Halador Osiris
Dead Six Initiative Lokun Listamenn
233
|
Posted - 2013.04.29 13:32:00 -
[1] - Quote
Myron:
Turrets Stabilized Ion Blaster
Stabilized Ion Blaster
High Slots Clarity Ward Shield Booster
Azeotropic Shield Extender
Azeotropic Shield Extender
Ward Shield Amplifier
Low Slots Local Power Diagnostic Unit
Complex Small Turret Damage Mod (can't remember the name)
Skills Shield Control 4
Turret Operation 5
Small Hybrid Turret 5
Small Hybrid Turret Proficiency 4
Whole fit runs ~650K ISK. I'm doing this exclusively from memory, but I'm pretty sure it has ~3680 shield HP and ~4330 shield EHP, and the turrets do ~49 damage per shot * 902 RPM = 735 DPS. If you've never given the stabilized blasters a try, you definitely should. Shelling out ~150 PG per turret kinda hurts at first, but once you try them you'll prolly never leave 'em. You can hover WAY higher than a scattered will let you, which gives you an easier time getting up and going should you start seeing rail or forge blasts come whizzing by. As an added bonus, the shield EHP is 649 higher than the shield HP, so your ship behaves like it has 4330 shield but it only has to rep 3680. Given that shields don't rep in DUST like they do in EVE, this is a perk. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
236
|
Posted - 2013.04.30 13:59:00 -
[2] - Quote
Whinis wrote:Halador Osiris wrote:Myron:
Turrets
Stabilized Ion Blaster
Stabilized Ion Blaster
High Slots Clarity Ward Shield Booster
Azeotropic Shield Extender
Azeotropic Shield Extender
Ward Shield Amplifier
Low Slots Local Power Diagnostic Unit
Complex Small Turret Damage Mod (can't remember the name)
Skills Shield Control 4
Turret Operation 5
Small Hybrid Turret 5
Small Hybrid Turret Proficiency 4
Whole fit runs ~650K ISK. I'm doing this exclusively from memory, but I'm pretty sure it has ~3680 shield HP and ~4330 shield EHP, and the turrets do ~49 damage per shot * 902 RPM = 735 DPS. If you've never given the stabilized blasters a try, you definitely should. Shelling out ~150 PG per turret kinda hurts at first, but once you try them you'll prolly never leave 'em. You can hover WAY higher than a scattered will let you, which gives you an easier time getting up and going should you start seeing rail or forge blasts come whizzing by. As an added bonus, the shield EHP is 649 higher than the shield HP, so your ship behaves like it has 4330 shield but it only has to rep 3680. Given that shields don't rep in DUST like they do in EVE, this is a perk. Problem with your fit is that a Grim can still outmaneuver it with a AB fit, and without a CRU you must land to pick-up mercs to actually get anyone to shoot. Currently there is no advantage that I can see to run a shield fit dropship by any means which is why I am seeking to get it changes. I personally believe they should be focused around being able to 2 out of 3 (Ab,Rep,CRU) on a ship rather than the Grims all 3 and the Myron's 1 Yeah.... I only fly my DS with my corp mates on the turrets because we have comms, work well together, and are organized. My gunners almost always break 1000 WP. I've had one blueberry who did good on my turret, and when I switched to team chat to congratulate him I found out he is from Chile and doesn't speak English... So yeah, point is that I don't want blueberries in my turrets, so CRU is out.
Yesterday I was picking up these corp mates and an OB dropped on me. I was on the ground smack in the middle of it, and I made it away. Sounds like I don't need an AB. By the way, this was at an enemy controlled base we had just finished hacking, and none of them were dead, so a CRU wouldn't have helped me there.
If I do take armor damage, my direct commander sits in my DS as a logibro, so I just land and have him fix me up. By the way, I took armor damage twice in the 6 matches we did last night. |