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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
231
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Posted - 2013.03.28 02:30:00 -
[1] - Quote
I'm tired of seeing the red indicator on my screen saying that bullets are coming from my behind while I'm shooting someone, and I look back and its a friendly. For fucks sake make it a different color, just something that will let me know its a blueberry who can't aim for ****. I lost so many firefights to this. And the worst part is when you ignore it and its actually an enemy, how nice. |
Iron Wolf Saber
BetaMax. CRONOS.
3259
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Posted - 2013.03.28 02:32:00 -
[2] - Quote
I hate it to, caused me to miss a shot of a laser rifler killing most of my team mates. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3266
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Posted - 2013.03.28 02:32:00 -
[3] - Quote
I agree with you. |
Sigberct Amni
ZionTCD Legacy Rising
29
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Posted - 2013.03.28 02:34:00 -
[4] - Quote
I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me.
If you're losing firefights because newberries are distracting you in pub matches, may I suggest situational awareness? Asking squad mates who that fire is coming from? Plenty of other solutions. |
Kane Fyea
BetaMax. CRONOS.
113
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Posted - 2013.03.28 02:36:00 -
[5] - Quote
But how will I be able to get friendlies out of turrets when I want to use them? |
Illuminaughty-696
Omega Risk Control Services
232
|
Posted - 2013.03.28 02:38:00 -
[6] - Quote
Yeah, it's obnoxious. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
235
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Posted - 2013.03.28 02:43:00 -
[7] - Quote
Sigberct Amni wrote:I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me.
If you're losing firefights because newberries are distracting you in pub matches, may I suggest situational awareness? Asking squad mates who that fire is coming from? Plenty of other solutions. I prefer to have it blue so I know my team mates are ******* with me, even if FF is enabled. I should be able to focus on my enemy and not use my focus on some random blueberry with bad aim. And I have plenty of situational awareness, I rarely get surprise attacked and I have a full picture of the battlefield all the time. And squad mates are just as busy fighting as me, I don't want them to check and have our side lose a bit of firepower because of that. In short, go disagree elsewhere. |
Sigberct Amni
ZionTCD Legacy Rising
29
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Posted - 2013.03.28 02:50:00 -
[8] - Quote
Cat Merc wrote:Sigberct Amni wrote:I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me.
If you're losing firefights because newberries are distracting you in pub matches, may I suggest situational awareness? Asking squad mates who that fire is coming from? Plenty of other solutions. I prefer to have it blue so I know my team mates are ******* with me, even if FF is enabled. I should be able to focus on my enemy and not use my focus on some random blueberry with bad aim. And I have plenty of situational awareness, I rarely get surprise attacked and I have a full picture of the battlefield all the time. And squad mates are just as busy fighting as me, I don't want them to check and have our side lose a bit of firepower because of that. In short, go disagree elsewhere. So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
In pub matches, it's just another form of sabotage. In corp matches, it's how a spy will slightly lean the match in his corp's favor. Working as intended. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
238
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Posted - 2013.03.28 02:52:00 -
[9] - Quote
Sigberct Amni wrote:Cat Merc wrote:Sigberct Amni wrote:I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me.
If you're losing firefights because newberries are distracting you in pub matches, may I suggest situational awareness? Asking squad mates who that fire is coming from? Plenty of other solutions. I prefer to have it blue so I know my team mates are ******* with me, even if FF is enabled. I should be able to focus on my enemy and not use my focus on some random blueberry with bad aim. And I have plenty of situational awareness, I rarely get surprise attacked and I have a full picture of the battlefield all the time. And squad mates are just as busy fighting as me, I don't want them to check and have our side lose a bit of firepower because of that. In short, go disagree elsewhere. So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators? In pub matches, it's just another form of sabotage. In corp matches, it's how a spy will slightly lean the match in his corp's favor. Working as intended. No, I expect a futuristic suit to tell me that my team mate is an idiot. There is something called needless complexity, and this is one of them. |
Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 02:57:00 -
[10] - Quote
Cat Merc wrote:No, I expect a futuristic suit to tell me that my team mate is an idiot. There is something called needless complexity, and this is one of them. I hate pyramid quotes, but anyways...
Normally, I would agree with you in most FPS's. Dust though has a need for tools that spies can abuse. While this isn't an empire wrecking subterfuge tactic, it is a tactic. Wait for corpmates to engage the enemy and shoot off a few into his backside thus confusing and hopefully getting him killed. Then you hope they don't realize you're doing it at all, and if so, hope they don't realize it's intentional.
I can't think of a good reason to change it other than "well, it would make the game easier." I don't think CCP is interested in 'easier.' |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3269
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Posted - 2013.03.28 02:59:00 -
[11] - Quote
Sigberct Amni wrote: So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
The hand-holding argument is BS. It can be applied to any feature the way you put it. For example, if we had no damage indicators at all, some idiot could say adding damage indicators would be hand-holding. Same for the friend-or-foe (blue or red) markers for infantry, vehicles, etc. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
239
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Posted - 2013.03.28 03:02:00 -
[12] - Quote
Sigberct Amni wrote:Cat Merc wrote:No, I expect a futuristic suit to tell me that my team mate is an idiot. There is something called needless complexity, and this is one of them. I hate pyramid quotes, but anyways... Normally, I would agree with you in most FPS's. Dust though has a need for tools that spies can abuse. While this isn't an empire wrecking subterfuge tactic, it is a tactic. Wait for corpmates to engage the enemy and shoot off a few into his backside thus confusing and hopefully getting him killed. Then you hope they don't realize you're doing it at all, and if so, hope they don't realize it's intentional. I can't think of a good reason to change it other than "well, it would make the game easier." I don't think CCP is interested in 'easier.' Spy's will still do a heck of a job distracting you. If they keep shooting you in the back and damaging you that's good enough distraction in my opinion. The very fact that you have to look at the indicator to tell what color it is is already a distraction. |
Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 03:05:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:The hand-holding argument is BS. It can be applied to any feature the way you put it. For example, if we had no damage indicators at all, some idiot could say adding damage indicators would be hand-holding. Same for the friend-or-foe (blue or red) markers for infantry, vehicles, etc. So is the argument that "Well it's the future and future suits should do X." That can be abused to allow your future gloves to auto acquire headshots and so forth.
But let's water down the game play already in place because it's just not quite easy enough as is. Next I imagine, you'll want RDV's to be no-collide or maybe 5 secs of invuln when a needle is used on you. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
239
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Posted - 2013.03.28 03:12:00 -
[14] - Quote
Sigberct Amni wrote:KAGEHOSHI Horned Wolf wrote:The hand-holding argument is BS. It can be applied to any feature the way you put it. For example, if we had no damage indicators at all, some idiot could say adding damage indicators would be hand-holding. Same for the friend-or-foe (blue or red) markers for infantry, vehicles, etc. So is the argument that "Well it's the future and future suits should do X." That can be abused to allow your future gloves to auto acquire headshots and so forth. But let's water down the game play already in place because it's just not quite easy enough as is. Next I imagine, you'll want RDV's to be no-collide or maybe 5 secs of invuln when a needle is used on you. So asking for damage indicators to color themselves depending on if its a friendly or an enemy shooting = RDV's are non-collideable or 5 secs of invuln when using a nanite injector?
I'm asking to get rid of a non avoidable annoyance and you're asking for something that changes gameplay a lot. No, having a squad mate sitting behind me and being a baby sitter isn't the way to fix this. |
Sigberct Amni
ZionTCD Legacy Rising
29
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Posted - 2013.03.28 03:15:00 -
[15] - Quote
Cat Merc wrote:So asking for damage indicators to color themselves depending on if its a friendly or an enemy shooting = RDV's are non-collideable or 5 secs of invuln when using a nanite injector? No, just over exaggerating a touch about the watering down of game play slippery slope that this request is on. |
Celeblhach
Goggles Inc.
1
|
Posted - 2013.03.28 03:15:00 -
[16] - Quote
This should really be moved to feedback/requests.
Most games add the red around the screen because you get hit and are bleeding. Friendly Fire doesn't hurt you so there's no real reason to indicate it. In Corp Matches, where friendly fire is engaged, then the red border would indicate damage taken, without caring what the source is. Of course, people will still complain about it regardless of if it is left or removed. Personally it affects me very little, since I don't go into close-combat on-foot often. |
Sete Clifton
PSU GHOST SYNDICATE
81
|
Posted - 2013.03.28 03:16:00 -
[17] - Quote
I would say remove it or change the color in pub matches since there isn't/won't be any FF in those. Then leave it as it is for corp battles so that sabotage is still possible without it being overly obvious. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
239
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Posted - 2013.03.28 03:16:00 -
[18] - Quote
Sigberct Amni wrote:Cat Merc wrote:So asking for damage indicators to color themselves depending on if its a friendly or an enemy shooting = RDV's are non-collideable or 5 secs of invuln when using a nanite injector? No, just over exaggerating a touch about the watering down of game play slippery slope that this request is on. Well this slippery slope argument failed. I'm asking to get rid of a non avoidable annoyance and you're asking for something that changes gameplay a lot. No, having a squad mate sitting behind me and being a baby sitter isn't the way to fix this. |
Garrett Blacknova
Codex Troopers
2172
|
Posted - 2013.03.28 03:35:00 -
[19] - Quote
I'd rather see a blue indicator to show that someone is HEALING me instead of showing that someone is shooting me in the back. Red works just fine. If it's friendly, step out of the way, and the hits will stop. You can always glance down to your health bar to check while FF is still turned off. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
241
|
Posted - 2013.03.28 03:45:00 -
[20] - Quote
Garrett Blacknova wrote:I'd rather see a blue indicator to show that someone is HEALING me instead of showing that someone is shooting me in the back. Red works just fine. If it's friendly, step out of the way, and the hits will stop. You can always glance down to your health bar to check while FF is still turned off. And I could say the same about repairing. You should just look at your armor and see how it rises up.
Its called convenience. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3269
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Posted - 2013.03.28 03:49:00 -
[21] - Quote
I would prefer an yellow indicator for friendly fire. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
35
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Posted - 2013.03.28 03:53:00 -
[22] - Quote
Sigberct Amni wrote:So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
"HTFU"ing needs to stop being an excuse for what can be considered poor game design/beta issues.
It can be an easy fix to give a player better and more convenient awareness instead of needlessly confusing because "we make bad games just to be hard." |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
243
|
Posted - 2013.03.28 03:56:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:I would prefer an yellow indicator for friendly fire. I don't care about the color, just so it would be a different color. |
Garrett Blacknova
Codex Troopers
2172
|
Posted - 2013.03.28 03:58:00 -
[24] - Quote
Cat Merc wrote:Garrett Blacknova wrote:I'd rather see a blue indicator to show that someone is HEALING me instead of showing that someone is shooting me in the back. Red works just fine. If it's friendly, step out of the way, and the hits will stop. You can always glance down to your health bar to check while FF is still turned off. And I could say the same about repairing. You should just look at your armor and see how it rises up. Its called convenience. Your argument makes no sense.
You don't casually glance away from the primary focus of your screen to check your health on the off chance that maybe it's increasing this time when you look at it.
You SHOULD glance down at it when you see a hit indicator to show that you're taking incoming fire, if only to gauge whether to run or fight.
It makes sense to have the same indicator for incoming fire regardless of source, particularly when one of the core focal points of the game is a mode with friendly fire. Just like it makes sense to have some form of visual indicator when being actively healed so that you're advised to check your health and see how fast it's recovering so you know when to go back into the fray, and how much extra damage you'll be able to take while being healed. |
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CCP Frame
C C P C C P Alliance
571
|
Posted - 2013.03.28 04:00:00 -
[25] - Quote
Thread moved to Feedback/Requests section. |
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Garrett Blacknova
Codex Troopers
2172
|
Posted - 2013.03.28 04:00:00 -
[26] - Quote
Nemo Bluntz wrote:Sigberct Amni wrote:So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
"HTFU"ing needs to stop being an excuse for what can be considered poor game design/beta issues. It can be an easy fix to give a player better and more convenient awareness instead of needlessly confusing because "we make bad games just to be hard." Really? How many successful mainstream shooters can you name which have different-coloured hit indicators for different damage sources?
None? Yeah, me too. I wonder why that is... |
Celeblhach
Goggles Inc.
2
|
Posted - 2013.03.28 04:05:00 -
[27] - Quote
How many games show non-damaging friendly fire and enemy fire the exact same way? I honestly don't think there should be a different color when it's causing damage, but when it isn't, it shouldn't be pretending to be. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
243
|
Posted - 2013.03.28 04:06:00 -
[28] - Quote
Garrett Blacknova wrote:Nemo Bluntz wrote:Sigberct Amni wrote:So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
"HTFU"ing needs to stop being an excuse for what can be considered poor game design/beta issues. It can be an easy fix to give a player better and more convenient awareness instead of needlessly confusing because "we make bad games just to be hard." Really? How many successful mainstream shooters can you name which have different-coloured hit indicators for different damage sources? None? Yeah, me too. I wonder why that is... Most mainstream shooters these days have FF as an afterthought. |
Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 05:44:00 -
[29] - Quote
Cat Merc wrote:Garrett Blacknova wrote:Nemo Bluntz wrote:Sigberct Amni wrote:So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
"HTFU"ing needs to stop being an excuse for what can be considered poor game design/beta issues. It can be an easy fix to give a player better and more convenient awareness instead of needlessly confusing because "we make bad games just to be hard." Really? How many successful mainstream shooters can you name which have different-coloured hit indicators for different damage sources? None? Yeah, me too. I wonder why that is... Most mainstream shooters these days have FF as an afterthought. Likely because FF means nothing in an arena deathmatch only game. Those games aren't even in the same genre as dust and the comparison is irrelevant. Here it actually does matter. Or rather it will matter when PC comes in.
HTFU is a valid reason because it encompasses how CCP designed EVE and is designing dust imo.
Which is why it shouldn't change for pointless pubbie battles. It also should stay the same for PC matches so that spies can do what they do. Any other excuses other than "[i'm annoyed that I have to be more alert] [i cant trust my team mates] [it would be more convenient (read: easier) if...]? |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
243
|
Posted - 2013.03.28 06:20:00 -
[30] - Quote
Sigberct Amni wrote:Cat Merc wrote:Garrett Blacknova wrote:Nemo Bluntz wrote:Sigberct Amni wrote:So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
"HTFU"ing needs to stop being an excuse for what can be considered poor game design/beta issues. It can be an easy fix to give a player better and more convenient awareness instead of needlessly confusing because "we make bad games just to be hard." Really? How many successful mainstream shooters can you name which have different-coloured hit indicators for different damage sources? None? Yeah, me too. I wonder why that is... Most mainstream shooters these days have FF as an afterthought. Likely because FF means nothing in an arena deathmatch only game. Those games aren't even in the same genre as dust and the comparison is irrelevant. Here it actually does matter. Or rather it will matter when PC comes in. HTFU is a valid reason because it encompasses how CCP designed EVE and is designing dust imo. Which is why it shouldn't change for pointless pubbie battles. It also should stay the same for PC matches so that spies can do what they do. Any other excuses other than "[i'm annoyed that I have to be more alert] [i cant trust my team mates] [it would be more convenient (read: easier) if...]? The HTFU mentality isn't applied to DUST. Dust is F2P console shooter, it needs a bigger market to make a profit so they have to cater to everyone. They might say the HTFU mentality is applied to DUST, but evidence shows otherwise and if they do the game won't survive long. Do you know what EVE is doing right now? Improving the UI to give you as much useful information as possible. Why? Because information is the one thing you DON'T want to take from a player. |
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Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 06:40:00 -
[31] - Quote
Cat Merc wrote:The HTFU mentality isn't applied to DUST. Dust is F2P console shooter, it needs a bigger market to make a profit so they have to cater to everyone. They might say the HTFU mentality is applied to DUST, but evidence shows otherwise and if they do the game won't survive long. Do you know what EVE is doing right now? Improving the UI to give you as much useful information as possible. Why? Because information is the one thing you DON'T want to take from a player. Due to CCP's encouragement and general cheering on of the 'infiltration' that happened to my corp and tritan industries, I'd say yes. CCP does want dust to have a HTFU mentality. Do I know what eve is doing? Yes, they are cleaning up the UI to remove bad stuff they implemented years ago before they thought eve was going to be successful. Atleast, that's the bit you think is relevant to this thread. It's not, as this is a brand new game and different genre but with a similar design philosophy.
At this point in the argument, you're delving into game theory and perfect information. If you think that FPS players in an FPS should have perfect information, you're wrong. Eve needs to be a bit closer to perfect information than dust does. Putting up colored indicators to do the job that a skilled player should be doing is dumbing down the game. |
Cross Atu
Conspiratus Immortalis
860
|
Posted - 2013.03.28 06:40:00 -
[32] - Quote
Agreed OP, not only is this a good idea it becomes a very important one when in matches where friendly fire damage is enabled. Even if this never makes its way into Pub matches, there's no reason why TACNET wouldn't be able to track Mercs who kill their own side frequently and Corps/Team leads et al should have access to this information, to say nothing of those on the ground knowing who/what is attacking them.
0.02 ISK Cross |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
244
|
Posted - 2013.03.28 07:56:00 -
[33] - Quote
Sigberct Amni wrote:Cat Merc wrote:The HTFU mentality isn't applied to DUST. Dust is F2P console shooter, it needs a bigger market to make a profit so they have to cater to everyone. They might say the HTFU mentality is applied to DUST, but evidence shows otherwise and if they do the game won't survive long. Do you know what EVE is doing right now? Improving the UI to give you as much useful information as possible. Why? Because information is the one thing you DON'T want to take from a player. Due to CCP's encouragement and general cheering on of the 'infiltration' that happened to my corp and tritan industries, I'd say yes. CCP does want dust to have a HTFU mentality. Do I know what eve is doing? Yes, they are cleaning up the UI to remove bad stuff they implemented years ago before they thought eve was going to be successful. Atleast, that's the bit you think is relevant to this thread. It's not, as this is a brand new game and different genre but with a similar design philosophy. At this point in the argument, you're delving into game theory and perfect information. If you think that FPS players in an FPS should have perfect information, you're wrong. Eve needs to be a bit closer to perfect information than dust does. Putting up colored indicators to do the job that a skilled player should be doing is dumbing down the game. Considering the nerf hammer to everything, I doubt it. This isn't dumbing down, this is making things accessable. Your kind is annoying, thinking that everything in the game even bad or unneeded should never be changed because... HTFU. Seriously, I saw it happening too many times in EVE, until the Devs step in and tell them that they are actually changing it. |
Kray Dytt
THE DOLLARS
43
|
Posted - 2013.03.28 08:59:00 -
[34] - Quote
Since what we have is a damage indicator, and you don't actually take any damage... it would make sense to change it, I think.
Sure, I can work around it, but in all fairness, there will always be situations where you will have to check if you're taking damage from an enemy or if it's just a friendly with poor aim or trying to scare you... Most of the times it's not a problem but I've been in situations where I had to break of an attack because I had to make sure the hits from behind were not from some reddot that didn't show up on my radar... |
Kray Dytt
THE DOLLARS
43
|
Posted - 2013.03.28 09:38:00 -
[35] - Quote
Garrett Blacknova wrote:Cat Merc wrote:Garrett Blacknova wrote:I'd rather see a blue indicator to show that someone is HEALING me instead of showing that someone is shooting me in the back. Red works just fine. If it's friendly, step out of the way, and the hits will stop. You can always glance down to your health bar to check while FF is still turned off. And I could say the same about repairing. You should just look at your armor and see how it rises up. Its called convenience. Your argument makes no sense. You don't casually glance away from the primary focus of your screen to check your health on the off chance that maybe it's increasing this time when you look at it. You SHOULD glance down at it when you see a hit indicator to show that you're taking incoming fire, if only to gauge whether to run or fight. It makes sense to have the same indicator for incoming fire regardless of source, particularly when one of the core focal points of the game is a mode with friendly fire. Just like it makes sense to have some form of visual indicator when being actively healed so that you're advised to check your health and see how fast it's recovering so you know when to go back into the fray, and how much extra damage you'll be able to take while being healed.
I see no reason why we couldn't have it all. Have a red indicator for when you're actually taking damage. A blue one for when nothing is happening and a green one for when you are being healed. Friendly fire would be indicated blue when it doesn't hurt and red when it does.
Your argument regarding having to look away from your main focus to see if you are being healed is just as valid, maybe even more, for being hit. When I'm fighting someone in front of me and I see I'm also being hit from behind, I need to know whether I'm being attacked from behind or not.
The only way to do that right now is to turn around and see, since I'm already taking damage from the enemy in front of me, looking at my HP won't really help. I can look at the radar if there's any red dots, but it could be a scout not showing up. So because someone on my team is (accidentally or not) hitting me from behind, I will most likely have to give the advantage to the enemy I'm fighting...
Of course, simply turning on FF for all modes would solve this issue as well :D
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Cross Atu
Conspiratus Immortalis
864
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Posted - 2013.03.28 19:32:00 -
[36] - Quote
As an addendum to my above TKs already lose WP (down to zero) for taking out their own team (at least in pubs, haven't seen it in a Corp battle yet) so clearly TACNET, and more importantly the in game mechanics, already track this kind of thing. Having a minor change in the color of an indicator to more fully/accurately display information that is already being tracked by the game seems like a simple change and I'm not sure why there's so much fuss being kicked up over this. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
34
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Posted - 2013.03.28 20:20:00 -
[37] - Quote
+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
249
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Posted - 2013.03.28 21:53:00 -
[38] - Quote
slypie11 wrote:+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. That's wrong if you know what you're doing. If you know your surroundings you can still survive and get both kills. Its situational, but if you know the map you can still win a fight even if the enemy flanked you. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
|
Posted - 2013.04.15 16:38:00 -
[39] - Quote
Red: Enemy damage Blue: FF Green: LogiBro healing |
slypie11
Planetary Response Organisation
146
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Posted - 2013.04.15 16:43:00 -
[40] - Quote
Cat Merc wrote:slypie11 wrote:+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. That's wrong if you know what you're doing. If you know your surroundings you can still survive and get both kills. Its situational, but if you know the map you can still win a fight even if the enemy flanked you. Your right, it's situational. For instance, if you are lees than a foot away from a piece of cover that completely protects you from both sides and offers a means of escape on the other end. But usually you get flanked in a large open area with little or no cover. |
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Cat Merc
Oculus Felis
1832
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Posted - 2013.04.16 21:46:00 -
[41] - Quote
slypie11 wrote:Cat Merc wrote:slypie11 wrote:+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. That's wrong if you know what you're doing. If you know your surroundings you can still survive and get both kills. Its situational, but if you know the map you can still win a fight even if the enemy flanked you. Your right, it's situational. For instance, if you are lees than a foot away from a piece of cover that completely protects you from both sides and offers a means of escape on the other end. But usually you get flanked in a large open area with little or no cover. Not as situational as you make it seem. Even in the open you can be creative. |
Gaelon Thrace
DUST University Ivy League
21
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Posted - 2013.07.06 21:17:00 -
[42] - Quote
If friendly fire doesn't do damage then don't give a damage indicator for friendly fire. It's that simple. If it's not effecting me in any way, then I don't need to know about it, so even if you change the color I still have useless information flashing on my screen. Just get rid of it. Alternatively, we might lower our weapons when friendlies are blocking our line of fire as long as the animation is fast enough that it doesn't effect our shooting at legitimate targets. |
Cat Merc
Oculus Felis
1832
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Posted - 2013.07.06 21:58:00 -
[43] - Quote
Gaelon Thrace wrote:If friendly fire doesn't do damage then don't give a damage indicator for friendly fire. It's that simple. If it's not effecting me in any way, then I don't need to know about it, so even if you change the color I still have useless information flashing on my screen. Just get rid of it. Alternatively, we might lower our weapons when friendlies are blocking our line of fire as long as the animation is fast enough that it doesn't effect our shooting at legitimate targets. The devs already said they will put my idea in the "to-do" list. No point in saying this now. |
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