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Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 07:25:00 -
[1] - Quote
m209 smg 22hp dmg 1052.6rpm gek ar------ 32.5hp dmg 750 rpm
pretty simple.
23157.2 smg / 60 =385.95 dps 24375 ar / 60 =406.25 dps
m209 51 accuracy rating 42 cpu 7 pg gek 56.6 accuracy rating 47 cpu 6 pg
okay.
Assault Rifle 110%shield 90%armor SMG 94%shield 109%armor
just gonna leave this here. leave your thoughts.. im speccing out of smgs once we get our sp back tho. |
mollerz
s1ck3r Corp
124
|
Posted - 2013.04.06 07:31:00 -
[2] - Quote
I'm out of Smg myself at the respec. It's just not worth it. 95% of my smg usage comes down to using it within 3m anyways. |
Rifter7
IMPSwarm Negative-Feedback
183
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Posted - 2013.04.06 07:38:00 -
[3] - Quote
its just pretty absurd that in your optimal range you're at a disadvantage vs an ar in terms of damage and accuracy, yet they cost the same in terms of fitting.. riiight... |
Cat Merc
OPERATIVES OF THE GOAT
406
|
Posted - 2013.04.06 07:44:00 -
[4] - Quote
Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary"
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Soozu
5o1st
51
|
Posted - 2013.04.06 07:49:00 -
[5] - Quote
Thanks for the numbers, but really, as one is a primary and the other a secondary... a bit of apples and oranges you got going. I've seen and heard of people using the SMG as a primary and well.. never understood the logic.
I will throw out a few more numbers for consideration though.
SP x1 skill-sets (for the SMG)
Sharpshooter Rapid reload Capacity Weapon Upgrade
Proficiency levels x4
Meanwhile the same SP skill-sets are x2 (for the AR) and Proficiency x5
Therefore, if you were to spec into both with the same limited amount of SP... which would really come out on top?
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Rifter7
IMPSwarm Negative-Feedback
183
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Posted - 2013.04.06 07:52:00 -
[6] - Quote
Cat Merc wrote:Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary"
whys it have a primary weapons fitting cost? |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:00:00 -
[7] - Quote
Rifter7 wrote:its just pretty absurd that in your optimal range you're at a disadvantage vs an ar in terms of damage and accuracy, yet they cost the same in terms of fitting.. riiight...
recoil on ar.... plane and simple. Not to mention the supporting skills for the smg tighten the crosshairs. |
DJINN leukoplast
Hellstorm Inc League of Infamy
367
|
Posted - 2013.04.06 08:01:00 -
[8] - Quote
The SMG is good for one thing, ripping off the rest of your enemies armor when your main weapon is out of ammo/needs reload and they are close to death.
Other than that, it is pretty much useless. If I am running a suit that has no anti-infantry main, I will rock a scrambler instead of a SMG for my method of self-preservation. It's not ideal by a long shot, but gives me a better chance to actually kill somebody, or severely hurt them. Even the most basic scrambler with a headshot is something fierce against solid suits, just requires good aim or random luck. But I'll take my odds over using a SMG as a main defense. |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:01:00 -
[9] - Quote
Rifter7 wrote:Cat Merc wrote:Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary"
whys it have a primary weapons fitting cost?
it doesn't...... the proto smg has about the same cost as an adv ar which sounds about right to me considering the proto smg is very good. |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:02:00 -
[10] - Quote
DJINN leukoplast wrote:The SMG is good for one thing, ripping off the rest of your enemies armor when your main weapon is out of ammo/needs reload and they are close to death.
Other than that, it is pretty much useless. If I am running a suit that has no anti-infantry main, I will rock a scrambler instead of a SMG for my method of self-preservation. It's not ideal by a long shot, but gives me a better chance to actually kill somebody, or severely hurt them. Even the most basic scrambler with a headshot is something fierce against solid suits, just requires good aim or random luck. But I'll take my odds over using a SMG as a main defense.
smg > scrambler pistol by far |
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Sloth9230
Reaper Galactic
767
|
Posted - 2013.04.06 08:04:00 -
[11] - Quote
SMG against armor = 420.6855 DPS AR against armor = 365.625 DPS
Just wish they had more range... |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:16:00 -
[12] - Quote
duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
|
XXfootnoteXX
DUST University Ivy League
176
|
Posted - 2013.04.06 08:21:00 -
[13] - Quote
Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest. |
Sloth9230
Reaper Galactic
767
|
Posted - 2013.04.06 08:22:00 -
[14] - Quote
Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
PRO SMG against armor 441.72359 PRO AR against armor 383.625
Flux Grenades
Edit: Right, shields AR = 468.875 SMG = 380.93594
If they had AR range, they'd actually make a decent main weapons. I'd bump shield damage to 95% though, just saying. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:28:00 -
[15] - Quote
XXfootnoteXX wrote:Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest.
you gotta take into consideration the spread and range man. i dunno.. its just a gimped assault rifle. i guess that's what ccp wants, i dunno if that's what i really need. i mean sure itll tear people a new ahole with worse gear but on equal footing the things at a disadvantage in its optimal vs an ar. i dunno. |
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2352
|
Posted - 2013.04.06 08:31:00 -
[16] - Quote
Marston VC wrote:smg > scrambler pistol by far
As a scout, I have learned to fear scrambler pistols
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Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:32:00 -
[17] - Quote
Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
probably have better luck spamming a scrambler pistol at an ar guys face point blank than using an smg... and the damn pistols have longer range and better fitting. i dunno.. i use to swear by smgs.
Not true, the reason for that being is because you need to be FAR more accurate with a scrambler pistol to make a kill then with an smg. With the pistol you gotta land most if not all of your shots to get the kill, with the smg theres a bit of flexibility with it. Statistically you've shown that the Proto AR does 20 more DPS then the proto SMG, but considering the proto smg costs far less and is much easier to fit then the proto AR i'd say its balanced. Not to mention that when a 1v1 normally only takes place in a 1 to 3 second time frame anyway, that extra 20 dps seems kind of negligible to me.....
Of course, im an LR specialist that absolutely hates scrambler pistols so maybe im a bit biased, but 9 times out of 10 my adv smg is more then enough to take care the random guy who gets close enough to damage me. |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:32:00 -
[18] - Quote
DUST Fiend wrote:Marston VC wrote:smg > scrambler pistol by far As a scout, I have learned to fear scrambler pistols
scout = exception, im pretty sure a scrambler pistol could 1 shot you to the head |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:33:00 -
[19] - Quote
Sloth9230 wrote:Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
PRO SMG against armor 441.72359 PRO AR against armor 383.625 Flux Grenades Edit: Right, shields AR = 468.875 SMG = 380.93594 If they had AR range, they'd actually make a decent main weapon. I'd bump shield damage to 95% though, just saying.
i dunno if giving them range is the answer. i mean atm if an ar and a smg stand point blank next to each other and unload the ar wins. if every bullet hits each other that ar guys gonna win. that doesnt make sense to me. |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:34:00 -
[20] - Quote
Rifter7 wrote:XXfootnoteXX wrote:Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest. you gotta take into consideration the spread and range man. i dunno.. its just a gimped assault rifle. i guess that's what ccp wants, i dunno if that's what i really need. i mean sure itll tear people a new ahole with worse gear but on equal footing the things at a disadvantage in its optimal vs an ar. not much point, just gonna spec scramblers instead.
the spread is much less noticeable at level three sharpshooter plus smg opp |
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Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:37:00 -
[21] - Quote
Rifter7 wrote:Sloth9230 wrote:Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
PRO SMG against armor 441.72359 PRO AR against armor 383.625 Flux Grenades Edit: Right, shields AR = 468.875 SMG = 380.93594 If they had AR range, they'd actually make a decent main weapon. I'd bump shield damage to 95% though, just saying. i dunno if giving them range is the answer. i mean atm if an ar and a smg stand point blank next to each other and unload the ar wins. if every bullet hits each other that ar guys gonna win. that doesnt make sense to me.
Your surprised an 'assault weapon' does more damage then a 'sub machine gun'? If you look at it like that then the smg is going to lose to almost every weapon. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:41:00 -
[22] - Quote
Marston VC wrote:Rifter7 wrote:XXfootnoteXX wrote:Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest. you gotta take into consideration the spread and range man. i dunno.. its just a gimped assault rifle. i guess that's what ccp wants, i dunno if that's what i really need. i mean sure itll tear people a new ahole with worse gear but on equal footing the things at a disadvantage in its optimal vs an ar. not much point, just gonna spec scramblers instead. the spread is much less noticeable at level three sharpshooter plus smg opp
i roll with smg 4 for the m209 and have my weapon upgrades and sharpshooter at 4 for my smg.
sure.. random kids you can kill. try coming up against an advanced or proto suit ar that can aim worth ****. you lose unless you outplay or shoot them by a lot. this is in the smgs optimal range, you could hug the guy. i use lasers too. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
288
|
Posted - 2013.04.06 08:44:00 -
[23] - Quote
The reason being is that SMG's are a SIDEARM quit thinking of it as a primary. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:45:00 -
[24] - Quote
im looking at the fitting costs and seeing different man.
you take the most fitting intensive scrambler pistol and its 48/8 for a viziam scrambler. |
Delirium Inferno
Chernova Industries
88
|
Posted - 2013.04.06 08:47:00 -
[25] - Quote
There are two errors with your logic.
Fallacy #1: You are assuming every bullet hits the target. Fallacy #2: You are assuming the damage output is continuous rather than discrete.
I've used the SMG for a long time and seem to win most up close encounters with AR users. Since we're both jumping around neither of us are landing 100% of our shots, but since I have a higher rate of fire I am landing more. And if it gets to the point where we are both low on health, he has to wait much longer for the bullet to fire.
And at the end of the day it is a secondary, as mentioned numerous times. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:52:00 -
[26] - Quote
Delirium Inferno wrote:There are two errors with your logic.
Fallacy #1: You are assuming every bullet hits the target. Fallacy #2: You are assuming the damage output is continuous rather than discrete.
I've used the SMG for a long time and seem to win most up close encounters with AR users. Since we're both jumping around neither of us are landing 100% of our shots, but since I have a higher rate of fire I am landing more. And if it gets to the point where we are both low on health, he has to wait much longer for the bullet to fire.
And at the end of the day it is a secondary, as mentioned numerous times.
i wouldn't say a thing if the fitting cost didn't make me wonder if i was fitting an ar on. |
Delirium Inferno
Chernova Industries
88
|
Posted - 2013.04.06 09:12:00 -
[27] - Quote
Rifter7 wrote:Delirium Inferno wrote:There are two errors with your logic.
Fallacy #1: You are assuming every bullet hits the target. Fallacy #2: You are assuming the damage output is continuous rather than discrete.
I've used the SMG for a long time and seem to win most up close encounters with AR users. Since we're both jumping around neither of us are landing 100% of our shots, but since I have a higher rate of fire I am landing more. And if it gets to the point where we are both low on health, he has to wait much longer for the bullet to fire.
And at the end of the day it is a secondary, as mentioned numerous times. i wouldn't say a thing if the fitting cost didn't make me wonder if i was fitting an ar on. Why must sidearms have very low fitting costs? The fact is you can fit it in a S slot.
|
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 09:20:00 -
[28] - Quote
Delirium Inferno wrote:Why must sidearms have very low fitting costs? The fact is you can fit it in a S slot.
well they're sidearms. i'm assuming theyre not supposed to be as good as primaries- fine. but having them cost almost as much? yeah okay.
it feels like they're not as powerful as an ar, but their costs are almost the same. to me.. i feel like it should have a lower cost, or it should give more bang for the buck.
i get you dig the things, thats cool man i do to.. but you've said you used the things. you even admited that you have to outshoot those ar players like there was no tommorow.
WHY? the thing costs as much as an assault rifle.. why. if it was on par with a scrambler- okay no harm no foul.. but its not. and the ammount of work to kill a similar weapon on its terms is incredible for the cost? do you understand what im saying?
that's why im dropping the damn thing.. ive used them since day one, so please don't pull the "oh whatever man get some more experience with em" bs. they're just not worth the price tag, and i'm already noticing the freedom to fit what i want with the carthum scrambler on now.
is what it is man. |
HowDidThatTaste
Imperfects Negative-Feedback
2346
|
Posted - 2013.04.06 09:27:00 -
[29] - Quote
From a heavies perspective......... stats ...... yea right.
Skilled heavies at Close range with an smg ... boss.
Those late to the party. Hellllo!
Back to the OP the real questions is are you a good shot or a pray and spray sort?
|
Sloth9230
Reaper Galactic
767
|
Posted - 2013.04.06 09:29:00 -
[30] - Quote
But, we haven't even seen flay locks yet :( |
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Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 09:30:00 -
[31] - Quote
HowDidThatTaste wrote:From a heavies perspective......... stats ...... yea right.
Skilled heavies at Close range with an smg ... boss.
Those late to the party. Hellllo!
Back to the OP the real questions is are you a good shot or a pray and spray sort?
depends. we moving? controlled bursts, ads if i can get a good shot but otherwise no ads and theres bullets going everywhere. fatty staring at me? ads right on his dome. but yeah. i can take kids down with that scrambler if that's the question, i've done it with a militia alt. cost someone a proto suit when i was playing him last, aurum tho most likely. |
Rugman91
Deep Space Republic
158
|
Posted - 2013.04.06 09:31:00 -
[32] - Quote
XXfootnoteXX wrote:Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest. True this. I prefer the pistol tho |
Jack McReady
DUST University Ivy League
94
|
Posted - 2013.04.06 09:32:00 -
[33] - Quote
Rifter7 wrote:m209 smg 22hp dmg 1052.6rpm gek ar------ 32.5hp dmg 750 rpm
pretty simple.
23157.2 smg / 60 =385.95 dps 24375 ar / 60 =406.25 dps
m209 51 accuracy rating 42 cpu 7 pg gek 56.6 accuracy rating 47 cpu 6 pg
okay.
Assault Rifle 110%shield 90%armor SMG 94%shield 109%armor
just gonna leave this here. leave your thoughts.. im speccing out of smgs once we get our sp back tho. you forgot to add SMG optimal range 15m AR optimal range 35m
without sharpshooter skills you deal 20% less damage with SMGs at 20m
*EDIT* the accuracy low accuracy of the SMG is very noticeable. at 20m the spread makes you miss alot of projectiles. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 09:35:00 -
[34] - Quote
Jack McReady wrote:Rifter7 wrote:m209 smg 22hp dmg 1052.6rpm gek ar------ 32.5hp dmg 750 rpm
pretty simple.
23157.2 smg / 60 =385.95 dps 24375 ar / 60 =406.25 dps
m209 51 accuracy rating 42 cpu 7 pg gek 56.6 accuracy rating 47 cpu 6 pg
okay.
Assault Rifle 110%shield 90%armor SMG 94%shield 109%armor
just gonna leave this here. leave your thoughts.. im speccing out of smgs once we get our sp back tho. you forgot to add SMG optimal range 15m AR optimal range 35m without sharpshooter skills you deal 20% less damage with SMGs at 20m
yeah i didnt have the numbers. id add em but everyones to busy reminding me its a secondary with primary fitting reqs hahah. |
Cody Sietz
The Tritan Industries
69
|
Posted - 2013.04.06 13:49:00 -
[35] - Quote
DJINN leukoplast wrote:The SMG is good for one thing, ripping off the rest of your enemies armor when your main weapon is out of ammo/needs reload and they are close to death.
Other than that, it is pretty much useless. If I am running a suit that has no anti-infantry main, I will rock a scrambler instead of a SMG for my method of self-preservation. It's not ideal by a long shot, but gives me a better chance to actually kill somebody, or severely hurt them. Even the most basic scrambler with a headshot is something fierce against solid suits, just requires good aim or random luck. But I'll take my odds over using a SMG as a main defense. Now that I think about, the SMG is almost useless when you run swarms.
I think I will start using the pistol. |
Mavado V Noriega
SyNergy Gaming EoN.
2669
|
Posted - 2013.04.06 13:56:00 -
[36] - Quote
Cat Merc wrote:Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary"
scrambler pistol is a secondary and is one of the strongest and best guns in the game your point ?
oh the pistol also has like 3x the optimal as well oh a shotgun outranges the SMG
seeing how ******** a 15m optimal is now? |
Bojo The Mighty
Bojo's School of the Trades
815
|
Posted - 2013.04.06 17:34:00 -
[37] - Quote
Marston VC wrote: smg > scrambler pistol by far
Don't make me laugh |
leafblades
Fraternity of St. Venefice Amarr Empire
4
|
Posted - 2013.04.06 17:42:00 -
[38] - Quote
Marston VC wrote:
smg > scrambler pistol by far
Maybe for people who can't aim... |
mollerz
s1ck3r Corp
125
|
Posted - 2013.04.06 20:15:00 -
[39] - Quote
I was so pumped about the exile because it's basically an SMG CPU/PG with AR power. so now I run my scouts with exiles.
|
DeadlyAztec11
One-Armed Bandits Atrocitas
23
|
Posted - 2013.04.06 21:56:00 -
[40] - Quote
Cat Merc wrote:Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary"
They should rename the current SMG's to machine pistols and give us 'real' SMG's |
|
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
71
|
Posted - 2013.04.06 22:26:00 -
[41] - Quote
28-0 with and Ishukone. Ty. |
Rifter7
IMPSwarm Negative-Feedback
186
|
Posted - 2013.04.07 01:15:00 -
[42] - Quote
Icy TIG3R wrote:28-0 with and Ishukone. Ty.
whatd you go thrash some pubs?
go do me a favor; find some ar players that can aim worth **** and are in advanced/proto suits, go toe to toe with your smg, think about how much you had to outplay them to win or how little they had to do to kill you then look at your ishukones fitting costs for me. totally worth it right? you're rolling around with something that's basically weaker than a gek, but takes more to fit and costs more isk. good job.
450% headshot damage, 11 in the round, 79 dmg and HALF the fitting cost. pfft. now if you applied half of that skill that you would have to kill someone on par with your smg to a scrambler i know you could make that number higher and vs better geared opponents.. i mean.. its not worth it. it's just not. |
Alldin Kan
Imperfects Negative-Feedback
177
|
Posted - 2013.04.07 02:17:00 -
[43] - Quote
Icy TIG3R wrote:28-0 with and Ishukone. Ty.
I reached the 40's in ambush a few times with my proto...
I somehow lost half of those games -_- |
Garrett Blacknova
Codex Troopers
2391
|
Posted - 2013.04.07 02:38:00 -
[44] - Quote
Jack McReady wrote:the low accuracy of the SMG is very noticeable. at 20m the spread makes you miss alot of projectiles. If you're hip-firing, yeah. I can consistently headshot with my SMG by using the sights at 20m, and out-dps a less-skilled AR user.
DeadlyAztec11 wrote:Cat Merc wrote:Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary" They should rename the current SMG's to machine pistols and give us 'real' SMG's In the real world, a few well-known SMGs are "officially" called Machine Pistols by the manufacturers. Just saying.
SMGs in DUST are better for CQC than ARs. High volume and low precision makes it easier to land hits with the SMG when you're in extreme close range. They aren't as versatile as ARs, but they aren't meant to be. That's why they're a Sidearm instead of a primary weapon. If you're outside SMG optimal range, and the other guy has anything but a Shotgun or another SMG, you're doing it wrong. |
blue gt
Algintal Core Gallente Federation
20
|
Posted - 2013.04.07 03:10:00 -
[45] - Quote
One thing to consider this is the assault variant the DPS on the normal varient is even worse for a **** range and accuracy buff.
personally I think SMGs need a small DPS buff(+1dmg to all levels) or side arms should be dual weildable for a accuracy hit while dual weilding. |
blue gt
Algintal Core Gallente Federation
20
|
Posted - 2013.04.07 03:17:00 -
[46] - Quote
Marston VC wrote:Rifter7 wrote:Sloth9230 wrote:Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
PRO SMG against armor 441.72359 PRO AR against armor 383.625 Flux Grenades Edit: Right, shields AR = 468.875 SMG = 380.93594 If they had AR range, they'd actually make a decent main weapon. I'd bump shield damage to 95% though, just saying. i dunno if giving them range is the answer. i mean atm if an ar and a smg stand point blank next to each other and unload the ar wins. if every bullet hits each other that ar guys gonna win. that doesnt make sense to me. Your surprised an 'assault weapon' does more damage then a 'sub machine gun'? If you look at it like that then the smg is going to lose to almost every weapon.
actually if you look IRL SMG have a higer DMG potential then assult rifles, in every way(depending on ammo/armor combo) the down side of the SMG is accuracy and penetration. |
Vrain Matari
ZionTCD Legacy Rising
470
|
Posted - 2013.04.07 03:25:00 -
[47] - Quote
Icy TIG3R wrote:28-0 with and Ishukone. Ty. I can testify to this. Dammit. =) |
blue gt
Algintal Core Gallente Federation
21
|
Posted - 2013.04.07 06:05:00 -
[48] - Quote
thats about the only thing the smg is good for, sloppy close range fights. or taking out an armor heavy. |
Rifter7
IMPSwarm Negative-Feedback
188
|
Posted - 2013.04.07 07:24:00 -
[49] - Quote
Garrett Blacknova wrote:Jack McReady wrote:the low accuracy of the SMG is very noticeable. at 20m the spread makes you miss alot of projectiles. If you're hip-firing, yeah. I can consistently headshot with my SMG by using the sights at 20m, and out-dps a less-skilled AR user.
man.. hahah EVERYTHING IS BETTER THAN A LESS SKILLED OPPONENT. come on... a weapon is good because you can beat noobs? really? that's how you determine their worth?
you say you can consistently hit headshots, and i didn't check your stats or anything but i'm assuming you're a decent or better player.. here's the thing. you put that skill into a scrambler pistol? you get those headshot?
they're dead. end of story.
now.. okay. you want to defend the thing. sure thats cool. i like smg's too, i used them in counter strike, i used them in battlefield, whatever you name your game and i've probably given the smg or machine pistol a chance. the difference? smg is heavily dominant in their optimal range vs most other weapons.. usually shotguns for example beating them..
in this game? they get beat by ar's. in. their. range. sure you can i dunno spiderman off the wall and pull some ninja ****, but at the end of the day all you're accomplishing is outplaying a player with an inferior weapon.
inferior weapon.. that'd be fine, i mean the smgs are still viable.. but at what cost? the damned thing hahah.. it's almost as much as a proto primary. comeeee onnnnnn. how can you defend that?
it's got the price tag of a primary in terms of fittings yet it hits worse than one.. i don't.. ??? |
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