|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
59
|
Posted - 2013.05.03 23:25:00 -
[1] - Quote
Sign me under Sloth9230, but only while I'm in a heavy suit |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
59
|
Posted - 2013.05.03 23:56:00 -
[2] - Quote
SoTa PoP wrote: team mates. You mean the ones who have nerfed you? Heavies have no teammates! |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
63
|
Posted - 2013.05.04 00:44:00 -
[3] - Quote
Lance 2ballzStrong wrote: You can't take away range, and take away dmg the same time and call that balance.
*Two weeks later*
CCP guy 1: Everyone on the forums keeps saying HMGs suck now CCP guy 2: Do you think it was the range or damage nerf? CCP guy 1: I don't know CCP guy 2: What do you mean you "don't know"? CCP guy 1: Well, we nerfed both at the same time... so we didn't get to see what would happen if we only nerfed one CCP guy 2: So how do we fix this then? CCP guy 3: increase ROF? *gets backhanded* CCP guy 4: Ehh, they're just heavies, who cares?
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
67
|
Posted - 2013.05.04 03:11:00 -
[4] - Quote
Medic 1879 wrote:XxWarlordxX97 wrote:
Cheer you up
Well thank you for the offer but I shall have to decline and search for a potato or something. Potato fried in bacon grease? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
71
|
Posted - 2013.05.04 05:53:00 -
[5] - Quote
Don Von Hulio wrote:So, you are expecting this thread to cause CCP to change the game for thousands.... when you have to double space between each person to make it look like a noticeable amount? Riiiight. And who pray tell shall speak for the heavies that yet remain blissfully unaware of thee incoming nerfhammer? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
72
|
Posted - 2013.05.04 05:59:00 -
[6] - Quote
Don Von Hulio wrote:I would prefer they stuck to looking at game habits and statistics instead of going off of a heart wrenching feels post.
All this qq is a bit too early. Should be saved until a few days after May 6th.
J'Jor Da'Wg wrote:If people complain about it the day of release, you would say "wait longer to gather more information" If people complain about it three weeks later, you would say "wait for the next build" If people complain about the next build, you say "its not even here yet wait until it comes out"
Theres the trend on the forums for you.
If we see a problem NOW, we should post it NOW so it doesnt come as a complete shocker and surprise kick to the face, and CCP can work to fix it...
If you can read, make inferences and judge based on past experience then you can make reasonable assumptions about the game and post your concerns.
It is always the right time to let your feels be heard! |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
76
|
Posted - 2013.05.04 06:37:00 -
[7] - Quote
You see guys, when you conduct an experiment, such as testing balance, you try and isolate certain variables. Generally, what you want to do is replicate the same experiment multiple times, but change different variables each time in order to produce different results and collect data. You also need a control, something were the variables don't change, so that you have something to compare your results.
It's usually best to change as few things as possible so that it is easier to determine what change produced what result. Change to many variables and you risk losing track things
This is what CCP has done, they've changed multiple variables about the HMG, not to mention the environment in which the HMG finds it'self. So once they start seeing the results of their changes, and start getting feedback, well let's just say... simpler would have been better. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
76
|
Posted - 2013.05.04 07:05:00 -
[8] - Quote
Deluxe Edition wrote:lol AR got pretty much the same nerf but the cost of our weapon didn't decrease. :/ I thought most people agreed the HMG was OP anyways. You still have 1k hp now your suites cost the same as assaults.
NeoWraith Acedia wrote:Deranged Disaster wrote:Your suit prices are going down and your HP can reach 1k hitpoints and above. Plus, people have to walk up to you to kill you because SS doesn't increase range. Please, tell me how underpowered you are. Suit prices don't count, they should have never been that high in the first place. If I sell you a steaming pile of crap for 100k and then bring it down to 1K, would that makes things any better? No I'm still trying to sell you crap. Not saying heavies are crap, but I'm sure you get the point. lol 1K? Okay, lets see... 1012.5, our old max with type-IIs(cause that's what they are) was 930. Absolutely brilliant, 82.5 HP, that's about 2 shots from a Duvolle right? They did give it the reduced speed of a type-I though, but all in all that's not so bad. Then slot layout, lets see.. We can no longer stack shield extenders, pretty useless on a heavy anyway. We can no longer stack damage mods, that's pretty pretty much ruins the only perk to armor tanking. Lets look at the positives now, we can stack more armor plates than ever before... at the cost of whats left of our mobility, and "lol armor", so that's not all that good. We can use more Armor Aeppers and Kinetic catalizers, that's something I guess. And then the HMG... they cut range, which basically guarantees that ARs will always out range them, and they're going to cut who knows how much damage.. aside from taking our damage mods lol, so don't come here talking about a class you've obviously never used, which I'm guessing is everything that isn't an Assault suit with an AR
Also, only noobs think HMGs are OP |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
77
|
Posted - 2013.05.04 07:09:00 -
[9] - Quote
The price got brought down because none of our stuff was good enough to justify the price in the first place, saying that we deserved to get nerfed because our prices went down is the stupidest thing I've heard yet!
You could put an AR on a heavy and do better than you would with an HMG, trade out that heavy suit for a type-II assault suit and then you'll be "leet" |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
77
|
Posted - 2013.05.04 07:32:00 -
[10] - Quote
Deluxe Edition wrote:The heavies I play who actually strafe You had no credibility before, and now you're in the negatives. lolstrafing in a heavy suit? I guess that works if all you do is pubstomp noobs who can't even aim yet |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
77
|
Posted - 2013.05.04 07:37:00 -
[11] - Quote
Lance 2ballzStrong wrote:[a shield tanked assault player shooting at you with 3+ dmg mods. Sorry Lance, but I must point out that that's impossible ATM. Those incoming Caldari Logis though... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
79
|
Posted - 2013.05.04 07:47:00 -
[12] - Quote
Jack McReady wrote:cool, a list of CoD kids thinking they should be able to kill everything from accross the map with the HMG proto HMG has an optimal range of 40m proto AR has an optimal range of 39m HMG low range? cool story bro if you want to see what is low range, try out the SMG, 15m optimal range. that is low range. pretty obvious that some people have no clue what they are talking about when they say that HMG has low range. Wow, those numbers don't look completely like they were pulled from your ass |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
79
|
Posted - 2013.05.04 07:50:00 -
[13] - Quote
Heavy Machine Guns S 95% / A 110% / SH 142% / AH 165%
Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 34m Meta Level: 1
Assault Heavy Machine Gun Max Range: 80m Optimal Range: 1 - 49m Meta Level: 2
Burst Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 36m Meta Level: 2
MH-82 Heavy Machine Gun Max Range: 62m Optimal Range: 1 - 38m Meta Level: 5
'Broadside' MH-82 Heavy Machine Gun Max Range: 66m Optimal Range: 1 - 40m Meta Level: 7
Boundless HMG Max Range: 65m Optimal Range: 1-38m Meta Level: 8
Six Kin Burst HMG Max Range: 65m Optimal Range: 1-38m Meta Level: 9
Freedom Assault HMG Max Range: 88m Optimal Range: 1-50m Meta Level: 9
Gastuns Min-7 HMG Max Range: 65m Optimal Range: 1-38m Meta Level: 10
Assault Rifles S 110% / A 90% / SH 165% / AH 135%
Militia Assault Rifle Max Range: 79m Optimal Range: 1 - 35m Meta Level: 0
Assault Rifle Max Range: 78m Optimal Range: 1 - 35m Meta Level: 1
Breach Assault Rifle Max Range: 50m Optimal Range: 1 - 23m Meta Level: 2
Burst Assault Rifle Max Range: 78m Optimal Range: 1 - 35m Meta Level: 2
Tactical Assault Rifle Max Range: 110m Optimal Range: 1 - 71m Meta Level: 2
'Blindfire' Assault Rifle Max Range: 81m Optimal Range: 1 - 37m Meta Level: 3
GEK-38 Assault Rifle Max Range: 83m Optimal Range: 1 - 37m Meta Level: 5
GB-9 Assault Rifle Max Range: 54m Optimal Range: 1 - 24m Meta Level: 6
GK-13 Assault Rifle Max Range: 83m Optimal Range: 1 - 37m Meta Level: 6
GLU-5 Tactical Assault Rifle Max Range: 117m Optimal Range: 1 - 76m Meta Level: 6
'Gorewreck' GK-13 Burst Assault Rifle Max Range: 88m Optimal Range: 1 - 39m Meta Level: 7
'Killswitch' GEK-38 Assault Rifle Max Range: 92m Optimal Range: 1 - 41m Meta Level: 7
Duvolle Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 8
'Codewish' Duvolle Tactical Assault Rifle Max Range: 122m Optimal Range: 1 - 80m Meta Level: 9
Allotek Burst Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 9
CreoDron Breach Assault Rifle Max Range: 56m Optimal Range: 1 - 25m Meta Level: 9
Douvelle Tactical Assault Rifle Max Range: 122m Optimal Range: 1 - 79m Meta Level: 9
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
79
|
Posted - 2013.05.04 07:52:00 -
[14] - Quote
Is the broadside our proto HMG |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
79
|
Posted - 2013.05.04 08:08:00 -
[15] - Quote
Jack McReady wrote: anyway, you will still do more damage than anyone up close
, man, you'd be better of with a shotgun or an AR than an HMG. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
115
|
Posted - 2013.05.04 14:08:00 -
[16] - Quote
Deranged Disaster wrote:Some people just don't understand what the role of a heavy is. You are not slayers, you are bullet sponges, tanks, distraction, the ones who supress, the ones who take the damage while the killers do the killing, if my word is not enough, go ahead and pay a visit to the class description. Wait untill you play the build and judge afterwards if you are underpowered or not. And also, thanks for calling me a noob, I love you too. Adapt or die. never did answer Lance's question about what heavies are supposed to do to gain ISK.
I'll tell you what they're supposed to do, they're supposed to kill, they're supposed to stay at objectives and kill anyone who gets near them. Sure, every now and then you'll get some wannabe rambo mofo who thinks he's just a better assault, but those aren't good heavies, good heavies know their role. their role? It's what people in other games refer to as "campers"
lol distractions? GTFOH |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
115
|
Posted - 2013.05.04 14:20:00 -
[17] - Quote
Deranged Disaster wrote:NeoWraith Acedia wrote:never did answer Lance's question about what heavies are supposed to do to gain ISK. I'll tell you what they're supposed to do, they're supposed to kill, they're supposed to stay at objectives and kill anyone who gets near them. Sure, every now and then you'll get some wannabe rambo mofo who thinks he's just a better assault, but those aren't good heavies, good heavies know their role. their role? It's what people in other games refer to as "campers" lol distractions? GTFOH You are clearly lost. Please read the class descriptions again.
Quote:Sentinels are trained and equipped to neutralize vehicular threats on the battlefield. Often the last line of defense, they never flinch and never retreat. I'm lost?
Oooh, I wonder if they're raising our efficiency against vehicles? Probably not, but I hope they do. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
115
|
Posted - 2013.05.04 14:28:00 -
[18] - Quote
Mark0h wrote:Heavy suits will cost the same as their assault/scout/Logistics variants. The weapons have had the same price re balancing. And you actually believe they were worth their old cost? Cause otherwise that's not enough to justify the nerf. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
118
|
Posted - 2013.05.04 15:17:00 -
[19] - Quote
Deranged Disaster wrote:NeoWraith Acedia wrote: I'm lost?
Oooh, I wonder if they're raising our efficiency against vehicles? Probably not, but I hope they do. It is obviously saying defense. You are lost, very lost. Line of defense... as in KILLING anything tries to cross that line... wow bro, you are dense.
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
126
|
Posted - 2013.05.04 16:44:00 -
[20] - Quote
Deranged Disaster wrote:NeoWraith Acedia wrote:Line of defense... as in KILLING anything that tries to cross that line... wow bro, you are dense.
lol "meat shields" and "distractions", I'm not wasting anymore time on you, you clearly don't know squat. And that line is a chokepoint, "camping" as you said yourself before. Here's one for you aswell, all yours. lol, that's awfully generous of you, but you shouldn't take from those in need, so you can keep it. I abandoned my heavy suit long ago anyway. |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
126
|
Posted - 2013.05.04 16:48:00 -
[21] - Quote
Deranged Disaster wrote:NeoWraith Acedia wrote:Line of defense... as in KILLING anything that tries to cross that line... wow bro, you are dense.
lol "meat shields" and "distractions", I'm not wasting anymore time on you, you clearly don't know squat. And that line is a chokepoint, "camping" as you said yourself before. Here's one for you aswell, all yours.
Wait, wait, WTF, that's exactly what I said our job was, because that is our job. You're the one saying all that stupid "meat shield" and "distraction" BS. Don't act like you actually proved a point, cause you didn't dumbass. |
|
|
|