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Thread Statistics | Show CCP posts - 0 post(s) |
Jason Pearson
Seraphim Initiative. CRONOS.
887
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Posted - 2013.05.02 10:10:00 -
[1] - Quote
This is the kind of player that will die repeatedly, giving me ISK. |
Jason Pearson
Seraphim Initiative. CRONOS.
887
|
Posted - 2013.05.02 10:28:00 -
[2] - Quote
Icedslayer wrote:What if Tanks were super cheap would you still ***** about the stats?
I agree tanks need a slight buff but there's a fine line CCP needs to walk, buff tanks to much and you turn them into unstoppable killing machines and if you nerf or keep the same you see redline railgun pussies (glorified sniper).
Same goes for AV, if you nerf too far then player won't see the point wasting isk on useless AV.
I personally see tanks as a disposable asset, i roll in a sica with blaster, if it dies it dies, it served its purpose by forcing the opposing to spawn AV, not only that i tend to assist infantry with assaulting letters so any AV is quickly taking out.
But see, CCP has already made it so we can't be a "disposable" asset, they've separated the Vehicle Skills from the Infantry skills, meaning we can't just get out of the tank if it dies, because we'll get rinsed by everything repeatedly.
If the skills weren't separated, I wouldn't mind so much, but with Tankers having no ability to actually go on foot (If they want to keep up with other tankers) then we're kinda screwed. |
Jason Pearson
Seraphim Initiative. CRONOS.
888
|
Posted - 2013.05.02 10:44:00 -
[3] - Quote
Jack McReady wrote:BOZ MR wrote:Jack McReady wrote:the tank driver tears are absurd.
a single player can only kill a HAV with swarms in the following scenarios: -the swarm user has alot more SP than the tank driver and the driver does not react properly -the tank driver has a bad fit -the tank driver is just bad an has no awareness
also have you ever tried to kill a dedicated shield tanked HAV with proto swarms? no chance unless the driver is terrible. Just,, shut up dude. Proto swarms deal 3228 damage wothuot hardners, one volley. What the heck are you talking about? Is there a nerf to swarm launcher that I did not noticed whilst 3 months of tank gameplay? And swarm guys are not carrying AV nades at all. voila the typical tank driver, get hit by swarms, stand still in the wide open and cries, does not repair and dont use hardeners... and then wonders he blows up. how about using cover? move away? also you cannot lock on and throw AV nades at the same time. btw kill the swarm user the missiles disappear.
I think the student needs to stop and revisit his Uni for proper lectures in AV v Tanks A Solo Forge Gunner at proto will deal more damage than a railgun, base damage. I've been 3 shotted to my armor, that's less than a full clip for the Forge, btw I run 6000 Shields + 1249 Armor. That wasn't me sitting still or not running, the moment I got hit I activated my reps and went for cover, make it with 1000 armor left.
But I'm not only a Tanker, My swarms (proto) with damage mods will kill off any armor tank on the field, hitting over 3000 per volley (12000 per clip), no tanker can outtank that if they're caught in the open. Also, my swarms do about 2000 damage per shot to shield tanks, that's 1/3 of most shield tankers HP.
If I'm in a squad with players that have similar AV capability, every tank dies.
Now we're more focused on the fact our Sagaris and Surya Tanks (Which are the only capable tanks in the game really) have been changed to "Enforcers" which make us as weak as a Sica. It's like me saying to you, heres your protosuit, but you have the HP and the CPU/PG output of a militia suit. Does that seem fair? |
Jason Pearson
Seraphim Initiative. CRONOS.
888
|
Posted - 2013.05.02 10:52:00 -
[4] - Quote
Jack McReady wrote:Jason Pearson wrote: no tanker can outtank that if they're caught in the open. thanks for confirming my post that you dont want to adapt and go rambo. dont go out in the open and profit? tanks are not meant to be unstoppable killing machines. the damage AV can put out is maybe slightly too harsh and I expect it to be changed but if you aware and dont go rambo you can still hold your ground well even with the current numbers.
Thanks for reading one line and confirming you're a mug.
I was on about a 1v1 against a tank on Open ground with no cover, there is plenty of that, Tanks shouldn't have to remain in a compound because if they go outside and try to get to the next objective they'll get solo'd. If you see me tank I usually try to keep distance and stay in cover, but a lot of times, especially when going to another objective, there is no cover and you get instagibbed.
I never try to go "Rambo" because it means instadeath, we all know that, but it's not right that it takes more teamwork (and will definitely take more teamwork next build) to kill a heavy, but only takes one guy to kill a tank. |
Jason Pearson
Seraphim Initiative. CRONOS.
888
|
Posted - 2013.05.02 11:03:00 -
[5] - Quote
Jack McReady wrote:and still no one answered to this: not only AV is strong against tanks, other tanks are too. rails two shots tanks accross the map, no chance to react actually, I would be more concerned about rails than AV weaponry.
We already know rails are bad, other threads confirm this, but CCP are making our Sagaris/Surya into a Falchion/Otherbadarmortank, that is very effective at being useless in CQC and good at sitting on the redline with a proto rail. |
Jason Pearson
Seraphim Initiative. CRONOS.
889
|
Posted - 2013.05.02 11:13:00 -
[6] - Quote
Jack McReady wrote:Jason Pearson wrote:Jack McReady wrote:and still no one answered to this: not only AV is strong against tanks, other tanks are too. rails two shots tanks accross the map, no chance to react actually, I would be more concerned about rails than AV weaponry. We already know rails are bad, other threads confirm this, but CCP are making our Sagaris/Surya into a Falchion/Otherbadarmortank, that is very effective at being useless in CQC and good at sitting on the redline with a proto rail. so in short nothing changes and rail sniping is still possible ? trollstastic, I feel bad for tank drivers
Instead, we get a buff to rail sniping and a nerf to trying to actually be a team player, see why we're pissed? Not all of us want to go around the map being Rambo, nor do we want to one shot eachother, Tanks are fun, especially when we're pushing with infantry and using tactics and terrain to get around other tanks, positioning ourselves for a 30 second firefight where the victor emerges from the smoke and fire of the exploding enemy. Instead, we sit on the mountain and instagib other tanks and vehicles. |
Jason Pearson
Seraphim Initiative. CRONOS.
891
|
Posted - 2013.05.02 11:37:00 -
[7] - Quote
Garrett Blacknova wrote:I run as Logi a lot on multiple characters, and more often offer repairs than revives (Injectors hate me). One of my Logi alts also runs tanks. I will be investing in tanks again, and I will be investing into making my Logis more "make the tank not die" focused for people like you. Friendly tanks WILL be kept alive if they're willing to head into the fray.
But.. there is no handheld shield transporter :( |
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 12:15:00 -
[8] - Quote
Don Von Hulio wrote:Do you know how long it takes to solo a 1.5mil+ tank with swarms? Even if the swarms are advanced or proto its long enough for a sniper to get a free kill or lead a bunch of red dots to you.
What i think the problem is with most tankers when they die, they think they were being shot at by one dude running all militia when its probably a blaster emplacement, another tank and at the right time the militia swarm, guy fired at the right moment and stole the kill.
Hi, I am a tank player and proto AVer. I solo tanks regularly without my tank, as it's cheaper to bring out my proto swarms against a tank. It takes me about a clip to kill an enemy tank, but fear not, should I not kill it in the first clip, I put a nanohive down at the start of when I fire so now I've got a full clip again. |
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 13:15:00 -
[9] - Quote
Coleman Gray wrote:I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me
Or I just one shot you first, woohoo. |
Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 13:19:00 -
[10] - Quote
Coleman Gray wrote:Jason Pearson wrote:Coleman Gray wrote:I'm going tanks I feel, sure their weaker but if they dish out more pain I simply have to go beserker I guess and hope I kill you all before you can fire AV at me Or I just one shot you first, woohoo. Fairly confident it won't be that easy..unless you was using a rail tank...
fyi that's all that's going to be useful, Rail tanks, you can try and go "beserker" but we're going to be sitting on a mountain rail gunning you, have a look at what is replacing the marauder tanks. |
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Jason Pearson
Seraphim Initiative. CRONOS.
892
|
Posted - 2013.05.02 13:29:00 -
[11] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Aighun wrote:(over 8,000 EHP with reppers and resistance modules running) I can get over 7000 EHP without any active modules running. On a Sica. For less than 300,000 ISK. Not sure what you're doing wrong. Thats just stacking extenders If I was just stacking extenders, I'd be paying a little over 300,000 ISK and I'd have more than 8000 EHP.
enlighten me, what do you fit your epic sica with? |
Jason Pearson
Seraphim Initiative. CRONOS.
910
|
Posted - 2013.05.02 22:33:00 -
[12] - Quote
Charlotte O'Dell wrote:Don Von Hulio wrote:Tankers are funny. You wont hear anything about tanks from them as they go 30+/0 for 6+ matches in a row. But when they blow up they throw a b!tch fit calling everything OP and start hating on their own tanks.
You realize that there are only 20 of js whi can do that and we rarely die. It's not fair to the newer tankers.
Doubt theres that many. Don't know any tankers who make a profit running only tanks, the ones that do play infantry aswell (which won't be viable unless you're running a **** free suit next build).
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Jason Pearson
Seraphim Initiative. CRONOS.
912
|
Posted - 2013.05.02 23:03:00 -
[13] - Quote
Charlotte O'Dell wrote:Jason Pearson wrote:Charlotte O'Dell wrote:Don Von Hulio wrote:Tankers are funny. You wont hear anything about tanks from them as they go 30+/0 for 6+ matches in a row. But when they blow up they throw a b!tch fit calling everything OP and start hating on their own tanks.
You realize that there are only 20 of js whi can do that and we rarely die. It's not fair to the newer tankers. Doubt theres that many. Don't know any tankers who make a profit running only tanks, the ones that do play infantry aswell (which won't be viable unless you're running a **** free suit next build). To be fair i run tanks 70% of the time. Yes, since now it has to last 100% of the time, I'll be railgunning forever.
With you on that, gonna be sitting on the redline sniping nearly all the time come next build, people can get ****** if they think I want to waste 2mil just to help them win their matches, being helpful isn't going to pay the damn bills, yo. |
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