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Thread Statistics | Show CCP posts - 1 post(s) |
Sigberct Amni
ZionTCD Legacy Rising
29
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Posted - 2013.03.28 02:34:00 -
[1] - Quote
I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me.
If you're losing firefights because newberries are distracting you in pub matches, may I suggest situational awareness? Asking squad mates who that fire is coming from? Plenty of other solutions. |
Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 02:50:00 -
[2] - Quote
Cat Merc wrote:Sigberct Amni wrote:I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me.
If you're losing firefights because newberries are distracting you in pub matches, may I suggest situational awareness? Asking squad mates who that fire is coming from? Plenty of other solutions. I prefer to have it blue so I know my team mates are ******* with me, even if FF is enabled. I should be able to focus on my enemy and not use my focus on some random blueberry with bad aim. And I have plenty of situational awareness, I rarely get surprise attacked and I have a full picture of the battlefield all the time. And squad mates are just as busy fighting as me, I don't want them to check and have our side lose a bit of firepower because of that. In short, go disagree elsewhere. So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
In pub matches, it's just another form of sabotage. In corp matches, it's how a spy will slightly lean the match in his corp's favor. Working as intended. |
Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 02:57:00 -
[3] - Quote
Cat Merc wrote:No, I expect a futuristic suit to tell me that my team mate is an idiot. There is something called needless complexity, and this is one of them. I hate pyramid quotes, but anyways...
Normally, I would agree with you in most FPS's. Dust though has a need for tools that spies can abuse. While this isn't an empire wrecking subterfuge tactic, it is a tactic. Wait for corpmates to engage the enemy and shoot off a few into his backside thus confusing and hopefully getting him killed. Then you hope they don't realize you're doing it at all, and if so, hope they don't realize it's intentional.
I can't think of a good reason to change it other than "well, it would make the game easier." I don't think CCP is interested in 'easier.' |
Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 03:05:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:The hand-holding argument is BS. It can be applied to any feature the way you put it. For example, if we had no damage indicators at all, some idiot could say adding damage indicators would be hand-holding. Same for the friend-or-foe (blue or red) markers for infantry, vehicles, etc. So is the argument that "Well it's the future and future suits should do X." That can be abused to allow your future gloves to auto acquire headshots and so forth.
But let's water down the game play already in place because it's just not quite easy enough as is. Next I imagine, you'll want RDV's to be no-collide or maybe 5 secs of invuln when a needle is used on you. |
Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 03:15:00 -
[5] - Quote
Cat Merc wrote:So asking for damage indicators to color themselves depending on if its a friendly or an enemy shooting = RDV's are non-collideable or 5 secs of invuln when using a nanite injector? No, just over exaggerating a touch about the watering down of game play slippery slope that this request is on. |
Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 05:44:00 -
[6] - Quote
Cat Merc wrote:Garrett Blacknova wrote:Nemo Bluntz wrote:Sigberct Amni wrote:So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
"HTFU"ing needs to stop being an excuse for what can be considered poor game design/beta issues. It can be an easy fix to give a player better and more convenient awareness instead of needlessly confusing because "we make bad games just to be hard." Really? How many successful mainstream shooters can you name which have different-coloured hit indicators for different damage sources? None? Yeah, me too. I wonder why that is... Most mainstream shooters these days have FF as an afterthought. Likely because FF means nothing in an arena deathmatch only game. Those games aren't even in the same genre as dust and the comparison is irrelevant. Here it actually does matter. Or rather it will matter when PC comes in.
HTFU is a valid reason because it encompasses how CCP designed EVE and is designing dust imo.
Which is why it shouldn't change for pointless pubbie battles. It also should stay the same for PC matches so that spies can do what they do. Any other excuses other than "[i'm annoyed that I have to be more alert] [i cant trust my team mates] [it would be more convenient (read: easier) if...]? |
Sigberct Amni
ZionTCD Legacy Rising
29
|
Posted - 2013.03.28 06:40:00 -
[7] - Quote
Cat Merc wrote:The HTFU mentality isn't applied to DUST. Dust is F2P console shooter, it needs a bigger market to make a profit so they have to cater to everyone. They might say the HTFU mentality is applied to DUST, but evidence shows otherwise and if they do the game won't survive long. Do you know what EVE is doing right now? Improving the UI to give you as much useful information as possible. Why? Because information is the one thing you DON'T want to take from a player. Due to CCP's encouragement and general cheering on of the 'infiltration' that happened to my corp and tritan industries, I'd say yes. CCP does want dust to have a HTFU mentality. Do I know what eve is doing? Yes, they are cleaning up the UI to remove bad stuff they implemented years ago before they thought eve was going to be successful. Atleast, that's the bit you think is relevant to this thread. It's not, as this is a brand new game and different genre but with a similar design philosophy.
At this point in the argument, you're delving into game theory and perfect information. If you think that FPS players in an FPS should have perfect information, you're wrong. Eve needs to be a bit closer to perfect information than dust does. Putting up colored indicators to do the job that a skilled player should be doing is dumbing down the game. |
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