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Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1273
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Posted - 2013.04.28 17:30:00 -
[61] - Quote
Skipper Jones wrote:Sleepy Zan wrote:Cat Merc wrote:Especially since the 14th is release day, so that means if something fucks up, you **** up release day. Sometimes you just have to live on the edge. Living Like Larry! Quote from my childhood^
A childhood like 4 years ago lol? Gotta love Spongebob. Great for all. |
Delirium Inferno
Chernova Industries
96
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Posted - 2013.04.28 17:48:00 -
[62] - Quote
I don't even fully understand what exactly about it makes 5.14 the "release" other than for ceremonial purposes. Not like anyone couldn't play the game for months now anyways with everything carrying over, and Uprising hitting early. Though I'd sort of like it if they released a retail disc version, perhaps make it $40 and give us some cool goodies and AUR. Though that might be confusing for people who don't know you can play it for free.
Also those Templar Amarr blueprints in the EVE Collector's Edition doesn't make much sense. Why give a code for a seperate game? I'd guess most who get it don't play Dust, and many who want it don't play EVE. Oh yes, I expect a fair amount of ebay selling and give-a-ways coming up. Hopefully there are other ways to get it. |
Needless Sacermendor
Red Fox Brigade
241
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Posted - 2013.04.28 18:08:00 -
[63] - Quote
Delirium Inferno wrote:I don't even fully understand what exactly about it makes 5.14 the "release" other than for ceremonial purposes. Not like anyone couldn't play the game for months now anyways with everything carrying over, and Uprising hitting early. Though I'd sort of like it if they released a retail disc version, perhaps make it $40 and give us some cool goodies and AUR. Though that might be confusing for people who don't know you can play it for free.
Also those Templar Amarr blueprints in the EVE Collector's Edition doesn't make much sense. Why give a code for a seperate game? I'd guess most who get it don't play Dust, and many who want it don't play EVE. Oh yes, I expect a fair amount of ebay selling and give-a-ways coming up. Hopefully there are other ways to get it. Given enough prompting by customers, hopefully they'll provide the means to sell your unwanted ingame items through the market, either from Eve side for for unwanted suits etc. or DUST side for unwanted ships.
I'll be keeping everything to use or spin in the hanger :-) or stand on my computer desk with a bunch of wireless dongles plugged in the back :-)) etc. |
Ric Barlom
On The Brink CRONOS.
11
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Posted - 2013.04.28 18:34:00 -
[64] - Quote
You know, guys, when I started to read this thread it brought a little smile on my face. The reason it brought a smile on my face is because I was just explaining this very thing to the dudes some moments ago, man. And the thing is, it's perfectly natural to wonder and be a little confused on the decisions CCP has taken in terms of rolling out this expansion. Now, guys, I apologise for not being able to give you the full "Ric Barlom take" on this issue as it would not be viable to write down the whole thing on this forum. Nevertheless I'm going to give you guys a quick rundown on the main points from my point of view.
The main issue here is that we have a hard time understanding CCP's logic on this whole thing. Well let me tell you guys something about logic: Logic only works when we are fully aware of the circumstances and all the different factors involved in the equation. So before we can understand the logic we have to understand the situations which CCP is operating under. Now I believe the biggest misunderstand there is, is the fact that an IT project and a game project is not your typical "Daddy wants you you to mow the lawn, you go mow the lawn, daddy gives you a couple of bucks and you go buy yourself an ice-cream sandwich" type a project guys. No, no, no. Dust 514 is not only a huge game, but a huge IT undertaking at the same time. Without going into too much nitty gritty details, suffice to say that there are so many different systems, subsystems and components with moving parts in a creation of your typical Dust expansion that it makes it more complicated than an average teen age relationship.
The bottom line is, guys, that a solution that might seem like the most illogical, unintuitive way to do things for an outsider, might actually be the most elegant solution for an insider. The frustration here is that CCP cannot provide you guys with a satisfactory answer about their logic without teaching you guys the whole system inside and out, with a couple of lessons on IT projects, Game development and project management as supplemental material. I hope that helps. Peace out! |
Kairos Nitak
Planetary Response Organization
5
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Posted - 2013.04.28 18:55:00 -
[65] - Quote
Ric Barlom wrote:You know, guys, when I started to read this thread it brought a little smile on my face. The reason it brought a smile on my face is because I was just explaining this very thing to the dudes some moments ago, man. And the thing is, it's perfectly natural to wonder and be a little confused on the decisions CCP has taken in terms of rolling out this expansion. Now, guys, I apologise for not being able to give you the full "Ric Barlom take" on this issue as it would not be viable to write down the whole thing on this forum. Nevertheless I'm going to give you guys a quick rundown on the main points from my point of view.
The main issue here is that we have a hard time understanding CCP's logic on this whole thing. Well let me tell you guys something about logic: Logic only works when we are fully aware of the circumstances and all the different factors involved in the equation. So before we can understand the logic we have to understand the situations which CCP is operating under. Now I believe the biggest misunderstand there is, is the fact that an IT project and a game project is not your typical "Daddy wants you you to mow the lawn, you go mow the lawn, daddy gives you a couple of bucks and you go buy yourself an ice-cream sandwich" type a project guys. No, no, no. Dust 514 is not only a huge game, but a huge IT undertaking at the same time. Without going into too much nitty gritty details, suffice to say that there are so many different systems, subsystems and components with moving parts in a creation of your typical Dust expansion that it makes it more complicated than an average teen age relationship.
The bottom line is, guys, that a solution that might seem like the most illogical, unintuitive way to do things for an outsider, might actually be the most elegant solution for an insider. The frustration here is that CCP cannot provide you guys with a satisfactory answer about their logic without teaching you guys the whole system inside and out, with a couple of lessons on IT projects, Game development and project management as supplemental material. I hope that helps. Peace out!
Well put friend, very well put.
And you are all just disappointed that you won't be getting all your new toys when you were expecting to. Trust me I am too, the thing that disappoints me the most is that we will have to run around in these beautiful new suits with these beautiful new graphics and still be shooting our old standard weapons because we will be saving our SP for the 14th. |
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