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LT Dans Legs
The Tritan Industries
77
|
Posted - 2013.04.03 15:50:00 -
[1] - Quote
Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 15:57:00 -
[2] - Quote
nope no new attachments, wolfman did say that the AR iron sights would be improved in the next build tho. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
321
|
Posted - 2013.04.03 16:00:00 -
[3] - Quote
LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented?
Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?!
Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?!
If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well!
Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now.
|
Cosorvin
DUST University Ivy League
71
|
Posted - 2013.04.03 16:09:00 -
[4] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now.
Doesn't just have to be weapon appearance, it can also be weapon stats changed such as the foregrip giving you less recoil. A suppressor could be useful for a sniper because then it could mean his position doesn't get given away. Nothin wrong with weapon modfication as long as they give you better stats.
Stop trolling a valid thread. |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 16:10:00 -
[5] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now. er you should know that attachments are coming at some point its kinda on ccp roadmap and a foregrip would likely reduce kick/wobble when firing your AR for extended lengths of time.
Also chill bro |
Iron Wolf Saber
BetaMax. CRONOS.
3337
|
Posted - 2013.04.03 16:12:00 -
[6] - Quote
weapon modding is on the road map. Needs fuller design needs though dust 514 is however capable of it. |
Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
34
|
Posted - 2013.04.03 16:15:00 -
[7] - Quote
I would like to see some scopes, perhaps have them affected by the sharpshooter skill to vary the scope magnification and could have the fitting similar to weapon sizes. prevent you having 16x scope on a HMG ect |
C Saunders
Tech Guard
171
|
Posted - 2013.04.03 16:19:00 -
[8] - Quote
Who said the attachments would be all that regular CoD ****?
This is the future peoples...a foregrip will do ****-all. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
69
|
Posted - 2013.04.03 16:19:00 -
[9] - Quote
most people support this. its very important. maybe less caffeine Beren? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
322
|
Posted - 2013.04.03 16:20:00 -
[10] - Quote
If that weapon stat mods is all you want then don't talk weapon modifications, talk about different modules that do this. What you want is not a completely different system that requires a whole new glitchy UI that could cause unplayable 'spinning disc' glitches just to tailor one out of 20 different weapons in your inventory.
If you just want to alter the kickback of a gun, tell CCP "I want 'gyrostabilizers' which are actually things in Eve" they are modules that you fit on a ship (dropsuits in our case). But you don't have to design a completely different UI that complicates fittings.
My point is, it sounds like you guys are asking for a fundamentally complicated UI and database iteration. Adding a fittings window for things inside of fittings windows would make things really complicated.
Alternatively, Eve has things called 'scripts' for some modules. They are cheap alterations to stats that basically make a module that has multiple benefits forced to be maximally effective in one at the expense of the other. So you could get an assault rifle script that increases RoF at the expense of range, or vice versa.
I'm just afraid that so many people will whine about visual cosmetic and meaningless changes and customizations that development time will be funneled into this rather than core gameplay iteration and improvement.
Tl;dr- think in terms of 'weapon upgrade modules' rather than 'weapon customizations'. |
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Yani Nabari
One-Armed Bandits Atrocitas
6
|
Posted - 2013.04.03 16:24:00 -
[11] - Quote
Cosorvin wrote: A suppressor could be useful for a sniper because then it could mean his position doesn't get given away. I don't think a sniper would really need to lower their sniper rifle's sound so much as a CQC guy sneaking behind enemy lines.
Snipers are easy to spot if you can follow the shots back to their origin. |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 16:24:00 -
[12] - Quote
Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm missiles) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks. |
C Saunders
Tech Guard
171
|
Posted - 2013.04.03 16:25:00 -
[13] - Quote
Kane Brackman wrote:Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm launcher) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks.
We assaults have access to nearly everything else though. |
Grenades
I DON'T NEED A CORP
3
|
Posted - 2013.04.03 16:27:00 -
[14] - Quote
LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented?
Plasma Weapons + Suppressor ????!! LMFAO |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 16:28:00 -
[15] - Quote
C Saunders wrote:Kane Brackman wrote:Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm launcher) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks. We assaults have access to nearly everything else though. Well we have flux nades but I dislike those things, they need to home..... |
Garrett Blacknova
Codex Troopers
2366
|
Posted - 2013.04.03 17:05:00 -
[16] - Quote
Kane Brackman wrote:Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm launcher) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks. Laser Rifles and Flux Grenades say hi. Also, Plasma Cannon is coming. |
Ten-Sidhe
Osmon Surveillance Caldari State
444
|
Posted - 2013.04.03 17:13:00 -
[17] - Quote
Current ar and sniper couldn't use a suppressor.
Both have extremely high muzzle velocity that will make a sonic boom anyway after the suppressor. If reduced to subsonic the rail gun loses all advantage over normal gun, and would have very high bullet drop. Plasma dissipates over time cutting speed to fraction would do the same to range. A silencer muffles the propellant gas leaving the barrel, hybrid weapons have no propellant gas to muffle.
Hybrid ar and sniper could have some other stealth mod, a silencer just wouldn't make anymore sense then a grenade silencer. Maybe a deployable for sniper that acts as decoy, so you have to guess what contrail leads to sniper and which one is decoy. Maybe ar could have low temp. plasma that still imparts the electric and kinetic energy but doesn't look like a tracer.
The hmg and smg fire normal large caliber projectiles, here subsonic ammo and silencer would work. A Minmatar projectile sniper with subsonic ammo and silencer would be nice, more stealth in exchange for a large bullet drop from slow projectile.
Front grips are not cosmetic, they are added to allow more rapid positioning of the weapon and/or aid in control of recoil/muzzle rise. No more cosmetic then iron sights vs old scope if at same zoom.
Weapon mods are coming, I haven't heard if they'll make next build or not. |
Daedric Lothar
Onslaught Inc
76
|
Posted - 2013.04.03 17:17:00 -
[18] - Quote
Yea Weapon mods are awesome, I want to see them have their own full PG + CPU layout with full graphical view of everything you shove on the gun.
|
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
290
|
Posted - 2013.04.03 17:24:00 -
[19] - Quote
Don't we already have the equivalent of a foregrip with the operation skill taking down recoil and dispersion? Also what good would a suppressor do if everyone can see the line of bullet tracers coming out of your gun. I would rather have different gun variants that have no tracers. |
Kane Brackman
Anonymous Killers Mercenary Corporation
13
|
Posted - 2013.04.03 17:32:00 -
[20] - Quote
Garrett Blacknova wrote:Kane Brackman wrote:Well I expect ammo type to put in game first to alter damage type (like EM missiles for swarm launcher) cause we assaults don't have access to decent anti shield weapons for those pesky shield tanks. Laser Rifles and Flux Grenades say hi. Also, Plasma Cannon is coming. yer I know but laser rifle don't really do much against a shield tank and Im going to spec into plasma cannons when they are released |
|
lordjanuz
Norwegian Dust514 Corporation
98
|
Posted - 2013.04.03 18:25:00 -
[21] - Quote
The first scopes mounted on rifles was in late 1800 , so some attachment in a futuristic game must be exspected..... :) |
LT Dans Legs
The Tritan Industries
77
|
Posted - 2013.04.03 19:22:00 -
[22] - Quote
Of course skills allow for percentages of bonuses to the performance of a weapon. But whats wrong with attachments to give you even more? You may be able to see the tracers but only if your looking in the direction the shots are coming from. As for all the scientific analysis of what the non existing weapons do is all speculation. I really dont think plasma ammunition even exists so how the hell do you know how it works. Besides they already said the reason for taking off the scopes was to cut down to basics so we could modify weapons later on with attachments if we want to. Dang, some of you are just uptight know it alls arent you. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
324
|
Posted - 2013.04.03 19:38:00 -
[23] - Quote
LT Dans Legs wrote:Of course skills allow for percentages of bonuses to the performance of a weapon. But whats wrong with attachments to give you even more? You may be able to see the tracers but only if your looking in the direction the shots are coming from. As for all the scientific analysis of what the non existing weapons do is all speculation. I really dont think plasma ammunition even exists so how the hell do you know how it works. Besides they already said the reason for taking off the scopes was to cut down to basics so we could modify weapons later on with attachments if we want to. Dang, some of you are just uptight know it alls arent you.
What's so bad about another high/low slot module that does exactly what you are talking about? Check this out as a weapon upgrade as opposed to a whole additional UI interface necessity. You could even start to have regular modules affect the look of dropsuits.
http://wiki.eveonline.com/en/wiki/Basic_Magnetic_Field_Stabilizer Various weapon upgrades would affect the gun's stats and possibly sights and range etc.
I'm just against the time and effort it would take to reinvent a whole additional layer for customizations? |
Sev Alcatraz
The Tritan Industries
203
|
Posted - 2013.04.03 19:44:00 -
[24] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now.
@berin Huin
Your an idiot have nice day
P.s your a terrible troll, and stop leaving your terrible trolley mess around threads that have a purpose |
Sev Alcatraz
The Tritan Industries
203
|
Posted - 2013.04.03 19:47:00 -
[25] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Of course skills allow for percentages of bonuses to the performance of a weapon. But whats wrong with attachments to give you even more? You may be able to see the tracers but only if your looking in the direction the shots are coming from. As for all the scientific analysis of what the non existing weapons do is all speculation. I really dont think plasma ammunition even exists so how the hell do you know how it works. Besides they already said the reason for taking off the scopes was to cut down to basics so we could modify weapons later on with attachments if we want to. Dang, some of you are just uptight know it alls arent you. What's so bad about another high/low slot module that does exactly what you are talking about? Check this out as a weapon upgrade as opposed to a whole additional UI interface necessity. You could even start to have regular modules affect the look of dropsuits. http://wiki.eveonline.com/en/wiki/Basic_Magnetic_Field_Stabilizer Various weapon upgrades would affect the gun's stats and possibly sights and range etc. I'm just against the time and effort it would take to reinvent a whole additional layer for customizations?
Again ccp has been working on the weapons customization since the removed the scopes from AR's that's what the purpose of iron sights were to lay the foreground for weapon customization |
Yay Adski
Sanmatar Kelkoons Minmatar Republic
173
|
Posted - 2013.04.03 19:53:00 -
[26] - Quote
Kane Brackman wrote:nope no new attachments, wolfman did say that the AR iron sights would be improved in the next build tho. Improved Iron sights (similar to the acr) and an acog sight supposed to be coming next build apparently. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
324
|
Posted - 2013.04.03 19:54:00 -
[27] - Quote
Sev Alcatraz wrote:Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now. @berin Huin Your an idiot have nice day P.s your a terrible troll, and stop leaving your terrible trolley mess around threads that have a purpose
I'm not trolling. I want a clear answer on what you guys are expecting for these ambiguous 'customizations'. What I've heard so far is people just want design fluff and not actual dynamically affecting and additive content.
Do you want...?:
A.) Mostly more visual choices to weapons B.) Mostly stat based adjustments to current weapons C.) A complete overhaul to the ability to minipulate the first hand view and sounds of weapons D.) Basically a fitting screen specifically for each weapon so that you have something like highslots and lowslots to fill for each?
Now what would you trade out of the next release in order to see this feature...(what would you scrap in the next release)...?
E.) Actual PvE content F.) Players battling over nullsec space G.) An actual player based market H.) New maps |
LT Dans Legs
The Tritan Industries
77
|
Posted - 2013.04.03 20:08:00 -
[28] - Quote
Why would u have to scrap anything when its already being implemented? |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
324
|
Posted - 2013.04.03 20:11:00 -
[29] - Quote
LT Dans Legs wrote:Why would u have to scrap anything when its already being implemented?
There is not a lot that is coming after Uprising that is likely fully developed. They can shelve whatever they are working on and go in a different direction. Dev resources are not unlimited. They can only do so much. They could hire a bunch of people, frontload the development, and then fire everyone come release time, but that is not CCP. They iterate, slowly and with intention. |
Sev Alcatraz
The Tritan Industries
203
|
Posted - 2013.04.03 20:12:00 -
[30] - Quote
I honestly think he is an idiot....trying to put out a fire with petrol |
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Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
324
|
Posted - 2013.04.03 20:25:00 -
[31] - Quote
Sev Alcatraz wrote:I honestly think he is an idiot....trying to put out a fire with petrol
Fine I'll let you guys whine in your own inarticulate ways and get whatever CCP gives you, and then watch you whine because it wasn't what you wanted, and then watch Free Beers try and write an uber thread to build consensus on what it WAS you wanted after the fact...
But judging by the last thread you started Sev, I'm thinking that I don't have to take your non-constructive engagement too seriously...
My initial response the the OP was, "What exactly do you want."
And there hasn't been any sort of real response yet. It has only been, "we want better sights." ...WTF does that mean!? ...10 different sights? Interchangeable sights, or different ones for different guns? Right now we are looking at what, like 12 different weapons, with like 7-12 meta levels for each... How do you suggest all of them are dealt with as far as customizations go? Do you only care about AR customizations, or are you also thinking about laser users and HMG users? What kind of interface are you thinking about to use these different customizations? How will you be able to know which dropsuits will have the customizations you want? Etc...
Flesh out your flipping concern rather than just say "I want an ACOG" |
PAs Capone
The Tritan Industries
44
|
Posted - 2013.04.03 20:59:00 -
[32] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now.
Beren, this is your original response to the OP. Im not too sure, but I cant really see how this is "My initial response the the OP was, "What exactly do you want." "
The push back you are getting now is the defiance of people to accept your needless rant to a question they deemed valid. Thats how opions work, they are deemed valid by the person formulating them.
Now the points you've made later in this thread are very valid:
"I'm not trolling I'm trying to arrive at some sort of actionable conclusion. I want a clear answer on what you guys are expecting for these ambiguous 'customizations'. What I've heard so far is people just want design fluff and not actual dynamically affecting and additive content. You have no idea that when you say 'customizations' CCP is thinking the same thing. They may think customizations means 'a different ACOG at each meta level'. Customizations could mean, Amarr ARs have better zoom than Caldari, while Minmatar HMGs are more suppressed than everyone elses. Then they'd say HTFU, we gave you a wide variety of different HMG variants why do you need something else...So in the effort of getting you guys to articulate your requests into actual programmable content.
Do you want...(pick one or explain exactly what you mean)?:
A.) Mostly more visual choices to weapons B.) Mostly stat based adjustments (through new modules) to current weapons C.) A complete overhaul to the ability to minipulate the first hand view, feel, and sounds of weapons? D.) Basically a fitting screen specifically for each weapon so that you have something like highslots and lowslots to fill for each and the requirement to buy and stock specific weapon modules rather than dropsuit modules?
Now what would you trade out of the next release in order to see this feature...(what would you scrap in the next release after uprising)...?
E.) Actual PvE content F.) Players battling over nullsec space G.) An actual player based market H.) New maps "
Dev resources are limited and other things are definitely more important for gameplay than wepon upgrades, but the mentality of people on the forums where they provide a hot headed HTFU response, is BS and can only be described as childish. Im not saying you are childish, and most of what you post isnt, but come on man, you could have posted your later points and saved this thread and made it a valid discussion.
I appreciate your later points and hope you continue to formulate logical, well thought out opinions as you have in the past. If we all stopped for a moment and tried to remain patient, we would all come away from the forums with less headache and more valuable feedback for the devs, and us. |
Beren Hurin
OMNI Endeavors O.M.N.I. Initiative
324
|
Posted - 2013.04.03 21:32:00 -
[33] - Quote
My bad on the emotion then. I've just had enough of the over 400 threads that mention weapon customization. It is because most of them begin with..."In game xx they have ACOGs so it's what I'm used to..." Im just tired of those posts, this one pushed me over. I wanted a real suggestion for once. |
PAs Capone
The Tritan Industries
45
|
Posted - 2013.04.03 21:46:00 -
[34] - Quote
Trust me man, I totally understand. Its hard to not get emotional over something we care about and its obvious that you care a great deal about the success of Dust. Thanks for coming back here and appologizing man, top notch character there. Id love to squad up with ya sometime, and look forward to your next post. |
LT Dans Legs
The Tritan Industries
77
|
Posted - 2013.04.03 22:48:00 -
[35] - Quote
I was just discussing something. If you are tired of the subject then why did u even stop to read it let alone write a 1000 word essay about it? You have way too much time on your hands. I was just bored at work and was thinking about it and figure i would make a FRIENDLY post to see if anyone had read or heard anything on the matter. Because when CCP released chromosome they stated that they have removed the scope to strip down the weapons to a basic state so they could test a bare weapon so we could later modify it. That way if you prefer a scope you could throw one on, and if not then you dont have to. In no way was I whining about anything. I was just curious of everyones take on the matter and if they heard anything. Im terribly sorry I wrote a simple thread that set you off. Next time I feel like posting a simple discussion I will contact Beren Hurin first to make sure its ok to start a simple thread over a simple matter. In no way shape or form was I intending to whine or gripe about anything. Have a nice day. Sheesh. |
Necrodermis
GunFall Mobilization Covert Intervention
475
|
Posted - 2013.04.03 22:56:00 -
[36] - Quote
i want ammunition that will disintegrate the body regardless of what happens to it.
or the ability to shoot a corpse. |
Sev Alcatraz
The Tritan Industries
203
|
Posted - 2013.04.03 23:00:00 -
[37] - Quote
I want exicutions lol when an enemy is wounded you have the option to execute them with a pistol or something |
Prius Vecht
Red and Silver Hand Amarr Empire
34
|
Posted - 2013.04.03 23:19:00 -
[38] - Quote
the funny thing is we all want weapon customization. Beren comes from a universe where its called weapon upgrade modules but we call it somethin different. to him a stabilizer is a front grip. I just think about it as a future where upgrades have gotten much more advanced and proficient.
as long as the function is the same most console players wont care and it will stay true to EVE's story so pc players will be happy. still, many of us do want a variety with the scopes and thats understandable. red, blue, green dot sights, IR scopes and different levels of magnification need to be available. |
Diesel Punk
The Tritan Industries
3
|
Posted - 2013.04.03 23:51:00 -
[39] - Quote
I would love to have specific ammos for situations. I hope that's a soon coming feature. I should be able fire em MD rounds, or thermal that burn for seconds in the area. It just makes sense.
We have fitting screens for vehicles, drop suits, why not for weapons too? I don't see how this would cause the game to crash ( O.O paranoid much? ) on a similar not I want to be able to mod my drones in eve. Similar concept so why not? I think under barrel attachments make sense. Laser pointers would be awesome so swarms can just dumb fire and track. We could also look into under barrel anti-swarm attachments to better defend our tank brothers. And can we mod our equipment as well? Rep tool needs a lens to boost repping (or some such suitable sounding futuristic name. Mustn't sound to common...)
In the end the name of the mod doesnt matter, suppression is suppression and a recoil reduce is a recoil reduce. I just want some.
While we're at it, can we get HUD mods too? Range grid overlay, thermal view to better spot bullet paths or some such. It's a solid idea. I hope they run far with it. |
ZiwZih
The Tritan Industries
103
|
Posted - 2013.04.04 00:27:00 -
[40] - Quote
Sev Alcatraz wrote:I want exicutions lol when an enemy is wounded you have the option to execute them with a pistol or something
Fatality? |
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LT Dans Legs
The Tritan Industries
79
|
Posted - 2013.04.04 01:35:00 -
[41] - Quote
Grenades wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Plasma Weapons + Suppressor ????!! LMFAO Ya, why not. I mean cmon. We have the ability to cloak and become invisible, but not the technology to suppress a rifle. Hmmm now im lmfao. You guys are funny. |
Spademan
Hydra II-Omega
8
|
Posted - 2013.04.04 01:37:00 -
[42] - Quote
As long as I can put lasersights on my laser rifle and an underslung Massdriver on my Mass driver, I'll be happy |
Mithridates VI
Circle of Huskarl Minmatar Republic
591
|
Posted - 2013.04.04 01:37:00 -
[43] - Quote
LT Dans Legs wrote:Grenades wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Plasma Weapons + Suppressor ????!! LMFAO Ya, why not. I mean cmon. We have the ability to cloak and become invisible, but not the technology to suppress a rifle. Hmmm now im lmfao. You guys are funny.
We don't have the ability to cloak and become invisible. When we do, likely the lore explanation will be based on actual SCIENCE because we're already exploring military applications of metamaterials which can bend light around an object.
Now you explain your plasma suppressor. |
LT Dans Legs
The Tritan Industries
79
|
Posted - 2013.04.04 01:50:00 -
[44] - Quote
Lol, it is the future. Why wouldnt you be able to. Im very sorry this thread has been turned into arguments. I do thank everyone that has posted with an open mind. You see there are many that would like to think about attachments on they're weapons I mean who wouldnt? |
Mithridates VI
Circle of Huskarl Minmatar Republic
591
|
Posted - 2013.04.04 01:57:00 -
[45] - Quote
LT Dans Legs wrote:Lol, it is the future. Why wouldnt you be able to. Im very sorry this thread has been turned into arguments. I do thank everyone that has posted with an open mind. You see there are many that would like to think about attachments on they're weapons I mean who wouldnt?
Sure, totally brush off the question with "anything can happen in the fuuuuuuture".
Similarly, I want a silencer on my Nova Knives and for my missiles to explode quietly. |
Barnabas Wrex
The Tritan Industries
168
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Posted - 2013.04.04 08:10:00 -
[46] - Quote
This is an amazing idea and post you beautiful stallion of a man. Anyone who disagrees with this post is obviously an idiot. |
Rei Shepard
Spectre II
119
|
Posted - 2013.04.04 08:24:00 -
[47] - Quote
Idd like a chainsword, silencer, forgrip, stock, extended clip or belt fed, hair trigger, muzzle vents, flash supressor, underbarrel anti tank depleted uranium grenade with tipped EMP rounds launcher on my Assault Rifle and a ballistics 3D imagin scope that predicts all possible movement.
Lucky i am not picky ....right..:p
Joke aside, idd kill for a few weapon customizations... |
Syther Shadows
The Unholy Legion Of DarkStar
54
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Posted - 2013.04.04 08:30:00 -
[48] - Quote
Beren Hurin wrote:LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented? Are you MOTHERKITTEN KIDDING ME??!?!?! What the KITTEN does a foregrip have to do with ANYTHING! Why do you kite flying COD-FISH have to have these wastes of developer time!?! Explain this to me...nobody has! What would it add to the game except 2 seconds of oohing and ahhing for the user?!?! If you must...just turn your sound down and imagine that it is suppressed. Or use your imagination to imagine the stupid foregrip is there if you have to. While your at it, you can imagine sparkles cming out of the barrel and you riding on ponies instead of LAVs as well! Can you imagine the developer investment time going into all of the visual animations for weapon customization variations, graphical changes, visual graphics caching, database expansion, not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit???!?! These aren't talked about because they are soo stinking far away in plans that probably nobody is working on them except in the form of post-it notes right now.
Fore-grip used to decrease the recoil of the gun at the cost of how heavy it is
put this on a assault rifle you (should) have little to no recoil Suppressed fire (reduces) the profile signature you give of when you shoot so people looking at the map will not see you scopes (varying from close range medium range and long range scopes ~battle field vets will know the difference
-call of duty just took these ideas and DUST all over them and its people like you who reject extremely good ideas due to OTHER GAMES-
give nuclear dawn a shot
Suppressant suppressant makes your gun not give away your presence on the mini map REALLY HELPFUL IF YOUR A SCOUT AND YOU DON"T WANT TO GET BOMBARDED BY THERE COMMANDER additional decreases your bullet flash so when in thermal vision mode (as the assault to see inv classes) firing your gun does not blind you ~ as much
Scope let's you to effectively engage at medium to long range combat without the inaccuracy of a iron sight (if playing as assault class this makes it hard to use thermal as the scope's lenses it self give of heat signature)
second best recommended for scout class so you can sneak around and shoot some one at long ranges more easily
(that's just 2 attachments and they both change the game so much) but with people like you playing its no wonder i got 20/5 without much challenge and most of the time your killing buildings not players
*edit* i think i may have been trolled |
Rei Shepard
Spectre II
120
|
Posted - 2013.04.04 08:43:00 -
[49] - Quote
Quote:not to mention the complexity of layered fittings management so that you have to 'fit' both your gun and your suit
Weapons having their own PG & CPU would add more depth instead of taking away from it.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1266
|
Posted - 2013.04.04 08:52:00 -
[50] - Quote
LT Dans Legs wrote:Im wondering if we can customize our weapons in Uprising. Its been a long time since my AR has had a scope on it. I would like a foregrip and a suppressor also. Has anyone heard anything about this being implemented?
Dont dream pal. |
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