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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.29 04:04:00 -
[1] - Quote
Agreed for reasons posted here on a similar topic. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.29 04:28:00 -
[2] - Quote
InsidiousN wrote:Do new EVE players get extra XP when they start? Hell no! I cannot say for sure, but I heard that EVE doesn't have a large number of new players like they want to get in DUST514. It is a F2P game, so the more the better, or at least that's what I believe.
Again, I think it's a decision that's best made by something like marketing. If they want more FPS gamers, like I am, they need a steady stream of new players, and WAY MORE than what is currently playing the game, or at least the ability to keep way more of those players playing for longer than a week.
If they want to go with the pure MMO model from EVE, that's cool too I guess. It has worked well for them in EVE.
I just want a good and competitive FPS game. Someone said restrict n00bs to pubs. I don't want n00bs in pubs, I want them doing corp v corp battles with and against me.
Let's be honest - how many corp v corp battles have you done recently? Do you want to continue playing against what we have right now, for months to come? |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.29 05:38:00 -
[3] - Quote
da master beta wrote:1) We already get minimum SP with some allocation. I can't remember what I got, but I got a couple hundred thousand unallocated SP points to start.
2) Paradox of choice. If you give players a ton of SP, they will be overwhelmed and I guarantee they will make selections that they will regret. But by granting the SP in the form of accelerated SP, you achieve two things.
A) The player is allowed to discover what is working or not working for them. "Oh, I got killed really quickly, time to invest so I get more shields" or "What was that thing that let me spawn? Oh, lemme work to get that standard uplink or nanohive." Yah, good points. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.29 06:08:00 -
[4] - Quote
Llan Heindell wrote:Hopefully the arena modes and the PVE modes will bring some light for noob blueberries.
Also, you guys that think this game might die, just check out EvE and rethink your theories. OK
So like I said earlier, CCP is going to make a decision on who they would like to play the game. Since the devs went with all EVE people and apparently almost no one who exclusively played FPS console games, they indeed might actually be going after the same market that all the EVE players are in.
Since I am a console FPS gamer, I hope that CCP will go after people like me, and keep new players coming in like me happy. I do not play EVE, and although it started to sound cool, there is no way in the world I would ever start a game where I'm forever stuck at a huge gear disadvantage, and where I would slowly accumulate passive SP to make it so I can actually compete at the top level.
There are two groups here. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.29 06:10:00 -
[5] - Quote
Maken Tosch wrote:Not sure if this was a good analogy. Seems like it is good enough. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 19:24:00 -
[6] - Quote
I do not play EVE, but from the posts that I have read here it seems like many people who do believe that the only difference between starting players in EVE and longtime pilots. FPS games are different from EVE.
You have to understand that in FPS games, there are multiple aspects that need to be learned that contribute to overall skill. Some of these carry over between FPS games, but every time a player starts a new FPS game, he has to start at the bottom and learn everything about the new game.
FPS games have weapons, aiming, handling, maps, player patterns, modes, and many other things that need to be learned. These are all "actual" skill things that every new player goes into a game knowing next to nothing about. FPS players have ways to learn some of what they need to know faster than others, but that is up to them.
SP just handicaps players and prevents them from learning the "skill" stuff that actually needs to be learned. This isn't stuff that you can just read about on forums or use a spreadsheet to figure out. This is not skill that you accumulate while not playing the game. The only way you can get better is to actually play the game.
I see some people suggesting that new players make accounts, then don't play the game for a couple of weeks. What kind of a game is that? Who goes to a store, online or brick and mortar, buys a game, but then decides not to play it for weeks afterwards? The only reason I would not play a game after buying it is if I don't like it. Maybe I will come back to it later, maybe not. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
285
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Posted - 2013.04.30 01:49:00 -
[7] - Quote
Maken Tosch wrote:Wrong topic. You're talking about weekly caps.
We're talking about just the first 1.2 million SP for new players. Oh, I was talking about the current 3x SP system CCP put in. Along with getting the bonus SP, the cap has been raised a bit. |
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