|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries
1043
|
Posted - 2013.04.11 17:50:00 -
[1] - Quote
No reason why lmgs arent in this game. People talk about variety so let's get some lmgs in here.
They can have about the same damage as HMGs but slower rate of fire and maybe half the magazine clip. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 22:27:00 -
[2] - Quote
I knew this was going to happen though lol.....now what is wrong with having an lmg again?? Whatever happened to wanting variety?
Only class that can use HMGs are heavies. Heavies can carry all....so why cant other classes carry machine guns? Smgs are pdws...lmgs would have longer ranges than smgs and be used as primary weapon. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 22:39:00 -
[3] - Quote
BUGSBUNNY LOONEY wrote:Ydubbs81 RND wrote: No reason why lmgs arent in this game. People talk about variety so let's get some lmgs in here.
They can have about the same damage as HMGs but slower rate of fire and maybe half the magazine clip.
No thank you not a good request
What's your reason? It's funny that HMGs and SMGs are ok but LMGs aren't.
Lasers & cloaking infantry are fine but LMGs aren't? What an awesome community |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 22:45:00 -
[4] - Quote
XXfootnoteXX wrote:Ydubbs81 RND wrote:BUGSBUNNY LOONEY wrote:Ydubbs81 RND wrote: No reason why lmgs arent in this game. People talk about variety so let's get some lmgs in here.
They can have about the same damage as HMGs but slower rate of fire and maybe half the magazine clip.
No thank you not a good request What's your reason? It doesn't fill a missing roll. There would not be a big enough distinction between the HMG/AR. It has no roll to fill.
What roll does cloaking fit in? Yet people are thirsty for them. What roll does an smg fill when you already have a pistol?
LMGs will allow classes other thanthe heavy to use a machine gun |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 22:49:00 -
[5] - Quote
Sloth9230 wrote:Not sure why people hate the idea so much.
It is something that I'm trying to figure out. I think it may be their desire to antagonize. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 22:56:00 -
[6] - Quote
Ops Fox wrote:Ydubbs81 RND wrote:I knew this was going to happen though lol.....now what is wrong with having an lmg again?? Whatever happened to wanting variety?
Only class that can use HMGs are heavies. Heavies can carry all....so why cant other classes carry machine guns? Smgs are pdws...lmgs would have longer ranges than smgs and be used as primary weapon. The ARs we have now are alot more like LMGs than actually assault rifles, not to mention there is not enough of a gap between the two to justify a in between weapon. While I do want more variety i would rather it be interesting variety than copy and paste stats with different animation and looks. I would appreciate more weapons along the lines of mass drivers, Laser rifles, and Scrambler rifles these are interesting and fun weapons, where as a LMG would just be a different kind of AR.
An AR only has 60 bullets because there is shield & armor. An LMG could possibly have 150 bullets or so. Inaccurate like the HMG..more dps than an AR but less than an HMG.
You're asking for more variations of the same weapons. You want to see more lasers and ARs when we have them. But there is no LMG in the game.
The justification for the LMG doesn't have to be an in between weapon.....but for the fact that other classes are not able to use machine guns. Thee's the hole right there. I have players coming from BF3 who liked the MG and was going to use it here but the slow movements of the heavy turned them off. These are players that would have stayed and increase the playerbase. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 22:58:00 -
[7] - Quote
XXfootnoteXX wrote:Ydubbs81 RND wrote:Sloth9230 wrote:Not sure why people hate the idea so much. It is something that I'm trying to figure out. I think it may be their desire to antagonize. Dont get me wrong, I dont hate the idea. I just dont think there is room for it. That being said, if they change up the AR because a mass of people say its "OP". And they change the HMG then there would be room. But just saying a slower weapon, that can be used by non heaves, with less ammo, thats basically the AR.
There isn't "room" for it?. So, there should be no more weapons in the game? |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:04:00 -
[8] - Quote
Ops Fox wrote:Ydubbs81 RND wrote:
What roll does cloaking fit in? Yet people are thirsty for them. What roll does an smg fill when you already have a pistol?
LMGs will allow classes other than the heavy to use a machine gun
There is not enough of a difference between HMG and ARs to justify making a whole new weapon just to fill a role that doesnt need filling. cloaking will allow players to dedicate them selfs to scouting and ninja killing while SMG allow players to protect themselves from multiple targets or a ambush when their main weapon is poorly suited for it.
Seriously though? There are two separate skills that you can level up in order to reduce your scan profile. You're talking about a 50% reduction in scan profile. Plus, there are modules that you can equip into your dropsuit if ninja scouting is your specialty. Cloaking isn't necessary at all...it will just be a cheesy addition. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:12:00 -
[9] - Quote
@ footnote
The lmg would fill the same roll as the HMG does but for other classes. And that is pretty much the void right there....the machine gun is inaccessible to other classes. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:16:00 -
[10] - Quote
Ops Fox wrote:I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role.
When i listed those weapons early I wasnt asking for more laser weapons weapons but more EVE/alien weapons from the normally line up we deal with in Cod or BF. I want to feel like Im using a weapon with 1000s of years of weapons developlment put into it rather than another spray weapon.
We already have assault rifles, shotguns, pdws...all weapons seen in COD or BF. They can design it with a futuristic theme just like they did the GEK or Carthum pistol, etc. |
|
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:18:00 -
[11] - Quote
Ops Fox wrote:Ydubbs81 RND wrote:@ footnote
The lmg would fill the same roll as the HMG does but for other classes. And that is pretty much the void right there....the machine gun is inaccessible to other classes. I still dont think we need another spray weapon especially considering how well AR already do.
Lmgs and ARs are different weapons. You say "spray weapon" as if it will be cheesy but in favor of cloaking? |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:43:00 -
[12] - Quote
Ops Fox wrote:Ydubbs81 RND wrote:Ops Fox wrote:I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role.
When i listed those weapons early I wasnt asking for more laser weapons weapons but more EVE/alien weapons from the normally line up we deal with in Cod or BF. I want to feel like Im using a weapon with 1000s of years of weapons developlment put into it rather than another spray weapon. We already have assault rifles, shotguns, pdws...all weapons seen in COD or BF. They can design it with a futuristic theme just like they did the GEK or Carthum pistol, etc. When did CoD get laser rifles, Forge guns, and Swarm launchers, you know all the interesting stuff thats apart of Dust and makes it more interesting than those two games. Look I just dont see why we would need a LMGs when you can use a AR. Maybe i would be for this if ARs didn't have twice the magazine sizes of CoD guns or if ARs didn't have as much DPS as they do now. but what we call ARs in dust might as well be LMGs for all intended purposes. Dont forget the AR is already over powered so a LMG would be even more so. you say this will add more variety but all it will do is either had an entirely overpowered weapons which doesn't bring any real depth to dust. But im done, I dont care enough either way i just dont think it would be worth the development time.
You read but miss the point. We have lasers, forge, etc but we also have ARs, pistols, etc that are seen in other games but with a futuristic twist. So, they can definitely do the same with the lmg....it will be called an lmg but not look or feel like lmgs seen in other games.
But you said that the AR is overpowered....you should have started with that. Then i would've known what I was dealing with. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.11 23:47:00 -
[13] - Quote
XXfootnoteXX wrote:Ydubbs81 RND wrote:Ops Fox wrote:Ydubbs81 RND wrote:
What roll does cloaking fit in? Yet people are thirsty for them. What roll does an smg fill when you already have a pistol?
LMGs will allow classes other than the heavy to use a machine gun
There is not enough of a difference between HMG and ARs to justify making a whole new weapon just to fill a role that doesnt need filling. cloaking will allow players to dedicate them selfs to scouting and ninja killing while SMG allow players to protect themselves from multiple targets or a ambush when their main weapon is poorly suited for it. Seriously though? There are two separate skills that you can level up in order to reduce your scan profile. You're talking about a 50% reduction in scan profile. Plus, there are modules that you can equip into your dropsuit if ninja scouting is your specialty. Cloaking isn't necessary at all...it will just be a cheesy addition. Scan profile and camouflage are two different things. Scan profile effects radar, camouflage effects what you can actually see.
Youre saying that cloaking will allow for ninja scouts and objective playing, right? Well, with all of those dampening bonuses, you can do that right now. It will just be cheesy. This game is definitely one of the easiest games to go about unnoticed. |
Ydubbs81 RND
Ahrendee Mercenaries
1044
|
Posted - 2013.04.12 12:40:00 -
[14] - Quote
Matakage wrote:If you want to look for reasons why the LMG is unnecessary, you need to look at the unique features of the ARs that separate them from the same class of weapons in other games:
AR in Battlefield 3: - Recoil: Tip of gun raises as trigger is held. - Bullet Spread: Bullet spread increases as trigger is held - Magazine Count: Around 30
AR in Dust 514: - Recoil: Tip of gun stays fixed as trigger is held. - Bullet Spread: No noticeable increase in bullet spread as trigger is held - Magazine Count: Around 60
Because of the ammo count, lack of recoil, and bullet spread, ARs in Dust 514 are essentially equivalent to mounted LMGs in Battlefield 3. This is the biggest reason why there is no role for an LMG to fill.
Dust 514 ARs =/= other game ARs
What bothers me about responses like this is that you guys are giving half the story to support your point. The reason there are 60 bullets instead of 30 is because there is much more health in dust than other shooters. You have to go through shielf and armor..sometimes totalling 600hp or more. In BF, you only have 100hp of health so 30 bullets fits.
Ive been trying to fathom how you can compare dust AR to BF3's lmg. BF3's lmg has considerable recoil, faster rof, and more bullets. They are not similar in any way.
People keep talking about roles....but what role does the HMG fill that is different from an AR? If you find a role for the HMG that. Is different than the AR...then apply the same role to an LMG but able to be used by other classes than heavy |
Ydubbs81 RND
Ahrendee Mercenaries
1046
|
Posted - 2013.04.13 18:18:00 -
[15] - Quote
Ten-Sidhe wrote:A weapon doesn't need a unique role.
It needs a unique role for it's race.
The AR is Gallente, Caldar will have Guass rifle, and Amarr Scrambler rifle in this role.
This role for Minmatar could be filled by LMG. This role would place it between SMG and HMG about even with AR.
In EvE, autocannons(lmg tech) have 2/3 the range of blasters(ar tech)before damage drops off, but a longer max range and less dps and larger magazine.
Dust AR is aprox 36m to damage dropoff and 78m max EvE small neutron is 1.5km and 4km with falloff (eve uses complex falloff calc, so this is over simplified) EvE 200mm autocannon is 1km and 5.8km This would put lmg roughly at 24m for full damage and 114m for max.
100 round belt feed, long reload time like hmg, bullet drop(it uses bullets unlike ar) with lowered rate of fire to help system process. higher recoil and dispersion then ar. Over heat after 20-30 rounds, fewer barrels make it overheat with fewer shots then an hmg.
This would make it effective at close quarters for killing and at mid to long for suppression, but hard to get enough hits for a kill at that range.
I would suggest damage and rate of fire of about 250 rpm and damage about 90. This makes it just under AR dps, but fire slow enough to have bullet drop with large team sizes. Borderlands 2 LMG fire at this rate, and it seems plenty high visually with bright tracers.
This gives weapon a unique feel and some pros/cons with ar while filling same role. It then becomes a preference what weapon a player wants in that role. It would also help with to many ar complaint without nerfing ar that is working as intended.
Some good suggestions.....although, I feel that each race should have its own...in order to maintain balance.
|
Ydubbs81 RND
Ahrendee Mercenaries
1046
|
Posted - 2013.04.14 06:24:00 -
[16] - Quote
Guys are going too hard with the terms and wanting roles.....listen, I want a machine gun for other classes than the heavy. I can understand that an HMG can only fit in a heavy suit. So, if that is the reason, then I would like to see a scaled down version for assault & logis.
And it isn't really for me because I would always use an assault rifle. The issue is that I know people who love their machine guns in shooters. But when they come to dust, they have to use a heavy suit but are turned off to the slow movements of the heavy suit. There is no reason why a machine gun should only be used by a heavy. So, let's get a smaller machine gun for the other classes but less dps than the current HMGs |
Ydubbs81 RND
Ahrendee Mercenaries
1046
|
Posted - 2013.04.14 12:11:00 -
[17] - Quote
KING CHECKMATE wrote:Ydubbs81 RND wrote: No reason why lmgs arent in this game. People talk about variety so let's get some lmgs in here.
They can have about the same damage as HMGs but slower rate of fire and maybe half the magazine clip.
Yeah thats what this game is missing. More people just spamming the R1 button..... >..> WAIT! actually its a great idea yeah! 16.5 - 20.5 dmg 150 magazine 900 Rof (aprox) Regular Accuracy Mid Range 4 secs reload NO HEATUP! This way i wont have to deal with so many Gek's and duvolles XD
Dont forget that they wont be accurate plus recoil..... |
Ydubbs81 RND
Ahrendee Mercenaries
1046
|
Posted - 2013.04.15 02:32:00 -
[18] - Quote
Faquira Bleuetta wrote:Ydubbs81 RND wrote:KING CHECKMATE wrote:Ydubbs81 RND wrote: No reason why lmgs arent in this game. People talk about variety so let's get some lmgs in here.
They can have about the same damage as HMGs but slower rate of fire and maybe half the magazine clip.
Yeah thats what this game is missing. More people just spamming the R1 button..... >..> WAIT! actually its a great idea yeah! 16.5 - 20.5 dmg 150 magazine 900 Rof (aprox) Regular Accuracy Mid Range 4 secs reload NO HEATUP! This way i wont have to deal with so many Gek's and duvolles XD Dont forget that they wont be accurate plus recoil..... what do you mean by recoil , are u referring to a plasma lmg or projectile lmg like the smg
Well, if they made it and fancied it like the HMG, it wouldnt have recoil either but it would be just as inaccurate with wide bullet spread. But if they fancied it like a handheld AR, then it would have recoil like the AR but considerably more recoil when you press and hold R1 |
|
|
|