank. If they have two dedicated av guys and one or two more with av nades, the tank stands 0 chance. Don't make it like Infantry aren't a part of this equation. What roof in Ambush and OMS are you going to be where every infantry unit isn't seeing you? You'll be forced to retreat or sniped before you get the second shot in. There is literally no where you can go in Ambush where Lasers can't hit you, hell most places ARs can hit you. Forget about Snipers they're hitting your from almost anywhere. Have you even played an Ambush match, especially in Magus Peak? And it's clear you haven't read my post at all. What causal is going to be rolling with a Ishukone that cost 110,000+ ISK? Just the weapon alone is costing more than some entire advanced suits, and with Damage Modes you have a high chance of dying to even Militia ARs. No one is going to bring that out in pubs, you'll be hard pressed to find someone to bring a DCMA out in pubs. You can't scream for a buff to tanks, without fixing the pub problem first. IDGAF about casuals is not an answer, as this game success will hinge heavily on them. You make it seem like AV is underpowered against vehicles. Definitely not the case. My proposal, if implemented, would still allow us AV homies to solo tanks; it would just take longer.
The TTK a vehicle matters. The more time it takes the more AV guts will complain. The less it takes, the more tankers, pilot and drivers will complain. By proposing that vehicles do less damage, AV would still be viable and the only thing that would happen would be that it would take longer. |
DeadlyAztec11
One-Armed Bandits Atrocitas
169
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Posted - 2013.05.05 06:07:00 -
[8] - Quote
Justin,
I dislike having to die to switch to AV as much as the next AV Homie (why I run AV 80% of the time in Ambush).
Though, have you honestly not learned about my patented, Swarm & Flux ComboGäó? Easiest way for a noob to take down a high tier tank. Makes any high end HAV seem like a militia variant with no mods ;)
Want me to reveal this combo to you? |
DeadlyAztec11
One-Armed Bandits Atrocitas
169
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Posted - 2013.05.05 13:48:00 -
[9] - Quote
Justin Tymes wrote:DeadlyAztec11 wrote:Justin,
I dislike having to die to switch to AV as much as the next AV Homie (why I run AV 80% of the time in Ambush).
Though, have you honestly not learned about my patented, Swarm & Flux ComboGäó? Easiest way for a noob to take down a high tier tank. Makes any high end HAV seem like a militia variant with no mods ;)
Want me to reveal this combo to you? This isn't about learning how to take tanks down. This is about tanks having no business being in Ambush. That same noob trying to kill that tank ends up dying to infantry before he can get the second volley off. And that's after he died the first time because he wasn't in AV. Not to mention going AV from the start puts you at risk of being a hindrance to the team if no tank is deployed. That is the beauty behind the love triangle
AV>Vehicles>Infantry>AV
You got to learn to adapt. That noob has to learn how to counter infantry. I started off as dedicated AV with my Dire Sentinel default class. It wasn't easy, though, you got to learn not to expose yourself greatly when attacking Tanks. If you really wany, I could put in a good word for you at Bojo's ;)
P.S you could always play Ambush OMS, A LOT less tanks; railguns can,easily destroy them, plus there are supply depots. Not to mention the maps and spawns are superior. To be honest I only like to play regular Ambush when I am going Vehicle hunting. The spawns are to inconsistent for my tastes. |
DeadlyAztec11
One-Armed Bandits Atrocitas
169
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Posted - 2013.05.05 14:01:00 -
[10] - Quote
Cosgar wrote:Justin Tymes wrote:DeadlyAztec11 wrote:Justin,
I dislike having to die to switch to AV as much as the next AV Homie (why I run AV 80% of the time in Ambush).
Though, have you honestly not learned about my patented, Swarm & Flux ComboGäó? Easiest way for a noob to take down a high tier tank. Makes any high end HAV seem like a militia variant with no mods ;)
Want me to reveal this combo to you? This isn't about learning how to take tanks down. This is about tanks having no business being in Ambush. That same noob trying to kill that tank ends up dying to infantry before he can get the second volley off. And that's after he died the first time because he wasn't in AV. Not to mention going AV from the start puts you at risk of being a hindrance to the team if no tank is deployed. I just noticed something, your topic specifies vehicle balance, but you only talk about HAV. You do know there's Dropships and LAVs in this game right? I'm speced into LAV and will probably do it again on Monday and quite frankly I feel insulted lol. Wrong sir, I was talking about my idea applying to ALL vehicles. Though, everybody (including you) took the word ' vehicle ' to mean HAV. So I started doing it as well. Though, these things should apply to LAV's as well as Dropships. |
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DeadlyAztec11
One-Armed Bandits Atrocitas
170
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Posted - 2013.05.05 17:24:00 -
[11] - Quote
Mossellia Delt wrote:Justin Tymes wrote:DeadlyAztec11 wrote:Justin,
I dislike having to die to switch to AV as much as the next AV Homie (why I run AV 80% of the time in Ambush).
Though, have you honestly not learned about my patented, Swarm & Flux ComboGäó? Easiest way for a noob to take down a high tier tank. Makes any high end HAV seem like a militia variant with no mods ;)
Want me to reveal this combo to you? This isn't about learning how to take tanks down. This is about tanks having no business being in Ambush. That same noob trying to kill that tank ends up dying to infantry before he can get the second volley off. And that's after he died the first time because he wasn't in AV. Not to mention going AV from the start puts you at risk of being a hindrance to the team if no tank is deployed. YOU, YES YOU Please leave, you want to take my food away and I dont like that. My alt is AV and if you took away tanks from ambush you'd take away the tanks my ADV forgeguns and Swarms eat.
+1 My thoughts exactly |
DeadlyAztec11
One-Armed Bandits Atrocitas
170
|
Posted - 2013.05.05 17:34:00 -
[12] - Quote
Justin Tymes wrote:DeadlyAztec11 wrote:Justin Tymes wrote:DeadlyAztec11 wrote:Justin,
I dislike having to die to switch to AV as much as the next AV Homie (why I run AV 80% of the time in Ambush).
Though, have you honestly not learned about my patented, Swarm & Flux ComboGäó? Easiest way for a noob to take down a high tier tank. Makes any high end HAV seem like a militia variant with no mods ;)
Want me to reveal this combo to you? This isn't about learning how to take tanks down. This is about tanks having no business being in Ambush. That same noob trying to kill that tank ends up dying to infantry before he can get the second volley off. And that's after he died the first time because he wasn't in AV. Not to mention going AV from the start puts you at risk of being a hindrance to the team if no tank is deployed. That is the beauty behind the love triangle AV>Vehicles>Infantry>AV You got to learn to adapt. That noob has to learn how to counter infantry. I started off as dedicated AV with my Dire Sentinel default class. It wasn't easy, though, you got to learn not to expose yourself greatly when attacking Tanks. If you really wany, I could put in a good word for you at Bojo's ;) P.S you could always play Ambush OMS, A LOT less tanks; railguns can,easily destroy them, plus there are supply depots. Not to mention the maps and spawns are superior. To be honest I only like to play regular Ambush when I am going Vehicle hunting. The spawns are to inconsistent for my tastes. More like Tanks >= High end AV> Infantry > Tanks. Always account for the fact that can't can not only hit you back, they can kill an AV suit in less than a second, while AV suits are auto-dying most of the time to infantry. You don't counter infantry and tanks in Ambush at the same time. The small map/lack of Supply Depots simply will not allow it. I don't like this "just play OMS" answer either, it's completely ignoring the problem. Ambush is broken right now, don't ignoring, fix it, especially before you start buffing tanks.
Do you honestly believe what I underlined? That is BS, I can give so much crap to a tank with some flux grenades and a militia swarm launcher.
The biggest issue with Ambush is the spawn system and the fact that you can't change to AV without dieing. Tanks being there has nothing to do with it.
I didn't want to say it before(though, I eluded to it), I don't think you are a good AV guy. You seem to think HAV's are OP in Ambush, that is not true. I literally just finished a match, where we destroyed an HAV with locus grenades, one HMG, AR fire, Shotgun fire and even SMG fire! No AV grenades, forge guns, nor Swarm launchers, only anti-infantry stuff.
Bro you got to get some skills, not SP, actual skills. |
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