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Marston VC
SVER True Blood Unclaimed.
140
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Posted - 2013.04.06 08:00:00 -
[1] - Quote
Rifter7 wrote:its just pretty absurd that in your optimal range you're at a disadvantage vs an ar in terms of damage and accuracy, yet they cost the same in terms of fitting.. riiight...
recoil on ar.... plane and simple. Not to mention the supporting skills for the smg tighten the crosshairs. |
Marston VC
SVER True Blood Unclaimed.
140
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Posted - 2013.04.06 08:01:00 -
[2] - Quote
Rifter7 wrote:Cat Merc wrote:Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary"
whys it have a primary weapons fitting cost?
it doesn't...... the proto smg has about the same cost as an adv ar which sounds about right to me considering the proto smg is very good. |
Marston VC
SVER True Blood Unclaimed.
140
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Posted - 2013.04.06 08:02:00 -
[3] - Quote
DJINN leukoplast wrote:The SMG is good for one thing, ripping off the rest of your enemies armor when your main weapon is out of ammo/needs reload and they are close to death.
Other than that, it is pretty much useless. If I am running a suit that has no anti-infantry main, I will rock a scrambler instead of a SMG for my method of self-preservation. It's not ideal by a long shot, but gives me a better chance to actually kill somebody, or severely hurt them. Even the most basic scrambler with a headshot is something fierce against solid suits, just requires good aim or random luck. But I'll take my odds over using a SMG as a main defense.
smg > scrambler pistol by far |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:32:00 -
[4] - Quote
Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
probably have better luck spamming a scrambler pistol at an ar guys face point blank than using an smg... and the damn pistols have longer range and better fitting. i dunno.. i use to swear by smgs.
Not true, the reason for that being is because you need to be FAR more accurate with a scrambler pistol to make a kill then with an smg. With the pistol you gotta land most if not all of your shots to get the kill, with the smg theres a bit of flexibility with it. Statistically you've shown that the Proto AR does 20 more DPS then the proto SMG, but considering the proto smg costs far less and is much easier to fit then the proto AR i'd say its balanced. Not to mention that when a 1v1 normally only takes place in a 1 to 3 second time frame anyway, that extra 20 dps seems kind of negligible to me.....
Of course, im an LR specialist that absolutely hates scrambler pistols so maybe im a bit biased, but 9 times out of 10 my adv smg is more then enough to take care the random guy who gets close enough to damage me. |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:32:00 -
[5] - Quote
DUST Fiend wrote:Marston VC wrote:smg > scrambler pistol by far As a scout, I have learned to fear scrambler pistols
scout = exception, im pretty sure a scrambler pistol could 1 shot you to the head |
Marston VC
SVER True Blood Unclaimed.
140
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Posted - 2013.04.06 08:34:00 -
[6] - Quote
Rifter7 wrote:XXfootnoteXX wrote:Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest. you gotta take into consideration the spread and range man. i dunno.. its just a gimped assault rifle. i guess that's what ccp wants, i dunno if that's what i really need. i mean sure itll tear people a new ahole with worse gear but on equal footing the things at a disadvantage in its optimal vs an ar. not much point, just gonna spec scramblers instead.
the spread is much less noticeable at level three sharpshooter plus smg opp |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:37:00 -
[7] - Quote
Rifter7 wrote:Sloth9230 wrote:Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
PRO SMG against armor 441.72359 PRO AR against armor 383.625 Flux Grenades Edit: Right, shields AR = 468.875 SMG = 380.93594 If they had AR range, they'd actually make a decent main weapon. I'd bump shield damage to 95% though, just saying. i dunno if giving them range is the answer. i mean atm if an ar and a smg stand point blank next to each other and unload the ar wins. if every bullet hits each other that ar guys gonna win. that doesnt make sense to me.
Your surprised an 'assault weapon' does more damage then a 'sub machine gun'? If you look at it like that then the smg is going to lose to almost every weapon. |
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