
Ric Barlom
On The Brink CRONOS.
11
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Posted - 2013.04.28 18:34:00 -
[1] - Quote
You know, guys, when I started to read this thread it brought a little smile on my face. The reason it brought a smile on my face is because I was just explaining this very thing to the dudes some moments ago, man. And the thing is, it's perfectly natural to wonder and be a little confused on the decisions CCP has taken in terms of rolling out this expansion. Now, guys, I apologise for not being able to give you the full "Ric Barlom take" on this issue as it would not be viable to write down the whole thing on this forum. Nevertheless I'm going to give you guys a quick rundown on the main points from my point of view.
The main issue here is that we have a hard time understanding CCP's logic on this whole thing. Well let me tell you guys something about logic: Logic only works when we are fully aware of the circumstances and all the different factors involved in the equation. So before we can understand the logic we have to understand the situations which CCP is operating under. Now I believe the biggest misunderstand there is, is the fact that an IT project and a game project is not your typical "Daddy wants you you to mow the lawn, you go mow the lawn, daddy gives you a couple of bucks and you go buy yourself an ice-cream sandwich" type a project guys. No, no, no. Dust 514 is not only a huge game, but a huge IT undertaking at the same time. Without going into too much nitty gritty details, suffice to say that there are so many different systems, subsystems and components with moving parts in a creation of your typical Dust expansion that it makes it more complicated than an average teen age relationship.
The bottom line is, guys, that a solution that might seem like the most illogical, unintuitive way to do things for an outsider, might actually be the most elegant solution for an insider. The frustration here is that CCP cannot provide you guys with a satisfactory answer about their logic without teaching you guys the whole system inside and out, with a couple of lessons on IT projects, Game development and project management as supplemental material. I hope that helps. Peace out! |