Judge Rhadamanthus
Vacuum Cleaner. LLC
51
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Posted - 2013.04.11 10:21:00 -
[1] - Quote
OP has it right and also wrong :
The Wrong Where the OP got it wrong was playing this game like it was another. This is a FPS but not like the COD and its ilk. In those games you get a gun and can do just fine in your first match with basic gear. This is not that game. Playing it like it is does not work.
I have bad gear. my SP is in drop ships not in gun game. I do just fine with LESS skill points in gun game than you get when you start a new character. Not great but fine. I use STD gear. Here is my style :
1) I Identify the stronger geared players. - Watch the feed. If i see a single player kill 3 guys in a row with a Duvelle gun I avoid engaging that player - Look at the market and learn the names of the high level weapons. See those in the feed, careful of their owners. 2) I play behind the stronger players and let them lead, even if they are going in a direction I think is dumb. 3) I stay with the group/squad. 4) I do NOT engage a PRO or often ADV suit. If i engage and seem to be doing only a little damage I disengage. 5) I am useless on my own so never stay alone. 6) I do NOT let the red mist get me. If a guy almost gets me and I almost get him and he runs, I do not chase him unless supported. Let him go. 7) Even if you see an easy target on his own, let him be if you are not supported. 8) I avoid open places. Keep to cover. 9) If in a fight he is almost dead but so am I and he ducks to reload, I often let him go and fall back behind the team. Let the team kill him. I am weak and need to back of when I am vulnerable.
The Right The Op has it right when it comes to a new games need to draw in and retain it's customers. Free to play much more so than a paid game. FTP is easy to try and discard as there is no investment in it. Customers tend to stick it out when they pay $60/-ú40 for a game but it it cost nothing then it can be dismissed with no loss.
There is a very wide divide between a challenging game and an inaccessible one.Those saying, EVE is tough, DUST is like that tneed to consider the potential market not their perception of the ideal game.
DCUOs (online PVE and PVP MMO) PVP side had this very problem. The older players, from the villain faction, boosted by really short queue times had top gear in a fraction of the time that their opponents had. When queues were fixed to allow inter faction fights a massive skill and gear imbalance existed. The developers wanted to reduce the gear gap but the players didn't want that. They worked hard for their advantage. They also wanted matchmaking so they didn't have to fight noobs as it was dull, and asked for vet only matches.
The gear imbalance between old and new was so wide that the new players tried a few times, got smashed and went back to PVE never to return. As the vets left and no new players joined the PVP side reduced greatly till it was almost dead. The cause was simply the elite players wanting to maintain a great advantage but still wanting people to fight them. New players forund it no fun and gave up.
It was not fun. People do not play games that are not fun.
In fact now to try fix this there are looking at gear resets for ALL at regular intervals.
If matchmaking puts Protos and new players together the game will not maintain a sustainable customer inflow. |