|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Severus Smith
L.O.T.I.S.
222
|
Posted - 2013.04.29 20:38:00 -
[1] - Quote
+1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help.
To any naysayers - shut the f*** up. If you're so threatened by this idea then wow, you're just a selfish child screaming "but I didn't get it, so he can't either." HTFU. This isn't about making it easier for new players, its about getting CCP more customers to pay for the freaking game you're feeling so entitled over... |
Severus Smith
L.O.T.I.S.
222
|
Posted - 2013.04.29 22:26:00 -
[2] - Quote
Shijima Kuraimaru wrote:Severus Smith wrote:+1 to the OP. This game needs to retain new players, and giving them 2x SP (Active and Passive) until 1,600,000 SP is a good way to help.
To any naysayers - shut the f*** up. If you're so threatened by this idea then wow, you're just a selfish child screaming "but I didn't get it, so he can't either." HTFU. This isn't about making it easier for new players, its about getting CCP more customers to pay for the freaking game you're feeling so entitled over... The converse could be said. HTFU. You don't need special treatment. Being new doesn't make you special needs. So, you want CCP to lose out on customers (therefore revenue) because you're butthurt that new players may gain 750,000 SP a few days faster than you did on day one?
This isn't about new players. This isn't about you. It's about numbers. And right now the numbers say that a high amount of new players are quitting within hours of making a character. This is a problem, especially in a F2P game model, because lost customers means lost money. Best solution; offer new players incentives to stick around so that they feel invested. Psychology says that the more time and effort someone puts into something the less likely they are to drop it. Hence things like free starter fits, Militia fittings, and the OP proposed 2x SP to 1.5 million. These incentives cause new players to invest more time into the game, thus decreasing their drop rate. Lower drop rate = more money for CCP.
This isn't about new players being special. And it sure as hell isn't about you being special. It is about business, retaining customers, reclaiming lost revenue, and financing this game. Any argument against this idea that amounts to "why didn't I get it" or "why are they special" just shows your business intelligence, or lack thereof. |
Severus Smith
L.O.T.I.S.
225
|
Posted - 2013.04.30 01:09:00 -
[3] - Quote
Buster Friently wrote:Here's the problem with this whole idea. More SP isn't going to help retain new players. More SP won't even help new players be better players. This is why I say that the solution is a better matchmaking system.
New players to Dust are usually overwhelmed to begin with. If they had a crapload more SP they would just waste it on poor decisions. Additionally, they would simply spec up to more expensive gear and then start losing ISK like mad. If new players are getting killed all the time, adding more SP into the mix isn't going to change that. They need to learn the game.
New players don't need more SP. They need a training mode, and they need a matchmaker that pits new players vs new players. You are absolutely correct and I understand this won't fix the problem completely. But it will help. Truthfully, what needs to happen is either a rework of the matchmaking system to actually match similar SP players against each other or the introduction of Militia Only modes (which I've proposed before). However, new players like perks. And throwing them a measly 750,000 SP boost will keep them happy enough to keep trying and feel invested.
What is needed is a Militia Only mode, with 2x SP up to 1.5 million, and some better tutorials. If those three things don't allow a player to get up to speed with the game then they were doomed from the start. New Eden is hard, but it doesn't need to be so hard that only the clinically insane, or masochists, stick around. |
|
|
|