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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
231
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Posted - 2013.03.28 02:30:00 -
[1] - Quote
I'm tired of seeing the red indicator on my screen saying that bullets are coming from my behind while I'm shooting someone, and I look back and its a friendly. For fucks sake make it a different color, just something that will let me know its a blueberry who can't aim for ****. I lost so many firefights to this. And the worst part is when you ignore it and its actually an enemy, how nice. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
235
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Posted - 2013.03.28 02:43:00 -
[2] - Quote
Sigberct Amni wrote:I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me.
If you're losing firefights because newberries are distracting you in pub matches, may I suggest situational awareness? Asking squad mates who that fire is coming from? Plenty of other solutions. I prefer to have it blue so I know my team mates are ******* with me, even if FF is enabled. I should be able to focus on my enemy and not use my focus on some random blueberry with bad aim. And I have plenty of situational awareness, I rarely get surprise attacked and I have a full picture of the battlefield all the time. And squad mates are just as busy fighting as me, I don't want them to check and have our side lose a bit of firepower because of that. In short, go disagree elsewhere. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
238
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Posted - 2013.03.28 02:52:00 -
[3] - Quote
Sigberct Amni wrote:Cat Merc wrote:Sigberct Amni wrote:I disagree because FF will be enabled for corp matches. I don't need a different color indicator, I just need to know I'm being hit. How I react to that is up to me.
If you're losing firefights because newberries are distracting you in pub matches, may I suggest situational awareness? Asking squad mates who that fire is coming from? Plenty of other solutions. I prefer to have it blue so I know my team mates are ******* with me, even if FF is enabled. I should be able to focus on my enemy and not use my focus on some random blueberry with bad aim. And I have plenty of situational awareness, I rarely get surprise attacked and I have a full picture of the battlefield all the time. And squad mates are just as busy fighting as me, I don't want them to check and have our side lose a bit of firepower because of that. In short, go disagree elsewhere. So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators? In pub matches, it's just another form of sabotage. In corp matches, it's how a spy will slightly lean the match in his corp's favor. Working as intended. No, I expect a futuristic suit to tell me that my team mate is an idiot. There is something called needless complexity, and this is one of them. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
239
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Posted - 2013.03.28 03:02:00 -
[4] - Quote
Sigberct Amni wrote:Cat Merc wrote:No, I expect a futuristic suit to tell me that my team mate is an idiot. There is something called needless complexity, and this is one of them. I hate pyramid quotes, but anyways... Normally, I would agree with you in most FPS's. Dust though has a need for tools that spies can abuse. While this isn't an empire wrecking subterfuge tactic, it is a tactic. Wait for corpmates to engage the enemy and shoot off a few into his backside thus confusing and hopefully getting him killed. Then you hope they don't realize you're doing it at all, and if so, hope they don't realize it's intentional. I can't think of a good reason to change it other than "well, it would make the game easier." I don't think CCP is interested in 'easier.' Spy's will still do a heck of a job distracting you. If they keep shooting you in the back and damaging you that's good enough distraction in my opinion. The very fact that you have to look at the indicator to tell what color it is is already a distraction. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
239
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Posted - 2013.03.28 03:12:00 -
[5] - Quote
Sigberct Amni wrote:KAGEHOSHI Horned Wolf wrote:The hand-holding argument is BS. It can be applied to any feature the way you put it. For example, if we had no damage indicators at all, some idiot could say adding damage indicators would be hand-holding. Same for the friend-or-foe (blue or red) markers for infantry, vehicles, etc. So is the argument that "Well it's the future and future suits should do X." That can be abused to allow your future gloves to auto acquire headshots and so forth. But let's water down the game play already in place because it's just not quite easy enough as is. Next I imagine, you'll want RDV's to be no-collide or maybe 5 secs of invuln when a needle is used on you. So asking for damage indicators to color themselves depending on if its a friendly or an enemy shooting = RDV's are non-collideable or 5 secs of invuln when using a nanite injector?
I'm asking to get rid of a non avoidable annoyance and you're asking for something that changes gameplay a lot. No, having a squad mate sitting behind me and being a baby sitter isn't the way to fix this. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
239
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Posted - 2013.03.28 03:16:00 -
[6] - Quote
Sigberct Amni wrote:Cat Merc wrote:So asking for damage indicators to color themselves depending on if its a friendly or an enemy shooting = RDV's are non-collideable or 5 secs of invuln when using a nanite injector? No, just over exaggerating a touch about the watering down of game play slippery slope that this request is on. Well this slippery slope argument failed. I'm asking to get rid of a non avoidable annoyance and you're asking for something that changes gameplay a lot. No, having a squad mate sitting behind me and being a baby sitter isn't the way to fix this. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
241
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Posted - 2013.03.28 03:45:00 -
[7] - Quote
Garrett Blacknova wrote:I'd rather see a blue indicator to show that someone is HEALING me instead of showing that someone is shooting me in the back. Red works just fine. If it's friendly, step out of the way, and the hits will stop. You can always glance down to your health bar to check while FF is still turned off. And I could say the same about repairing. You should just look at your armor and see how it rises up.
Its called convenience. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
243
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Posted - 2013.03.28 03:56:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:I would prefer an yellow indicator for friendly fire. I don't care about the color, just so it would be a different color. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
243
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Posted - 2013.03.28 04:06:00 -
[9] - Quote
Garrett Blacknova wrote:Nemo Bluntz wrote:Sigberct Amni wrote:So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
"HTFU"ing needs to stop being an excuse for what can be considered poor game design/beta issues. It can be an easy fix to give a player better and more convenient awareness instead of needlessly confusing because "we make bad games just to be hard." Really? How many successful mainstream shooters can you name which have different-coloured hit indicators for different damage sources? None? Yeah, me too. I wonder why that is... Most mainstream shooters these days have FF as an afterthought. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
243
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Posted - 2013.03.28 06:20:00 -
[10] - Quote
Sigberct Amni wrote:Cat Merc wrote:Garrett Blacknova wrote:Nemo Bluntz wrote:Sigberct Amni wrote:So you want CCP to hold your hand because you can't be assed to locate the source of damage or indicators?
"HTFU"ing needs to stop being an excuse for what can be considered poor game design/beta issues. It can be an easy fix to give a player better and more convenient awareness instead of needlessly confusing because "we make bad games just to be hard." Really? How many successful mainstream shooters can you name which have different-coloured hit indicators for different damage sources? None? Yeah, me too. I wonder why that is... Most mainstream shooters these days have FF as an afterthought. Likely because FF means nothing in an arena deathmatch only game. Those games aren't even in the same genre as dust and the comparison is irrelevant. Here it actually does matter. Or rather it will matter when PC comes in. HTFU is a valid reason because it encompasses how CCP designed EVE and is designing dust imo. Which is why it shouldn't change for pointless pubbie battles. It also should stay the same for PC matches so that spies can do what they do. Any other excuses other than "[i'm annoyed that I have to be more alert] [i cant trust my team mates] [it would be more convenient (read: easier) if...]? The HTFU mentality isn't applied to DUST. Dust is F2P console shooter, it needs a bigger market to make a profit so they have to cater to everyone. They might say the HTFU mentality is applied to DUST, but evidence shows otherwise and if they do the game won't survive long. Do you know what EVE is doing right now? Improving the UI to give you as much useful information as possible. Why? Because information is the one thing you DON'T want to take from a player. |
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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
244
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Posted - 2013.03.28 07:56:00 -
[11] - Quote
Sigberct Amni wrote:Cat Merc wrote:The HTFU mentality isn't applied to DUST. Dust is F2P console shooter, it needs a bigger market to make a profit so they have to cater to everyone. They might say the HTFU mentality is applied to DUST, but evidence shows otherwise and if they do the game won't survive long. Do you know what EVE is doing right now? Improving the UI to give you as much useful information as possible. Why? Because information is the one thing you DON'T want to take from a player. Due to CCP's encouragement and general cheering on of the 'infiltration' that happened to my corp and tritan industries, I'd say yes. CCP does want dust to have a HTFU mentality. Do I know what eve is doing? Yes, they are cleaning up the UI to remove bad stuff they implemented years ago before they thought eve was going to be successful. Atleast, that's the bit you think is relevant to this thread. It's not, as this is a brand new game and different genre but with a similar design philosophy. At this point in the argument, you're delving into game theory and perfect information. If you think that FPS players in an FPS should have perfect information, you're wrong. Eve needs to be a bit closer to perfect information than dust does. Putting up colored indicators to do the job that a skilled player should be doing is dumbing down the game. Considering the nerf hammer to everything, I doubt it. This isn't dumbing down, this is making things accessable. Your kind is annoying, thinking that everything in the game even bad or unneeded should never be changed because... HTFU. Seriously, I saw it happening too many times in EVE, until the Devs step in and tell them that they are actually changing it. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
249
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Posted - 2013.03.28 21:53:00 -
[12] - Quote
slypie11 wrote:+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. That's wrong if you know what you're doing. If you know your surroundings you can still survive and get both kills. Its situational, but if you know the map you can still win a fight even if the enemy flanked you. |
Cat Merc
Oculus Felis
1832
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Posted - 2013.04.16 21:46:00 -
[13] - Quote
slypie11 wrote:Cat Merc wrote:slypie11 wrote:+1. Advice for OP, if your shooting someone and you get hit from behind, keep shooting, don't turn around. You might as well try to take one down with you. That's wrong if you know what you're doing. If you know your surroundings you can still survive and get both kills. Its situational, but if you know the map you can still win a fight even if the enemy flanked you. Your right, it's situational. For instance, if you are lees than a foot away from a piece of cover that completely protects you from both sides and offers a means of escape on the other end. But usually you get flanked in a large open area with little or no cover. Not as situational as you make it seem. Even in the open you can be creative. |
Cat Merc
Oculus Felis
1832
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Posted - 2013.07.06 21:58:00 -
[14] - Quote
Gaelon Thrace wrote:If friendly fire doesn't do damage then don't give a damage indicator for friendly fire. It's that simple. If it's not effecting me in any way, then I don't need to know about it, so even if you change the color I still have useless information flashing on my screen. Just get rid of it. Alternatively, we might lower our weapons when friendlies are blocking our line of fire as long as the animation is fast enough that it doesn't effect our shooting at legitimate targets. The devs already said they will put my idea in the "to-do" list. No point in saying this now. |
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