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Takahiro Kashuken
Intara Direct Action Caldari State
157
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Posted - 2013.03.24 13:11:00 -
[1] - Quote
Ydubbs81 RND wrote:Mavado V Noriega wrote:Ydubbs81 RND wrote:You can solo a tank, theoredically (according to your breakdown) but how long will it take? You have plenty of time to get out of harm's way. You can kill 2 infantry guys faster than they can kill you if they synced.
its actually easy to solo an armor tank due to how ez mode anti armor AV is lock on lolswarms lock on lolAVnades You can't solo good tankers...so easily. If that were the case, you would never see tanks in pub matches
Yes you can ive done it
Its why you rarely see tanks now in skirmish because AV is strong for its basic levels but also lolinstantWBS
The majority of known tankers i watch out for now tend to run n gun and will only bring out a tank to battle another tank but that tends to be the railgun tank and blap 3 shots enemy tank gone and now they have to survive the incoming WBS or if a tank is called in its a railgun tank on a hill or back in the redline with maybe a blaster tank upfront |
Takahiro Kashuken
Intara Direct Action Caldari State
157
|
Posted - 2013.03.24 13:17:00 -
[2] - Quote
The dark cloud wrote:Allright im going to silence now the fools who keep crying cause of tanks. There are different methods to take out tanks and in my opinion tanks are to weak at the moment. Why? lets see:
-Armor tanks: slow moving, weak against explosive damage. -most effective wepon: Proto swarm launcher with 3 damage mods (damage per volley around 3000HP) -volleys to actually kill a maxed out surya apporx: 4 means you can solo a tank without reloading!
Shield tanks: fast moving, lower HP then armor tanks, crappy recovery from alot of damage -most effective weapon: Proto assault forgegun with 3 damage mods (damage per hit around 2400HP) -hits to destroy a maxed out sagaris: 3-5 (depends on the fit and driver reaction time) can aswell be soloed by a single AV guy!
This is not acceptable. AV is overpowered. This wouldnt be the case if we still would have our 25% resistance (passive) instead of the stupid 15% variants. And where ive got these stats from? From experience cause i used swarms against armor tanks and got today hit by a proto forgegun on a proto heavy while driving a sagaris (i survived that encounter barely). basically a proto heavy who spend around 290-300 grand ISK can solo a vehicle that cost 2 million isk +. I personally think that the price for a sagaris hull should drop by 50% to somewhat around 600.000 ISK instead of 1.2 million. And no i havent beeing shot by multiple heavys it was just 1 guy and i could see the HP drop cleary on my tank. Enough is enough CCP! You nerfed missiles into a useless turret, you took our resistance away but the AV stayed exactly the same. Tanks are supposed to be taken out with TEAMWORK (this means minimum 2 guys) and not getting soloed. And to the people around here claiming that their AV does nothing to a proper tank: Stop using your free swarm launcher/forgegun loadout!
They did nerf the passive and all pasive mods btw by a good 50% but also we used to have 4 mods of each, now we only have 3 we have less fitting options because of this
Only 2 turrets aswell now
Sure we have amarr and minmatar tanks coming in but they will be the same price and have around the same stats and H/L slots
When artillery turrets are added the community will cry very ******* hard when that tank can sit in the redline and spam shots over the entire map
If BO HAVs get added back along with a working cloak the tears will be epic
The community is general wants to kill a HAV with an AR, in the builds back when we had strong tanks with strong resistances it required a good 3man team with at least advanced AV gear to hurt it, now it takes 1 guy
Its going the way of BF3, every vehicle in that game got nerfed to **** so you could take it out in 1 shot or 2 solo |
Takahiro Kashuken
Intara Direct Action Caldari State
164
|
Posted - 2013.03.25 00:30:00 -
[3] - Quote
Gelan Corbaine wrote:Noc Tempre wrote:It's stupidly easy to snipe kill the tank with two AV guys at 400m. Infantry support means jack **** in that situation. One guy can barely do it, but two is basically game over.
Conversely, 2 guys with AV grenades will also kill a tank in the same 5 seconds. Uh huh and just how many seconds does it take the tank to kill two guys ?
At 400m away about 2 years if he doesnt have a railgun but even then its prob a gd 5mins
If its railgun tank and they have AV then about 2 years since the turret got nerfed so moving it takes too long, if its a blaster tank then if the AV are hugging the tank or hiding behind industructable stuff and launch AV over the cover which home in on tha tank then never if they keep moving
Either way the best option is to move away and find proper cover |
Takahiro Kashuken
Intara Direct Action Caldari State
164
|
Posted - 2013.03.25 00:54:00 -
[4] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:Gelan Corbaine wrote:Noc Tempre wrote:It's stupidly easy to snipe kill the tank with two AV guys at 400m. Infantry support means jack **** in that situation. One guy can barely do it, but two is basically game over.
Conversely, 2 guys with AV grenades will also kill a tank in the same 5 seconds. Uh huh and just how many seconds does it take the tank to kill two guys ? At 400m away about 2 years if he doesnt have a railgun but even then its prob a gd 5mins If its railgun tank and they have AV then about 2 years since the turret got nerfed so moving it takes too long, if its a blaster tank then if the AV are hugging the tank or hiding behind industructable stuff and launch AV over the cover which home in on tha tank then never if they keep moving Either way the best option is to move away and find proper cover So what you're saying is you can't just sit there and kill, you have to actually drive tactically and "find proper cover" when there's AV on the field ! You mean like an entire team of infantry has to hange their tactics and use cover when there's a HAV on the field ! There's nothing wrong with AV versus HAVs ... proto AV makes mince meat of militia and basic HAVs, advanced Sagaris and Surya are more tricky and proto HAVs will require teamwork of proto AV As the op stated his problem is with the way damage is being inflicted to LAVs, I have no idea myself as I don't think I've seen anything but Starter Fit LAVs yet.
What im saying is unless i have diff turrets i cant kill the bastards hiding on the mountain or deal with them behind a hill and lauching auto homing AV nades so either way into the redline i go or whatever |
Takahiro Kashuken
Intara Direct Action Caldari State
164
|
Posted - 2013.03.25 01:06:00 -
[5] - Quote
Gelan Corbaine wrote:Takahiro Kashuken wrote:
At 400m away about 2 years if he doesnt have a railgun but even then its prob a gd 5mins
If it takes you five minutes to kill someone at 400 yards with a rail then I'm sorry but you aint a even a semi decent tanker. Quote: If its railgun tank and they have AV then about 2 years since the turret got nerfed so moving it takes too long, if its a blaster tank then if the AV are hugging the tank or hiding behind industructable stuff and launch AV over the cover which home in on tha tank then never if they keep moving
If you are close up in a railgun tank again you are doing it wrong . SL's have to step out of cover to get a lock on you . and FG's to shoot at you . If they are hugging your tank which can drive off faster than they can sprint . Well that is what infantry support is for aint it. Quote:Either way the best option is to move away and find proper cover Failing to see the problem here .
Doesnt get sarcasm
But the railgun has travel time and requires a direct hit at 400m not counting shell depression meaning you have to aim above your target slighly and hopefully they stand still which doesnt happen, splash damage is alo a no aswell
SL step out of cover, for a second while on the mountain jumping 400m away, if they up close you use AV nades, FG charge fire not hard but in general spam AV nades |
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