semperfi1999 wrote:
Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning.
Regarding the entertainer example. The problem is that CCP has not really made any statements regarding AFKing. They are looking into it and making some kind of anti afk system. This would be like the town upon realizing the performer is not performing checks their contract and realizes that the contract itself does not specify that the performer has to perform only that the performer be downtown. By the performer being downtown he is fulfilling his duty set out by the contract. The only way to change this is if the contract is changed to state that the performer must perform or they will have certain punishments as described in the contract. If CCP comes back and says yes we are going to consider AFKing as improper and bann people for afking (assuming they can even do something like this without getting it wrong at least 15-20% of the time) then people will know that AFKing is now allowed. Right now AFKing is allowed because CCP wants to reward time in game more than performance in game. This leads to top performers not performing as well as they could because the risk vs reward is too great for them. Bad players have low risk and high reward but good player have high risk and low reward. Who in their right mind accepts a high risk investment knowing that your reward is going to be very low in comparison. Noone.....at least noone with any money sense that is.
I suppose you could say that he contract only stipulates that the performer be downtown and only assumed he would be actively performing, but a judge in court might uphold that as a reasonable expectation. Especially if the town had stated they were putting measures in place to detect sleeping on the job. Either way it would be imprudent for said performer to live stream his nap for the benefit of the town council. Does someone
really have to spell out that intention is that you actively perform? After all you already get another support payment for being a registered town resident.
I understand your indignation at being rewarded at nearly the same rate as a less accomplished performer. FPS players are a competitive lot and want to distinguish themselves in every way possible. That's not a problem in a standard FPS with no skill system and little difference in gear. There the rank beginners are segregated and everyone else is on an even footing.
However an MMOFPS presents true play differences at different skill levels. Each skill point matters and progression must be carefully managed to fall within an acceptable range. Too fast or too slow both cause problems. Thus CCP seeks a way to compress the range for those less personally skilled (not necessarily just beginners) and those elite players.
If you accept the basic premise that you have to limit the earnings gap for the long term health of the game you are immediately confronted with the difficulty of rewarding solely on performance. The range is simply too large.
You can play with the formula all you want, but if it serves to limit the range disparity it won't reward performance to the degree the competitive player desires. They not only want to win, they want all the loot too.
So what can you do? Well, you can offer other forms of recognition such as stats leader boards and content like PC that only reward performance and hope that it satisfies your elite players.