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Shadow Archeus
Wraith Shadow Guards
58
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Posted - 2013.03.31 22:04:00 -
[1] - Quote
That will get rid of redline snipers......
All it will do is start redline artillery wars.....
Just fix hit detection bugs and maybe add a max distance on sniper rifles.....not a massive decrease by make it where you cannot shoot from spawn to spawn........
Just speaking my mind |
Zekain Kade
BetaMax. CRONOS.
1115
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Posted - 2013.03.31 22:07:00 -
[2] - Quote
adding in jet fighters would stop redline sniping. You can't snipe if you have a fighter picking you off on a strafing run. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
214
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Posted - 2013.03.31 22:08:00 -
[3] - Quote
Artillery wars are gonna be awesome, though. If I'm gonna get killed by something I can't see, I'd rather that it require a spotter and involve an explosion. |
Shadow Archeus
Wraith Shadow Guards
59
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Posted - 2013.03.31 22:11:00 -
[4] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Artillery wars are gonna be awesome, though. If I'm gonna get killed by something I can't see, I'd rather that it require a spotter and involve an explosion.
IMO not interesting at all.....ooooo wow let's all sit miles away from each other and play battleship......boring |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
42
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Posted - 2013.03.31 22:12:00 -
[5] - Quote
Just like in Battlefield 3 where everyone just sits around using artillery.
There's absolutely no way to balance it out. |
Sgt Kirk
SyNergy Gaming
517
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Posted - 2013.03.31 22:16:00 -
[6] - Quote
They are adding in artillery whether you like it or not. There's always going to be some way of cowardice tactics and there will be ways to counter them once WE ACTUALLY GET SOME CONTENT...you hear that CCP!? |
low genius
The Sound Of Freedom Renegade Alliance
5
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Posted - 2013.03.31 22:18:00 -
[7] - Quote
Shadow Archeus wrote:That will get rid of redline snipers......
All it will do is start redline artillery wars.....
Just fix hit detection bugs and maybe add a max distance on sniper rifles.....not a massive decrease by make it where you cannot shoot from spawn to spawn........
Just speaking my mind
while you can shoot spawn to spawn now, the maps will grow.
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Knight SoIaire
Better Hide R Die
116
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Posted - 2013.03.31 22:36:00 -
[8] - Quote
Shadow Archeus wrote:
All it will do is start redline artillery wars.....
Is that not what Artillery is supposed to do?
Shoot from inside their base and on to the battlefield? |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
87
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Posted - 2013.03.31 22:46:00 -
[9] - Quote
I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. |
Vyzion Eyri
The Legion Academy
375
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Posted - 2013.03.31 22:47:00 -
[10] - Quote
Simple fix: implement a minimum range on artillery. Get a dropship or LAV to pull you inside that range with explosives, swarms and av nades, and you're good to go. |
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Yani Nabari
One-Armed Bandits Atrocitas
3
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Posted - 2013.03.31 23:01:00 -
[11] - Quote
Shadow Archeus wrote:... add a max distance on sniper rifles.....
I thought sniper rifles already had a max range. |
Jotun Hiem
The Tritan Industries
509
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Posted - 2013.03.31 23:14:00 -
[12] - Quote
So it'll be like playing Battleship on a DUST battlefield?
Why are you complaining? |
gbghg
L.O.T.I.S. Legacy Rising
958
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Posted - 2013.03.31 23:24:00 -
[13] - Quote
Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. That's artillery in space, thus is artillery in atmosphere, battlefield style is how it's probably going to end up. |
Zekain Kade
BetaMax. CRONOS.
1116
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Posted - 2013.03.31 23:24:00 -
[14] - Quote
Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Gravity will have an affect on artillery in this game because we're on PLANETS.
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
88
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Posted - 2013.03.31 23:29:00 -
[15] - Quote
Zekain Kade wrote:Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Gravity will have an affect on artillery in this game because we're on PLANETS. Who are you to make that decision? Do you have any idea the kind of work that would be required for BF3 style artillery? You'd need a whole new UI, a new method for targeting (because reticules wouldn't work for targets that aren't in LOS), and essentially a buttload more work. And really, if you think gravity would affect EvE artillery, you seem to be ignoring the fact that they have LASERS. If they can make lasers, they can make an arty shell with next to no drop on it. |
Zekain Kade
BetaMax. CRONOS.
1116
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Posted - 2013.03.31 23:33:00 -
[16] - Quote
Delanus Turgias wrote:Zekain Kade wrote:Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Gravity will have an affect on artillery in this game because we're on PLANETS. Who are you to make that decision? Do you have any idea the kind of work that would be required for BF3 style artillery? You'd need a whole new UI, a new method for targeting (because reticules wouldn't work for targets that aren't in LOS), and essentially a buttload more work. And really, if you think gravity would affect EvE artillery, you seem to be ignoring the fact that they have LASERS. If they can make lasers, they can make an arty shell with next to no drop on it. And yet, rail guns, and massdriver slugs are all affected by gravity/ bullet drop off.
We have lasers in real life too, they just aren't as deadly as the ones we use in game.
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Autist's Fury
Subdreddit Test Alliance Please Ignore
16
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Posted - 2013.03.31 23:34:00 -
[17] - Quote
So making a shell travel in a parabolic fashion is right out? Jezus, you got the dumb. |
Laheon
Osmon Surveillance Caldari State
328
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Posted - 2013.03.31 23:37:00 -
[18] - Quote
Delanus Turgias wrote:Who are you to make that decision? Do you have any idea the kind of work that would be required for BF3 style artillery? You'd need a whole new UI, a new method for targeting (because reticules wouldn't work for targets that aren't in LOS), and essentially a buttload more work. And really, if you think gravity would affect EvE artillery, you seem to be ignoring the fact that they have LASERS. If they can make lasers, they can make an arty shell with next to no drop on it.
In effect you can use the mass driver system. Their projectiles are affected by gravity, so you can make it so that there's a larger version of a mass driver. Simple. With practice you can gauge how far away something is, and get the right elevation without needing to do trial and error. Funny how humans work, isn't it?
Lasers can't travel through hills. Artillery can travel over. Hence, you can't use lasers to hit enemies hiding behind the hill, but you can use artillery for that same purpose. And as for the arty shell with next to no drop... One, you'd need wings for that, and that would be a rocket, rather than artillery. Artillery relies on propulsion from a gun, whereas rockets rely on propulsion right the way to the target. Well, you'd either need wings or very high speeds, and the very high speeds would only come from a railgun. Which won't happen. Artillery is lore-friendly, and the physics behind it pretty much dictates that it has to dip.
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Yani Nabari
One-Armed Bandits Atrocitas
3
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Posted - 2013.03.31 23:40:00 -
[19] - Quote
Hmm now that I think about it... wouldn't artillery be that guy you got in Eve waiting to get coord's for some orbital bombardment.
Besides, we have enough people complaining about "rail-guns" as it is. We call the people wielding them Red-Line Snipers. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
89
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Posted - 2013.03.31 23:41:00 -
[20] - Quote
Zekain Kade wrote:Delanus Turgias wrote:Zekain Kade wrote:Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Gravity will have an affect on artillery in this game because we're on PLANETS. Who are you to make that decision? Do you have any idea the kind of work that would be required for BF3 style artillery? You'd need a whole new UI, a new method for targeting (because reticules wouldn't work for targets that aren't in LOS), and essentially a buttload more work. And really, if you think gravity would affect EvE artillery, you seem to be ignoring the fact that they have LASERS. If they can make lasers, they can make an arty shell with next to no drop on it. And yet, rail guns, and massdriver slugs are all affected by gravity/ bullet drop off. We have lasers in real life too, they just aren't as deadly as the ones we use in game. Rails in dust are not at all affected by gravity. They have travel time, yes. but still. And to you guys talking about physics, refer to the earlier thread about how the railguns in game can't possibly be 80GJ. But nevertheless, the work required would be insane to have the kind of range you want. You'd need a brand new UI unless you simply want to not aim at targets outside of LOS. |
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Gersh Raven beta
Subdreddit Test Alliance Please Ignore
55
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Posted - 2013.03.31 23:43:00 -
[21] - Quote
Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like.
Yes, in Eve each of the three gun types has a long range slow firing, and a short range fast firing variant. They are all direct fire weapons. Artillery is the long slow version of the Minmatar's projectile weapons.
I think orbital bombardments are the Dust equivalent of real life artillery; you need a spotter to direct the strike.
Having said that, I think it would be cool if there was a vehicle/emplacement version of the mass driver, with a ballistic arc that needs to be accounted for. |
Zekain Kade
BetaMax. CRONOS.
1116
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Posted - 2013.03.31 23:47:00 -
[22] - Quote
Delanus Turgias wrote:Zekain Kade wrote:Delanus Turgias wrote:Zekain Kade wrote:Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Gravity will have an affect on artillery in this game because we're on PLANETS. Who are you to make that decision? Do you have any idea the kind of work that would be required for BF3 style artillery? You'd need a whole new UI, a new method for targeting (because reticules wouldn't work for targets that aren't in LOS), and essentially a buttload more work. And really, if you think gravity would affect EvE artillery, you seem to be ignoring the fact that they have LASERS. If they can make lasers, they can make an arty shell with next to no drop on it. And yet, rail guns, and massdriver slugs are all affected by gravity/ bullet drop off. We have lasers in real life too, they just aren't as deadly as the ones we use in game. Rails in dust are not at all affected by gravity. They have travel time, yes. but still. And to you guys talking about physics, refer to the earlier thread about how the railguns in game can't possibly be 80GJ. But nevertheless, the work required would be insane to have the kind of range you want. You'd need a brand new UI unless you simply want to not aim at targets outside of LOS. So what. CCP sprinkled some uneeded lore on the rail guns. That really isn't a big deal. Railguns were once affected by bullet drop off, or gravity in the earlier builds.
Get off your EVE high horse. You're fighting a plane, that planet has gravity. Artillery weapons are going to be affected by it, just like their life bros, the massdrivers. The only thing they need is a longer life span while traveling through the map. Having another rail gun like turret in this game would be redundant. The rail gun we have now can kill pretty much anything. We don't need another "type" of rail gun.
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Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
82
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Posted - 2013.04.01 00:34:00 -
[23] - Quote
yes we do or railgun snipers will be the top of the food chain forever. |
The dark cloud
Seraphim Initiative. CRONOS.
1191
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Posted - 2013.04.01 00:36:00 -
[24] - Quote
Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Sure on eve everything shots in a sright line aswell. Doesnt matter if a station or asteroids are between you and the target.If i want a opinion from a Eve player about a FPS game then i could aswell ask a monkey both is bonkers and instantly neglected. Artillery how we know it are long range, indirect fire weapons with explosive effect on a large area. And that is how its going to work out. And we dont need another stright shoting weapon that does more damage then a railgun. Its allready 2-3 shots to destroy a maxed out sagaris/surya. We will get more stright shoting turrets like autocanons and laser turrets. |
Laheon
Osmon Surveillance Caldari State
328
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Posted - 2013.04.01 00:43:00 -
[25] - Quote
Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like.
Projectile weapons also are able to change what kind of damage they deal. Hybrids are only able to deal thermal and kinetic - rails are most effective firing a mass without a payload, due to the inherent way a railgun works. Artillery allows a payload to be fired, for example sending a tactical nuke across the field, or an AV round (depleted uranium), or any other role you may think of. Railguns by their nature fire at ridiculous speeds - artillery (being a projectile weapon, dependent on some form of chemical propellant) is limited to lower speeds. This means they're affected by gravity. In space, there is very little gravitational influence, so arti and autocannon shells fire in straight lines. |
Rifter7
Improvise.
174
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Posted - 2013.04.01 00:45:00 -
[26] - Quote
Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like.
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gbghg
L.O.T.I.S. Legacy Rising
958
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Posted - 2013.04.01 00:54:00 -
[27] - Quote
Rifter7 wrote:Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Railguns themselves are kinetic weapons so your point is? |
Jotun Hiem
The Tritan Industries
510
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Posted - 2013.04.01 01:16:00 -
[28] - Quote
gbghg wrote:Rifter7 wrote:Delanus Turgias wrote:I don't think you guys understand what artillery is in EvE terms. Arties are the Kinetic version of railguns and lasers, IE long range, long reload time, slow tracking. They're essentially Rails with higher Alpha and longer reload times, plus high PG usage. I highly doubt Arty will work like artillery in BF3 or whatever it is you think it'll work like. Railguns themselves are kinetic weapons so your point is? They're defined as 'Hybrid' in the EvE universe, meaning that they deal equal damage to shields and armor.
I think this guy is referencing 'Projectile' weapons, which would be traditional cannons/powder based weaponry like the Minmatar SMG and HMG. |
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
35
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Posted - 2013.04.01 01:23:00 -
[29] - Quote
Yani Nabari wrote:Shadow Archeus wrote:... add a max distance on sniper rifles..... I thought sniper rifles already had a max range.
They do. |
Garrett Blacknova
Codex Troopers
2302
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Posted - 2013.04.01 02:18:00 -
[30] - Quote
As the person who suggested the "artillery counters Redline Sniper" idea, I should probably point out that I wasn't meaning full-scale artillery (which shouldn't be accurate enough).
I was suggesting specifically an artillery variant of the Mass Driver.
It would still be limited enough in range to be useless across most of the map from the redline, but you could get into position and rain fire down on a sniper from outside their LoS. |
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