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Shouper of BHD
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Posted - 2013.04.11 02:52:00 -
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I wouldn`t worry about it (the Author of the OP), vehicles are very well orginized, although CCP said there was a 'Gunship', I think we can agree they were refaring to the DS further more a varient of the DS (or the HAA).
fighters/fighter bombers are LAA (Light Attack Aircraft), something we do know are that there are madruager & Enforcer HAVs. Understandiong that both the LAA and HAV is ment for direct combat they will have attacker varients more often then not, so what are thoose varients for? the Madruagers are HP vehicles ment to deal out damage as they get the job done, LAAs will most definitly have 1 varient based off of this, now the Enforcer, the Enforcers are weak and slow but deal great sums of damage, I`m 100% sure they will have a LAA varient with this same purpose that is used for strafe runs (aka your fighter bomber).
DS (DropShip): are used for for support and you can take it for an expensive airial logi bro, main purpose is for transport so the Logi varient is the outstanding varient for this, but a DS are used as triagers aswell and favored as gunships so you will also find a Assualt varient for battle, I would hope for a Trieger varient aswell in the later future.
HAA: not much is known, but it has to be carried by a RDV so not much larger then a tank, I would guess a airborn tank like vehicle that has to circle its targets like a Vulture but I truly don`t know.
btw, would you like to see a little gameplay of the LAA in the last engine?: skip to 5:30 http://www.youtube.com/watch?v=ED-YF-v7WCw
thats the gallante LAA, I can`t confirm what avrient since they havn`t released the names of the varients and they would all look the same anyways |
Shouper of BHD
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Posted - 2013.04.11 03:12:00 -
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Kitten Commander wrote:Shouper of BHD wrote:I wouldn`t worry about it (the Author of the OP), vehicles are very well orginized, although CCP said there was a 'Gunship', I think we can agree they were refaring to the DS further more a varient of the DS (or the HAA). fighters/fighter bombers are LAA (Light Attack Aircraft), something we do know are that there are madruager & Enforcer HAVs. Understandiong that both the LAA and HAV is ment for direct combat they will have attacker varients more often then not, so what are thoose varients for? the Madruagers are HP vehicles ment to deal out damage as they get the job done, LAAs will most definitly have 1 varient based off of this, now the Enforcer, the Enforcers are weak and slow but deal great sums of damage, I`m 100% sure they will have a LAA varient with this same purpose that is used for strafe runs (aka your fighter bomber). DS (DropShip): are used for for support and you can take it for an expensive airial logi bro, main purpose is for transport so the Logi varient is the outstanding varient for this, but a DS are used as triagers aswell and favored as gunships so you will also find a Assualt varient for battle, I would hope for a Trieger varient aswell in the later future. HAA: not much is known, but it has to be carried by a RDV so not much larger then a tank, I would guess a airborn tank like vehicle that has to circle its targets like a Vulture but I truly don`t know. btw, would you like to see a little gameplay of the LAA in the last engine?: skip to 5:30 http://www.youtube.com/watch?v=ED-YF-v7WCwthats the gallante LAA, I can`t confirm what avrient since they havn`t released the names of the varients and they would all look the same anyways Is it sad that I am jealous of that game? Lets see - Large map - Complex building environments - The rocket launcher is a secondary - LAA Imagine that with the updated modeling and game play we have now
well, they all are coming except #3... attatchments to guns have been lightly mentioned such as scopes/iron sights, but it has alot to do with the User Market. |
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Posted - 2013.04.12 02:03:00 -
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Mobius Wyvern wrote:Ops Fox wrote:@Shouper
Gunships should be light aircraft not Heavy aircraft, that way they can stay closer to the infantry without being an easy target. If they were Heavy aircraft then their size and lock time(if different lock time is ever implemented) would make them poorly suited to staying near the ground to support infantry. A smaller Air to Ground vehicle would present a smaller target and could more easily maneuver around in tighter spaces infantry frequent like streets. If it was a heavy craft then it couldn't get as close increasing the change to miss your target. there also the fact that you want your gunship to be harder to detect so that way infantry can just take cover prepare for your arrival. Infantry will have more than enough firepower to tear anything out of the skies so trying to tank it is not a good idea, especially for a vehicle that has to actively be near hostile targets to work.
Fighter/bombers should be heavy so they can maximize the damage they do in a single strike and so they can more easily rule the skies. if a gunship was bigger than them then there is a change that a gunship could out do a fighter, which is bad for a fighter. I would personally figure that a Gunship would be a Light aircraft, Fighter a medium, and Attacker a Heavy. Kinda fits how those are sized IRL, and means that you can make an educated guess as to what you're dealing with when looking at the icon on the radar. I still think it'd be nice to have a separate icon for VTOL assets, but one step at a time.
well, LAAs are fighters, they even had a video of a CCP employee flying a gallante varient so they aren`t gunships. |
Shouper of BHD
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Posted - 2013.04.12 05:06:00 -
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Ops Fox wrote:Shouper of BHD wrote:
well, LAAs are fighters, they even had a video of a CCP employee flying a gallante varient so they aren`t gunships.
Link and even if they are nothing is set in stone yet. It would make sense for a gunship like vehicle to be a light aircraft so it can maneuver and stay on the infantry. where as a fighter should rule the open skies with lots of damage potential.
here ya go my freind: http://www.youtube.com/watch?v=ED-YF-v7WCw @ the 5:20 mark he calls it in.
although it is on the old engine I will bet on that the avrage LAA will be:
1 passenger (whom is the pilot), 2 small turrets, always accelorating but might have the option to slow or speed up its speed by small mesures, high altidtude capibilitys. most liekly a SS turret module since you can have an S and another S turret module (becuse the must be the same turret).
good for strafe runs, railgun LAAs with compressed + damage mods will most liekly be able to take out a tank if positions right (I fly DSes and knowing S railguns are getting buffed to be ebtter precise damage then S missles, and the tanks that are profisinaly fitted (Gunlogis and Sagerises) I can tell that since both shots hit the same spot).
beside the standard varient I would assume an Enforcer like varient is most likely.
seeing how CCP has the tanks I would assume a HAA would be the gunship. |
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Posted - 2013.04.12 19:09:00 -
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Kitten Commander wrote:Mobius Wyvern wrote: Well, when I think Gunship, I think a Cobra or Apache. Or a Hokum or Tiger if you're in Europe. Even the smallest Fighter aircraft we make today have a larger body than an attack helicopter due in part to the fact that you want it to be as narrow at the front as possible to make it harder to shoot down.
As far as weapons, I would think that aerial vehicles and possibly even MTACs would require a new class of body-mounted fixed-aim weapons, especially when you consider that guided air-to-air missiles are pretty much a necessity.
You wouldnt need completely new mechanics for the weapon systems on these. LAA (1 person) 3 Fixed hardpoints (not moveable turrets) 1 x medium front mount that is a blaster 2 x small mounts that could either be dumbfire missles or lock on swarms (same damage potential) The damage from these should not be able to one-shot a tank. The speed/maneuverability should make up for the damage difference. VTOL Gunship (2 person) 3 slots - 1 turret and 2 x hardpoints Introduce a weapon that is similar to the HMG for the turret with a little bit more of a range buff but more bullet spread (same damage) 2 x small mounts that have same options as LAA 1 x pilot who manages the 2 x small mounts 1 x gunner who manages the turret
actully if you ask a DS who uses 2 gunners they can tell you a LAA has a good chance on destroying a tank if it goes with AV turrets (note S railguns are getting buffed), just position your LAA correctly and since both shots hit the same spot that tank won`t have a good chance if its cought by surprise.
Something to note though, L missle turrets will eventualy lock onto airial and maybe all vehicles. |
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Posted - 2013.04.15 13:25:00 -
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Also, does the pilot suit give EXTRA bonuses for same race vehicles? |
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Posted - 2013.04.18 04:00:00 -
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Ops Fox wrote:Id be happy with a smaller close air support version of the drop ship that is actually meant to attack ground targets. I also wouldn't mind a drop ship that could take a bit more damage.
I would rather the Close air support be smaller so it can better maneuver in streets or so I can get to infantry under those huge rigs.
thats the Assualt DS, has a gun S turret or 2 for the pilot, low flying, highly menuevable but weak, low passenger count coming in both gallante and Caldari in Uprising. |
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Posted - 2013.04.18 16:46:00 -
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Kitten Commander wrote:I would just like to know if this is in the plans for the next build or two (after Uprising) or if its just a rough sketch of things to come.
IE - should I focus on infantry right now and not worry about a pilot suit or should I go HAV/DS and level up the pilot suit so I will be ready when there are aerial vehicles available besides the sky taxi
the Assault DropShip varient (unknown if its standar, advance or proto, but there will be Caldari and Gallante) will be coming in Uprising (May 6th) aswell as the Gallante Pilot DropSuit.
Also to the guy talking about the bomber and stuff check this out, its a jet fighter and 1 of thye varients has a turret on the bottum: https://forums.dust514.com/default.aspx?g=posts&t=69385&find=unread |
Shouper of BHD
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Posted - 2013.04.18 18:36:00 -
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Kitten Commander wrote:Shouper of BHD wrote:Kitten Commander wrote:I would just like to know if this is in the plans for the next build or two (after Uprising) or if its just a rough sketch of things to come.
IE - should I focus on infantry right now and not worry about a pilot suit or should I go HAV/DS and level up the pilot suit so I will be ready when there are aerial vehicles available besides the sky taxi the Assault DropShip varient (unknown if its standar, advance or proto, but there will be Caldari and Gallante) will be coming in Uprising (May 6th) aswell as the Gallante Pilot DropSuit. Also to the guy talking about the bomber and stuff check this out, its a jet fighter and 1 of thye varients has a turret on the bottum: https://forums.dust514.com/default.aspx?g=posts&t=69385&find=unread Thats the thing though. I have zero interest in being a sky taxi driver even if it does have a small turret on the front of it. The DS would also do nothing for my learning curve as the mechanics would be different between a slow VTOL and a fixed wing fighter.
sorry, I think I quoted the wrong post. |
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Posted - 2013.04.19 05:33:00 -
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Mobius Wyvern wrote:Kitten Commander wrote:No worries. I just wish we could get some involvement from a DEV to even let us know if this is something that will happen in the next couple builds or not. I'm right there with you. One of the main reasons I got into this game was so that I could specialize as a pilot, and I'd really like more information on what kind of options we'll have.
I got a speculation thread in geniral discusions all about the LAAs getting all the known facts about them, inclueding photos most havn`t seen explaining the turret mechanics and stuff, its called: [speculation] LAAs 4/18/13
real photos, trailers, gameplay and artwork. |
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Shouper of BHD
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Posted - 2013.04.20 07:04:00 -
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Jakar Umbra wrote:Wow, I come back to find four pages of solid discussion. Good to know my friend and I aren't the only people who want more out of piloting in this game. Here's a bump in the hopes more people get in on the conversation.
Also, looking back at my OP I was pondering the way I had the skills laid out and was wondering, if it could not go like this as an alternative:
Level 1 unlocks the skills for Dropships and Attackships since they would both essentially fall under small VTOL craft.
Level 2 nothing
Level 3 Fighters and Fighter Bombers. Fixed winged aircraft. Both craft not necessarily specialised so the fighter can be a generalist in all air to air, while the FIghter Bomber can be a generalist in well... bombing. Higher tiers which would be unlocked from higher levels in the skill would be more specialised like the higher level Caldari Fighter would be more efficient at using air to air missiles, with such things as reduced lock on times or better tracking.
Level 4 would unlock nothing as well
Level 5 would unlock what I originally referred to as Heavy Aircraft. The reason I don't want to elaborate too much is that there are in fact a variety of things that could fall into this category. An example would be something that I would call a Mobile Command Outpost. This craft would only be of use in much larger battles and may even go as far as to be unlocked with a Piloting Proficiency Skill or whatever the equivalent would be referred to as. It would be smaller than a MCC, but able to manouevre around the battle at high altitude. On board would be a CRU with a bay capable of holding I would estimate four people before it was full. It could be equipped with logistics gear to repair other aircraft as well as flak to defend itself from other Aircraft. I ponder whether or not it should have anything air-to-ground for the sake of balance though. At best I would say one weapon of that sort, probably under control of a secondary person in the craft. Like I said though this would be for the much larger battles in the future.
The motivation behind my questioning the skill system is for the sake of balance. There could be other potential solutions. If you guys have any I'd like to hear them.
With the reveal of the new concept art, particularly the ones showing fighters and what looked to be a LAA I'm more excited moving forward in this game. Let's keep this conversation going even after Uprising hits. Hopefully the Devs are reading.
you sir need to read my thread :D no need to speculate, some of theese are factual, the fighter bomber is a varient of the LAA that has a turret on the bottum (360 view) and all the LAAs work like hawks in WarHawk (SPIN TO WIN!!!!!) where it can change to hover, if the wings are up its in landing mode, sideways its flieng, and down is hover so thoose wanted a fighter jet and thoose wanted an apache you both won.
I was called a boss for healing a guys tank today from ym DS, was happy that I was effective in the short time I had to rep and got recognition, but I think its to all the pilots out there
Fanfest will mention the LAAs so watch it! |
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