Thrillhouse Van Houten
DIOS EX.
53
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Posted - 2013.04.02 06:02:00 -
[1] - Quote
Buster Friently wrote: WP are recorded for time in game? i don't think so. Now, SP and ISK are, and this should be rectified in some way.
I believe he meant SP. No WP are awarded for time in game.
Skihids nailed it. Taking the timer = SP factor out of the game sounds great to everyone who has 4 million SP and bags full of ISK laying around because they have the luxury to sit and worry about AFK farmers.
Imagine you are brand spanking new. No Corp. No friends. No real clue how to play. You enter your first match in your BPO starter fit....
...aaaaaand you go 0/9 with 50 WP from kill assists. Without a timer based SP/ISK income, you would only get the SP/ISK relative to your WP score. Your very low SP score. Then rinse and repeat until you have a clue and 1.5 million SP (most of which would be from passive gains). Fun game... The rich would get richer, too. Highly skilled players would make top SP/ISK because they always have high WP scores and time in game doesn't matter.
Save the HTFU for the people engaging in null sec Planetary Conquests and Factional Warfare. New people need to gain SP and ISK and the rate can't be paltry compared to everyone else. Basically, the timer needs to stay or some other system needs to be devised.
You could, I suppose, add a coefficient to the algorithm that multiplies WP into SP/ISK based on ones current SP. Something like 2,500,000/z ... where 'z' is the SP of the player. SO, a new player with 500k SP would have a 5x multiplier on their rewards. Someone with 2.5mil would have a 1x multiplier. Someone with 5mil would have a .5x multiplier...so on and so forth. Then you get veterans bitching that they are carrying the team but getting less and less to show for it. I suppose that would encourage them to go and play in other game modes (possibly cutting down on pubstompings). You could make the numbers something like 4,000,000/z and make any 'z' higher than 4mil suspend the algorithm. By that I mean that your lowest reward coefficient would always be 1. A guy with 6mil and a guy with 15mil would both have a rewards coefficient of 1x.
Needs tinkering but something like that is the only way I see getting rid of the timer or highly curtailing its effect...
It would let new players have a shot at catching up to mid level guys pretty fast.
HILARIOUSLY ENOUGH, that long bit was a response to the responses. To the actual OP, though, I agree with whoever asked how CCP would/could possibly enforce this? They would need to encode something that detected actions taken (IF "actions taken" < some threshold number, THEN no SP/ISK rewards...or something) or have GMs moderate every single battle (not feasible). How do you suggest they enforce this without everyone having to watch over their shoulder for the CCP Jack-boots coming for them?
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