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Takahiro Kashuken
Red Star. EoN.
363
|
Posted - 2013.05.02 10:02:00 -
[1] - Quote
Yes i have seen the stats of the 'new' enforcer tank before you ask
Many tank pilots will drop this route now and respec into assault most likely because at least its a route and profitable if you can aim, the flipside is that the dropship pilots can now try to shoot someone before they get swarmed out of the sky
I refuse to drop the HAV
The enforcer stats suck, the bonuses are meh at best, are missiles really fixed? is AV and the new weapons still stupidly powerful?
I really hope that our mods have been buffed and improved and that AV has also be tweeked so i cannot solo a HAV anytime i want to or scare away that 2mil tank by looking at it with lolswarms
The difference to shield and armor i hope is fixed but if lolmissiles are still just that then that enforcer is a waste but bonus is one less tank to skill upto but downside is less options for me
Im really hoping that the Sagaris and Surya make a return with better stats and the extra slot in the correct place and are our prototype tanks, yes we still do not have prototype tanks yet we are expected to take on proto AV which happens now n again but many refuse to skill out of milita since its reliable and does the job nicely
Im hoping but all hope could be lost but not yet
"THIS IS MY HAV, THERE ARE MANY LIKE IT BUT THIS ONE IS MINE. MY HAV IS MY BEST FRIEND. IT IS MY LIFE. I MUST MASTER IT AS I MASTER MY LIFE. WITHOUT ME IT IS USELESS, WITHOUT MY HAV I AM USELESS.
I WILL FIRE MY HAV TRUE, I MUST SHOOT STRAIGHTER THAN MY ENEMY WHO IS TRYING TO KILL ME, I MUST SHOOT HIM BEFORE HE SHOOTS MEGǪ.I WILL. MY HAV AND MYSELF KNOW WHAT COUNTS IN WAR IS NOT THE ROUNDS WE FIRE, THE NOISE OF OUR BURST, NOR THE SMOKE WE MAKE. WE KNOW THAT IT IS HITS THAT COUNT. WE WILL HITGǪ
MY HAV IS HUMAN, EVEN AS I, BECAUSE IT IS MY LIFE. THUS I WILL LEARN IT AS A BROTHER, LEARN ITS WEAKNESSES, ITS STRENGTHS, ITS PARTS, ITS TRACKS, ITS SIGHTS AND ITS BARREL. I WILL EVER GUARD IT AGAINST THE RAVEGES OF WEATHER AND DAMAGE. I WILL KEEP MY HAV CLEAN AND READY, EVEN AS I AM CLEAN AND READY. WE WILL BECOME PART OF EACH OTHER. WE WILLGǪ
BEFORE GOD I SWEAR THIS CREED, MY HAV AND MYSELF ARE THE DEFENDERS OF MY CALDARI HOMELAND, WE ARE THE MASTERS OF OUR ENEMY, WE ARE THE SAVIORS OF MY LIFE. SO BE IT, UNTILL THERE IS NO ENEMY BUT PEACE."
It seems that this is AR514 but aslong as i have my HAV you can bet your ass that i will ******* roll through with my treads |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
331
|
Posted - 2013.05.02 10:05:00 -
[2] - Quote
If I wasn't already a dedicated logibro, I probably would have specced into HAV after reading this. Bravo! |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
183
|
Posted - 2013.05.02 10:05:00 -
[3] - Quote
This is the kind of player that would make DUST great. |
Jason Pearson
Seraphim Initiative. CRONOS.
887
|
Posted - 2013.05.02 10:10:00 -
[4] - Quote
This is the kind of player that will die repeatedly, giving me ISK. |
Icedslayer
SVER True Blood Unclaimed.
63
|
Posted - 2013.05.02 10:22:00 -
[5] - Quote
What if Tanks were super cheap would you still ***** about the stats?
I agree tanks need a slight buff but there's a fine line CCP needs to walk, buff tanks to much and you turn them into unstoppable killing machines and if you nerf or keep the same you see redline railgun pussies (glorified sniper).
Same goes for AV, if you nerf too far then player won't see the point wasting isk on useless AV.
I personally see tanks as a disposable asset, i roll in a sica with blaster, if it dies it dies, it served its purpose by forcing the opposing to spawn AV, not only that i tend to assist infantry with assaulting letters so any AV is quickly taking out. |
Jason Pearson
Seraphim Initiative. CRONOS.
887
|
Posted - 2013.05.02 10:28:00 -
[6] - Quote
Icedslayer wrote:What if Tanks were super cheap would you still ***** about the stats?
I agree tanks need a slight buff but there's a fine line CCP needs to walk, buff tanks to much and you turn them into unstoppable killing machines and if you nerf or keep the same you see redline railgun pussies (glorified sniper).
Same goes for AV, if you nerf too far then player won't see the point wasting isk on useless AV.
I personally see tanks as a disposable asset, i roll in a sica with blaster, if it dies it dies, it served its purpose by forcing the opposing to spawn AV, not only that i tend to assist infantry with assaulting letters so any AV is quickly taking out.
But see, CCP has already made it so we can't be a "disposable" asset, they've separated the Vehicle Skills from the Infantry skills, meaning we can't just get out of the tank if it dies, because we'll get rinsed by everything repeatedly.
If the skills weren't separated, I wouldn't mind so much, but with Tankers having no ability to actually go on foot (If they want to keep up with other tankers) then we're kinda screwed. |
Jack McReady
DUST University Ivy League
112
|
Posted - 2013.05.02 10:29:00 -
[7] - Quote
the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. |
BOZ MR
Internal Error. Negative-Feedback
93
|
Posted - 2013.05.02 10:33:00 -
[8] - Quote
Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. |
Jack McReady
DUST University Ivy League
112
|
Posted - 2013.05.02 10:37:00 -
[9] - Quote
BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. voila the typical tank driver, get hit by swarms, stand still and cries, does not repair and dont use hardeners... and then wonders he blows up. also you cannot lock on and throw AV nades at the same time and if you kill the swarm user the missile disappear. |
BOZ MR
Internal Error. Negative-Feedback
93
|
Posted - 2013.05.02 10:38:00 -
[10] - Quote
Jack McReady wrote:BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. voila the typical tank driver, get hit by swarms, stand still in the wide open and cries, does not repair and dont use hardeners... and then wonders he blows up. how about using cover? move away? also you cannot lock on and throw AV nades at the same time. btw kill the swarm user the missiles disappear. Missiles still hit after user dies. |
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Jack McReady
DUST University Ivy League
112
|
Posted - 2013.05.02 10:42:00 -
[11] - Quote
BOZ MR wrote:Jack McReady wrote:BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. voila the typical tank driver, get hit by swarms, stand still in the wide open and cries, does not repair and dont use hardeners... and then wonders he blows up. how about using cover? move away? also you cannot lock on and throw AV nades at the same time. btw kill the swarm user the missiles disappear. Missiles still hit after user dies. my experience say something else. just yesterday I got headshot by sniper right after I fired my swarmies against an LAV, missiles vanish. |
Jason Pearson
Seraphim Initiative. CRONOS.
888
|
Posted - 2013.05.02 10:44:00 -
[12] - Quote
Jack McReady wrote:BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. voila the typical tank driver, get hit by swarms, stand still in the wide open and cries, does not repair and dont use hardeners... and then wonders he blows up. how about using cover? move away? also you cannot lock on and throw AV nades at the same time. btw kill the swarm user the missiles disappear.
I think the student needs to stop and revisit his Uni for proper lectures in AV v Tanks A Solo Forge Gunner at proto will deal more damage than a railgun, base damage. I've been 3 shotted to my armor, that's less than a full clip for the Forge, btw I run 6000 Shields + 1249 Armor. That wasn't me sitting still or not running, the moment I got hit I activated my reps and went for cover, make it with 1000 armor left.
But I'm not only a Tanker, My swarms (proto) with damage mods will kill off any armor tank on the field, hitting over 3000 per volley (12000 per clip), no tanker can outtank that if they're caught in the open. Also, my swarms do about 2000 damage per shot to shield tanks, that's 1/3 of most shield tankers HP.
If I'm in a squad with players that have similar AV capability, every tank dies.
Now we're more focused on the fact our Sagaris and Surya Tanks (Which are the only capable tanks in the game really) have been changed to "Enforcers" which make us as weak as a Sica. It's like me saying to you, heres your protosuit, but you have the HP and the CPU/PG output of a militia suit. Does that seem fair? |
BOZ MR
Internal Error. Negative-Feedback
93
|
Posted - 2013.05.02 10:44:00 -
[13] - Quote
Jack McReady wrote:BOZ MR wrote:Jack McReady wrote:BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. voila the typical tank driver, get hit by swarms, stand still in the wide open and cries, does not repair and dont use hardeners... and then wonders he blows up. how about using cover? move away? also you cannot lock on and throw AV nades at the same time. btw kill the swarm user the missiles disappear. Missiles still hit after user dies. my experience say something else. just yesterday I got headshot by sniper right after I fired my swarmies against an LAV, missiles vanish. Missiles go invisible but still damages. |
Takahiro Kashuken
Red Star. EoN.
365
|
Posted - 2013.05.02 10:47:00 -
[14] - Quote
Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible.
Do you even know what you are doing?
Swarms against shield?
Plus i also AV aswell as tank so i know both sides of the coin extremely well so that BS about missiles dissapear after you are killed is straight BS |
Jack McReady
DUST University Ivy League
112
|
Posted - 2013.05.02 10:49:00 -
[15] - Quote
Jason Pearson wrote: I think the student needs to stop and revisit his Uni for proper lectures in AV v Tanks
said the one that does not want to adapt :)
Jason Pearson wrote: no tanker can outtank that if they're caught in the open. thanks for confirming my post that you dont want to adapt and go rambo. dont go out in the open and profit? tanks are not meant to be unstoppable killing machines. the damage AV can put out is maybe slightly too harsh and I expect it to be changed but if you aware and dont go rambo you can still hold your ground well even with the current numbers.
Takahiro Kashuken wrote: Plus i also AV aswell as tank so i know both sides of the coin extremely well so that BS about missiles dissapear after you are killed is straight BS
actually, if you get killed and receive enough damage to not bleed out but instead just die and go to spawn screen missiles vanish
Takahiro Kashuken wrote: Swarms against shield?
not everyone has skilled up into forge guns and you use what you have. |
Jason Pearson
Seraphim Initiative. CRONOS.
888
|
Posted - 2013.05.02 10:52:00 -
[16] - Quote
Jack McReady wrote:Jason Pearson wrote: no tanker can outtank that if they're caught in the open. thanks for confirming my post that you dont want to adapt and go rambo. dont go out in the open and profit? tanks are not meant to be unstoppable killing machines. the damage AV can put out is maybe slightly too harsh and I expect it to be changed but if you aware and dont go rambo you can still hold your ground well even with the current numbers.
Thanks for reading one line and confirming you're a mug.
I was on about a 1v1 against a tank on Open ground with no cover, there is plenty of that, Tanks shouldn't have to remain in a compound because if they go outside and try to get to the next objective they'll get solo'd. If you see me tank I usually try to keep distance and stay in cover, but a lot of times, especially when going to another objective, there is no cover and you get instagibbed.
I never try to go "Rambo" because it means instadeath, we all know that, but it's not right that it takes more teamwork (and will definitely take more teamwork next build) to kill a heavy, but only takes one guy to kill a tank. |
The Robot Devil
BetaMax. CRONOS.
154
|
Posted - 2013.05.02 10:53:00 -
[17] - Quote
I don't drive tanks so forgive my ignorance. I like the tanks being nerfed a small amount, they need to be more dependant on the team and not just a cadaver plow. Tank drivers should need the team and not be a win button. Tanks should be hard to kill because they are tanks but they also should need support from the team to help them be a win button. |
Takahiro Kashuken
Red Star. EoN.
365
|
Posted - 2013.05.02 10:58:00 -
[18] - Quote
Jack McReady wrote:Takahiro Kashuken wrote: Plus i also AV aswell as tank so i know both sides of the coin extremely well so that BS about missiles dissapear after you are killed is straight BS
actually, if you get killed and receive enough damage to not bleed out but instead just die and go to spawn screen missiles vanish Takahiro Kashuken wrote: Swarms against shield?
not everyone has skilled up into forge guns and you use what you have.
Knows nothing, you dont see the missiles but as a HAV driver i feel them as they **** my armor and sometimes do it while invisable
FG easy to skill into while you do swarms, no excuse or do what everyone else does with swarms stack damage mods and you will kill or easily scare the shield tank away |
Jack McReady
DUST University Ivy League
112
|
Posted - 2013.05.02 11:00:00 -
[19] - Quote
and still no one answered to this: not only AV is strong against tanks, other tanks are too. rails two shots tanks accross the map, no chance to react actually, I would be more concerned about rails than AV weaponry.
rails also one shot lavs and dropships accross the map too and the splash damage or rails can take away alot of health from a dropsuit. if you practise for a few matches and get the hang of the flight time then it is actually very easy to hit infantry at long ranges. as long this possible there is no excuse about the current status of AV weaponry. |
Jason Pearson
Seraphim Initiative. CRONOS.
888
|
Posted - 2013.05.02 11:03:00 -
[20] - Quote
Jack McReady wrote:and still no one answered to this: not only AV is strong against tanks, other tanks are too. rails two shots tanks accross the map, no chance to react actually, I would be more concerned about rails than AV weaponry.
We already know rails are bad, other threads confirm this, but CCP are making our Sagaris/Surya into a Falchion/Otherbadarmortank, that is very effective at being useless in CQC and good at sitting on the redline with a proto rail. |
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Jack McReady
DUST University Ivy League
113
|
Posted - 2013.05.02 11:04:00 -
[21] - Quote
Jason Pearson wrote:Jack McReady wrote:and still no one answered to this: not only AV is strong against tanks, other tanks are too. rails two shots tanks accross the map, no chance to react actually, I would be more concerned about rails than AV weaponry. We already know rails are bad, other threads confirm this, but CCP are making our Sagaris/Surya into a Falchion/Otherbadarmortank, that is very effective at being useless in CQC and good at sitting on the redline with a proto rail. so in short nothing changes and rail sniping is still possible ? trollstastic, I feel bad for tank drivers |
Takahiro Kashuken
Red Star. EoN.
368
|
Posted - 2013.05.02 11:07:00 -
[22] - Quote
Jack McReady wrote:Jason Pearson wrote:Jack McReady wrote:and still no one answered to this: not only AV is strong against tanks, other tanks are too. rails two shots tanks accross the map, no chance to react actually, I would be more concerned about rails than AV weaponry. We already know rails are bad, other threads confirm this, but CCP are making our Sagaris/Surya into a Falchion/Otherbadarmortank, that is very effective at being useless in CQC and good at sitting on the redline with a proto rail. so in short nothing changes and rail sniping is still possible ? trolltastic
Well if you didnt cry about everything and wanting to solo tanks we wouldnt be up in the mountains like goats
You complained about having to use teamwork to kill a HAV so they got nerfed heavily, now you can solo tanks you still complain that its too hard
You reap what you sow |
Jack McReady
DUST University Ivy League
113
|
Posted - 2013.05.02 11:10:00 -
[23] - Quote
Takahiro Kashuken wrote:Jack McReady wrote:Jason Pearson wrote:Jack McReady wrote:and still no one answered to this: not only AV is strong against tanks, other tanks are too. rails two shots tanks accross the map, no chance to react actually, I would be more concerned about rails than AV weaponry. We already know rails are bad, other threads confirm this, but CCP are making our Sagaris/Surya into a Falchion/Otherbadarmortank, that is very effective at being useless in CQC and good at sitting on the redline with a proto rail. so in short nothing changes and rail sniping is still possible ? trolltastic Well if you didnt cry about everything and wanting to solo tanks we wouldnt be up in the mountains like goats You complained about having to use teamwork to kill a HAV so they got nerfed heavily, now you can solo tanks you still complain that its too hard You reap what you sow actually I never complained.
|
Charlotte O'Dell
Faabulous
202
|
Posted - 2013.05.02 11:10:00 -
[24] - Quote
Jack McReady wrote:and still no one answered to this: not only AV is strong against tanks, other tanks are too. rails two shots tanks accross the map, no chance to react actually, I would be more concerned about rails than AV weaponry.
rails also one shot lavs and dropships accross the map too and the splash damage or rails can take away alot of health from a dropsuit. if you practise for a few matches and get the hang of the flight time then it is actually very easy to hit infantry at long ranges. as long this possible there is no excuse about the current status of AV weaponry.
Now that everything is an SP sink, tanks need to be even more deadly than now bc of we lose our tank, we can't exactly go ham inour mlt assault suit. I will still skill into HAVS but I'll have to stick with rails bc getting soloed is too much of a risk. And if y think havs are a win button, uve never driven a tank. |
Sir Meode
Seraphim Initiative. CRONOS.
459
|
Posted - 2013.05.02 11:11:00 -
[25] - Quote
people should wait for the build to come out before passing judgment. No one knows the full details of what's to come. be patient. |
Jason Pearson
Seraphim Initiative. CRONOS.
889
|
Posted - 2013.05.02 11:13:00 -
[26] - Quote
Jack McReady wrote:Jason Pearson wrote:Jack McReady wrote:and still no one answered to this: not only AV is strong against tanks, other tanks are too. rails two shots tanks accross the map, no chance to react actually, I would be more concerned about rails than AV weaponry. We already know rails are bad, other threads confirm this, but CCP are making our Sagaris/Surya into a Falchion/Otherbadarmortank, that is very effective at being useless in CQC and good at sitting on the redline with a proto rail. so in short nothing changes and rail sniping is still possible ? trollstastic, I feel bad for tank drivers
Instead, we get a buff to rail sniping and a nerf to trying to actually be a team player, see why we're pissed? Not all of us want to go around the map being Rambo, nor do we want to one shot eachother, Tanks are fun, especially when we're pushing with infantry and using tactics and terrain to get around other tanks, positioning ourselves for a 30 second firefight where the victor emerges from the smoke and fire of the exploding enemy. Instead, we sit on the mountain and instagib other tanks and vehicles. |
Takahiro Kashuken
Red Star. EoN.
368
|
Posted - 2013.05.02 11:14:00 -
[27] - Quote
Sir Meode wrote:people should wait for the build to come out before passing judgment. No one knows the full details of what's to come. be patient.
I dont what the details are, good or bad
Im still tanking and will not be moved |
Charlotte O'Dell
Faabulous
202
|
Posted - 2013.05.02 11:17:00 -
[28] - Quote
Tanks =/= tanks Tanks = Artillery |
Garrett Blacknova
Codex Troopers
2662
|
Posted - 2013.05.02 11:36:00 -
[29] - Quote
I run as Logi a lot on multiple characters, and more often offer repairs than revives (Injectors hate me). One of my Logi alts also runs tanks. I will be investing in tanks again, and I will be investing into making my Logis more "make the tank not die" focused for people like you. Friendly tanks WILL be kept alive if they're willing to head into the fray. |
Jason Pearson
Seraphim Initiative. CRONOS.
891
|
Posted - 2013.05.02 11:37:00 -
[30] - Quote
Garrett Blacknova wrote:I run as Logi a lot on multiple characters, and more often offer repairs than revives (Injectors hate me). One of my Logi alts also runs tanks. I will be investing in tanks again, and I will be investing into making my Logis more "make the tank not die" focused for people like you. Friendly tanks WILL be kept alive if they're willing to head into the fray.
But.. there is no handheld shield transporter :( |
|
Garrett Blacknova
Codex Troopers
2663
|
Posted - 2013.05.02 11:43:00 -
[31] - Quote
Jason Pearson wrote:Garrett Blacknova wrote:I run as Logi a lot on multiple characters, and more often offer repairs than revives (Injectors hate me). One of my Logi alts also runs tanks. I will be investing in tanks again, and I will be investing into making my Logis more "make the tank not die" focused for people like you. Friendly tanks WILL be kept alive if they're willing to head into the fray. But.. there is no handheld shield transporter :( Shields keep you in the fight. Armour keeps you alive. I will keep you alive.
I wish I could help my friendly shield tankers more, but for now, I will do what I can. |
Don Von Hulio
Not Guilty EoN.
190
|
Posted - 2013.05.02 11:46:00 -
[32] - Quote
Do you know how long it takes to solo a 1.5mil+ tank with swarms? Even if the swarms are advanced or proto its long enough for a sniper to get a free kill or lead a bunch of red dots to you.
What i think the problem is with most tankers when they die, they think they were being shot at by one dude running all militia when its probably a blaster emplacement, another tank and at the right time the militia swarm, guy fired at the right moment and stole the kill. |
Garrett Blacknova
Codex Troopers
2663
|
Posted - 2013.05.02 11:54:00 -
[33] - Quote
Don Von Hulio wrote:Do you know how long it takes to solo a 1.5mil+ tank with swarms? Even if the swarms are advanced or proto its long enough for a sniper to get a free kill or lead a bunch of red dots to you.
What i think the problem is with most tankers when they die, they think they were being shot at by one dude running all militia when its probably a blaster emplacement, another tank and at the right time the militia swarm, guy fired at the right moment and stole the kill. Seen one where I got a Militia Swarm kill on someone who got hit by two Forge Guns within a half-second of my missiles hitting.
I enjoyed the "hax0r" accusation I got from him once he'd worked out how the square button works on the "compose mail" screen. |
J-Lewis
Edimmu Warfighters Gallente Federation
27
|
Posted - 2013.05.02 12:05:00 -
[34] - Quote
Also the bonus on the Gallente Enforcer is to Blasters only, not Hybrids, so Rails don't get the damage and range bonus. |
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 12:15:00 -
[35] - Quote
Don Von Hulio wrote:Do you know how long it takes to solo a 1.5mil+ tank with swarms? Even if the swarms are advanced or proto its long enough for a sniper to get a free kill or lead a bunch of red dots to you.
What i think the problem is with most tankers when they die, they think they were being shot at by one dude running all militia when its probably a blaster emplacement, another tank and at the right time the militia swarm, guy fired at the right moment and stole the kill.
Hi, I am a tank player and proto AVer. I solo tanks regularly without my tank, as it's cheaper to bring out my proto swarms against a tank. It takes me about a clip to kill an enemy tank, but fear not, should I not kill it in the first clip, I put a nanohive down at the start of when I fire so now I've got a full clip again. |
Sev Alcatraz
The Tritan Industries RISE of LEGION
262
|
Posted - 2013.05.02 12:27:00 -
[36] - Quote
Shield hardeners are redundant as they only run for 10 seconds which might absorb 1 forge gun or 1 volley of swarms then after that your screwed
Shield boosters are also almost useless i need to run a heavy clarity ward shield booster 3 times on my sagaris or gunlogi before it is at full shields again
Where as armour regenerates almost instantly |
Aighun
Zumari Force Projection Caldari State
788
|
Posted - 2013.05.02 12:30:00 -
[37] - Quote
It all depends.
Hopefully the redline will be taken out of faction warfare and planetary conquest battles. That will solve at least that one complaint. We don't know what the modules are like, we don't know how resists work, or what modules are like for infantry.
I haven't driven armor tanks very much.
Sometimes shield tanks feel like unstoppable killing machines and sometimes they will go from full health (over 8,000 EHP with reppers and resistance modules running) to dead in less than five seconds.
Sometimes "militia assault rifle" will show up in the kill feed. Usually I go down with the tank. So it is really difficult to know what is killing the tank, where all the damage is coming from.
I have also put points into AV. Some tanks are easy to kill and other tanks just don't seem to take damage. The best way to kill a tank is with a combination of AV. Ideally swarms, forge guns and nades. The advantage this build is definitely in the hands of AV. At least in disorganized pub matches. Mainly because players do not have to specialize in AV like they do to drive tanks. So four guys on a squad can switch out to their back up advanced AV fits and kill a tank just as easily as a specialist. It will be interesting to see what happens in faction warfare and planetary conquest.
I too will still make one character at least for driving tanks. Cause tanks are fun. But I probably won't skill AV this time around. |
Garrett Blacknova
Codex Troopers
2664
|
Posted - 2013.05.02 12:42:00 -
[38] - Quote
Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong. |
Takahiro Kashuken
Red Star. EoN.
370
|
Posted - 2013.05.02 13:09:00 -
[39] - Quote
Garrett Blacknova wrote:Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong.
Thats just stacking extenders |
Coleman Gray
GunFall Mobilization Covert Intervention
210
|
Posted - 2013.05.02 13:13:00 -
[40] - Quote
I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me |
|
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 13:15:00 -
[41] - Quote
Coleman Gray wrote:I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me
Or I just one shot you first, woohoo. |
Coleman Gray
GunFall Mobilization Covert Intervention
210
|
Posted - 2013.05.02 13:17:00 -
[42] - Quote
Jason Pearson wrote:Coleman Gray wrote:I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me Or I just one shot you first, woohoo.
Fairly confident it won't be that easy..unless you was using a rail tank... |
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 13:19:00 -
[43] - Quote
Coleman Gray wrote:Jason Pearson wrote:Coleman Gray wrote:I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me Or I just one shot you first, woohoo. Fairly confident it won't be that easy..unless you was using a rail tank...
fyi that's all that's going to be useful, Rail tanks, you can try and go "beserker" but we're going to be sitting on a mountain rail gunning you, have a look at what is replacing the marauder tanks. |
Mavado V Noriega
SyNergy Gaming EoN.
2980
|
Posted - 2013.05.02 13:20:00 -
[44] - Quote
The Robot Devil wrote:I don't drive tanks so forgive my ignorance. I like the tanks being nerfed a small amount, they need to be more dependant on the team and not just a cadaver plow. Tank drivers should need the team and not be a win button. Tanks should be hard to kill because they are tanks but they also should need support from the team to help them be a win button.
LOL :') said an i win button lol do u know tanks always needed infantry support? sorry buddy tanks are already glass atm and enforcers are pretty much militia "sniping" tanks |
Garrett Blacknova
Codex Troopers
2664
|
Posted - 2013.05.02 13:26:00 -
[45] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong. Thats just stacking extenders If I was just stacking extenders, I'd be paying a little over 300,000 ISK and I'd have more than 8000 EHP. |
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 13:29:00 -
[46] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong. Thats just stacking extenders If I was just stacking extenders, I'd be paying a little over 300,000 ISK and I'd have more than 8000 EHP.
enlighten me, what do you fit your epic sica with? |
Illuminaughty-696
Omega Risk Control Services
257
|
Posted - 2013.05.02 13:33:00 -
[47] - Quote
Takahiro Kashuken wrote: You complained about having to use teamwork to kill a HAV so they got nerfed heavily, now you can solo tanks you still complain that its too hard
You reap what you sow
Wow. You need to reread the thread. You're attacking the wrong guy there, bud.
|
Takahiro Kashuken
Red Star. EoN.
371
|
Posted - 2013.05.02 13:46:00 -
[48] - Quote
Illuminaughty-696 wrote:Takahiro Kashuken wrote: You complained about having to use teamwork to kill a HAV so they got nerfed heavily, now you can solo tanks you still complain that its too hard
You reap what you sow
Wow. You need to reread the thread. You're attacking the wrong guy there, bud.
Hes complaining about stuff he knows nothing about |
Medic 1879
The Tritan Industries RISE of LEGION
131
|
Posted - 2013.05.02 14:13:00 -
[49] - Quote
Sadly bad tankers make people spec into AV if I see someone driving around badly in a HAV I feel compelled to put it down so I created a AV suit (adv swarms only.) People who badly fit tanks or just sit in the open expeciting to survive without moving encourages people to go after HAV's and getting 150+ points makes me go after good HAV's as well.
For example the other day I played a game on manus peak a guy called in a AUR tank and sat in the open trying to blaster everyone I changed to my swarms and blew it in 3 shots I was very surprised usually it takes more. Sure enough he is soon back in the same spot doing the same thing so I killed him again. I was near C by the way so I decided to go hack it I arrived at C to find the tanker sat in the open so I killed him and a few seconds later his tank arrived so I hacked it and got in. Now I figured out why he was so bad in his tank it had low shields and armour and his mods were militia tracking enhancers, heat sinks and a LIGHT armour rep.
So while driving his HAV around waiting for someone to pop it I spot and enemy HAV aproaching and what do you know same guy but this time he is using a RG, so I close the distance and take out all of his shields and most of his armour and my stolen HAV pops but before it did I jumped out and swarm'd him finishing him off. So for this guy 1 battle = 4 HAV's deployed 4 destroyed and 1 of those he destroyed himself.
Its people who do things like this that inspired me to spec AV and the genuine easyness of pop up lock fire and scuttle makes it a no brainer, which is why I think high damage low HP tanks should be an option but not the ONLY option it just means allot more redline RG snipers who will complain when they get one shotted by some dude with a FG and good aim. And lost of new players trying out HAV's and complaining that they last all of 30seconds in a firefight.
IMO tanks should have glass cannon and high hp lower damage variations because they are each others counter and both have drawbacks which would hopefully eliminate the HAV's are OP threads and the influx of newberrys making bad tanks then complaining AV is OP.
TL:DR Just Medic waffling. |
Guinevere Bravo
SVER True Blood Unclaimed.
166
|
Posted - 2013.05.02 14:18:00 -
[50] - Quote
Medic 1879 wrote:Sadly bad tankers make people spec into AV if I see someone driving around badly in a HAV I feel compelled to put it down so I created a AV suit (adv swarms only.) People who badly fit tanks or just sit in the open expeciting to survive without moving encourages people to go after HAV's and getting 150+ points makes me go after good HAV's as well.
For example the other day I played a game on manus peak a guy called in a AUR tank and sat in the open trying to blaster everyone I changed to my swarms and blew it in 3 shots I was very surprised usually it takes more. Sure enough he is soon back in the same spot doing the same thing so I killed him again. I was near C by the way so I decided to go hack it I arrived at C to find the tanker sat in the open so I killed him and a few seconds later his tank arrived so I hacked it and got in. Now I figured out why he was so bad in his tank it had low shields and armour and his mods were militia tracking enhancers, heat sinks and a LIGHT armour rep.
So while driving his HAV around waiting for someone to pop it I spot and enemy HAV aproaching and what do you know same guy but this time he is using a RG, so I close the distance and take out all of his shields and most of his armour and my stolen HAV pops but before it did I jumped out and swarm'd him finishing him off. So for this guy 1 battle = 4 HAV's deployed 4 destroyed and 1 of those he destroyed himself.
Its people who do things like this that inspired me to spec AV and the genuine easyness of pop up lock fire and scuttle makes it a no brainer, which is why I think high damage low HP tanks should be an option but not the ONLY option it just means allot more redline RG snipers who will complain when they get one shotted by some dude with a FG and good aim. And lost of new players trying out HAV's and complaining that they last all of 30seconds in a firefight.
IMO tanks should have glass cannon and high hp lower damage variations because they are each others counter and both have drawbacks which would hopefully eliminate the HAV's are OP threads and the influx of newberrys making bad tanks then complaining AV is OP.
TL:DR Just Medic waffling.
Nailed it with an un-biased opinion.
Yes we want high damage low HP tanks, but on the flip side we need low damage high HP tanks. Not both.
|
|
Medic 1879
The Tritan Industries RISE of LEGION
131
|
Posted - 2013.05.02 14:28:00 -
[51] - Quote
Guinevere Bravo wrote:
Nailed it with an un-biased opinion.
Yes we want high damage low HP tanks, but on the flip side we need low damage high HP tanks. Not both.
You mean I made a valid point? Good lord there is a first for everything thank you I am screen capping this lol. |
Guinevere Bravo
SVER True Blood Unclaimed.
166
|
Posted - 2013.05.02 14:39:00 -
[52] - Quote
Medic 1879 wrote:Guinevere Bravo wrote:
Nailed it with an un-biased opinion.
Yes we want high damage low HP tanks, but on the flip side we need low damage high HP tanks. Not both.
You mean I made a valid point? Good lord there is a first for everything thank you I am screen capping this lol.
Hah thats the sprit, but seriosuly I came to say the same, why the hell do you want a tank with MAX HP and can fit MAX DMG its crazy and needed balancing from a guy who actually uses AV.
Plus these guys arent even taking in the fact of speed enhancements or passive resists(which i doubt have been decided yet). Its all paper stats,hypothesis' and theory crafting at the mo so I dont under stand the whine. |
Mortedeamor
IMPSwarm Negative-Feedback
15
|
Posted - 2013.05.02 15:10:00 -
[53] - Quote
BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. exactly my point my own av swarm suit is a 3 shot shield 1 shot armor on my own gunlogi now |
Mortedeamor
IMPSwarm Negative-Feedback
15
|
Posted - 2013.05.02 15:11:00 -
[54] - Quote
ccp just want us all to become rail snipers meh ...give them more exp suits for me to one shot from miles away (increased zoom fidelity gunna be funny ) |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 15:16:00 -
[55] - Quote
Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just so you know, we're not including people with militia tanks, or the Aurum tanks. We're talking about people with at least 2.5mil SP total into tanks. I highly doubt you have more SP into swarms than I have in tanks. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 15:18:00 -
[56] - Quote
Jack McReady wrote:BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. voila the typical tank driver, get hit by swarms, stand still in the wide open and cries, does not repair and dont use hardeners... and then wonders he blows up. how about using cover? move away? also you cannot lock on and throw AV nades at the same time. btw kill the swarm user the missiles disappear. PS: I can two shot your tank with my rail tank from accross the map and no repair and hardening will help you against this. problem? You're........ really slow. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 16:16:00 -
[57] - Quote
[quote=Jack McReady
rails also one shot lavs and dropships accross the map too [/quote] Obviously, if the damage output of a weapon is more than the total HP of a vehicle, then it will get destroyed in one shot. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 17:05:00 -
[58] - Quote
Don Von Hulio wrote:Do you know how long it takes to solo a 1.5mil+ tank with swarms? Even if the swarms are advanced or proto its long enough for a sniper to get a free kill or lead a bunch of red dots to you.
What i think the problem is with most tankers when they die, they think they were being shot at by one dude running all militia when its probably a blaster emplacement, another tank and at the right time the militia swarm, guy fired at the right moment and stole the kill. Some tankers have people helping them out 100% of the time. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 17:13:00 -
[59] - Quote
Medic 1879 wrote:Sadly bad tankers make people spec into AV if I see someone driving around badly in a HAV I feel compelled to put it down so I created a AV suit (adv swarms only.) People who badly fit tanks or just sit in the open expeciting to survive without moving encourages people to go after HAV's and getting 150+ points makes me go after good HAV's as well.
For example the other day I played a game on manus peak a guy called in a AUR tank and sat in the open trying to blaster everyone I changed to my swarms and blew it in 3 shots I was very surprised usually it takes more. Sure enough he is soon back in the same spot doing the same thing so I killed him again. I was near C by the way so I decided to go hack it I arrived at C to find the tanker sat in the open so I killed him and a few seconds later his tank arrived so I hacked it and got in. Now I figured out why he was so bad in his tank it had low shields and armour and his mods were militia tracking enhancers, heat sinks and a LIGHT armour rep.
So while driving his HAV around waiting for someone to pop it I spot and enemy HAV aproaching and what do you know same guy but this time he is using a RG, so I close the distance and take out all of his shields and most of his armour and my stolen HAV pops but before it did I jumped out and swarm'd him finishing him off. So for this guy 1 battle = 4 HAV's deployed 4 destroyed and 1 of those he destroyed himself.
Its people who do things like this that inspired me to spec AV and the genuine easyness of pop up lock fire and scuttle makes it a no brainer, which is why I think high damage low HP tanks should be an option but not the ONLY option it just means allot more redline RG snipers who will complain when they get one shotted by some dude with a FG and good aim. And lost of new players trying out HAV's and complaining that they last all of 30seconds in a firefight.
IMO tanks should have glass cannon and high hp lower damage variations because they are each others counter and both have drawbacks which would hopefully eliminate the HAV's are OP threads and the influx of newberrys making bad tanks then complaining AV is OP.
TL:DR Just Medic waffling. The ONLY way you can one shot a tank with a forge gun is by hitting the motor with the DCMA. If you're killing a tank in one shot from the front with less than a DCMA, then at that point I'll say you know someone that works at CCP doing something wrong in your favor. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 17:14:00 -
[60] - Quote
Mortedeamor wrote:ccp just want us all to become rail snipers meh ...give them more exp suits for me to one shot from miles away (increased zoom fidelity gunna be funny ) No, the playerbase wants CCP to force everyone to go assault to make it Call of Duty: Space Edition. |
|
Garrett Blacknova
Codex Troopers
2664
|
Posted - 2013.05.02 18:20:00 -
[61] - Quote
Jason Pearson wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong. Thats just stacking extenders If I was just stacking extenders, I'd be paying a little over 300,000 ISK and I'd have more than 8000 EHP. enlighten me, what do you fit your epic sica with? Bacon.
(a.k.a NOT TELLING because I'm a brat) |
Garrett Blacknova
Codex Troopers
2664
|
Posted - 2013.05.02 18:23:00 -
[62] - Quote
Spkr4theDead wrote:The ONLY way you can one shot a tank with a forge gun is by hitting the motor with the DCMA. If you're killing a tank in one shot from the front with less than a DCMA, then at that point I'll say you know someone that works at CCP doing something wrong in your favor. Have you seen the Enforcer stats? They look one-shottable to me. |
Don Von Hulio
Not Guilty EoN.
191
|
Posted - 2013.05.02 19:22:00 -
[63] - Quote
Tankers are funny. You wont hear anything about tanks from them as they go 30+/0 for 6+ matches in a row. But when they blow up they throw a b!tch fit calling everything OP and start hating on their own tanks.
|
Charlotte O'Dell
Faabulous
210
|
Posted - 2013.05.02 22:30:00 -
[64] - Quote
Don Von Hulio wrote:Tankers are funny. You wont hear anything about tanks from them as they go 30+/0 for 6+ matches in a row. But when they blow up they throw a b!tch fit calling everything OP and start hating on their own tanks.
You realize that there are only 20 of js whi can do that and we rarely die. It's not fair to the newer tankers. |
Jason Pearson
Seraphim Initiative. CRONOS.
910
|
Posted - 2013.05.02 22:33:00 -
[65] - Quote
Charlotte O'Dell wrote:Don Von Hulio wrote:Tankers are funny. You wont hear anything about tanks from them as they go 30+/0 for 6+ matches in a row. But when they blow up they throw a b!tch fit calling everything OP and start hating on their own tanks.
You realize that there are only 20 of js whi can do that and we rarely die. It's not fair to the newer tankers.
Doubt theres that many. Don't know any tankers who make a profit running only tanks, the ones that do play infantry aswell (which won't be viable unless you're running a **** free suit next build).
|
Charlotte O'Dell
Faabulous
210
|
Posted - 2013.05.02 22:37:00 -
[66] - Quote
Medic 1879 wrote:Sadly bad tankers make people spec into AV if I see someone driving around badly in a HAV I feel compelled to put it down so I created a AV suit (adv swarms only.) People who badly fit tanks or just sit in the open expeciting to survive without moving encourages people to go after HAV's and getting 150+ points makes me go after good HAV's as well.
For example the other day I played a game on manus peak a guy called in a AUR tank and sat in the open trying to blaster everyone I changed to my swarms and blew it in 3 shots I was very surprised usually it takes more. Sure enough he is soon back in the same spot doing the same thing so I killed him again. I was near C by the way so I decided to go hack it I arrived at C to find the tanker sat in the open so I killed him and a few seconds later his tank arrived so I hacked it and got in. Now I figured out why he was so bad in his tank it had low shields and armour and his mods were militia tracking enhancers, heat sinks and a LIGHT armour rep.
So while driving his HAV around waiting for someone to pop it I spot and enemy HAV aproaching and what do you know same guy but this time he is using a RG, so I close the distance and take out all of his shields and most of his armour and my stolen HAV pops but before it did I jumped out and swarm'd him finishing him off. So for this guy 1 battle = 4 HAV's deployed 4 destroyed and 1 of those he destroyed himself.
Its people who do things like this that inspired me to spec AV and the genuine easyness of pop up lock fire and scuttle makes it a no brainer, which is why I think high damage low HP tanks should be an option but not the ONLY option it just means allot more redline RG snipers who will complain when they get one shotted by some dude with a FG and good aim. And lost of new players trying out HAV's and complaining that they last all of 30seconds in a firefight.
IMO tanks should have glass cannon and high hp lower damage variations because they are each others counter and both have drawbacks which would hopefully eliminate the HAV's are OP threads and the influx of newberrys making bad tanks then complaining AV is OP.
TL:DR Just Medic waffling.
Spot on. Glass cannons are my specialty, but most ppl would rather have high hp low dmg tank.
|
LeCuch
Red Star. EoN.
17
|
Posted - 2013.05.02 22:37:00 -
[67] - Quote
Takahiro Kashuken wrote:Yes i have seen the stats of the 'new' enforcer tank before you ask
Many tank pilots will drop this route now and respec into assault most likely because at least its a route and profitable if you can aim, the flipside is that the dropship pilots can now try to shoot someone before they get swarmed out of the sky
I refuse to drop the HAV
The enforcer stats suck, the bonuses are meh at best, are missiles really fixed? is AV and the new weapons still stupidly powerful?
I really hope that our mods have been buffed and improved and that AV has also be tweeked so i cannot solo a HAV anytime i want to or scare away that 2mil tank by looking at it with lolswarms
The difference to shield and armor i hope is fixed but if lolmissiles are still just that then that enforcer is a waste but bonus is one less tank to skill upto but downside is less options for me
Im really hoping that the Sagaris and Surya make a return with better stats and the extra slot in the correct place and are our prototype tanks, yes we still do not have prototype tanks yet we are expected to take on proto AV which happens now n again but many refuse to skill out of milita since its reliable and does the job nicely
Im hoping but all hope could be lost but not yet
treads Im with ya man (: I will continue to drive my cappy new enforcer tank through the pile of AV that everyone will be getting off the respec. The only problem with those gone is it is going to be Madrugar domination. Gunnlogi vs. Madrugar counterpart, madrugar will 95% of the time win if it is built right. A fact of life.
Plus with the new shield weapon, plus forges, and weaker tanks, shield can't survive. Unless they buff lolmissles, i'm going to be going armor :P They need to buff tanks not make them worse ._.
|
Charlotte O'Dell
Faabulous
211
|
Posted - 2013.05.02 22:38:00 -
[68] - Quote
Jason Pearson wrote:Charlotte O'Dell wrote:Don Von Hulio wrote:Tankers are funny. You wont hear anything about tanks from them as they go 30+/0 for 6+ matches in a row. But when they blow up they throw a b!tch fit calling everything OP and start hating on their own tanks.
You realize that there are only 20 of js whi can do that and we rarely die. It's not fair to the newer tankers. Doubt theres that many. Don't know any tankers who make a profit running only tanks, the ones that do play infantry aswell (which won't be viable unless you're running a **** free suit next build).
To be fair i run tanks 70% of the time. Yes, since now it has to last 100% of the time, I'll be railgunning forever. |
Jason Pearson
Seraphim Initiative. CRONOS.
912
|
Posted - 2013.05.02 23:03:00 -
[69] - Quote
Charlotte O'Dell wrote:Jason Pearson wrote:Charlotte O'Dell wrote:Don Von Hulio wrote:Tankers are funny. You wont hear anything about tanks from them as they go 30+/0 for 6+ matches in a row. But when they blow up they throw a b!tch fit calling everything OP and start hating on their own tanks.
You realize that there are only 20 of js whi can do that and we rarely die. It's not fair to the newer tankers. Doubt theres that many. Don't know any tankers who make a profit running only tanks, the ones that do play infantry aswell (which won't be viable unless you're running a **** free suit next build). To be fair i run tanks 70% of the time. Yes, since now it has to last 100% of the time, I'll be railgunning forever.
With you on that, gonna be sitting on the redline sniping nearly all the time come next build, people can get ****** if they think I want to waste 2mil just to help them win their matches, being helpful isn't going to pay the damn bills, yo. |
Charlotte O'Dell
Faabulous
213
|
Posted - 2013.05.03 00:31:00 -
[70] - Quote
Jason Pearson wrote:Charlotte O'Dell wrote:Jason Pearson wrote:Charlotte O'Dell wrote:Don Von Hulio wrote:Tankers are funny. You wont hear anything about tanks from them as they go 30+/0 for 6+ matches in a row. But when they blow up they throw a b!tch fit calling everything OP and start hating on their own tanks.
You realize that there are only 20 of js whi can do that and we rarely die. It's not fair to the newer tankers. Doubt theres that many. Don't know any tankers who make a profit running only tanks, the ones that do play infantry aswell (which won't be viable unless you're running a **** free suit next build). To be fair i run tanks 70% of the time. Yes, since now it has to last 100% of the time, I'll be railgunning forever. With you on that, gonna be sitting on the redline sniping nearly all the time come next build, people can get ****** if they think I want to waste 2mil just to help them win their matches, being helpful isn't going to pay the damn bills, yo.
fa sho fa sho |
|
Takahiro Kashuken
Red Star. EoN.
383
|
Posted - 2013.05.03 08:57:00 -
[71] - Quote
We dont even need to skill into the new tanks
We as HAV pilots should all stick with the basic tanks we have, show CCP through stats that these 'new HAVs' are shite by not using them |
Rasatsu
Much Crying Old Experts
646
|
Posted - 2013.05.03 09:16:00 -
[72] - Quote
Takahiro Kashuken wrote:We dont even need to skill into the new tanks
We as HAV pilots should all stick with the basic tanks we have, show CCP through stats that these 'new HAVs' are shite by not using them CCP says after Uprising they can add any stat they can think of to the match result screen, so why not one that shows how much time each player spent behind the red line? |
Takahiro Kashuken
Red Star. EoN.
384
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Posted - 2013.05.03 09:21:00 -
[73] - Quote
Rasatsu wrote:Takahiro Kashuken wrote:We dont even need to skill into the new tanks
We as HAV pilots should all stick with the basic tanks we have, show CCP through stats that these 'new HAVs' are shite by not using them CCP says after Uprising they can add any stat they can think of to the match result screen, so why not one that shows how much time each player spent behind the red line?
I dont care do it
CCP has put me on the mountain because of this community |
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