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Garrett Blacknova
Codex Troopers
2663
|
Posted - 2013.05.02 11:43:00 -
[31] - Quote
Jason Pearson wrote:Garrett Blacknova wrote:I run as Logi a lot on multiple characters, and more often offer repairs than revives (Injectors hate me). One of my Logi alts also runs tanks. I will be investing in tanks again, and I will be investing into making my Logis more "make the tank not die" focused for people like you. Friendly tanks WILL be kept alive if they're willing to head into the fray. But.. there is no handheld shield transporter :( Shields keep you in the fight. Armour keeps you alive. I will keep you alive.
I wish I could help my friendly shield tankers more, but for now, I will do what I can. |
Don Von Hulio
Not Guilty EoN.
190
|
Posted - 2013.05.02 11:46:00 -
[32] - Quote
Do you know how long it takes to solo a 1.5mil+ tank with swarms? Even if the swarms are advanced or proto its long enough for a sniper to get a free kill or lead a bunch of red dots to you.
What i think the problem is with most tankers when they die, they think they were being shot at by one dude running all militia when its probably a blaster emplacement, another tank and at the right time the militia swarm, guy fired at the right moment and stole the kill. |
Garrett Blacknova
Codex Troopers
2663
|
Posted - 2013.05.02 11:54:00 -
[33] - Quote
Don Von Hulio wrote:Do you know how long it takes to solo a 1.5mil+ tank with swarms? Even if the swarms are advanced or proto its long enough for a sniper to get a free kill or lead a bunch of red dots to you.
What i think the problem is with most tankers when they die, they think they were being shot at by one dude running all militia when its probably a blaster emplacement, another tank and at the right time the militia swarm, guy fired at the right moment and stole the kill. Seen one where I got a Militia Swarm kill on someone who got hit by two Forge Guns within a half-second of my missiles hitting.
I enjoyed the "hax0r" accusation I got from him once he'd worked out how the square button works on the "compose mail" screen. |
J-Lewis
Edimmu Warfighters Gallente Federation
27
|
Posted - 2013.05.02 12:05:00 -
[34] - Quote
Also the bonus on the Gallente Enforcer is to Blasters only, not Hybrids, so Rails don't get the damage and range bonus. |
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 12:15:00 -
[35] - Quote
Don Von Hulio wrote:Do you know how long it takes to solo a 1.5mil+ tank with swarms? Even if the swarms are advanced or proto its long enough for a sniper to get a free kill or lead a bunch of red dots to you.
What i think the problem is with most tankers when they die, they think they were being shot at by one dude running all militia when its probably a blaster emplacement, another tank and at the right time the militia swarm, guy fired at the right moment and stole the kill.
Hi, I am a tank player and proto AVer. I solo tanks regularly without my tank, as it's cheaper to bring out my proto swarms against a tank. It takes me about a clip to kill an enemy tank, but fear not, should I not kill it in the first clip, I put a nanohive down at the start of when I fire so now I've got a full clip again. |
Sev Alcatraz
The Tritan Industries RISE of LEGION
262
|
Posted - 2013.05.02 12:27:00 -
[36] - Quote
Shield hardeners are redundant as they only run for 10 seconds which might absorb 1 forge gun or 1 volley of swarms then after that your screwed
Shield boosters are also almost useless i need to run a heavy clarity ward shield booster 3 times on my sagaris or gunlogi before it is at full shields again
Where as armour regenerates almost instantly |
Aighun
Zumari Force Projection Caldari State
788
|
Posted - 2013.05.02 12:30:00 -
[37] - Quote
It all depends.
Hopefully the redline will be taken out of faction warfare and planetary conquest battles. That will solve at least that one complaint. We don't know what the modules are like, we don't know how resists work, or what modules are like for infantry.
I haven't driven armor tanks very much.
Sometimes shield tanks feel like unstoppable killing machines and sometimes they will go from full health (over 8,000 EHP with reppers and resistance modules running) to dead in less than five seconds.
Sometimes "militia assault rifle" will show up in the kill feed. Usually I go down with the tank. So it is really difficult to know what is killing the tank, where all the damage is coming from.
I have also put points into AV. Some tanks are easy to kill and other tanks just don't seem to take damage. The best way to kill a tank is with a combination of AV. Ideally swarms, forge guns and nades. The advantage this build is definitely in the hands of AV. At least in disorganized pub matches. Mainly because players do not have to specialize in AV like they do to drive tanks. So four guys on a squad can switch out to their back up advanced AV fits and kill a tank just as easily as a specialist. It will be interesting to see what happens in faction warfare and planetary conquest.
I too will still make one character at least for driving tanks. Cause tanks are fun. But I probably won't skill AV this time around. |
Garrett Blacknova
Codex Troopers
2664
|
Posted - 2013.05.02 12:42:00 -
[38] - Quote
Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong. |
Takahiro Kashuken
Red Star. EoN.
370
|
Posted - 2013.05.02 13:09:00 -
[39] - Quote
Garrett Blacknova wrote:Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong.
Thats just stacking extenders |
Coleman Gray
GunFall Mobilization Covert Intervention
210
|
Posted - 2013.05.02 13:13:00 -
[40] - Quote
I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me |
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Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 13:15:00 -
[41] - Quote
Coleman Gray wrote:I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me
Or I just one shot you first, woohoo. |
Coleman Gray
GunFall Mobilization Covert Intervention
210
|
Posted - 2013.05.02 13:17:00 -
[42] - Quote
Jason Pearson wrote:Coleman Gray wrote:I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me Or I just one shot you first, woohoo.
Fairly confident it won't be that easy..unless you was using a rail tank... |
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 13:19:00 -
[43] - Quote
Coleman Gray wrote:Jason Pearson wrote:Coleman Gray wrote:I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me Or I just one shot you first, woohoo. Fairly confident it won't be that easy..unless you was using a rail tank...
fyi that's all that's going to be useful, Rail tanks, you can try and go "beserker" but we're going to be sitting on a mountain rail gunning you, have a look at what is replacing the marauder tanks. |
Mavado V Noriega
SyNergy Gaming EoN.
2980
|
Posted - 2013.05.02 13:20:00 -
[44] - Quote
The Robot Devil wrote:I don't drive tanks so forgive my ignorance. I like the tanks being nerfed a small amount, they need to be more dependant on the team and not just a cadaver plow. Tank drivers should need the team and not be a win button. Tanks should be hard to kill because they are tanks but they also should need support from the team to help them be a win button.
LOL :') said an i win button lol do u know tanks always needed infantry support? sorry buddy tanks are already glass atm and enforcers are pretty much militia "sniping" tanks |
Garrett Blacknova
Codex Troopers
2664
|
Posted - 2013.05.02 13:26:00 -
[45] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong. Thats just stacking extenders If I was just stacking extenders, I'd be paying a little over 300,000 ISK and I'd have more than 8000 EHP. |
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 13:29:00 -
[46] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong. Thats just stacking extenders If I was just stacking extenders, I'd be paying a little over 300,000 ISK and I'd have more than 8000 EHP.
enlighten me, what do you fit your epic sica with? |
Illuminaughty-696
Omega Risk Control Services
257
|
Posted - 2013.05.02 13:33:00 -
[47] - Quote
Takahiro Kashuken wrote: You complained about having to use teamwork to kill a HAV so they got nerfed heavily, now you can solo tanks you still complain that its too hard
You reap what you sow
Wow. You need to reread the thread. You're attacking the wrong guy there, bud.
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Takahiro Kashuken
Red Star. EoN.
371
|
Posted - 2013.05.02 13:46:00 -
[48] - Quote
Illuminaughty-696 wrote:Takahiro Kashuken wrote: You complained about having to use teamwork to kill a HAV so they got nerfed heavily, now you can solo tanks you still complain that its too hard
You reap what you sow
Wow. You need to reread the thread. You're attacking the wrong guy there, bud.
Hes complaining about stuff he knows nothing about |
Medic 1879
The Tritan Industries RISE of LEGION
131
|
Posted - 2013.05.02 14:13:00 -
[49] - Quote
Sadly bad tankers make people spec into AV if I see someone driving around badly in a HAV I feel compelled to put it down so I created a AV suit (adv swarms only.) People who badly fit tanks or just sit in the open expeciting to survive without moving encourages people to go after HAV's and getting 150+ points makes me go after good HAV's as well.
For example the other day I played a game on manus peak a guy called in a AUR tank and sat in the open trying to blaster everyone I changed to my swarms and blew it in 3 shots I was very surprised usually it takes more. Sure enough he is soon back in the same spot doing the same thing so I killed him again. I was near C by the way so I decided to go hack it I arrived at C to find the tanker sat in the open so I killed him and a few seconds later his tank arrived so I hacked it and got in. Now I figured out why he was so bad in his tank it had low shields and armour and his mods were militia tracking enhancers, heat sinks and a LIGHT armour rep.
So while driving his HAV around waiting for someone to pop it I spot and enemy HAV aproaching and what do you know same guy but this time he is using a RG, so I close the distance and take out all of his shields and most of his armour and my stolen HAV pops but before it did I jumped out and swarm'd him finishing him off. So for this guy 1 battle = 4 HAV's deployed 4 destroyed and 1 of those he destroyed himself.
Its people who do things like this that inspired me to spec AV and the genuine easyness of pop up lock fire and scuttle makes it a no brainer, which is why I think high damage low HP tanks should be an option but not the ONLY option it just means allot more redline RG snipers who will complain when they get one shotted by some dude with a FG and good aim. And lost of new players trying out HAV's and complaining that they last all of 30seconds in a firefight.
IMO tanks should have glass cannon and high hp lower damage variations because they are each others counter and both have drawbacks which would hopefully eliminate the HAV's are OP threads and the influx of newberrys making bad tanks then complaining AV is OP.
TL:DR Just Medic waffling. |
Guinevere Bravo
SVER True Blood Unclaimed.
166
|
Posted - 2013.05.02 14:18:00 -
[50] - Quote
Medic 1879 wrote:Sadly bad tankers make people spec into AV if I see someone driving around badly in a HAV I feel compelled to put it down so I created a AV suit (adv swarms only.) People who badly fit tanks or just sit in the open expeciting to survive without moving encourages people to go after HAV's and getting 150+ points makes me go after good HAV's as well.
For example the other day I played a game on manus peak a guy called in a AUR tank and sat in the open trying to blaster everyone I changed to my swarms and blew it in 3 shots I was very surprised usually it takes more. Sure enough he is soon back in the same spot doing the same thing so I killed him again. I was near C by the way so I decided to go hack it I arrived at C to find the tanker sat in the open so I killed him and a few seconds later his tank arrived so I hacked it and got in. Now I figured out why he was so bad in his tank it had low shields and armour and his mods were militia tracking enhancers, heat sinks and a LIGHT armour rep.
So while driving his HAV around waiting for someone to pop it I spot and enemy HAV aproaching and what do you know same guy but this time he is using a RG, so I close the distance and take out all of his shields and most of his armour and my stolen HAV pops but before it did I jumped out and swarm'd him finishing him off. So for this guy 1 battle = 4 HAV's deployed 4 destroyed and 1 of those he destroyed himself.
Its people who do things like this that inspired me to spec AV and the genuine easyness of pop up lock fire and scuttle makes it a no brainer, which is why I think high damage low HP tanks should be an option but not the ONLY option it just means allot more redline RG snipers who will complain when they get one shotted by some dude with a FG and good aim. And lost of new players trying out HAV's and complaining that they last all of 30seconds in a firefight.
IMO tanks should have glass cannon and high hp lower damage variations because they are each others counter and both have drawbacks which would hopefully eliminate the HAV's are OP threads and the influx of newberrys making bad tanks then complaining AV is OP.
TL:DR Just Medic waffling.
Nailed it with an un-biased opinion.
Yes we want high damage low HP tanks, but on the flip side we need low damage high HP tanks. Not both.
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Medic 1879
The Tritan Industries RISE of LEGION
131
|
Posted - 2013.05.02 14:28:00 -
[51] - Quote
Guinevere Bravo wrote:
Nailed it with an un-biased opinion.
Yes we want high damage low HP tanks, but on the flip side we need low damage high HP tanks. Not both.
You mean I made a valid point? Good lord there is a first for everything thank you I am screen capping this lol. |
Guinevere Bravo
SVER True Blood Unclaimed.
166
|
Posted - 2013.05.02 14:39:00 -
[52] - Quote
Medic 1879 wrote:Guinevere Bravo wrote:
Nailed it with an un-biased opinion.
Yes we want high damage low HP tanks, but on the flip side we need low damage high HP tanks. Not both.
You mean I made a valid point? Good lord there is a first for everything thank you I am screen capping this lol.
Hah thats the sprit, but seriosuly I came to say the same, why the hell do you want a tank with MAX HP and can fit MAX DMG its crazy and needed balancing from a guy who actually uses AV.
Plus these guys arent even taking in the fact of speed enhancements or passive resists(which i doubt have been decided yet). Its all paper stats,hypothesis' and theory crafting at the mo so I dont under stand the whine. |
Mortedeamor
IMPSwarm Negative-Feedback
15
|
Posted - 2013.05.02 15:10:00 -
[53] - Quote
BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. exactly my point my own av swarm suit is a 3 shot shield 1 shot armor on my own gunlogi now |
Mortedeamor
IMPSwarm Negative-Feedback
15
|
Posted - 2013.05.02 15:11:00 -
[54] - Quote
ccp just want us all to become rail snipers meh ...give them more exp suits for me to one shot from miles away (increased zoom fidelity gunna be funny ) |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 15:16:00 -
[55] - Quote
Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just so you know, we're not including people with militia tanks, or the Aurum tanks. We're talking about people with at least 2.5mil SP total into tanks. I highly doubt you have more SP into swarms than I have in tanks. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 15:18:00 -
[56] - Quote
Jack McReady wrote:BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. voila the typical tank driver, get hit by swarms, stand still in the wide open and cries, does not repair and dont use hardeners... and then wonders he blows up. how about using cover? move away? also you cannot lock on and throw AV nades at the same time. btw kill the swarm user the missiles disappear. PS: I can two shot your tank with my rail tank from accross the map and no repair and hardening will help you against this. problem? You're........ really slow. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 16:16:00 -
[57] - Quote
[quote=Jack McReady
rails also one shot lavs and dropships accross the map too [/quote] Obviously, if the damage output of a weapon is more than the total HP of a vehicle, then it will get destroyed in one shot. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 17:05:00 -
[58] - Quote
Don Von Hulio wrote:Do you know how long it takes to solo a 1.5mil+ tank with swarms? Even if the swarms are advanced or proto its long enough for a sniper to get a free kill or lead a bunch of red dots to you.
What i think the problem is with most tankers when they die, they think they were being shot at by one dude running all militia when its probably a blaster emplacement, another tank and at the right time the militia swarm, guy fired at the right moment and stole the kill. Some tankers have people helping them out 100% of the time. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 17:13:00 -
[59] - Quote
Medic 1879 wrote:Sadly bad tankers make people spec into AV if I see someone driving around badly in a HAV I feel compelled to put it down so I created a AV suit (adv swarms only.) People who badly fit tanks or just sit in the open expeciting to survive without moving encourages people to go after HAV's and getting 150+ points makes me go after good HAV's as well.
For example the other day I played a game on manus peak a guy called in a AUR tank and sat in the open trying to blaster everyone I changed to my swarms and blew it in 3 shots I was very surprised usually it takes more. Sure enough he is soon back in the same spot doing the same thing so I killed him again. I was near C by the way so I decided to go hack it I arrived at C to find the tanker sat in the open so I killed him and a few seconds later his tank arrived so I hacked it and got in. Now I figured out why he was so bad in his tank it had low shields and armour and his mods were militia tracking enhancers, heat sinks and a LIGHT armour rep.
So while driving his HAV around waiting for someone to pop it I spot and enemy HAV aproaching and what do you know same guy but this time he is using a RG, so I close the distance and take out all of his shields and most of his armour and my stolen HAV pops but before it did I jumped out and swarm'd him finishing him off. So for this guy 1 battle = 4 HAV's deployed 4 destroyed and 1 of those he destroyed himself.
Its people who do things like this that inspired me to spec AV and the genuine easyness of pop up lock fire and scuttle makes it a no brainer, which is why I think high damage low HP tanks should be an option but not the ONLY option it just means allot more redline RG snipers who will complain when they get one shotted by some dude with a FG and good aim. And lost of new players trying out HAV's and complaining that they last all of 30seconds in a firefight.
IMO tanks should have glass cannon and high hp lower damage variations because they are each others counter and both have drawbacks which would hopefully eliminate the HAV's are OP threads and the influx of newberrys making bad tanks then complaining AV is OP.
TL:DR Just Medic waffling. The ONLY way you can one shot a tank with a forge gun is by hitting the motor with the DCMA. If you're killing a tank in one shot from the front with less than a DCMA, then at that point I'll say you know someone that works at CCP doing something wrong in your favor. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.05.02 17:14:00 -
[60] - Quote
Mortedeamor wrote:ccp just want us all to become rail snipers meh ...give them more exp suits for me to one shot from miles away (increased zoom fidelity gunna be funny ) No, the playerbase wants CCP to force everyone to go assault to make it Call of Duty: Space Edition. |
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