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Skihids
The Tritan Industries
1123
|
Posted - 2013.04.01 20:50:00 -
[1] - Quote
You have two options:
1) PreventAFK rewards in real time when you can and let the rest go 2) Prevent what you can in real time and get the rest after the fact
The first option will lead to an arms race with CCP constantly playing catch up to the hackers. That will result in significant effort just to stay behind.
The second option will dramatically discourage hacking as all the time and effort spent to circumvent the control may be lost at any time.
It's the same approach used in the real world when prevention is too difficult or costly. Rather than lock up everything in the store we use security cameras to detect theft and prosecute after the offense. Detection and prosecution is often far cheaper and more effective than prevention. |
Banjo Hero
BurgezzE.T.F Orion Empire
72
|
Posted - 2013.04.01 21:06:00 -
[2] - Quote
The AFKers annoy me, too. I must confess, removing their ill-gotten SP ex post facto would amuse me, if for no reason other than spite. But I'm doubtful that CCP will implement this, and if they did, I suspect there would be an orgy of complaining, ranting, threats, et cetera. Hell, there might be just in response to your suggestion.
I think perhaps a better solution would be to remove the WP rewarded for time in game, or at least reduce it dramatically.
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Skihids
The Tritan Industries
1123
|
Posted - 2013.04.01 21:17:00 -
[3] - Quote
I'm not suggesting this out of spite, but rather as the only way an idle detector can be truly effective.
If we let bank robbers keep the money if they made it out of the bank we would have far more attempts. The only thing that acts as an effective deterrent is detection and likely prosecution.
The only other fix (no SP for time in match) has unwanted side effects. |
Banjo Hero
BurgezzE.T.F Orion Empire
73
|
Posted - 2013.04.01 21:46:00 -
[4] - Quote
Skihids wrote:I'm not suggesting this out of spite, ... Didn't think you were, bud! I was referring solely to my own character flaws.
I shall leave your bank-robbery analogy be, not because it is inapt, but rather for fear of launching myself on a pages-long rant about the SEC and Wall Street. ;)
I am curious, what are the unwanted side effects you see in dropping the SP-per-time thing? I don't really see it that way. I'd still get my SP for supporting my boys, and even occasionally for killing someone; my boys would still get theirs for killing your boys; you and your boys would still get your for killing my dumb ass, etc. The only thing is we'd all get that couple thousand fewer per game, unless they adjusted the rate of WP to SP. (which I think would almost have to go hand-in-hand with losing or reducing the SP-per-seconds thing)
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Arkena Wyrnspire
Turalyon Plus
5
|
Posted - 2013.04.01 21:47:00 -
[5] - Quote
I'm against AFK SP farming, too, but how would CCP detect this? Don't assume they're wizards. |
Skihids
The Tritan Industries
1123
|
Posted - 2013.04.02 00:53:00 -
[6] - Quote
Banjo Hero wrote:Skihids wrote:I'm not suggesting this out of spite, ... Didn't think you were, bud! I was referring solely to my own character flaws. I shall leave your bank-robbery analogy be, not because it is inapt, but rather for fear of launching myself on a pages-long rant about the SEC and Wall Street. ;) I am curious, what are the unwanted side effects you see in dropping the SP-per-time thing? I don't really see it that way. I'd still get my SP for supporting my boys, and even occasionally for killing someone; my boys would still get theirs for killing your boys; you and your boys would still get your for killing my dumb ass, etc. The only thing is we'd all get that couple thousand fewer per game, unless they adjusted the rate of WP to SP. (which I think would almost have to go hand-in-hand with losing or reducing the SP-per-seconds thing)
The bank analogy was apt in the sense that the offense isn't unrecoverable. You can always get he money back later, so you don't have to make it impossible to steal in the first place. Shoplifting is another perhaps more apt comparison.
The side effect is a widening of the earnings gap. Beginners would see paltry rewards and vets would cap out so quickly many would complain. You can't fix one without making the other worse. The time based SP is there to level rewards such that you are rewarded for playing regardless of how well you manage to do. The thing is the farmers are breaking the spirit of the mechanism by showing up and not participating. |
Buster Friently
Rosen Association
244
|
Posted - 2013.04.02 01:11:00 -
[7] - Quote
Banjo Hero wrote:The AFKers annoy me, too. I must confess, removing their ill-gotten SP ex post facto would amuse me, if for no reason other than spite. But I'm doubtful that CCP will implement this, and if they did, I suspect there would be an orgy of complaining, ranting, threats, et cetera. Hell, there might be just in response to your suggestion.
I think perhaps a better solution would be to remove the WP rewarded for time in game, or at least reduce it dramatically.
WP are recorded for time in game? i don't think so. Now, SP and ISK are, and this should be rectified in some way. |
Thrillhouse Van Houten
DIOS EX.
53
|
Posted - 2013.04.02 06:02:00 -
[8] - Quote
Buster Friently wrote: WP are recorded for time in game? i don't think so. Now, SP and ISK are, and this should be rectified in some way.
I believe he meant SP. No WP are awarded for time in game.
Skihids nailed it. Taking the timer = SP factor out of the game sounds great to everyone who has 4 million SP and bags full of ISK laying around because they have the luxury to sit and worry about AFK farmers.
Imagine you are brand spanking new. No Corp. No friends. No real clue how to play. You enter your first match in your BPO starter fit....
...aaaaaand you go 0/9 with 50 WP from kill assists. Without a timer based SP/ISK income, you would only get the SP/ISK relative to your WP score. Your very low SP score. Then rinse and repeat until you have a clue and 1.5 million SP (most of which would be from passive gains). Fun game... The rich would get richer, too. Highly skilled players would make top SP/ISK because they always have high WP scores and time in game doesn't matter.
Save the HTFU for the people engaging in null sec Planetary Conquests and Factional Warfare. New people need to gain SP and ISK and the rate can't be paltry compared to everyone else. Basically, the timer needs to stay or some other system needs to be devised.
You could, I suppose, add a coefficient to the algorithm that multiplies WP into SP/ISK based on ones current SP. Something like 2,500,000/z ... where 'z' is the SP of the player. SO, a new player with 500k SP would have a 5x multiplier on their rewards. Someone with 2.5mil would have a 1x multiplier. Someone with 5mil would have a .5x multiplier...so on and so forth. Then you get veterans bitching that they are carrying the team but getting less and less to show for it. I suppose that would encourage them to go and play in other game modes (possibly cutting down on pubstompings). You could make the numbers something like 4,000,000/z and make any 'z' higher than 4mil suspend the algorithm. By that I mean that your lowest reward coefficient would always be 1. A guy with 6mil and a guy with 15mil would both have a rewards coefficient of 1x.
Needs tinkering but something like that is the only way I see getting rid of the timer or highly curtailing its effect...
It would let new players have a shot at catching up to mid level guys pretty fast.
HILARIOUSLY ENOUGH, that long bit was a response to the responses. To the actual OP, though, I agree with whoever asked how CCP would/could possibly enforce this? They would need to encode something that detected actions taken (IF "actions taken" < some threshold number, THEN no SP/ISK rewards...or something) or have GMs moderate every single battle (not feasible). How do you suggest they enforce this without everyone having to watch over their shoulder for the CCP Jack-boots coming for them?
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Bendtner92
Imperfects Negative-Feedback
459
|
Posted - 2013.04.02 06:06:00 -
[9] - Quote
Stop this witch hunt for AFK farmers. It's not cheating in any way and thus shouldn't be punished in any way.
Maybe CCP didn't intended this to happen, but that doesn't make it cheating. If it was cheating CCP would have said so from the beginning.
So stop this. |
Ulysses Knapse
Nuevo Atlas Corporation
166
|
Posted - 2013.04.02 08:12:00 -
[10] - Quote
Retroactively? Why not proactively? Let's hunt down people known to be lazy and ban them before they can idle for skillpoints. |
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Garrett Blacknova
Codex Troopers
2338
|
Posted - 2013.04.02 09:34:00 -
[11] - Quote
Until CCP make a public announcement confirming that AFKing is an unintended consequence of the current SP system and officially label it an unacceptable exploit to be punished, I don't think it's fair to punish people for it.
And in the same vein, I don't think they should retroactively punish people who have been AFKing up until they make such an announcement, so any "unfairly" earned SP that was earned before the official word says it was unfair should be off the table in the sense of punishment.
Note: This is against my personal disapproval of the practice, which I haven't performed myself, though I've been acused of it more than once after joining a game and having it end before I even had time to spawn. While I don't approve of the practice, I don't think it's fair to apply a rule retroactively against even an obviously out-of-character exploit like this. Announce "stop doing this or action will be taken" in as public and clear a manner as possible, THEN start enforcing it FROM THAT MOMENT ON BUT NO EARLIER. |
Skihids
The Tritan Industries
1123
|
Posted - 2013.04.02 12:45:00 -
[12] - Quote
Announcing a date for retroactive AFK SP removal is fine. The point is any idle detector is going to have some holes, and CCP needs to be able to close them retroactively if it wants to have an effectve deterrent. Otherwise people will be constantly hacking it and CCP would have to create a full time team dedicated to the project.
Having said that, people know that AFK SP farming is against the spirit of the game right now. It's rather disengenuous to claim that you had no idea CCP didn't want you doing it when they changed from a daily to a weekly cap to stop it last time and they announced that they were working on the detector. |
Skihids
The Tritan Industries
1123
|
Posted - 2013.04.02 12:57:00 -
[13] - Quote
Arkena Wyrnspire wrote:I'm against AFK SP farming, too, but how would CCP detect this? Don't assume they're wizards.
This is a server based game, so every action you perform is sent to the Battle Server where it s recorded in a log. CCP can replay the whole battle at a later time.
They use the logs to data mine all sorts of things. Our main purpose as Beta testers is to produce those logs, and these forums are secondary.
Any idle detector would analyze each mercs incoming actions and pattern match it. The simplest would be no action taken for a period of time. The next would be a constant action such as you would get by rubber banding the analog stcks together.
The point is they could analyze each log after the fact just as easily as they could during the match. In fact, if servers were CPU constrained during the match hey could just run idle detection on the logs later for efficiency. |
semperfi1999
Internal Error. Negative-Feedback
397
|
Posted - 2013.04.02 13:17:00 -
[14] - Quote
Skihids wrote:Announcing a date for retroactive AFK SP removal is fine. The point is any idle detector is going to have some holes, and CCP needs to be able to close them retroactively if it wants to have an effectve deterrent. Otherwise people will be constantly hacking it and CCP would have to create a full time team dedicated to the project.
Having said that, people know that AFK SP farming is against the spirit of the game right now. It's rather disengenuous to claim that you had no idea CCP didn't want you doing it when they changed from a daily to a weekly cap to stop it last time and they announced that they were working on the detector.
They didnt change from a daily cap to a weekly cap to prevent AFK farmers. They changed it to a weekly cap because people were complaining that playing the game was more of a job as you had to log in every day to hit your cap for that day or you lost that SP. Weekly gave people who couldnt play every day a chance to still earn all of the SP. They are supposed to be coming out with a rolling cap of some kind in the future but we shall see.
Most AFKers think its dumb that they can AFK and earn 70% of their SP they would normally get in a game. Personally I think SP should be changed to 5 SP per WP and 1 SP per second but other dont like this stating that noobs wont get any SP. Well thats what happens in most games noobs dont get much exp points compared to good players. But if people who this worried about it then the only other solution I saw that would make sense would be to change the SP gain based on your SP lvl. New players get 5 SP per second and 1 SP per WP but once you hit 2 mill SP you get 2 SP per WP and 4 SP per second, 3 mill SP you get 3 SP per WP and 3 SP per second....etc until you finally get to the 5 SP per WP and 1 SP per second. If you dont know how to play by the time you have 4-5 million SP then no amount of hand holding will help.
BTW the moment CCP announced this change to how SP was earned they were warned that this would lead to AFK farming. Everyone of the beta testers saw this and warned them it would happen. They did it anyway. Now these are the consequences. When you refuse to reward good players for good play then why should a good player waste their time playing hard and earning tons of WP when they can get much better rewards by playing as well as the other random blue dots (and as an AFK they play better than alot of blue dots at times). |
Buster Friently
Rosen Association
244
|
Posted - 2013.04.02 13:47:00 -
[15] - Quote
Bendtner92 wrote:Stop this witch hunt for AFK farmers. It's not cheating in any way and thus shouldn't be punished in any way.
Maybe CCP didn't intended this to happen, but that doesn't make it cheating. If it was cheating CCP would have said so from the beginning.
So stop this. No, it's not cheating, but it is rude and selfish and vain, and should be punished as such. |
Daedric Lothar
Onslaught Inc
42
|
Posted - 2013.04.02 14:04:00 -
[16] - Quote
I doubt the people who make this game care about ill gotten gains, considering EvE is a game about heist and theft and abusing mechanics.
You are wasting time posting about this on the boards, unless of course you are AFK in the MCC while you post this.
If so then +1 dear sir. |
Skihids
The Tritan Industries
1123
|
Posted - 2013.04.02 17:43:00 -
[17] - Quote
I really don't care about the current farming, but that isn't up to me.
I'm just suggesting to CCP that any detector should have the ability to post process battle logs to retroactively process battles in order to be an effective deterrent.
We can suggest different reward formulas for CCP to insider, but in the end it's up to them.
I find it very difficult to believe anyone honestly thinks AFK farming is in the spirit of the game and that CCP would be pleased to see matches with half the mercs choosing not to participate.
Claiming otherwise is akin to shoplifting on camera and announcing they are doing it because they don't see any signs declaring it against the rules. You are taking skill points and not paying with a useful log of actions for CCP to mine, and active play to enhance other player's experience. We can argue the value of either of these "payments", but in the end it is up to CCP to decide. At present the latter is probably far more valued than the latter given the new build and the desire to build the player base, but that will likely change in the future. |
Daedric Lothar
Onslaught Inc
52
|
Posted - 2013.04.02 17:49:00 -
[18] - Quote
You have a valid point, but good luck on any detector or enforcement. With rapid fire controllers, smart keyboards, just holding down the run button, shooting a few people then holding down the run button. There are alot of ways to avoid detection.
The problem I see if the way the game is made, its big, technical and has snipers. How would you detect an AFKer vs a Sniper sitting just off a remote base on overwatch? Both of them will probably have very long periods of complete inactivity. |
Cross Atu
Conspiratus Immortalis
875
|
Posted - 2013.04.02 18:10:00 -
[19] - Quote
Option #3 - Don't have the primary source of SP awards be time spent in match. You had [u]zero]/u] AFK'ers until CCP introduced that mechanic.
At minimum invert it so that WP earn 5 SP and seconds in match are on a 1:1 ratio. Make that simple change and there will be a substantial drop in the AFK'ing (tho it will likely continue as long as there's "free SP" to be had simply for spawning.
0.02 ISK Cross |
Banjo Hero
BurgezzE.T.F Orion Empire
75
|
Posted - 2013.04.02 18:16:00 -
[20] - Quote
Maybe the SP gain should only be applied to time beyond the other team's red line? Or at least outside of the MCC?
I see the point about helping new players out. Maybe it's because I still suck, even with almost six million SP and plenty of decent gear, that I didn't think about the horrifying experience of trying to play this game with just the starter fits.
In that light, I particularly like the idea about changing the rate of SP per second based on one's total SP.
@ Buster: Yeah, Thrillhouse is correct, I meant SP. Might've been looking at or thinking about something else while typing. |
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Skihids
The Tritan Industries
1124
|
Posted - 2013.04.02 18:35:00 -
[21] - Quote
Daedric Lothar wrote:You have a valid point, but good luck on any detector or enforcement. With rapid fire controllers, smart keyboards, just holding down the run button, shooting a few people then holding down the run button. There are alot of ways to avoid detection.
The problem I see if the way the game is made, its big, technical and has snipers. How would you detect an AFKer vs a Sniper sitting just off a remote base on overwatch? Both of them will probably have very long periods of complete inactivity.
I've stated my opinion that a detector will be dificult to build. It would be nearly impossible to keep up with the AFK hackers, hence the requirement to be able to post process battles when new hacks are identified.
That said, there are probably whole classes of actions that will take care of themselves, such as anything that exposes you to enemy fire (or team killing). For the most part it will probably concentrate on the MCC and your redline.
After a certain point a person manipulating the keyboard or controler will be spending enough attention to the game that they might as well be playing. |
Skihids
The Tritan Industries
1124
|
Posted - 2013.04.02 18:53:00 -
[22] - Quote
Cross Atu wrote:Option #3 - Don't have the primary source of SP awards be time spent in match. You had [u]zero]/u] AFK'ers until CCP introduced that mechanic.
At minimum invert it so that WP earn 5 SP and seconds in match are on a 1:1 ratio. Make that simple change and there will be a substantial drop in the AFK'ing (tho it will likely continue as long as there's "free SP" to be had simply for spawning.
0.02 ISK Cross
You have to take into account CCP's motivation for "active" skill points in the first place. Why not just go pure passive?
I don't have inside knowledge, but it appears that CCP wants to encourage participation foremost and winning secondarily. Everyone can fight, but only some will be MVPs. If the spread between elite and beginner players is 10x (2k vs 200 WP) then CCP has a problem. If the new player can make his weekly cap in seven days, the elite player will cap out in under one day. If the elite player needs three days the beginner will need thirty days to make his weekly cap. Either wayCCP loses. In the first scenerio they lose the elite player for most of the week, and in the second they risk losing the beginner forever. |
mollerz
s1ck3r Corp
117
|
Posted - 2013.04.02 19:07:00 -
[23] - Quote
Skihids wrote:You have two options:
1) PreventAFK rewards in real time when you can and let the rest go 2) Prevent what you can in real time and get the rest after the fact
The first option will lead to an arms race with CCP constantly playing catch up to the hackers. That will result in significant effort just to stay behind.
The second option will dramatically discourage hacking as all the time and effort spent to circumvent the control may be lost at any time.
wow. hacking, huh?
I'll go with option 3- Ignore your two options.
FWIW- I've spend my time MCC AFK when I get put into a half in the bag match. Why should I keep wasting time bouncing out of matches? Why should I play in a match full of people who have no chance of winning, and put themselves in that place before I even got into the match? Fix that first. Amongst other way more important sorely needed bug fixes.
Someone with pocketrocket in their name tried to nade me in the MCC- only to repeatedly die when i moved at the last second. Was pretty hilarious to see their KD go from 0/5 to 0/11 trying to kill me :D And that right there is the crux of AFK QQers. They tend to be on the bottom of the team and out of frustration with their own shortcomings project it onto the AFKs. Same with people who mess with me when I redline snipe. I'm redline sniping to take out all of their snipers. I'll be #1 or 2 on the team... and here I am getting pestered by some berry with a 1/11 KD. I have never had a top performer mess with me in an MCC or in the redline. Probably because they are too busy killing reds to care. It is always ****** players. |
Skihids
The Tritan Industries
1124
|
Posted - 2013.04.02 19:20:00 -
[24] - Quote
mollerz wrote:Skihids wrote:You have two options:
1) PreventAFK rewards in real time when you can and let the rest go 2) Prevent what you can in real time and get the rest after the fact
The first option will lead to an arms race with CCP constantly playing catch up to the hackers. That will result in significant effort just to stay behind.
The second option will dramatically discourage hacking as all the time and effort spent to circumvent the control may be lost at any time.
wow. hacking, huh? I'll go with option 3- Ignore your two options. FWIW- I've spend my time MCC AFK when I get put into a half in the bag match. Why should I keep wasting time bouncing out of matches? Why should I play in a match full of people who have no chance of winning, and put themselves in that place before I even got into the match? Fix that first. Amongst other way more important sorely needed bug fixes. Someone with pocketrocket in their name tried to nade me in the MCC- only to repeatedly die when i moved at the last second. Was pretty hilarious to see their KD go from 0/5 to 0/11 trying to kill me :D And that right there is the crux of AFK QQers. They tend to be on the bottom of the team and out of frustration with their own shortcomings project it onto the AFKs. Same with people who mess with me when I redline snipe. I'm redline sniping to take out all of their snipers. I'll be #1 or 2 on the team... and here I am getting pestered by some berry with a 1/11 KD. I have never had a top performer mess with me in an MCC or in the redline. Probably because they are too busy killing reds to care. It is always ****** players.
Getting dumped in lost matches and having to endure Redlines is a seperate issue that definately needs to be addressed. I will just leave if I get dumped in a lost match, and I will keep trying to break out of a redline if I started in the match (at least up to the point that my entire side starts sniping). By that time I've played half the match pretty hard so I wouldn't consider it AFK for the match. Better though would be a mercy killing and just end the match early.
I don't think TKing should be an option in instant battles and it sholud not be up to players to enforce AFK rules. It detracts from the experience and there is occasionally a legit reason to go AFK. Players shouldn't be cops. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
|
Posted - 2013.04.15 16:36:00 -
[25] - Quote
I honestly can't see why people are so butthurt over AFK'ing. AFK is good because:
1. AFK allows weak players to gain a decent amount of SP for being bad. This is a very good things in a game that has a relatively steep learning curve for new players. If AFK is removed, CCP needs to implement some other sort of 'free' sp for (new) players.
2. AFK doesn't allow SP farming. Once you hit your cap that's it. Only WP from killing, hacking etc. count.
3. AFK annoys people who are not playing in squads, or in corp battles, and in PC the most (AFK would not be tolerated in a corp battle or planetary conquest). Considering we want to encourage people to play in squads, do corp battles and PC I can't see how having less than optimal numbers in the quick match system is necessarily a bad thing.
TBH, I would not be against certain changes to the current AFK system:
1. No SP for AFK if behind your redline. If your team is redlined (holding no objectives) players on redlined team should gain SP for AFK. This allows teams playing the Imperfects or PFBHz to still get points, while discouraging people from intentionally being useless.
2. Remove AFK from corp battles and PC entirely & introduce better SP rewards for actively accrued points. Give greater incentive for new players to want to participate in corp battle and PC.
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Sloth9230
Reaper Galactic
875
|
Posted - 2013.04.15 17:39:00 -
[26] - Quote
Arkena Wyrnspire wrote:I'm against AFK SP farming, too, but how would CCP detect this? Don't assume they're wizards. They can replay any battle from any point of view. That said, I think their time is better spent elsewhere instead of checking MCCs for AFKers. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
79
|
Posted - 2013.04.15 18:52:00 -
[27] - Quote
Daedric Lothar wrote:
The problem I see if the way the game is made, its big, technical and has snipers. How would you detect an AFKer vs a Sniper sitting just off a remote base on overwatch? Both of them will probably have very long periods of complete inactivity.
I am sure that they can also log map coordinates along with everything else in the log, if you're on the MCC or well behind your own redline in the spawn, you might be an AFKer /redneck accent |
Val'herik Dorn
SyNergy Gaming EoN.
415
|
Posted - 2013.04.15 19:37:00 -
[28] - Quote
Skihids wrote:Daedric Lothar wrote:You have a valid point, but good luck on any detector or enforcement. With rapid fire controllers, smart keyboards, just holding down the run button, shooting a few people then holding down the run button. There are alot of ways to avoid detection.
The problem I see if the way the game is made, its big, technical and has snipers. How would you detect an AFKer vs a Sniper sitting just off a remote base on overwatch? Both of them will probably have very long periods of complete inactivity. I've stated my opinion that a detector will be dificult to build. It would be nearly impossible to keep up with the AFK hackers, hence the requirement to be able to post process battles when new hacks are identified. That said, there are probably whole classes of actions that will take care of themselves, such as anything that exposes you to enemy fire (or team killing). For the most part it will probably concentrate on the MCC and your redline. After a certain point a person manipulating the keyboard or controler will be spending enough attention to the game that they might as well be playing.
Hackers... you keep saying that word but I do not think it means what you think it means...
People who are afk are not hacking cheating intentionally losing to **** you off.
They are just accruing sp. Using the system that ccp put into place after the community whined endlessly about the daily cap.
They are in no way hacking into ccps server and telling them hey I'm getting sp.
Nor are they hacking their systems to do anything.... they are just sitting their omnomnoming up tasty sp while doing other things.
I find mining in eve and afking while working so I cqn ya know buy more booster or doing college coursework so I can earn more money to buy even more boosters...
Ask me make it more like eve with wp giving a boost to gains. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
34
|
Posted - 2013.04.15 19:43:00 -
[29] - Quote
Bendtner92 wrote:Stop this witch hunt for AFK farmers. It's not cheating in any way and thus shouldn't be punished in any way.
Maybe CCP didn't intended this to happen, but that doesn't make it cheating. If it was cheating CCP would have said so from the beginning.
So stop this.
True, it is not cheating. However it is also not fair, and also not sporting.I have never gone AFK to farm isk. And I battle with myself every day knowing there are players out there doing it, and it will put me at a severe disadvantage come PC when I can't afford thousands of protofits to go up against players who have done (such as yourself I assume).
One thing they could do is have a post- game review system for players on you team. Players could either upvote or downvote their teammates, and if a player got a certain aggregate score or lower t hey would forfeit their sp, loot, and isk.
Just a starting point, tweaks could obviously be allowed. |
Val'herik Dorn
SyNergy Gaming EoN.
415
|
Posted - 2013.04.15 19:46:00 -
[30] - Quote
Tiberion Deci wrote:Bendtner92 wrote:Stop this witch hunt for AFK farmers. It's not cheating in any way and thus shouldn't be punished in any way.
Maybe CCP didn't intended this to happen, but that doesn't make it cheating. If it was cheating CCP would have said so from the beginning.
So stop this. True, it is not cheating. However it is also not fair, and also not sporting.I have never gone AFK to farm isk. And I battle with myself every day knowing there are players out there doing it, and it will put me at a severe disadvantage come PC when I can't afford thousands of protofits to go up against players who have done (such as yourself I assume). One thing they could do is have a post- game review system for players on you team. Players could either upvote or downvote their teammates, and if a player got a certain aggregate score or lower t hey would forfeit their sp, loot, and isk. Just a starting point, tweaks could obviously be allowed.
Your idea ranks up there on the hell no scale with V2K.
Ill admit it there are players I would downvote into oblivion for giggles...
Once we get six man squads say you get put with a guy you can't stand or was kicked/quit your corp... this would be a huge issue and would **** people off like no other... |
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