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Skihids
The Tritan Industries
1123
|
Posted - 2013.04.01 20:50:00 -
[1] - Quote
You have two options:
1) PreventAFK rewards in real time when you can and let the rest go 2) Prevent what you can in real time and get the rest after the fact
The first option will lead to an arms race with CCP constantly playing catch up to the hackers. That will result in significant effort just to stay behind.
The second option will dramatically discourage hacking as all the time and effort spent to circumvent the control may be lost at any time.
It's the same approach used in the real world when prevention is too difficult or costly. Rather than lock up everything in the store we use security cameras to detect theft and prosecute after the offense. Detection and prosecution is often far cheaper and more effective than prevention. |
Skihids
The Tritan Industries
1123
|
Posted - 2013.04.01 21:17:00 -
[2] - Quote
I'm not suggesting this out of spite, but rather as the only way an idle detector can be truly effective.
If we let bank robbers keep the money if they made it out of the bank we would have far more attempts. The only thing that acts as an effective deterrent is detection and likely prosecution.
The only other fix (no SP for time in match) has unwanted side effects. |
Skihids
The Tritan Industries
1123
|
Posted - 2013.04.02 00:53:00 -
[3] - Quote
Banjo Hero wrote:Skihids wrote:I'm not suggesting this out of spite, ... Didn't think you were, bud! I was referring solely to my own character flaws. I shall leave your bank-robbery analogy be, not because it is inapt, but rather for fear of launching myself on a pages-long rant about the SEC and Wall Street. ;) I am curious, what are the unwanted side effects you see in dropping the SP-per-time thing? I don't really see it that way. I'd still get my SP for supporting my boys, and even occasionally for killing someone; my boys would still get theirs for killing your boys; you and your boys would still get your for killing my dumb ass, etc. The only thing is we'd all get that couple thousand fewer per game, unless they adjusted the rate of WP to SP. (which I think would almost have to go hand-in-hand with losing or reducing the SP-per-seconds thing)
The bank analogy was apt in the sense that the offense isn't unrecoverable. You can always get he money back later, so you don't have to make it impossible to steal in the first place. Shoplifting is another perhaps more apt comparison.
The side effect is a widening of the earnings gap. Beginners would see paltry rewards and vets would cap out so quickly many would complain. You can't fix one without making the other worse. The time based SP is there to level rewards such that you are rewarded for playing regardless of how well you manage to do. The thing is the farmers are breaking the spirit of the mechanism by showing up and not participating. |
Skihids
The Tritan Industries
1123
|
Posted - 2013.04.02 12:45:00 -
[4] - Quote
Announcing a date for retroactive AFK SP removal is fine. The point is any idle detector is going to have some holes, and CCP needs to be able to close them retroactively if it wants to have an effectve deterrent. Otherwise people will be constantly hacking it and CCP would have to create a full time team dedicated to the project.
Having said that, people know that AFK SP farming is against the spirit of the game right now. It's rather disengenuous to claim that you had no idea CCP didn't want you doing it when they changed from a daily to a weekly cap to stop it last time and they announced that they were working on the detector. |
Skihids
The Tritan Industries
1123
|
Posted - 2013.04.02 12:57:00 -
[5] - Quote
Arkena Wyrnspire wrote:I'm against AFK SP farming, too, but how would CCP detect this? Don't assume they're wizards.
This is a server based game, so every action you perform is sent to the Battle Server where it s recorded in a log. CCP can replay the whole battle at a later time.
They use the logs to data mine all sorts of things. Our main purpose as Beta testers is to produce those logs, and these forums are secondary.
Any idle detector would analyze each mercs incoming actions and pattern match it. The simplest would be no action taken for a period of time. The next would be a constant action such as you would get by rubber banding the analog stcks together.
The point is they could analyze each log after the fact just as easily as they could during the match. In fact, if servers were CPU constrained during the match hey could just run idle detection on the logs later for efficiency. |
Skihids
The Tritan Industries
1123
|
Posted - 2013.04.02 17:43:00 -
[6] - Quote
I really don't care about the current farming, but that isn't up to me.
I'm just suggesting to CCP that any detector should have the ability to post process battle logs to retroactively process battles in order to be an effective deterrent.
We can suggest different reward formulas for CCP to insider, but in the end it's up to them.
I find it very difficult to believe anyone honestly thinks AFK farming is in the spirit of the game and that CCP would be pleased to see matches with half the mercs choosing not to participate.
Claiming otherwise is akin to shoplifting on camera and announcing they are doing it because they don't see any signs declaring it against the rules. You are taking skill points and not paying with a useful log of actions for CCP to mine, and active play to enhance other player's experience. We can argue the value of either of these "payments", but in the end it is up to CCP to decide. At present the latter is probably far more valued than the latter given the new build and the desire to build the player base, but that will likely change in the future. |
Skihids
The Tritan Industries
1124
|
Posted - 2013.04.02 18:35:00 -
[7] - Quote
Daedric Lothar wrote:You have a valid point, but good luck on any detector or enforcement. With rapid fire controllers, smart keyboards, just holding down the run button, shooting a few people then holding down the run button. There are alot of ways to avoid detection.
The problem I see if the way the game is made, its big, technical and has snipers. How would you detect an AFKer vs a Sniper sitting just off a remote base on overwatch? Both of them will probably have very long periods of complete inactivity.
I've stated my opinion that a detector will be dificult to build. It would be nearly impossible to keep up with the AFK hackers, hence the requirement to be able to post process battles when new hacks are identified.
That said, there are probably whole classes of actions that will take care of themselves, such as anything that exposes you to enemy fire (or team killing). For the most part it will probably concentrate on the MCC and your redline.
After a certain point a person manipulating the keyboard or controler will be spending enough attention to the game that they might as well be playing. |
Skihids
The Tritan Industries
1124
|
Posted - 2013.04.02 18:53:00 -
[8] - Quote
Cross Atu wrote:Option #3 - Don't have the primary source of SP awards be time spent in match. You had [u]zero]/u] AFK'ers until CCP introduced that mechanic.
At minimum invert it so that WP earn 5 SP and seconds in match are on a 1:1 ratio. Make that simple change and there will be a substantial drop in the AFK'ing (tho it will likely continue as long as there's "free SP" to be had simply for spawning.
0.02 ISK Cross
You have to take into account CCP's motivation for "active" skill points in the first place. Why not just go pure passive?
I don't have inside knowledge, but it appears that CCP wants to encourage participation foremost and winning secondarily. Everyone can fight, but only some will be MVPs. If the spread between elite and beginner players is 10x (2k vs 200 WP) then CCP has a problem. If the new player can make his weekly cap in seven days, the elite player will cap out in under one day. If the elite player needs three days the beginner will need thirty days to make his weekly cap. Either wayCCP loses. In the first scenerio they lose the elite player for most of the week, and in the second they risk losing the beginner forever. |
Skihids
The Tritan Industries
1124
|
Posted - 2013.04.02 19:20:00 -
[9] - Quote
mollerz wrote:Skihids wrote:You have two options:
1) PreventAFK rewards in real time when you can and let the rest go 2) Prevent what you can in real time and get the rest after the fact
The first option will lead to an arms race with CCP constantly playing catch up to the hackers. That will result in significant effort just to stay behind.
The second option will dramatically discourage hacking as all the time and effort spent to circumvent the control may be lost at any time.
wow. hacking, huh? I'll go with option 3- Ignore your two options. FWIW- I've spend my time MCC AFK when I get put into a half in the bag match. Why should I keep wasting time bouncing out of matches? Why should I play in a match full of people who have no chance of winning, and put themselves in that place before I even got into the match? Fix that first. Amongst other way more important sorely needed bug fixes. Someone with pocketrocket in their name tried to nade me in the MCC- only to repeatedly die when i moved at the last second. Was pretty hilarious to see their KD go from 0/5 to 0/11 trying to kill me :D And that right there is the crux of AFK QQers. They tend to be on the bottom of the team and out of frustration with their own shortcomings project it onto the AFKs. Same with people who mess with me when I redline snipe. I'm redline sniping to take out all of their snipers. I'll be #1 or 2 on the team... and here I am getting pestered by some berry with a 1/11 KD. I have never had a top performer mess with me in an MCC or in the redline. Probably because they are too busy killing reds to care. It is always ****** players.
Getting dumped in lost matches and having to endure Redlines is a seperate issue that definately needs to be addressed. I will just leave if I get dumped in a lost match, and I will keep trying to break out of a redline if I started in the match (at least up to the point that my entire side starts sniping). By that time I've played half the match pretty hard so I wouldn't consider it AFK for the match. Better though would be a mercy killing and just end the match early.
I don't think TKing should be an option in instant battles and it sholud not be up to players to enforce AFK rules. It detracts from the experience and there is occasionally a legit reason to go AFK. Players shouldn't be cops. |
Skihids
The Tritan Industries RISE of LEGION
1186
|
Posted - 2013.04.15 19:57:00 -
[10] - Quote
Val'herik Dorn wrote:Skihids wrote:Daedric Lothar wrote:You have a valid point, but good luck on any detector or enforcement. With rapid fire controllers, smart keyboards, just holding down the run button, shooting a few people then holding down the run button. There are alot of ways to avoid detection.
The problem I see if the way the game is made, its big, technical and has snipers. How would you detect an AFKer vs a Sniper sitting just off a remote base on overwatch? Both of them will probably have very long periods of complete inactivity. I've stated my opinion that a detector will be dificult to build. It would be nearly impossible to keep up with the AFK hackers, hence the requirement to be able to post process battles when new hacks are identified. That said, there are probably whole classes of actions that will take care of themselves, such as anything that exposes you to enemy fire (or team killing). For the most part it will probably concentrate on the MCC and your redline. After a certain point a person manipulating the keyboard or controler will be spending enough attention to the game that they might as well be playing. Hackers... you keep saying that word but I do not think it means what you think it means... People who are afk are not hacking cheating intentionally losing to **** you off. They are just accruing sp. Using the system that ccp put into place after the community whined endlessly about the daily cap. They are in no way hacking into ccps server and telling them hey I'm getting sp. Nor are they hacking their systems to do anything.... they are just sitting their omnomnoming up tasty sp while doing other things. I find mining in eve and afking while working so I cqn ya know buy more booster or doing college coursework so I can earn more money to buy even more boosters... Ask me make it more like eve with wp giving a boost to gains.
As of now there is no need to hack anything to AFK SP farm successfully. I am referring to what would happen the moment CCP installed a detector. The first hack would be a rubber-band around the DS3 keeping a stick pushed to spin or run into a wall. As CCP refined the detector to account for that the hacker might program a keyboard to run a series of actions at intervals. The point is CCP will always be behind. Thus to be truly effective and efficient they would need to prosecute violations after the fact.
It is up to CCP whether or not AFKing in an FPS is equivalent to High Sec mining in a solo mission. They are reportedly building a detector which would indicate they don't equate the two. EVE is different in that all SP is passive and your being AFK doesn't affect any other EVE player adversely. |
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Skihids
The Tritan Industries RISE of LEGION
1198
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Posted - 2013.04.18 13:45:00 -
[11] - Quote
Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one.
My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their development costs down. So far I haven't read any arguments against that reasoning.
What I do read is a side argument about some folks feeling entitled to AFK because CCP knows about the problem. In my mind that's akin to claiming a store owner knows you can shoplift and doesn't put every bit of merchandise under lock and key, so you are entitled to walk off with it. The owner doesn't do that because it would be a pain in the ass for everyone. What he does do is install cameras to record theft so he can prosecute once you leave the store.
It's disengenuous to claim that it's "Working as Intended". Everyone knows it hurts the quality of play when some don't bother to participate. You can claim that "Well, gameplay sucks anyway so I'm not doing much additional harm.", but that's merely a rationalization. People AFK because they want the rewards but do not want to pay CCP for them with their active participation. |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 15:06:00 -
[12] - Quote
semperfi1999 wrote:Skihids wrote:Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one.
My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their development costs down. So far I haven't read any arguments against that reasoning.
What I do read is a side argument about some folks feeling entitled to AFK because CCP knows about the problem. In my mind that's akin to claiming a store owner knows you can shoplift and doesn't put every bit of merchandise under lock and key, so you are entitled to walk off with it. The owner doesn't do that because it would be a pain in the ass for everyone. What he does do is install cameras to record theft so he can prosecute once you leave the store.
It's disengenuous to claim that it's "Working as Intended". Everyone knows it hurts the quality of play when some don't bother to participate. You can claim that "Well, gameplay sucks anyway so I'm not doing much additional harm.", but that's merely a rationalization. People AFK because they want the rewards but do not want to pay CCP for them with their active participation. Your example is bad. It does not even correlate at all with the issue. SP is earned per second in battle....in fact the majority of SP is earned based on time in battle. Your example woudl correlate if you had a fictional shop that gave things away for free based on the amount of time you spend in the shop. Your fictional shop owner does this to try to get people to purchase his inventory but some people just go there and hang out at the store so that they can get the free stuff based on the amount of time they spend in the store. AFKers arent stealing they are just taking advantage of getting the free stuff CCP is offering. This doesnt mean they have to buy anything. I dont know where you learned your hypothetical situations but you need to go relearn them. Your example in no way resembles what you are hypothesizing about.
OK, if you must have an analogy that hews closer to the problem consider you are a street performer hired by the town to entertain the tourists so they have a good time, spend money, and return again.
Your employer isn't following you around and constantly prodding you into action, he's leaving that up to you. Later he hears the tourists complain that the place is dull because you decided to sleep under a tree in the park your whole shift. He reviews the security camera footage for the past week to find you've been sleeping the whole time so he docks your wages.
You complain that he never told you that you couldn't sleep all day and that's what he gets for paying you by the hour, and this is a dull town anyway that nobody wants to visit so you should get your pay.
Does that work better for you? |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 16:00:00 -
[13] - Quote
Pombe Geek wrote:Skihids wrote:Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one.
My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their development costs down. So far I haven't read any arguments against that reasoning.
What I do read is a side argument about some folks feeling entitled to AFK because CCP knows about the problem. In my mind that's akin to claiming a store owner knows you can shoplift and doesn't put every bit of merchandise under lock and key, so you are entitled to walk off with it. The owner doesn't do that because it would be a pain in the ass for everyone. What he does do is install cameras to record theft so he can prosecute once you leave the store. How does CCP go about prosecute AFK'ers after the fact? Do they remove SP from anyone that did really poorly in a match? Do they just target individuals with 0 kills in a match? I'm curious as to how you envision this would work. Skihids wrote:People AFK because they want the rewards but do not want to pay CCP for them with their active participation. What is the use of the rewards if they're not going to play? If someone is interested only in CB's that should be viable, but in the current build that is not the case, thus AFK to fund their preferred style of play.
CCP would dock players SP payed for time not played. How that time would be defined is up to CCP, but I think we all have a good feeling for what it would look like.
My personal take on CCP's approach to SP awards is that they want to reward participation first, and proficiency second. To go back to my street performer analogy, they want to have a lot of activity on the streets and they aren't as concerned about how well you juggle compared to some other performer. They just want lots of color and action to attract more tourists.
Some performers feel the pay system should be based on the difficulty of their act and are opposed to the hourly rate that treats all acts basically the same (except for a minor bonus), so they sleep under a tree in the park in protest.
This of course is the opposite of what the town wants.
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Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 19:33:00 -
[14] - Quote
semperfi1999 wrote:
Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning.
Regarding the entertainer example. The problem is that CCP has not really made any statements regarding AFKing. They are looking into it and making some kind of anti afk system. This would be like the town upon realizing the performer is not performing checks their contract and realizes that the contract itself does not specify that the performer has to perform only that the performer be downtown. By the performer being downtown he is fulfilling his duty set out by the contract. The only way to change this is if the contract is changed to state that the performer must perform or they will have certain punishments as described in the contract. If CCP comes back and says yes we are going to consider AFKing as improper and bann people for afking (assuming they can even do something like this without getting it wrong at least 15-20% of the time) then people will know that AFKing is now allowed. Right now AFKing is allowed because CCP wants to reward time in game more than performance in game. This leads to top performers not performing as well as they could because the risk vs reward is too great for them. Bad players have low risk and high reward but good player have high risk and low reward. Who in their right mind accepts a high risk investment knowing that your reward is going to be very low in comparison. Noone.....at least noone with any money sense that is.
I suppose you could say that he contract only stipulates that the performer be downtown and only assumed he would be actively performing, but a judge in court might uphold that as a reasonable expectation. Especially if the town had stated they were putting measures in place to detect sleeping on the job. Either way it would be imprudent for said performer to live stream his nap for the benefit of the town council. Does someone really have to spell out that intention is that you actively perform? After all you already get another support payment for being a registered town resident.
I understand your indignation at being rewarded at nearly the same rate as a less accomplished performer. FPS players are a competitive lot and want to distinguish themselves in every way possible. That's not a problem in a standard FPS with no skill system and little difference in gear. There the rank beginners are segregated and everyone else is on an even footing.
However an MMOFPS presents true play differences at different skill levels. Each skill point matters and progression must be carefully managed to fall within an acceptable range. Too fast or too slow both cause problems. Thus CCP seeks a way to compress the range for those less personally skilled (not necessarily just beginners) and those elite players.
If you accept the basic premise that you have to limit the earnings gap for the long term health of the game you are immediately confronted with the difficulty of rewarding solely on performance. The range is simply too large.
You can play with the formula all you want, but if it serves to limit the range disparity it won't reward performance to the degree the competitive player desires. They not only want to win, they want all the loot too.
So what can you do? Well, you can offer other forms of recognition such as stats leader boards and content like PC that only reward performance and hope that it satisfies your elite players. |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 19:50:00 -
[15] - Quote
Necrodermis wrote:how can they tell who is AFK and who isn't
i have AFKed numerious times. but because i killed a guy or a couple guys i end up better than 50% of the team who die numerious times.
i guess you are right we should remove all the new player's SP retroactively. that will teach them to try out a new game.
In that event you were active at least part of the time.
I don't know precisely how CC will define idling, but to paraphrase the famous quote, "I know idling when I see it."
They obviously want to give the players the most leeway possible and give them the benefit of the doubt. That's likely why they are being reluctantly pushed into building a detector. They wouldn't bother if the players didn't force their hand.
Would you sit by if you wrote a game and your players live streamed AFK? |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 20:14:00 -
[16] - Quote
Necrodermis wrote:Skihids wrote: In that event you were active at least part of the time.
I don't know precisely how CC will define idling, but to paraphrase the famous quote, "I know idling when I see it."
They obviously want to give the players the most leeway possible and give them the benefit of the doubt. That's likely why they are being reluctantly pushed into building a detector. They wouldn't bother if the players didn't force their hand.
Would you sit by if you wrote a game and your players live streamed AFK?
they should probably fix the reason people do this. there isn't enough reward to actually go out and fight.
How would you have them fix this without breaking the long term health of the game?
That's the question nobody is addressing. There is easily an order of magnitude performance difference between a average or lower skilled player and an elite player. Some folks average 200 WP per match and others average 2000 WP. If you reward primarily based on WP you have some players progressing at a rate ten times that of others.
If you scale rewards such that your Elite player needs three days to make his weekly cap you force the other to play for a month to make his weekly cap. If you scale it so the one can make his weekly cap the other is done in less than a day.
Either way someone is unhappy. |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 20:45:00 -
[17] - Quote
semperfi1999 wrote:Skihids wrote:semperfi1999 wrote:
Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning.
Regarding the entertainer example. The problem is that CCP has not really made any statements regarding AFKing. They are looking into it and making some kind of anti afk system. This would be like the town upon realizing the performer is not performing checks their contract and realizes that the contract itself does not specify that the performer has to perform only that the performer be downtown. By the performer being downtown he is fulfilling his duty set out by the contract. The only way to change this is if the contract is changed to state that the performer must perform or they will have certain punishments as described in the contract. If CCP comes back and says yes we are going to consider AFKing as improper and bann people for afking (assuming they can even do something like this without getting it wrong at least 15-20% of the time) then people will know that AFKing is now allowed. Right now AFKing is allowed because CCP wants to reward time in game more than performance in game. This leads to top performers not performing as well as they could because the risk vs reward is too great for them. Bad players have low risk and high reward but good player have high risk and low reward. Who in their right mind accepts a high risk investment knowing that your reward is going to be very low in comparison. Noone.....at least noone with any money sense that is.
I suppose you could say that he contract only stipulates that the performer be downtown and only assumed he would be actively performing, but a judge in court might uphold that as a reasonable expectation. Especially if the town had stated they were putting measures in place to detect sleeping on the job. Either way it would be imprudent for said performer to live stream his nap for the benefit of the town council. Does someone really have to spell out that intention is that you actively perform? After all you already get another support payment for being a registered town resident. I understand your indignation at being rewarded at nearly the same rate as a less accomplished performer. FPS players are a competitive lot and want to distinguish themselves in every way possible. That's not a problem in a standard FPS with no skill system and little difference in gear. There the rank beginners are segregated and everyone else is on an even footing. However an MMOFPS presents true play differences at different skill levels. Each skill point matters and progression must be carefully managed to fall within an acceptable range. Too fast or too slow both cause problems. Thus CCP seeks a way to compress the range for those less personally skilled (not necessarily just beginners) and those elite players. If you accept the basic premise that you have to limit the earnings gap for the long term health of the game you are immediately confronted with the difficulty of rewarding solely on performance. The range is simply too large. You can play with the formula all you want, but if it serves to limit the range disparity it won't reward performance to the degree the competitive player desires. They not only want to win, they want all the loot too. So what can you do? Well, you can offer other forms of recognition such as stats leader boards and content like PC that only reward performance and hope that it satisfies your elite players. OK a quick reminder regarding what you said with the judge and everything.......you gotta remember with hypotheticals eventually they fail. You could give all kinds of contract law but we arent in a contract with CCP when we play the game. There is no contractual obligation for us to play the game to the best of our abilities. Heck AFKers very often play the game better than some others who are playing the game. Regarding the skill earnings the weekly cap would keep that running. If you are no lifing enough to get a ton of SP from the 1000 WP soft cap then more power to you but those players will be few and far between. If CCP rewarded good players appropriately then the good player would stop playing and running over noobs sooner and start working on CBs (or the upcoming PC). I never realy care about stat recognition but being recognized at the end of the match by getting alot of SP/ISK is where its at for me. Carrying the team on my back by going 40-0 in a skirmish and getting only maybe 1000 or so more SP than the person who barely did anything is hardly rewarding enough to make it worthwhile. Kinda goes back to the risk/reward gap.
I don't believe you understand the basic progression problem CCP has. We aren't talking about the post cap bonus, we are talking about the basic pre-cap reward.
If you get ten times the SP for 2000 WP than the other guy who managed 200 WP you will progress your character at a rate ten times faster.
If it takes you a mere two months to max out a character for one role it will take the other guy nearly two years.
He's not likely to stick around long enough to get competitive.
If CCP scales rewards so the other guy can get competitive in one role in six months, you run through the entire skill tree in a year.
You simply can't reward progression on a pure performance based measure and not break something.
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Skihids
The Tritan Industries RISE of LEGION
1201
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Posted - 2013.04.18 21:58:00 -
[18] - Quote
Necrodermis wrote:Skihids wrote:[quote=semperfi1999] I don't believe you understand the basic progression problem CCP has. We aren't talking about the post cap bonus, we are talking about the basic pre-cap reward.
If you get ten times the SP for 2000 WP than the other guy who managed 200 WP you will progress your character at a rate ten times faster.
If it takes you a mere two months to max out a character for one role it will take the other guy nearly two years.
He's not likely to stick around long enough to get competitive.
If CCP scales rewards so the other guy can get competitive in one role in six months, you run through the entire skill tree in a year.
You simply can't reward progression on a pure performance based measure and not break something.
you could just give passive SP. or make the sit and spin SP for grinding missions faster so rather than AFKing for 25 missions you only AFK for 5. the grind of the game is why people AFK. i hate being forced to go through a bunch of dumb pointless matches when i could be earning loads of isk doing missions in EVE.
And now you see the dilemma and a workaround.
Make the game enjoyable enough so that the elite don't care so much that their rate of progression is being throttled to remain in line with the rest of the unwashed masses.
I think improved FW and PC will go a long way to realizing that goal. It's much better to use a carrot, but the stick is there for those who refuse to play along. |
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