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Whinis
BetaMax. CRONOS.
0
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Posted - 2013.04.28 10:43:00 -
[1] - Quote
I was at fanfest and talked to many of the developers, as many of you now know I fly almost exclusivly dropships and after playing both the previous build as well as the uprising build available at fanfest I have a few suggestions to help shield dropships a little.
1st Mass, I understand mass is an important part of the flying mechanics however currently shield and armor dropships fly similarly where as one would expect the armor dropship to be more laggish in response. Armor should sacrifice speed and handling for raw staying power while still realizing they are dropships and shouldn't be really slow. As part of this I believe that even in the build at fanfest shield dropships had a little more lag in them than I would expect a shield vehicle to experiance. So I personally believe a 2-4% drop in mass should help it out ( can't currently look at stats so it might need to be less).
2nd Powergrid, Armor and shield dropsips should be nearly on the same field as far as fitting goes as far as but currently armor dropships have a clear advantage. With armor dropships I am able to fit a local rep, AB, and mobile CRU as well as some plates and damage mods with little trouble. With shield I have trouble fitting a CRU and a Local rep much less a CRU Local Rep and AB as with the armor variant. The limiting factor tends to be the Powergrid on the shield dropships so a boost to their powergrid of 100-150 should bring them in line ( or a slight lowering of the fitting requirements of some modules listed).
I would love to see what other dropship pilots think but currently for me it makes little sense to train shield dropships as a small increase in speed means little when with an AB the armor variant is just as fast and doesn't suffer from being pronounced dead at the site of flames. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
243
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Posted - 2013.04.28 11:43:00 -
[2] - Quote
1- Fit an armor plate on your dropship, here's your added mass, no need to add more 2- Armor module take way more PG than shield mods, that's why gallente dropships have more powrgrid. |
Whinis
BetaMax. CRONOS.
0
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Posted - 2013.04.28 12:32:00 -
[3] - Quote
1, I said the caldari need a drop in mass, not that gallente needed more mass so your repsonse doesn't make much sense
2. While this is true currently the gallenete can fit everything they could possibly want on their ships including local armor rep, CRU, and AB without any need for PG mods, Caldari need to fit PG mods to fit CRU and a local rep not even thinking about an AB. This is rediculous that gallenete can get more speed, a better tank, and don't need to sacrafice anything to get it while caldari sacrafice 2 lows they have with no gain.
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Vyzion Eyri
The Southern Legion RISE of LEGION
553
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Posted - 2013.04.28 13:20:00 -
[4] - Quote
Flying dropships at fanfest, what was the handling like compared to the current Chromosome build? And WP? Anything on WP for dropships? |
slypie11
Planetary Response Organisation
219
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Posted - 2013.04.28 13:55:00 -
[5] - Quote
To me, shield dropships would be more scouts and tactical insertion vehicles, so they don't need more PG, just a boost in speed, or a speed drop for armor. |
Shouper of BHD
Better Hide R Die
68
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Posted - 2013.04.28 14:11:00 -
[6] - Quote
Vyzion Eyri wrote:Flying dropships at fanfest, what was the handling like compared to the current Chromosome build? And WP? Anything on WP for dropships?
check the thread named "what us pilots need to know (what were getting)" for that.
tot he OP, instead of reduced handling why not altitude towards the gallante DSes? stacking armor plates do enough tot he speed but if it needs a slight. nerf a lower altidtude could do it. Also I think PG/CPU wise when it comes down to racial diffrence its fine, but when it comes down to advance logi DSes they need a BUFF. |
gbghg
L.O.T.I.S.
1278
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Posted - 2013.04.28 14:14:00 -
[7] - Quote
Whinis wrote:1, I said the caldari need a drop in mass, not that gallente needed more mass so your repsonse doesn't make much sense
2. While this is true currently the gallenete can fit everything they could possibly want on their ships including local armor rep, CRU, and AB without any need for PG mods, Caldari need to fit PG mods to fit CRU and a local rep not even thinking about an AB. This is rediculous that gallenete can get more speed, a better tank, and don't need to sacrafice anything to get it while caldari sacrafice 2 lows they have with no gain.
Flying both types of ship, in my experience the grim is far nicer to fit due the larger PG, I really would like to see the myron get more PG, would make it much better IMO. |
Whinis
BetaMax. CRONOS.
0
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Posted - 2013.04.28 23:55:00 -
[8] - Quote
currently all shield DS's need a buff to PG, regardless if they are "scout" role or not they are still extremely expensive and nearly impossile to fit, price for price you can get a better armor ship that can go faster(ab) with similar handling and have a local rep onboard.Unless sheild DS's get a pg boost I don't see them being viable for little more than forge fodder. The mass is just that they still handle very similarlly to armor dropships which I wouldn't expect but it is close
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Halador Osiris
Dead Six Initiative Lokun Listamenn
233
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Posted - 2013.04.29 13:32:00 -
[9] - Quote
Myron:
Turrets Stabilized Ion Blaster
Stabilized Ion Blaster
High Slots Clarity Ward Shield Booster
Azeotropic Shield Extender
Azeotropic Shield Extender
Ward Shield Amplifier
Low Slots Local Power Diagnostic Unit
Complex Small Turret Damage Mod (can't remember the name)
Skills Shield Control 4
Turret Operation 5
Small Hybrid Turret 5
Small Hybrid Turret Proficiency 4
Whole fit runs ~650K ISK. I'm doing this exclusively from memory, but I'm pretty sure it has ~3680 shield HP and ~4330 shield EHP, and the turrets do ~49 damage per shot * 902 RPM = 735 DPS. If you've never given the stabilized blasters a try, you definitely should. Shelling out ~150 PG per turret kinda hurts at first, but once you try them you'll prolly never leave 'em. You can hover WAY higher than a scattered will let you, which gives you an easier time getting up and going should you start seeing rail or forge blasts come whizzing by. As an added bonus, the shield EHP is 649 higher than the shield HP, so your ship behaves like it has 4330 shield but it only has to rep 3680. Given that shields don't rep in DUST like they do in EVE, this is a perk. |
Mobius Wyvern
BetaMax. CRONOS.
1340
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Posted - 2013.04.29 15:04:00 -
[10] - Quote
Whinis wrote:I was at fanfest and talked to many of the developers, as many of you now know I fly almost exclusivly dropships and after playing both the previous build as well as the uprising build available at fanfest I have a few suggestions to help shield dropships a little.
1st Mass, I understand mass is an important part of the flying mechanics however currently shield and armor dropships fly similarly where as one would expect the armor dropship to be more laggish in response. Armor should sacrifice speed and handling for raw staying power while still realizing they are dropships and shouldn't be really slow. As part of this I believe that even in the build at fanfest shield dropships had a little more lag in them than I would expect a shield vehicle to experiance. So I personally believe a 2-4% drop in mass should help it out ( can't currently look at stats so it might need to be less).
2nd Powergrid, Armor and shield dropsips should be nearly on the same field as far as fitting goes as far as but currently armor dropships have a clear advantage. With armor dropships I am able to fit a local rep, AB, and mobile CRU as well as some plates and damage mods with little trouble. With shield I have trouble fitting a CRU and a Local rep much less a CRU Local Rep and AB as with the armor variant. The limiting factor tends to be the Powergrid on the shield dropships so a boost to their powergrid of 100-150 should bring them in line ( or a slight lowering of the fitting requirements of some modules listed).
I would love to see what other dropship pilots think but currently for me it makes little sense to train shield dropships as a small increase in speed means little when with an AB the armor variant is just as fast and doesn't suffer from being pronounced dead at the site of flames. Another issue is that we haven't seen how the Minmatar one handles yet. Minmatar and Amarr are both shield tankers for the most part, but Caldari vehicles tend to be slower despite the shield tanking based on their design methodology. If anything, I would say that rather than increase it's speed, buff its damn hitpoints. |
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Val'herik Dorn
SyNergy Gaming EoN.
475
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Posted - 2013.04.29 15:34:00 -
[11] - Quote
Mobius Wyvern wrote:Whinis wrote:I was at fanfest and talked to many of the developers, as many of you now know I fly almost exclusivly dropships and after playing both the previous build as well as the uprising build available at fanfest I have a few suggestions to help shield dropships a little.
1st Mass, I understand mass is an important part of the flying mechanics however currently shield and armor dropships fly similarly where as one would expect the armor dropship to be more laggish in response. Armor should sacrifice speed and handling for raw staying power while still realizing they are dropships and shouldn't be really slow. As part of this I believe that even in the build at fanfest shield dropships had a little more lag in them than I would expect a shield vehicle to experiance. So I personally believe a 2-4% drop in mass should help it out ( can't currently look at stats so it might need to be less).
2nd Powergrid, Armor and shield dropsips should be nearly on the same field as far as fitting goes as far as but currently armor dropships have a clear advantage. With armor dropships I am able to fit a local rep, AB, and mobile CRU as well as some plates and damage mods with little trouble. With shield I have trouble fitting a CRU and a Local rep much less a CRU Local Rep and AB as with the armor variant. The limiting factor tends to be the Powergrid on the shield dropships so a boost to their powergrid of 100-150 should bring them in line ( or a slight lowering of the fitting requirements of some modules listed).
I would love to see what other dropship pilots think but currently for me it makes little sense to train shield dropships as a small increase in speed means little when with an AB the armor variant is just as fast and doesn't suffer from being pronounced dead at the site of flames. Another issue is that we haven't seen how the Minmatar one handles yet. Minmatar and Amarr are both shield tankers for the most part, but Caldari vehicles tend to be slower despite the shield tanking based on their design methodology. If anything, I would say that rather than increase it's speed, buff its damn hitpoints.
what? Amarr slap as many armor plates on as possible and hope what their shooting dies first... what in the name of the amarr god are you shield tanking an amarr ship for... you but do you even EVE?
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Whinis
BetaMax. CRONOS.
1
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Posted - 2013.04.29 19:11:00 -
[12] - Quote
Halador Osiris wrote:Myron:
Turrets
Stabilized Ion Blaster
Stabilized Ion Blaster
High Slots Clarity Ward Shield Booster
Azeotropic Shield Extender
Azeotropic Shield Extender
Ward Shield Amplifier
Low Slots Local Power Diagnostic Unit
Complex Small Turret Damage Mod (can't remember the name)
Skills Shield Control 4
Turret Operation 5
Small Hybrid Turret 5
Small Hybrid Turret Proficiency 4
Whole fit runs ~650K ISK. I'm doing this exclusively from memory, but I'm pretty sure it has ~3680 shield HP and ~4330 shield EHP, and the turrets do ~49 damage per shot * 902 RPM = 735 DPS. If you've never given the stabilized blasters a try, you definitely should. Shelling out ~150 PG per turret kinda hurts at first, but once you try them you'll prolly never leave 'em. You can hover WAY higher than a scattered will let you, which gives you an easier time getting up and going should you start seeing rail or forge blasts come whizzing by. As an added bonus, the shield EHP is 649 higher than the shield HP, so your ship behaves like it has 4330 shield but it only has to rep 3680. Given that shields don't rep in DUST like they do in EVE, this is a perk.
Problem with your fit is that a Grim can still outmaneuver it with a AB fit, and without a CRU you must land to pick-up mercs to actually get anyone to shoot. Currently there is no advantage that I can see to run a shield fit dropship by any means which is why I am seeking to get it changes. I personally believe they should be focused around being able to 2 out of 3 (Ab,Rep,CRU) on a ship rather than the Grims all 3 and the Myron's 1 |
Whizawk
Omega Risk Control Services
7
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Posted - 2013.04.29 20:13:00 -
[13] - Quote
When you say "lag" do you mean torque distribution? The kinetic force that will throw you in the direction that you were previously travelling in if you made a sudden sharp turn?
A dropship with more weight/mass to throw around would have higher speed, but of course be less manouverable. |
Whinis
BetaMax. CRONOS.
1
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Posted - 2013.04.29 22:20:00 -
[14] - Quote
Whizawk wrote:When you say "lag" do you mean torque distribution? The kinetic force that will throw you in the direction that you were previously travelling in if you made a sudden sharp turn?
A dropship with more weight/mass to throw around would have higher speed, but of course be less manouverable.
I am talking about that, they tend to not act as quickly when turning as I expect, just not as responsive as I would like for a shield ship however 1-4% less mass should fix it as its not that problem |
Kincate
DUST University Ivy League
27
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Posted - 2013.04.29 23:01:00 -
[15] - Quote
Val'herik Dorn wrote:
what? Amarr slap as many armor plates on as possible and hope what their shooting dies first... what in the name of the amarr god are you shield tanking an amarr ship for... you but do you even EVE?
Im gonna give this a simple lol. |
Pvt Numnutz
On The Brink CRONOS.
39
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Posted - 2013.04.30 01:02:00 -
[16] - Quote
Shucks Howdy! I too am a dropship pilot, although i suppose i am the exact opposite of you in the sense that i fly myrons and only myrons. I have my myron built for speed, i dont think that your gayllentay dropship can match my speed even with an AB. You might be able to get close with the AB until it turns off, my myron naturally goes fast. Daily i pray to sanic for the speed i need to outrun forge guns. It is true that the myron does lack the ability to fit alot of high slot mods for things like CRU or RR however they do serve as excellent 'Pre' Gunships and general transports. I imagine that the Caldari assault dropship will be better to use than the gayllentay one, however as it stands the Caldari dropship does have its uses.
Whinis, I'd love to play a game with you to discuss this further, Caldari pilot to Gallente. I'll look for you in cronos mate! |
Skihids
The Tritan Industries RISE of LEGION
1220
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Posted - 2013.04.30 02:12:00 -
[17] - Quote
Whinis wrote:Whizawk wrote:When you say "lag" do you mean torque distribution? The kinetic force that will throw you in the direction that you were previously travelling in if you made a sudden sharp turn?
A dropship with more weight/mass to throw around would have higher speed, but of course be less manouverable. I am talking about that, they tend to not act as quickly when turning as I expect, just not as responsive as I would like for a shield ship however 1-4% less mass should fix it as its not that much of a problem
Dropships don't turn, not in the normal sense you are used to in a wheeled or winged vehicle.
They are pure vector thrust machines with nothing to grab onto. They don't have wings to bite into the air with, nor wheels to gain traction on the ground. They are totally at the mercy of inertia.
Think of them as the old lunar lander flying in a vacuum. To change direction you need to cancel your current velocity via thrust, then aim in new direction and thrust. Of course you can combine both operations, but the fact is you must spend just as much time slowing down as you did speeding up. You can't bank and alter your direction and keep your momentum. They will never "turn on a dime" no matter how agile they are. That will only come when we get winged fighters. |
Whizawk
Omega Risk Control Services
8
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Posted - 2013.04.30 11:43:00 -
[18] - Quote
Best way to think of it would be like a helicopter. Say a helicopter is moving at max thrust/torques, he would then need to tilt backwards to reduce the amount of torque distribution in one direction so they can change, turn the aircraft and then move in another direction. Sometimes a helicopter can immediately make a rapid turn and fully cancel the torques, but it is dangerous and often causes them to bank/turn too steeply and lose altitude (best done when high so they can recover).
A wheeled ground vehicle has surface grip or traction. An aerial vehicle has aerial stability (air grip). |
Halador Osiris
Dead Six Initiative Lokun Listamenn
236
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Posted - 2013.04.30 13:59:00 -
[19] - Quote
Whinis wrote:Halador Osiris wrote:Myron:
Turrets
Stabilized Ion Blaster
Stabilized Ion Blaster
High Slots Clarity Ward Shield Booster
Azeotropic Shield Extender
Azeotropic Shield Extender
Ward Shield Amplifier
Low Slots Local Power Diagnostic Unit
Complex Small Turret Damage Mod (can't remember the name)
Skills Shield Control 4
Turret Operation 5
Small Hybrid Turret 5
Small Hybrid Turret Proficiency 4
Whole fit runs ~650K ISK. I'm doing this exclusively from memory, but I'm pretty sure it has ~3680 shield HP and ~4330 shield EHP, and the turrets do ~49 damage per shot * 902 RPM = 735 DPS. If you've never given the stabilized blasters a try, you definitely should. Shelling out ~150 PG per turret kinda hurts at first, but once you try them you'll prolly never leave 'em. You can hover WAY higher than a scattered will let you, which gives you an easier time getting up and going should you start seeing rail or forge blasts come whizzing by. As an added bonus, the shield EHP is 649 higher than the shield HP, so your ship behaves like it has 4330 shield but it only has to rep 3680. Given that shields don't rep in DUST like they do in EVE, this is a perk. Problem with your fit is that a Grim can still outmaneuver it with a AB fit, and without a CRU you must land to pick-up mercs to actually get anyone to shoot. Currently there is no advantage that I can see to run a shield fit dropship by any means which is why I am seeking to get it changes. I personally believe they should be focused around being able to 2 out of 3 (Ab,Rep,CRU) on a ship rather than the Grims all 3 and the Myron's 1 Yeah.... I only fly my DS with my corp mates on the turrets because we have comms, work well together, and are organized. My gunners almost always break 1000 WP. I've had one blueberry who did good on my turret, and when I switched to team chat to congratulate him I found out he is from Chile and doesn't speak English... So yeah, point is that I don't want blueberries in my turrets, so CRU is out.
Yesterday I was picking up these corp mates and an OB dropped on me. I was on the ground smack in the middle of it, and I made it away. Sounds like I don't need an AB. By the way, this was at an enemy controlled base we had just finished hacking, and none of them were dead, so a CRU wouldn't have helped me there.
If I do take armor damage, my direct commander sits in my DS as a logibro, so I just land and have him fix me up. By the way, I took armor damage twice in the 6 matches we did last night. |
Whinis
BetaMax. CRONOS.
1
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Posted - 2013.04.30 16:47:00 -
[20] - Quote
Halador Osiris wrote:Yeah.... I only fly my DS with my corp mates on the turrets because we have comms, work well together, and are organized. My gunners almost always break 1000 WP. I've had one blueberry who did good on my turret, and when I switched to team chat to congratulate him I found out he is from Chile and doesn't speak English... So yeah, point is that I don't want blueberries in my turrets, so CRU is out.
Yesterday I was picking up these corp mates and an OB dropped on me. I was on the ground smack in the middle of it, and I made it away. Sounds like I don't need an AB. By the way, this was at an enemy controlled base we had just finished hacking, and none of them were dead, so a CRU wouldn't have helped me there.
If I do take armor damage, my direct commander sits in my DS as a logibro, so I just land and have him fix me up. By the way, I took armor damage twice in the 6 matches we did last night. That dropship would be near useless in a corp match which is what I am concerned with. Also I doubt you could make it out of a OB as you said if you were in the middle of it as a LAV with a booster at full speed barely makes it to the edge on time between start of warning time and start of OB, unless there was a glitch or you were already on the edge the chances of you making it to the edge is 0.
CRU is very useful in corp matches as a mobile spawn point as I am sure you are aware as well as in pub matches for corp mates to spawn in your dropship. The fact that your gunners break 1000 isn't necessarily mean your fit is good either just that they are good shots. This is compounded by the fact that you only let certain people on your guns.
Skihids wrote: Dropships don't turn, not in the normal sense you are used to in a wheeled or winged vehicle.
They are pure vector thrust machines with nothing to grab onto. They don't have wings to bite into the air with, nor wheels to gain traction on the ground. They are totally at the mercy of inertia.
Think of them as the old lunar lander flying in a vacuum. To change direction you need to cancel your current velocity via thrust, then aim in new direction and thrust. Of course you can combine both operations, but the fact is you must spend just as much time slowing down as you did speeding up. You can't bank and alter your direction and keep your momentum. They will never "turn on a dime" no matter how agile they are. That will only come when we get winged fighters.
I understand this, the turning I am talking about is banking around a corner in which you would expect the armor plated heavy dropship to need to take a large curve to make the same turn, while currently true its honestly not much of a difference. Not to mention that while heavy a shield ship would be able to make some quick adjustments in flight especially when compared to a plated grim. |
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