Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The dark cloud
Seraphim Initiative. CRONOS.
1166
|
Posted - 2013.03.24 03:55:00 -
[1] - Quote
Allright im going to silence now the fools who keep crying cause of tanks. There are different methods to take out tanks and in my opinion tanks are to weak at the moment. Why? lets see:
-Armor tanks: slow moving, weak against explosive damage. -most effective wepon: Proto swarm launcher with 3 damage mods (damage per volley around 3000HP) -volleys to actually kill a maxed out surya apporx: 4 means you can solo a tank without reloading!
Shield tanks: fast moving, lower HP then armor tanks, crappy recovery from alot of damage -most effective weapon: Proto assault forgegun with 3 damage mods (damage per hit around 2400HP) -hits to destroy a maxed out sagaris: 3-5 (depends on the fit and driver reaction time) can aswell be soloed by a single AV guy!
This is not acceptable. AV is overpowered. This wouldnt be the case if we still would have our 25% resistance (passive) instead of the stupid 15% variants. And where ive got these stats from? From experience cause i used swarms against armor tanks and got today hit by a proto forgegun on a proto heavy while driving a sagaris (i survived that encounter barely). basically a proto heavy who spend around 290-300 grand ISK can solo a vehicle that cost 2 million isk +. I personally think that the price for a sagaris hull should drop by 50% to somewhat around 600.000 ISK instead of 1.2 million. And no i havent beeing shot by multiple heavys it was just 1 guy and i could see the HP drop cleary on my tank. Enough is enough CCP! You nerfed missiles into a useless turret, you took our resistance away but the AV stayed exactly the same. Tanks are supposed to be taken out with TEAMWORK (this means minimum 2 guys) and not getting soloed. And to the people around here claiming that their AV does nothing to a proper tank: Stop using your free swarm launcher/forgegun loadout! |
crazy space 1
ZionTCD Legacy Rising
945
|
Posted - 2013.03.24 03:57:00 -
[2] - Quote
who cares there are 2 more AV weapons coming out, 24 new dropsuits, 2 more tanks and 3 more tank modules.
How can you judge and make suggestions to balance a a game that will soon more or less no exist? You have no idea the state of the internal build, so your suggestions can't even be brought to the table. |
Iron Wolf Saber
BetaMax. CRONOS.
3201
|
Posted - 2013.03.24 03:59:00 -
[3] - Quote
Drive smarter.
Have Infantry escort.
Also as crazy space puts it, why balance now?
Everything we have right now is going out the airlock in terms of balance. |
Zekain Kade
BetaMax. CRONOS.
1050
|
Posted - 2013.03.24 04:02:00 -
[4] - Quote
The reason it's like this is because the newberries are complaining that they cant solo some of the strongest tanks, and win by using the weakest AV weapons in the game.
"waaaa I cant kill that sagaris with my militia swarms, make it so I can! waaaa!"
However, as it stands now. Most pub teams aren't really able to muster up the teamwork to kill a single STD, or proto tank. they need a specialized member to do that.
Iron Wolf Saber wrote:Drive smarter.
Have Infantry escort.
Also as crazy space puts it, why balance now?
Everything we have right now is going out the airlock in terms of balance. this works immensely. |
Iron Wolf Saber
BetaMax. CRONOS.
3201
|
Posted - 2013.03.24 04:12:00 -
[5] - Quote
Of course, Why adjust damage when Tanks might be getting an HP% per level buff? or a resist% per level buff?
Or heavy suits gettings % heavy damage per level? |
Ignoble Son
3dge of D4rkness SoulWing Alliance
94
|
Posted - 2013.03.24 04:28:00 -
[6] - Quote
Zekain Kade wrote:The reason it's like this is because the newberries are complaining that they cant solo some of the strongest tanks, and win by using the weakest AV weapons in the game. "waaaa I cant kill that sagaris with my militia swarms, make it so I can! waaaa!" However, as it stands now. Most pub teams aren't really able to muster up the teamwork to kill a single STD, or proto tank. they need a specialized member to do that. Iron Wolf Saber wrote:Drive smarter.
Have Infantry escort.
Also as crazy space puts it, why balance now?
Everything we have right now is going out the airlock in terms of balance. this works immensely.
I approve this messag. |
gbghg
L.O.T.I.S. Legacy Rising
802
|
Posted - 2013.03.24 04:36:00 -
[7] - Quote
The price can only drop after i have sold all the tanks sitting in my assests |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
986
|
Posted - 2013.03.24 05:00:00 -
[8] - Quote
You can solo a tank, theoredically (according to your breakdown) but how long will it take? You have plenty of time to get out of harm's way. You can kill 2 infantry guys faster than they can kill you if they synced.
|
Mavado V Noriega
SyNergy Gaming
2543
|
Posted - 2013.03.24 05:04:00 -
[9] - Quote
Ydubbs81 RND wrote:You can solo a tank, theoredically (according to your breakdown) but how long will it take? You have plenty of time to get out of harm's way. You can kill 2 infantry guys faster than they can kill you if they synced.
its actually easy to solo an armor tank due to how ez mode anti armor AV is lock on lolswarms lock on lolAVnades |
low genius
The Sound Of Freedom Renegade Alliance
4
|
Posted - 2013.03.24 05:04:00 -
[10] - Quote
not one character in the game has enough skill points to be driving a tank right now. they should be easy for any squad to kill. |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
986
|
Posted - 2013.03.24 05:06:00 -
[11] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:You can solo a tank, theoredically (according to your breakdown) but how long will it take? You have plenty of time to get out of harm's way. You can kill 2 infantry guys faster than they can kill you if they synced.
its actually easy to solo an armor tank due to how ez mode anti armor AV is lock on lolswarms lock on lolAVnades
You can't solo good tankers...so easily. If that were the case, you would never see tanks in pub matches |
gbghg
L.O.T.I.S. Legacy Rising
802
|
Posted - 2013.03.24 05:10:00 -
[12] - Quote
low genius wrote:not one character in the game has enough skill points to be driving a tank right now. they should be easy for any squad to kill. you haven't come up against exmaple's or zitro's tanks have you? while in terms of stats your right, neither of them will let you live long enough to coordinate AV. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
94
|
Posted - 2013.03.24 05:11:00 -
[13] - Quote
low genius wrote:not one character in the game has enough skill points to be driving a tank right now. they should be easy for any squad to kill.
Lolwut |
The dark cloud
Seraphim Initiative. CRONOS.
1166
|
Posted - 2013.03.24 05:14:00 -
[14] - Quote
Ydubbs81 RND wrote:You can solo a tank, theoredically (according to your breakdown) but how long will it take? You have plenty of time to get out of harm's way. You can kill 2 infantry guys faster than they can kill you if they synced.
with a proto assault forgegun and 3 damage mods it will take only 10 secs to take down a shield tank (sagaris with best modules). cause forgegun operation reduces the time of the chargeup with each lvl. And that same guy allmost 2 shoted a fairly decent gunnlogi from one of my mates. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
94
|
Posted - 2013.03.24 05:15:00 -
[15] - Quote
Ydubbs81 RND wrote:You can't solo good tankers...so easily. If that were the case, you would never see tanks in pub matches
Your average bluebery can't solo good tankers...so easily. If that were the case, you would never see tanks in pub matches
There you go, fixed. |
Pent'noir
Algintal Core Gallente Federation
82
|
Posted - 2013.03.24 05:16:00 -
[16] - Quote
sometime soon, dmg mod stacking wont be as effective. There is your av nerf. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.03.24 05:26:00 -
[17] - Quote
The dark cloud wrote:Ydubbs81 RND wrote:You can solo a tank, theoredically (according to your breakdown) but how long will it take? You have plenty of time to get out of harm's way. You can kill 2 infantry guys faster than they can kill you if they synced.
with a proto assault forgegun and 3 damage mods it will take only 10 secs to take down a shield tank (sagaris with best modules). cause forgegun operation reduces the time of the chargeup with each lvl. And that same guy allmost 2 shoted a fairly decent gunnlogi from one of my mates.
so what you're saying is that someone who has dedicated themselves to killing you with extreme prejudice can kill you with relative ease? You don't say!? |
crazy space 1
ZionTCD Legacy Rising
945
|
Posted - 2013.03.24 05:35:00 -
[18] - Quote
you people... |
low genius
The Sound Of Freedom Renegade Alliance
4
|
Posted - 2013.03.24 05:46:00 -
[19] - Quote
gbghg wrote:low genius wrote:not one character in the game has enough skill points to be driving a tank right now. they should be easy for any squad to kill. you haven't come up against exmaple's or zitro's tanks have you? while in terms of stats your right, neither of them will let you live long enough to coordinate AV.
yeah, you can max out av far faster than you can max out a tank, so if you're serious about killing tanks, then you have the advantage. |
Kane Fyea
BetaMax. CRONOS.
102
|
Posted - 2013.03.24 07:03:00 -
[20] - Quote
Lol I already have adv swarms.... Can't wait to get the proto swarm... I will see tears EVERYWHERE I GO. |
|
Vyzion Eyri
The Legion Academy
351
|
Posted - 2013.03.24 07:06:00 -
[21] - Quote
Hi I'm a dropship pilot. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.03.24 07:26:00 -
[22] - Quote
Vyzion Eyri wrote:Hi I'm a dropship pilot.
Hi, I like swarm missiles. |
Vermaak Doe
SVER True Blood Unclaimed.
611
|
Posted - 2013.03.24 07:29:00 -
[23] - Quote
Swarms vs lav: undeniably broken
Swarms vs dropships: pretty damn broken
Swarms vs tanks: absolutely fine |
Heathen Bastard
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.03.24 07:32:00 -
[24] - Quote
Vermaak Doe wrote:Swarms vs lav: undeniably broken
Swarms vs dropships: pretty damn broken
Swarms vs tanks: absolutely fine
swarms vs lightly armored vehicles= broken to you? it is an anti-ARMOR weapon. it is meant to easily take out things that are lightly armored and with some effort take down more heavily armored foes. |
Vermaak Doe
SVER True Blood Unclaimed.
611
|
Posted - 2013.03.24 07:37:00 -
[25] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Swarms vs lav: undeniably broken
Swarms vs dropships: pretty damn broken
Swarms vs tanks: absolutely fine swarms vs lightly armored vehicles= broken to you? it is an anti-ARMOR weapon. it is meant to easily take out things that are lightly armored and with some effort take down more heavily armored foes. There's absolutely no balance between them, there isn't a lowee lock on time they don't have trouble tracking them and they deal full damage every time which even on standard ones is usually a ohk yet you call that balance? |
Rifter7
Improvise.
115
|
Posted - 2013.03.24 07:46:00 -
[26] - Quote
having a signature radius and explosion velocity for swarm launchers and glancing/wrecking shot system for forge guns similar to eve onlines for smaller vehicles and dropships would be nice.
those missiles are pretty small tho and vehicles dont really move fast enough.. idk. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
94
|
Posted - 2013.03.24 08:00:00 -
[27] - Quote
Vermaak Doe wrote:Swarms vs lav: undeniably broken
Swarms vs dropships: pretty damn broken
Swarms vs tanks: absolutely fine
I approve this message. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.03.24 08:03:00 -
[28] - Quote
Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:Swarms vs lav: undeniably broken
Swarms vs dropships: pretty damn broken
Swarms vs tanks: absolutely fine swarms vs lightly armored vehicles= broken to you? it is an anti-ARMOR weapon. it is meant to easily take out things that are lightly armored and with some effort take down more heavily armored foes. There's absolutely no balance between them, there isn't a lowee lock on time they don't have trouble tracking them and they deal full damage every time which even on standard ones is usually a ohk yet you call that balance?
any driver or pilot worth the title will be halfway across the field or have a car/ship that isn't crap and can tank a hit then book it out of there.
militia swarms(I use standard right now) kill militia armor. seems balanced to me. |
Vermaak Doe
SVER True Blood Unclaimed.
614
|
Posted - 2013.03.24 08:10:00 -
[29] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:Swarms vs lav: undeniably broken
Swarms vs dropships: pretty damn broken
Swarms vs tanks: absolutely fine swarms vs lightly armored vehicles= broken to you? it is an anti-ARMOR weapon. it is meant to easily take out things that are lightly armored and with some effort take down more heavily armored foes. There's absolutely no balance between them, there isn't a lowee lock on time they don't have trouble tracking them and they deal full damage every time which even on standard ones is usually a ohk yet you call that balance? any driver or pilot worth the title will be halfway across the field or have a car/ship that isn't crap and can tank a hit then book it out of there. militia swarms(I use standard right now) kill militia armor. seems balanced to me. One shotting any sort of armor is a pretty screwed up system, I call bull crap since they go faster than and can be shot from a vantage point which disallows said driver to escape. I use swarm launchers on a regular basis, you can't tell me what they are and aren't broken against |
Heathen Bastard
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.03.24 08:17:00 -
[30] - Quote
Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:Swarms vs lav: undeniably broken
Swarms vs dropships: pretty damn broken
Swarms vs tanks: absolutely fine swarms vs lightly armored vehicles= broken to you? it is an anti-ARMOR weapon. it is meant to easily take out things that are lightly armored and with some effort take down more heavily armored foes. There's absolutely no balance between them, there isn't a lowee lock on time they don't have trouble tracking them and they deal full damage every time which even on standard ones is usually a ohk yet you call that balance? any driver or pilot worth the title will be halfway across the field or have a car/ship that isn't crap and can tank a hit then book it out of there. militia swarms(I use standard right now) kill militia armor. seems balanced to me. One shotting any sort of armor is a pretty screwed up system, I call bull crap since they go faster than and can be shot from a vantage point which disallows said driver to escape. I use swarm launchers on a regular basis, you can't tell me what they are and aren't broken against
so do I. I have seen plenty of tanks duck behind a building/rock or dropships juke them in the same manner. just because you play against terribad drivers does not mean all drivers suck.
and really, you think an open top car would survive a direct hit from four missiles, let alone it's inhabitants? |
|
Vermaak Doe
SVER True Blood Unclaimed.
614
|
Posted - 2013.03.24 08:22:00 -
[31] - Quote
Realism =/= balance it's supposed to be an assault vehicle and therefore take some punishment which it would recieve on the frontline, justifying bullcrap kills and praising lucky occurences doesn't solve anything |
Heathen Bastard
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.03.24 08:32:00 -
[32] - Quote
Vermaak Doe wrote:Realism =/= balance it's supposed to be an assault vehicle and therefore take some punishment which it would recieve on the frontline, justifying bullcrap kills and praising lucky occurences doesn't solve anything
really, so av should be what, puffs of fairy dust and prayers that the allmighty tank gods don't smite your sorry ass for even thinking to bear arms against their precious ultradeathmachines? |
Pent'noir
Algintal Core Gallente Federation
82
|
Posted - 2013.03.24 08:35:00 -
[33] - Quote
Most ppl don't put any isk or sp into their lav's. Those go pop on the first hit. With a slight modification to the free lav with bpo's for a buffer fit, they can survive one hit from your average swarmer. However, I've seen ppl dump huge amounts of isk and sp into their lav's and they can survive multiple shots and are long gone before they get hit too many times. They are almost tanked like a tank. They could end up in some trouble if someone finds their murder machine annoying and gets on their proto av fit, but the average swarmer would find it rather hard to kill them. They are normally running all over the map, so prox mines are much better.
The lav seems fine to me. A mobile coffin unless you put some isk into it. I am assuming that the medium class vehicles will be between a lav and hav in terms of both speed and tanking. So if you want a land vehicle with a bit more tanking ability, then the mav will probably be the option, but I'd suspect that few will use it since there is a free lav. |
Vermaak Doe
SVER True Blood Unclaimed.
614
|
Posted - 2013.03.24 08:38:00 -
[34] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Realism =/= balance it's supposed to be an assault vehicle and therefore take some punishment which it would recieve on the frontline, justifying bullcrap kills and praising lucky occurences doesn't solve anything really, so av should be what, puffs of fairy dust and prayers that the allmighty tank gods don't smite your sorry ass for even thinking to bear arms against their precious ultradeathmachines? Are you daft or what? I'm saying it should be less effective vs lavs and dses, not nerfed to being useless against tanks |
XXfootnoteXX
DUST University Ivy League
155
|
Posted - 2013.03.24 08:39:00 -
[35] - Quote
crazy space 1 wrote:who cares there are 2 more AV weapons coming out, 24 new dropsuits, 2 more tanks and 3 more tank modules.
How can you judge and make suggestions to balance a a game that will soon more or less no exist? You have no idea the state of the internal build, so your suggestions can't even be brought to the table.
Where are these numbers coming from? Guessimation? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.03.24 08:43:00 -
[36] - Quote
Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:Realism =/= balance it's supposed to be an assault vehicle and therefore take some punishment which it would recieve on the frontline, justifying bullcrap kills and praising lucky occurences doesn't solve anything really, so av should be what, puffs of fairy dust and prayers that the allmighty tank gods don't smite your sorry ass for even thinking to bear arms against their precious ultradeathmachines? Are you daft or what? I'm saying it should be less effective vs lavs and dses, not nerfed to being useless against tanks
why? they are free fits, should free fits give you god status? last I checked you fire a missile into virtually any car made today, it will be in a whole lotta pieces. now, step up both by a factor of a few hundred years(at the explosive growth rate of science and tech, that's probably what we're looking at.) and guess what, now you have a light vehicle that can take 4 missiles before exploding. I'd say that's progress. and note that all 4 missiles do have to hit for the kill unless you stacked damage mods out the ass. |
Vermaak Doe
SVER True Blood Unclaimed.
614
|
Posted - 2013.03.24 08:50:00 -
[37] - Quote
Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:Realism =/= balance it's supposed to be an assault vehicle and therefore take some punishment which it would recieve on the frontline, justifying bullcrap kills and praising lucky occurences doesn't solve anything really, so av should be what, puffs of fairy dust and prayers that the allmighty tank gods don't smite your sorry ass for even thinking to bear arms against their precious ultradeathmachines? Are you daft or what? I'm saying it should be less effective vs lavs and dses, not nerfed to being useless against tanks why? they are free fits, should free fits give you god status? last I checked you fire a missile into virtually any car made today, it will be in a whole lotta pieces. now, step up both by a factor of a few hundred years(at the explosive growth rate of science and tech, that's probably what we're looking at.) and guess what, now you have a light vehicle that can take 4 missiles before exploding. I'd say that's progress. and note that all 4 missiles do have to hit for the kill unless you stacked damage mods out the ass. Every lav I come across (which includes standard are maxed at taking 2 shots before dying. In no way is any lav god mode, even after taking Av and other vehicles out of the equation |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
61
|
Posted - 2013.03.24 08:59:00 -
[38] - Quote
Tanks are perfectly fine as is right now? I see many games where 1-2 tanks dominate a entire game. They don't need no damn buff, if you wanna do anything nerf them just for making these whiny posts. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
58
|
Posted - 2013.03.24 09:09:00 -
[39] - Quote
Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:Heathen Bastard wrote:Vermaak Doe wrote:Realism =/= balance it's supposed to be an assault vehicle and therefore take some punishment which it would recieve on the frontline, justifying bullcrap kills and praising lucky occurences doesn't solve anything really, so av should be what, puffs of fairy dust and prayers that the allmighty tank gods don't smite your sorry ass for even thinking to bear arms against their precious ultradeathmachines? Are you daft or what? I'm saying it should be less effective vs lavs and dses, not nerfed to being useless against tanks why? they are free fits, should free fits give you god status? last I checked you fire a missile into virtually any car made today, it will be in a whole lotta pieces. now, step up both by a factor of a few hundred years(at the explosive growth rate of science and tech, that's probably what we're looking at.) and guess what, now you have a light vehicle that can take 4 missiles before exploding. I'd say that's progress. and note that all 4 missiles do have to hit for the kill unless you stacked damage mods out the ass. Every lav I come across (which includes standard are maxed at taking 2 shots before dying. In no way is any lav god mode, even after taking Av and other vehicles out of the equation
so the LIGHTLY ARMORED, MINIMALLY SHIELDED, VEHICLE dies when it meets ANTI-VEHICLE weaponry designed to fight tanks. So nerf the anti-vehicle weaponry? Why? It is doing it's job of killing vehicles. |
Takahiro Kashuken
Intara Direct Action Caldari State
157
|
Posted - 2013.03.24 13:11:00 -
[40] - Quote
Ydubbs81 RND wrote:Mavado V Noriega wrote:Ydubbs81 RND wrote:You can solo a tank, theoredically (according to your breakdown) but how long will it take? You have plenty of time to get out of harm's way. You can kill 2 infantry guys faster than they can kill you if they synced.
its actually easy to solo an armor tank due to how ez mode anti armor AV is lock on lolswarms lock on lolAVnades You can't solo good tankers...so easily. If that were the case, you would never see tanks in pub matches
Yes you can ive done it
Its why you rarely see tanks now in skirmish because AV is strong for its basic levels but also lolinstantWBS
The majority of known tankers i watch out for now tend to run n gun and will only bring out a tank to battle another tank but that tends to be the railgun tank and blap 3 shots enemy tank gone and now they have to survive the incoming WBS or if a tank is called in its a railgun tank on a hill or back in the redline with maybe a blaster tank upfront |
|
Noc Tempre
Imperfects Negative-Feedback
1254
|
Posted - 2013.03.24 13:16:00 -
[41] - Quote
It's stupidly easy to snipe kill the tank with two AV guys at 400m. Infantry support means jack **** in that situation. One guy can barely do it, but two is basically game over.
Conversely, 2 guys with AV grenades will also kill a tank in the same 5 seconds. |
Takahiro Kashuken
Intara Direct Action Caldari State
157
|
Posted - 2013.03.24 13:17:00 -
[42] - Quote
The dark cloud wrote:Allright im going to silence now the fools who keep crying cause of tanks. There are different methods to take out tanks and in my opinion tanks are to weak at the moment. Why? lets see:
-Armor tanks: slow moving, weak against explosive damage. -most effective wepon: Proto swarm launcher with 3 damage mods (damage per volley around 3000HP) -volleys to actually kill a maxed out surya apporx: 4 means you can solo a tank without reloading!
Shield tanks: fast moving, lower HP then armor tanks, crappy recovery from alot of damage -most effective weapon: Proto assault forgegun with 3 damage mods (damage per hit around 2400HP) -hits to destroy a maxed out sagaris: 3-5 (depends on the fit and driver reaction time) can aswell be soloed by a single AV guy!
This is not acceptable. AV is overpowered. This wouldnt be the case if we still would have our 25% resistance (passive) instead of the stupid 15% variants. And where ive got these stats from? From experience cause i used swarms against armor tanks and got today hit by a proto forgegun on a proto heavy while driving a sagaris (i survived that encounter barely). basically a proto heavy who spend around 290-300 grand ISK can solo a vehicle that cost 2 million isk +. I personally think that the price for a sagaris hull should drop by 50% to somewhat around 600.000 ISK instead of 1.2 million. And no i havent beeing shot by multiple heavys it was just 1 guy and i could see the HP drop cleary on my tank. Enough is enough CCP! You nerfed missiles into a useless turret, you took our resistance away but the AV stayed exactly the same. Tanks are supposed to be taken out with TEAMWORK (this means minimum 2 guys) and not getting soloed. And to the people around here claiming that their AV does nothing to a proper tank: Stop using your free swarm launcher/forgegun loadout!
They did nerf the passive and all pasive mods btw by a good 50% but also we used to have 4 mods of each, now we only have 3 we have less fitting options because of this
Only 2 turrets aswell now
Sure we have amarr and minmatar tanks coming in but they will be the same price and have around the same stats and H/L slots
When artillery turrets are added the community will cry very ******* hard when that tank can sit in the redline and spam shots over the entire map
If BO HAVs get added back along with a working cloak the tears will be epic
The community is general wants to kill a HAV with an AR, in the builds back when we had strong tanks with strong resistances it required a good 3man team with at least advanced AV gear to hurt it, now it takes 1 guy
Its going the way of BF3, every vehicle in that game got nerfed to **** so you could take it out in 1 shot or 2 solo |
Laheon
Osmon Surveillance Caldari State
215
|
Posted - 2013.03.24 13:28:00 -
[43] - Quote
Solution: Modify explosion radii and signature radii. A tank has a sig radii of what, 8-9m? Can't find the stats on them. A dropship probably has about 5-6. An LAV probably has 4-5.
So have militia SL's have an explosion radius equal to that of a tank. It automatically does less damage to LAV's and DS's, and have proto launchers have an explosion radius of 6 or 7. All SL's do the same damage to tanks, but automatically do less to DS's and LAV"s. Although, this has the downside of causing AoE damage, for example, to surrounding troops. But that's kind of expected from an explosion, no? |
low genius
The Sound Of Freedom Renegade Alliance
4
|
Posted - 2013.03.24 22:23:00 -
[44] - Quote
Rifter7 wrote:having a signature radius and explosion velocity for swarm launchers and glancing/wrecking shot system for forge guns similar to eve onlines for smaller vehicles and dropships would be nice.
those missiles are pretty small tho and vehicles dont really move fast enough.. idk.
holy **** there's a rational person on the forums |
gbghg
L.O.T.I.S. Legacy Rising
807
|
Posted - 2013.03.24 23:59:00 -
[45] - Quote
low genius wrote:Rifter7 wrote:having a signature radius and explosion velocity for swarm launchers and glancing/wrecking shot system for forge guns similar to eve onlines for smaller vehicles and dropships would be nice.
those missiles are pretty small tho and vehicles dont really move fast enough.. idk. holy **** there's a rational person on the forums BS |
Sev Alcatraz
The Tritan Industries
200
|
Posted - 2013.03.25 00:09:00 -
[46] - Quote
why do people keep calling the sagaris a proto tank when it is only an advanced variation? |
Sev Alcatraz
The Tritan Industries
200
|
Posted - 2013.03.25 00:13:00 -
[47] - Quote
i have a sagaris with maxed shields and pg/cpu the second i get 2 guys with scatter mine swarms im screwed, 1 guy with an assault forge gun on a building higher then my gun can aim and im screwed...tanks need a much needed buff |
Gelan Corbaine
BetaMax. CRONOS.
115
|
Posted - 2013.03.25 00:21:00 -
[48] - Quote
Noc Tempre wrote:It's stupidly easy to snipe kill the tank with two AV guys at 400m. Infantry support means jack **** in that situation. One guy can barely do it, but two is basically game over.
Conversely, 2 guys with AV grenades will also kill a tank in the same 5 seconds.
Uh huh and just how many seconds does it take the tank to kill two guys ? |
Takahiro Kashuken
Intara Direct Action Caldari State
164
|
Posted - 2013.03.25 00:30:00 -
[49] - Quote
Gelan Corbaine wrote:Noc Tempre wrote:It's stupidly easy to snipe kill the tank with two AV guys at 400m. Infantry support means jack **** in that situation. One guy can barely do it, but two is basically game over.
Conversely, 2 guys with AV grenades will also kill a tank in the same 5 seconds. Uh huh and just how many seconds does it take the tank to kill two guys ?
At 400m away about 2 years if he doesnt have a railgun but even then its prob a gd 5mins
If its railgun tank and they have AV then about 2 years since the turret got nerfed so moving it takes too long, if its a blaster tank then if the AV are hugging the tank or hiding behind industructable stuff and launch AV over the cover which home in on tha tank then never if they keep moving
Either way the best option is to move away and find proper cover |
Needless Sacermendor
Red Fox Brigade
221
|
Posted - 2013.03.25 00:51:00 -
[50] - Quote
Takahiro Kashuken wrote:Gelan Corbaine wrote:Noc Tempre wrote:It's stupidly easy to snipe kill the tank with two AV guys at 400m. Infantry support means jack **** in that situation. One guy can barely do it, but two is basically game over.
Conversely, 2 guys with AV grenades will also kill a tank in the same 5 seconds. Uh huh and just how many seconds does it take the tank to kill two guys ? At 400m away about 2 years if he doesnt have a railgun but even then its prob a gd 5mins If its railgun tank and they have AV then about 2 years since the turret got nerfed so moving it takes too long, if its a blaster tank then if the AV are hugging the tank or hiding behind industructable stuff and launch AV over the cover which home in on tha tank then never if they keep moving Either way the best option is to move away and find proper cover So what you're saying is you can't just sit there and kill, you have to actually drive tactically and "find proper cover" when there's AV on the field !
You mean like an entire team of infantry has to hange their tactics and use cover when there's a HAV on the field !
There's nothing wrong with AV versus HAVs ... proto AV makes mince meat of militia and basic HAVs, advanced Sagaris and Surya are more tricky and proto HAVs will require teamwork of proto AV
As the op stated his problem is with the way damage is being inflicted to LAVs, I have no idea myself as I don't think I've seen anything but Starter Fit LAVs yet. |
|
Takahiro Kashuken
Intara Direct Action Caldari State
164
|
Posted - 2013.03.25 00:54:00 -
[51] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:Gelan Corbaine wrote:Noc Tempre wrote:It's stupidly easy to snipe kill the tank with two AV guys at 400m. Infantry support means jack **** in that situation. One guy can barely do it, but two is basically game over.
Conversely, 2 guys with AV grenades will also kill a tank in the same 5 seconds. Uh huh and just how many seconds does it take the tank to kill two guys ? At 400m away about 2 years if he doesnt have a railgun but even then its prob a gd 5mins If its railgun tank and they have AV then about 2 years since the turret got nerfed so moving it takes too long, if its a blaster tank then if the AV are hugging the tank or hiding behind industructable stuff and launch AV over the cover which home in on tha tank then never if they keep moving Either way the best option is to move away and find proper cover So what you're saying is you can't just sit there and kill, you have to actually drive tactically and "find proper cover" when there's AV on the field ! You mean like an entire team of infantry has to hange their tactics and use cover when there's a HAV on the field ! There's nothing wrong with AV versus HAVs ... proto AV makes mince meat of militia and basic HAVs, advanced Sagaris and Surya are more tricky and proto HAVs will require teamwork of proto AV As the op stated his problem is with the way damage is being inflicted to LAVs, I have no idea myself as I don't think I've seen anything but Starter Fit LAVs yet.
What im saying is unless i have diff turrets i cant kill the bastards hiding on the mountain or deal with them behind a hill and lauching auto homing AV nades so either way into the redline i go or whatever |
Gelan Corbaine
BetaMax. CRONOS.
115
|
Posted - 2013.03.25 01:02:00 -
[52] - Quote
Takahiro Kashuken wrote:
At 400m away about 2 years if he doesnt have a railgun but even then its prob a gd 5mins
If it takes you five minutes to kill someone at 400 yards with a rail then I'm sorry but you aint even a semi decent tanker.
Quote: If its railgun tank and they have AV then about 2 years since the turret got nerfed so moving it takes too long, if its a blaster tank then if the AV are hugging the tank or hiding behind industructable stuff and launch AV over the cover which home in on tha tank then never if they keep moving
If you are close up in a railgun tank again you are doing it wrong . SL's have to step out of cover to get a lock on you . and FG's to shoot at you . If they are hugging your tank which can drive off faster than they can sprint . Well that is what infantry support is for aint it.
Quote:Either way the best option is to move away and find proper cover
Failing to see the problem here . |
Takahiro Kashuken
Intara Direct Action Caldari State
164
|
Posted - 2013.03.25 01:06:00 -
[53] - Quote
Gelan Corbaine wrote:Takahiro Kashuken wrote:
At 400m away about 2 years if he doesnt have a railgun but even then its prob a gd 5mins
If it takes you five minutes to kill someone at 400 yards with a rail then I'm sorry but you aint a even a semi decent tanker. Quote: If its railgun tank and they have AV then about 2 years since the turret got nerfed so moving it takes too long, if its a blaster tank then if the AV are hugging the tank or hiding behind industructable stuff and launch AV over the cover which home in on tha tank then never if they keep moving
If you are close up in a railgun tank again you are doing it wrong . SL's have to step out of cover to get a lock on you . and FG's to shoot at you . If they are hugging your tank which can drive off faster than they can sprint . Well that is what infantry support is for aint it. Quote:Either way the best option is to move away and find proper cover Failing to see the problem here .
Doesnt get sarcasm
But the railgun has travel time and requires a direct hit at 400m not counting shell depression meaning you have to aim above your target slighly and hopefully they stand still which doesnt happen, splash damage is alo a no aswell
SL step out of cover, for a second while on the mountain jumping 400m away, if they up close you use AV nades, FG charge fire not hard but in general spam AV nades |
Gelan Corbaine
BetaMax. CRONOS.
115
|
Posted - 2013.03.25 01:33:00 -
[54] - Quote
Takahiro Kashuken wrote: Doesnt get sarcasm
But the railgun has travel time and requires a direct hit at 400m not counting shell depression meaning you have to aim above your target slighly and hopefully they stand still which doesnt happen, splash damage is alo a no aswell
SL step out of cover, for a second while on the mountain jumping 400m away, if they up close you use AV nades, FG charge fire not hard but in general spam AV nades
Oh goooood the travel time of a freaking rail shot is sooooooooooo long whhhy ?!!!!! I mean those missiles and forge shots are instant no ? It's not like they have to hit you several times while you only have to hit them once !
Again a guy running out with a nade in his hand is for a second aint shooting at your infantry support .... so what they doing eh ?
|
Zekain Kade
BetaMax. CRONOS.
1057
|
Posted - 2013.03.25 01:56:00 -
[55] - Quote
As a dedicated AV guy. I can safely say that Tanks are not over powered.
The odds of you destroying a Sagaris with a militia forge gun is small, and it should be. The odds of you destroying a Sagaris with a proto forge gun is actually quite high. Assuming all your shots can hit him in time. It can take around 5-6 shots to kill one. Even less if you hit their weak spots.
the same can be said with armor tanks and swarms. CCP needs to stop comparing the weakest AV weaponry against the strongest vehicles in the game. It leaves no wiggle room for any other vehicle when it comes to balance. I mean, look at LAV's and dropships. They're both paper thin against militia Av weaponry, which is absolutely ********. |
Patoman Radiant
ZionTCD Legacy Rising
58
|
Posted - 2013.03.25 03:07:00 -
[56] - Quote
It takes 4 volleys to kill you, that assumes every missile hits, and you don't kill them before that.
It takes how long to ready each shot and get a lock.
How is that even make tanks remotely underpowered. A few weapons in the game exist that can solo them, requiring the tank still to stand stillf for a while. |
Patoman Radiant
ZionTCD Legacy Rising
58
|
Posted - 2013.03.25 03:07:00 -
[57] - Quote
repost |
Banjo Robertson
The Tritan Industries
1
|
Posted - 2013.03.25 03:31:00 -
[58] - Quote
The only buff I'd like to see for tanks is to lock the doors keeping blueberries from hopping into my tank and constantly giving away my position by firing missiles at the MCC, kitten jerks. Or just remove the requirement to have 2 small turrets so these kittens don't have anything to fire at all. Its difficult to sneak up on anyone with eyes in your railgun tank with kittens like this running around. |
Sada Mokmo
DUST University Ivy League
7
|
Posted - 2013.03.25 03:50:00 -
[59] - Quote
So, if the tank just keeps poking in and out of a spot where there is no other angle to attack it unless you have a whole squad of heavies to clear the way (lol), you won't get to it ?
I just came out of a skirmish that had three levels of tank, from Militia to Proto. Obviously the Militia melted and surprisingly the Proto, although he was seemingly a lone wolf at the start, began to have a following of half a dozen assault guys following him at some point.
Unstoppable is this exact situation.
(Also: it seems caldari tanks can climb up to Manus Peak lol) |
Banjo Robertson
The Tritan Industries
1
|
Posted - 2013.03.25 04:07:00 -
[60] - Quote
Climbing up the peak isnt that hard, even without a turbo booster, if you are used to it, though I swear I've seen some people just climb up there as infantry and have their tank RDV dropped right ontop of the peak. |
|
|
|
|
Pages: 1 2 3 :: [one page] |